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I hit 50 on my Warrior, knocked out all the dungeons, and began farming the second to last story dungeon for my Darklight gear. I've got 5 pieces so far, but I just cant continue, as every run it costs me a little over 1000 gil to repair. It doesnt matter if we wipe once or twice, or pull off a perfect run, it will always cost just abit over 1k to repair gear and hit it again.
I'm down to 15k left, and i'm wondering how a combat class(I hate crafting, do not wish to do this) can farm up some money to continue my gear farming.
Hoping someone can shed light on this. The only tip i've gotten so far is to cash in on the 45+ quests that reward loot, choosing the gold bags instead of the loot offered. I did that already on the way up(AF gear at 45, no need for more), I have no more of those quests left.
So, for other battle exclusive people out there....
How you making money?
Post from forums addressing my concern:
"I have noticed this concern as well. The rate gil is leaving the economy at level 50 (via AH tax, teleporting, repair bills, etc) appears a lot higher than the rate new gil is being created from sources external sources (leves, dungeons, fates etc).
Crafting only reshuffles the money the gil already in the server global economy. Yes, you gain money doing it, but someone else is losing that much so its still the same value to the servers total economy. For the system to truly work, people need to be able to bring in new gil from the world to balance out what the game is taking.The Deep Web is sca-ry.
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Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
I just don't see crafting as being the only way to pay for simple things like repairs....or if it is, i'd call it a major flaw, honestly.
Unless i'm mistaken, most people don't want to craft in mmo's(as has been my experience in every mmo i've ever played), what are people to do who won't do that? Quit playing?
The Deep Web is sca-ry.
Its really no wonder your almost broke, apparently you raced to 50 and are now spamming dungeons which have traditional cost big bucks at end game to run.
Your definitely missing the other half of the game play that revolves around making money.
Part of making money also involves saving it or economizing. Teleporting is actually pretty highly priced and there's alternate methods of travel that cost a fraction of teleporting and only require a few minutes of travel.
Gotta wonder, if you think crafting is the only way to make money then how do you think the people that buy your crafted gear got their money?
Sorry OP, but I got nothin. Im still low level.
Thank you for this post, it seems the only one in the thread with an actual suggestion. I will look into repairing my own gear, as that is where all of my money currently goes.
Those who believe i'm somehow doing something wrong by not having money just havent finished with their quests yet. Once you run out of quests, money intake tanks completely unless you turn to crafting, which, let's face it, most won't.
I expect an issue to be made about it in a month or so when more people get to endgame and see the only way to do basic things like repair armor or get to where you want with any amount of time-efficiency is by crafting.
I fully expect something to change here soon, even if the answer is "Craft for money", whats going to happen to the economy when everyone does just that and doesn't need to buy stuff.
The Deep Web is sca-ry.
Those who believe i'm somehow doing something wrong by not having money just havent finished with their quests yet. Once you run out of quests, money intake tanks completely unless you turn to crafting, which, let's face it, most won't.
I expect an issue to be made about it in a month or so when more people get to endgame and see the only way to do basic things like repair armor or get to where you want with any amount of time-efficiency is by crafting.
I fully expect something to change here soon, even if the answer is "Craft for money", whats going to happen to the economy when everyone does just that and doesn't need to buy stuff.
Well guess thats the last time you'll get a response from me. Next time try not to isolate out a piece of the community. They'll be less likely to respond to you in the future if you have anymore needs or questions. That was in fact pretty rude. I actually do have more input and response to this post but you know what, no longer feeling like responding seeing that previous feedback doesn't appear too appreciated.
So, i did look into repairing my own gear, it costs, wait for it, 1 piece of Grade 3 Dark Matter per piece. Guess how much that goes for. 350gil a piece, more expensive than doing what im doing now. lol.
I see a multi page topic on the forums about this now, so i suppose others are catching on. I'll keep leveling my lowbies until they work out what went wrong where lol
The Deep Web is sca-ry.
Here is a post from the forums that i think explains it well, and definetely better than i can:
"I have noticed this concern as well. The rate gil is leaving the economy at level 50 (via AH tax, teleporting, repair bills, etc) appears a lot higher than the rate new gil is being created from sources external sources (leves, dungeons, fates etc).
Crafting only reshuffles the money the gil already in the server global economy. Yes, you gain money doing it, but someone else is losing that much so its still the same value to the servers total economy. For the system to truly work, people need to be able to bring in new gil from the world to balance out what the game is taking.Currently this is being hidden by all the new players hit 50 each day with all their level money that's adding into the servers economy. Once a majority of players hit 50 though and that resource drys up, its going to become a real issue"
The Deep Web is sca-ry.
if you dont harvest or craft you pretty much have to sell materia or crafting mats to make any kind of profit.
i am going to be working on harvesting now i think since my DRG is close to fully geared. will benefit me in the long run even if it is a mind numbing dreadful experience to hit 50 on botanist
To all the people saying there is nothing to spend money on etc etc you are totally wrong, especially the people who arent even 50 yet. No there are not a lot of big things to buy with cash, but repairs and teleports alone will drain you.
When i hit 50, almost a week ago, i had just over 200k. The past 3 days I have been dungeon grinding like many others trying to get a decent set of gear together. At the end of every run I need to spend at least 2k just for repairs alone. Over the corse of these 3 days I have spent over 30k in repairs and tp's alone with no way to get this money back.
There are a lot of gil sinks, but there is no gil fountain. Yes I know I can craft and make money (and I have been) but this is only taking money from someone else, this is simply shifting money around, not adding any more to the economy.
At this rate, it's not going to be long until I am broke, I am leveling my crafting professions now specifically to repair my own gear, hopefully the price of darkmatter goes down.
I think they are going to have to add a cash award to leves to get a steady stream of cash coming into the economy.
Thats a good point about the economy, but I think by the time most people hit 50 and run out of quests they will be adding new content that will up the amount of gil coming into the economy.
No bitchers.