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Annoyances reviews seem to miss

So while I'm playing whack-a-mole trying to login, I thought I'd mention some things that annoy me and don't seem to have been mentioned before.  None of these is really 'game breaking' and hopefully they can be improved in a patch later.

 

1.) The game is REALLY click happy

     this is my biggest annoyance - all the clicking! 

       Harvesting - be nice to have a setting so we could pick mat once per node, if we wanted to.

       Crafting - A 'rerun current recipe' button would be nice.

 

2.) Map button when running/riding

      when moving, if you open the map, sometimes another push of the map key will close it,

      other times it just makes the map non-transparent.  Be nice if this was a bit more consistent

      with behavior while standing still.

 

3.) No cosmetic slots

      Dye's just aren't the same.  It's not really practical to keep the killer outfit you found at lvl 15  when your lvl 40.

 

4.) Inability to repair everything at once.

     It would be nice to have a 'repair all' button at menders, instead of having to cycle thru the drop down for every

     slot.

 

5.) Inability to group many of the 'story' instances.

    Not being able to do the 'epic story' stuff with your friends is sorta a bummer.  The 'heroic journey' in RPG's is always

    more fun with friends...

 

6.) Reliance on FATES/Dungeons for advancement

    Are you going to be able to get a group for Satasha in 6 months?  Will you be able to find anyone to do low level

    FATES with ?  I really don't know...

 

Anyway, nothing earth shattering here, but I hope some of these 'quality of life' things can get patched...

Time to get back to whack-a-mole!

Comments

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    You don't need to click so much lol. Go to options -> Keybind -> System, then rebind "confirm" and "cancel" to two keyboard keys you feel are good to use often. Once that is done, you'll save a lot of clicks by simply using those functions :D.  Pressing a key feels better than clicking all the time, at least for me XD.
  • mech4221mech4221 Member Posts: 33

    Yeah - macro's help too - especially for crafting.  The in-game macro editor could use a list of commands, but you can find them via google.  But I'd really love some configuration settings or counters (like 'make this recipe 10 times' where it would keep doing the recipe without having to go back and re-select the current recipe each time)

     

  • GorillaGorilla Member UncommonPosts: 2,235

    Add travel to the list. Lots of quests send you back and forth, here and there. Gets pretty tedious after a while. Teleport , Zone, chocobo, Zone, Zone, talk to some guy,  recall, chocobo, zone, zone, kill 5 rats then reverse the process.

    The one annoyance I really don't understand being unmentioned is the 'mushy' combat. Hopefully new back end infrastructure will aleviate this but I don't think it will ever be 'crisp' combat. Its worse than games that have really be panned for this. Start a cast take a step forward what happens? Answer, nothing.... for a quarter off a second or more. The thing is the client should cancel the cast and inform the server, that should give instant visual feedback. I can't see back end infrastructure improving that. Oh and good luck getting out of the dragon breath in Brayflox.

  • HiperzoneHiperzone Member UncommonPosts: 10

    4.) Inability to repair everything at once.

    you have this option. Just click repair all on the mender screen. Dont know why you can't

  • mech4221mech4221 Member Posts: 33

    I seem to have missed this?  The 'default' option on the drop down only repairs _equipped_ gear...and the last option only repairs gear in inventory, not armoury.  Is there another option I missed somewhere ?

     

     

  • PapamacPapamac Member UncommonPosts: 162
    Originally posted by mech4221

    So while I'm playing whack-a-mole trying to login, I thought I'd mention some things that annoy me and don't seem to have been mentioned before.  None of these is really 'game breaking' and hopefully they can be improved in a patch later.

     

    1.) The game is REALLY click happy

         As a few folks have already mentioned, there are ways to customize your keyboard and add macros.  I agree, however, that the default layout is very click-happy.

     

    2.) Map button when running/riding

          The (M)ap can be confusing/frustrating for new people.  Press (M) once, and the map appears.  Begin to move and it will become transparent.  Stop moving and it will stay transparent (by default iirc... you can change that in settings).  Press (M) again, and the map appears without transparency.  Press (M) a third time to close it.

     

    3.) No cosmetic slots

          /AGREE  Being forced to wear armor that looks absolutely horrid is a bummer.  My lvl 29 Marauder is still wearing that pos chestpiece that covers everything from the waist up (can't equip a headpiece).  Having cosmetic slots as an option would be great.

     

    4.) Inability to repair everything at once.

        You can repair everything that's equipped by default.  The drop downs allow you to be more slot-specific.  I'm not sure why you'd need to repair something you have no intention of ever wearing again, but I guess it wouldn't hurt to have that option. 

     

    5.) Inability to group many of the 'story' instances.

       I can't speak to this.  I'm one of those weird solo MMOG players.  Mostly because I like to stop and smell the roses whenever the mood strikes me.  I usually only group with others when I have to, or when I feel the urge.

     

    6.) Reliance on FATES/Dungeons for advancement

        As I mentioned in #5, this would be one of those times when I have to group up.  Not that big a deal, since you can queue-up and then do something else if you want to.  The only thing I can recommend is to play a healer. ;P  They seem to be in very high demand when it comes to instances. 

     

    Time to get back to whack-a-mole!

    lol.  I (and thousands of others) feel your pain.

     

     

  • mech4221mech4221 Member Posts: 33
    Originally posted by Papamac
    Originally posted by mech4221

    So while I'm playing whack-a-mole trying to login, I thought I'd mention some things that annoy me and don't seem to have been mentioned before.  None of these is really 'game breaking' and hopefully they can be improved in a patch later.

     

    1.) The game is REALLY click happy

         As a few folks have already mentioned, there are ways to customize your keyboard and add macros.  I agree, however, that the default layout is very click-happy.

     

    2.) Map button when running/riding

          The (M)ap can be confusing/frustrating for new people.  Press (M) once, and the map appears.  Begin to move and it will become transparent.  Stop moving and it will stay transparent (by default iirc... you can change that in settings).  Press (M) again, and the map appears without transparency.  Press (M) a third time to close it.

     I know how it works - I just think it should be a bit more consistent...

     

    3.) No cosmetic slots

          /AGREE  Being forced to wear armor that looks absolutely horrid is a bummer.  My lvl 29 Marauder is still wearing that pos chestpiece that covers everything from the waist up (can't equip a headpiece).  Having cosmetic slots as an option would be great.

     

    4.) Inability to repair everything at once.

        You can repair everything that's equipped by default.  The drop downs allow you to be more slot-specific.  I'm not sure why you'd need to repair something you have no intention of ever wearing again, but I guess it wouldn't hurt to have that option. 

     I can't repair my harvester gear and my battle gear at one go... So if you go out running around playing different classes / jobs when you go back to town you need to wade thru all the options to repair all the gear thats NOT currently equipped

     

    see above ^^
  • PapamacPapamac Member UncommonPosts: 162
    Originally posted by mech4221
    Originally posted by Papamac
    Originally posted by mech4221

    2.) Map button when running/riding

          The (M)ap can be confusing/frustrating for new people.  Press (M) once, and the map appears.  Begin to move and it will become transparent.  Stop moving and it will stay transparent (by default iirc... you can change that in settings).  Press (M) again, and the map appears without transparency.  Press (M) a third time to close it.

     I know how it works - I just think it should be a bit more consistent...

     /AGREE

     

    4.) Inability to repair everything at once.

        You can repair everything that's equipped by default.  The drop downs allow you to be more slot-specific.  I'm not sure why you'd need to repair something you have no intention of ever wearing again, but I guess it wouldn't hurt to have that option. 

     I can't repair my harvester gear and my battle gear at one go... So if you go out running around playing different classes / jobs when you go back to town you need to wade thru all the options to repair all the gear thats NOT currently equipped

     Ah.  I understand your concern now.  The reason it hasn't been an issue for me is because I haven't bothered with multi-classing yet.  (I figured I'd wait until they get the server issues fixed.)  Now that you've explained it, I /AGREE with you.  Since you change roles/classes by changing equipment on-the-fly, you're going to need to have all of that equipment fully repaired, or be at a disadvantage.  So yes, the option to repair everything at once should definitely be added.

    see above ^^

     

  • TissmogiTissmogi Member Posts: 177
    Originally posted by mech4221

    Yeah - macro's help too - especially for crafting.  The in-game macro editor could use a list of commands, but you can find them via google.  But I'd really love some configuration settings or counters (like 'make this recipe 10 times' where it would keep doing the recipe without having to go back and re-select the current recipe each time)

     

    If you crafted a recipe successful you can use Quick synthesis button (right next to the Synthesize button) to make X amount of the item. This works for ALL recipes. Beware, there is of cause a chance of failure.

  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by mech4221

     

    3.) No cosmetic slots

          Dye's just aren't the same.  It's not really practical to keep the killer outfit you found at lvl 15  when your lvl 40.

     

    Oh god I hate this ancient system these days where you constantly have to swap better looking gear into crap looking gear with higher stats. The insane and strict gear+level dependancy to do anything is infuriating, when there's dozens of proven-to-be-good progression system that does not rely heavily on gear+level.

  • mech4221mech4221 Member Posts: 33
    Originally posted by Tissmogi

    If you crafted a recipe successful you can use Quick synthesis button (right next to the Synthesize button) to make X amount of the item. This works for ALL recipes. Beware, there is of cause a chance of failure.

      Yeah - problem with this is you get pitiful exp for it.  I get 500 exp for crafting say cotton yarn - but 100 exp if I use quick synth.

      I don't mind crafting the stuff individually, but it would be nice to 're-run' the current recipe without having other windows (recipe selection) pop up and require extra clicks.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by mech4221
    Originally posted by Tissmogi

    If you crafted a recipe successful you can use Quick synthesis button (right next to the Synthesize button) to make X amount of the item. This works for ALL recipes. Beware, there is of cause a chance of failure.

      Yeah - problem with this is you get pitiful exp for it.  I get 500 exp for crafting say cotton yarn - but 100 exp if I use quick synth.

      I don't mind crafting the stuff individually, but it would be nice to 're-run' the current recipe without having other windows (recipe selection) pop up and require extra clicks.

    Quick synth spends about 6 seconds or so per craft; that's really quick. I mainly use it to be able to create large supplies quickly to put in the market :D.

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