Geez 8 AM EST took me half an hour to get in, on a week day. When i finally gets in i run around the city and all i see is peoples afk everywhere. Loggin in would'bt be that problematic with a simple AFK timer. I hope they would add that with tonight maintenance. Peoples going AFK instead of logging off have to go.
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They'll probably drop it after they feel they've gotten enough mileage out of their 'record' PCU numbers.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Actually, it wouldn't help because you don't pay attention to what SE is actually saying.
The issue is the duty finder. They made a huge mistake in making it server agnostic (ie. universal). Part of the fix that should be coming is to change that over to individual server queue. AFK players are not using the duty finder.
Once you release the pressure on the duty finder, you can open up the concurrent connection cap on every server. This is why SE is devoting 100% of their time to fixing this issue over adding ineffective stop-gap protocols.
Let's fix the networking on the duty finder THEN look at more "luxury" features like an AFK timer.
A "luxury" feature that has been standard since text based MUDs.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Right, so you can either increase the cap or make something like 25% of the people log out. That's just a *really* liberal guess. All indications from SE point to be people playing the game for long sessions with further spikes at the normal peak times.
What if they booted all the AFKs and brought in another 1000 people? What if that brought the whole duty finder down? We experienced that once before and its game breaking. The AFKs may be a blessing until this issue is resolved.
As for the AFK timer being standard on other games, who cares? It shows you how ignorant you are. You can't just borrow a fix from one game and expect it to solve a very different problem.
They are making the right move to hit the core issue of the duty finder. Further optimization should come afterwards and an AFK timer is very clearly an optimization measure, not a core fix.
I just hope whatever they do to the Duty Finders speeds things up, not slows it down further.
I get instant queue pop as a healer, but it takes anywhere from 30 minutes to more than an hour to queue as DPS.
Well, the only thing we know for sure is that it will make things more volatile by server. If your server is DPS heavy, then good luck as a DPS. If it is healer heavy, good luck as a healer....and so on.
I can see why they made the duty finder universal, it makes class variation by server smoother. However, having it bound by server should significantly increase performance.
Damned if you do, damned if you don't. I'd rather be in-game though than get faster queues.
Yep, it is. Alas, if only life was always so simple.
twitch.tv/boonmackle
You are part of the problem.
Negative, the problem is on SE's end. Hardly my fault they didn't properly prepare for the load.
Sorry about your bad luck trying to log in, but I pay to play a game and I intend to play it when my time allows
twitch.tv/boonmackle
Kaynos is right, you are part of the problem. You may ignore it or not but it is still true.
An AFK timer would be nice, but the entire problem relates to the network issue for the duty finder server. It was a bad networking design, and also required a recoding as well. That's what they've been doing. FIx that, then the caps raise, and then people don't need to AFK because they can login normally. That's the focus of the effort here, and it's the right focus. They should add an AFK timer, but it isn't the basic problem -- the basic problem needs to be fixed first, and that's what they are doing.
Yes, queues may be longer due to a smaller pool of players to pull from. That's life. The existing network setup that pulled instance groups from all servers simply was a bad design that doesn't work with a large playerbase.
Tragedy of The Commons.
Honestly given how predictable the outcome would be, given the circumstances, blaming people who act in their own motivated self interest is kind of foolish. Expecting the majority to act any other way would require a serious lack of grasp of basic human nature and game theory.
Ultimately it is the design that is broken, and "The Problem" is strictly SE's.
They can SAY whatever they want. There is no way in hell you can convince me that adding an AFK timer would not help. I fully understand what they're saying about the Duty Finder... but in the meantime, something as simple as a AFK boot would greatly help people attempting to log on by not having 2500 afk players putting so much pressure on the concurrent connection cap to begin with.
Exactly. +1
I know what you mean and we can just hope that humans will be smarter. Otherwise we will just kill us and/or this planet one day. I still have hope though.
Fortunately, FFXIV is only a game. That's why I am not really angry at anyone acting selfish. Although I still consider it wrong and a part of the problem.
This pretty much. Hopefully the issues will be resolved with tomorrow' maintenance but if it's a case of dealing with the problems for another 7+ days I think they should be looking at an AFK booter or a well timed daily scheduled server restart to kick all the AFK players. Obviously the long term solution is the most important but 10 days of these level of problems where you're spamming 0 to login at 10 in the morning vs 12 days of greatly reduced problems throughout the day, I know which option I'd prefer.
Also the world full problems are really strange.. spent 30 minutes about two hours ago trying to get on spamming 0 but to no avail then decided to randomly try now and managed to get in within two minutes. Weird patterns tbh.
They have stated that an AFK timer is something they'd like to do, but they're working on the servers first.
After they work on the servers, it may be irrelevant anyway and people can AFK all they want without it affecting logins. If that's the case, most people will stop AFKing anyway (for long periods) since there won't be any real reason to stay logged in all day.
This must be like the 5th time ive posted this, but this thread keeps popping up with naïve suggestions and short sighted ideas based on ignorance.
AFK timers wont help AT ALL.
There is no point putting one in when:
A few hours the issue will be fixed
Anyone who wants to AFK can easily skirt an AFK timer
The problem isn't AFK people its the restricted amount of players allowed to connect at once, when that gets raised there wont be a need to AFK.
Also, ive been able to log in every day at launch and play excessively. Yes it was a pain in the ass to get on, but certainly wasn't impossible. Typically 5-10 of spamming to get on.
But yeah if you want to stick it to AFKers add the timer, watch how they all just run autoclick or find one of the MANY other ways of skirting an afk timer.
Then enjoy having to relog every time you need to step away for the rest of this games life, all because of some temporary non issue that happened for a week at launch.
Yea I'm sure anyone on a PS3 could just download a third party program to get past an AFK timer. Plus there as so many savy people playing this game on PC that it would not affect a single person on PC. Get real it would help but I have to agree with it not fixing the problem at all. People going afk are doing so to avoid the login issues. An auto disconnect idle timer is going to do jack all to address log in issues but I sure as hell hope they fix everything tomorrow because so far this launch has been utterly underwhelming.
Also I don't blame anyone who goes afk when Sqaure Enix had a 3 day open beta that didn't stress test shit and never bothered to code in a feature that has been standard since text based MUDs. This is 2013 not 1999 stop making excuses for this companies pitiful relaunch of their second MMORPG.
The part that makes me the most frustrated is I want to play the game.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/posting @ work so didn't read if this has been said, but im pretty sure yoshida said that this maintenance is mainly to fix (or work on) the stress the duty finder puts on the servers, and that no afk timer will be implemented in tonights maint... it's in the Yoshi interview link on HOME page of mmorpg.com
That's actually a good point.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Not really, if those 1000 people are actually playing, it will soften the blow quite a bit. Spending 20 minutes hammering 0 to get on only to find everywhere you go there are AFK players EVERYWHERE is facepalm worthy especially when it's early in the morning for your respective time zone. I don't blame the players AFKing though, after my problems today, I'll be afking more too.