It can be said that the game may be as good as its community, so to have an intelligent community is to design a game which appeals to intelligent people. Fantasy games may have stagnated because they draw on shared lore. The renaissance in mmorpg's in my view will arrive when familiar lore and mechanics are abandoned, and someone will take a chance on the unconventional. To some extent we are seeing early signs of progress with Everquest Next, but that could just be a sheep in lion's clothing.
Originally posted by Vermillion_Raventhal Giving us what we want feature by feature has not made games we want to stick to.
I doubt that is the goal anymore.
The question for a dev is whether he can get enough people to pay enough money. "Sticking to" is not required.
In fact, B2P, and SP games show that you don't need people to "stick to" a game forever to be fun, and commercially successful. MMORPGs should learn from that.
Originally posted by Vermillion_Raventhal No those games do not have the same level of cost and their sales dwarf the whole MMORPG genre.
You said, "MMORPG have ongoing overhead. Its not the same has other games." which can be interpreted as implying that MMORPG are the only one having ongoing overhead.
You should just say "MMORPGs may have higher level of ongoign overhead".
Originally posted by ray12k people are getting bored. every game released has the same walk through quest. same structure its what the people asked for and now they are complianing .....
I don't understand why people are surprised that they are bored with 'the next mmo' that comes out. Everyone one of them is a "me too" game. In any other realm of industry it is an accepted fact that if you're just another "me too", you're boring and don't expect success. That is why these people play these games and then the hardcore quit within the first month or maybe two months at best, and then everyone leaves with them.
You can't be another "me too". You have to be first or unique. These games coming out definitely aren't any firsts, and they aren't trying hard enough to be unique. A heap of stuffed suits sitting around that don't want to take any risks and instead just say "I want WoW 2! It's a formula that works!".
Good post, OP. It was a bit wall-of-text-ish, but the grammar was fine; I understood you perfectly.
Nari mentions increased revenue, and perhaps that's right; but it is due to the F2P bubble; players on average are spending 3x the amount of traditional subscriptions. Meanwhile the pool of players is declining. Once these overspending players realize the $ they are spending and what little they get for it; expect a crash.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon. In F2P I think it's more a case of the game's trying to play the player's. -laserit
Not to be a jerk, and i actually don't entirely disagree, but you're saying whats been said 1000x already only with way worse spelling/grammar/syntax. If you expect someone to read that much text, consider proof reading it before you post it. Its hard to take this seriously when you say dye instead of die.
I love how people harp on people's use of grammar on the internet. You can see he/she was trying it isn't like he/she was doing this "Howe cum dose gies no make gud mmo no mo."
You know what this guy/gal meant when he said dye instead of die, stop being an asshole.
Had the OP's post been "Howe cum dose gies no make gud mmo no mo" instead of a dramatic ramble of misinformation, cherry-picked articles, and skewed assessments it would have probably been far better received. The only thing it was missing was a few lines of Black Desert prediction.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Consumers prefer not to be loyal to any one game. There is a notion called "variety seeking" in marketing. People like new stuff. Why should i be "loyal" to one game, when i can experience 10?
Personally i game hop and i welcome this new development. I don't plan to be loyal to any game (or any entertainment) and will consume as many different one as i have time for. It is more fun for me.
May be you should. Money is what driving the market.
I don't think "player base" drying up is either accurate nor important. Many F2P titles gained back a big healthy pop. Even TOR rebounded because of F2P.
Secondly, so what if some games have dwindling pop. There are so many of them. The market is big and at least for me, there is always something fun to play.
Why would consumers investigate ten different types of mmorpgs and payment options (BTP, FPS, Subscription)? That is a complete waste of money and effort unless it is related to you in terms of being a
hobby (game reviewing from blogs, to websites, to youtube)
due to your occupation (i.e being a game journalist)
We are talking about playing an X(s) mmorpgs. Not going through a spiritual walk of life. People like variety and generally anything new that comes out, by that doesn't mean consumers will spend years till they die searching for everything that is new. They experiment, they compromise, they become experienced, they have breaks and then either they come back or let it go or keep on going strong.
What exactly is healthy, profitable and practical about catering to a player base of jumping on the bandwagon? That is how games start to dye painfully, quickly or even gradually; where there is no commitment by its community to keep on supporting it.
An mmorpg is like product and it follows exactly the same path. It is almost guaranteed that soon FTP models within a year or maximum two will either die out completely or become extremely niche.
Consumers prefer not to be loyal to any one game. There is a notion called "variety seeking" in marketing. People like new stuff. Why should i be "loyal" to one game, when i can experience 10?
Personally i game hop and i welcome this new development. I don't plan to be loyal to any game (or any entertainment) and will consume as many different one as i have time for. It is more fun for me.
May be you should. Money is what driving the market.
I don't think "player base" drying up is either accurate nor important. Many F2P titles gained back a big healthy pop. Even TOR rebounded because of F2P.
Secondly, so what if some games have dwindling pop. There are so many of them. The market is big and at least for me, there is always something fun to play.
Why would consumers investigate ten different types of mmorpgs and payment options (BTP, FPS, Subscription)? That is a complete waste of money and effort unless it is related to you in terms of being a
hobby (game reviewing from blogs, to websites, to youtube)
due to your occupation (i.e being a game journalist)
We are talking about playing an X(s) mmorpgs. Not going through a spiritual walk of life. People like variety and generally anything new that comes out, by that doesn't mean consumers will spend years till they die searching for everything that is new. They experiment, they compromise, they become experienced, they have breaks and then either they come back or let it go or keep on going strong.
What exactly is healthy, profitable and practical about catering to a player base of jumping on the bandwagon? That is how games start to dye painfully, quickly or even gradually; where there is no commitment by its community to keep on supporting it.
An mmorpg is like product and it follows exactly the same path. It is almost guaranteed that soon FTP models within a year or maximum two will either die out completely or become extremely niche.
PS: I am not judging what you do as a gamer.
I must admit I'm a bit confused by your post.
Everything you state here:
"We are talking about playing an X(s) mmorpgs. Not going through a spiritual walk of life. People like variety and generally anything new that comes out, by that doesn't mean consumers will spend years till they die searching for everything that is new. They experiment, they compromise, they become experienced, they have breaks and then either they come back or let it go or keep on going strong"
to me favors ftp and game hopping and yet you state this:
"Why would consumers investigate ten different types of mmorpgs and payment options (BTP, FPS, Subscription)? That is a complete waste of money and effort"
It seems to me you answered your own question and then started arguing against it.
Just because you don't like it doesn't mean it is bad.
So you think WoW is the king of all MMOs? And every game should be like WoW? Seriously?
With WoW the dumbing down started in the very first place. And we do have the problems we have, because every one tried to outdo WoW in beeing WoW. Yeah.. everything upside down. ok.
First point to address is the size of the market. We've an overall increase in revenue as well as new technology being introduced. Not every game follows the WoW model as they did around 2007; games are taking a chance with new ways of playing. See Neverwinter and Guild Wars 2.
Secondly, the market is more diffuse. There are more games out now, and in coordination with the growth of the f2p business model, more money is flooding into the genre and because of that it's increasingly attractive to developers.
The source of the genre's woes is not easily defined. However, I can say most MMOs I've tried have been bad games. Either lacking clean systems to interact with, poorly named classes, clunky systems, or rocky launches contribute to my personal discarding of games. If a game is lacking content, that's fine for a while. However, if fundamental systems cause me any frustration, I discard the game. On the player's side, it seems our expecations put developers in a catch-22. Games are labelled as derivative, but then those familiar with a WoW-style game eschew the game when it doesn't reach their expectations.
I think for your first point I am going to back that gamer on youtube that discussed why there is no such thing as a WoW-clone and also stated that it is not wrong to take the best elements out of the "King" of the genre and improve its worst elements into a new game. In fact, he specifically said that every mmorpg there should follow the example of World of Warcraft which applied the same principle by taking things from Everquest.
It is good for games to take a chance/gamble now and again but I never expected big projects such as Neverwinter, Guild Wars 2 and Everquest Next to do so. I think indie companies should be the ones to take the greatest chance as possible and show whether there is potential for future projects follow to their footsteps. At the end of the day an indie company has nothing to lose whereas big titles stay jaded.
Neverwinter Nights in my humble opinion should have looked closer at Dark Age of Camelot, Age of Conan and Darkfall: Unholy Wars and aim to create the best possible dark and mature-oriented mmorpg out there; or just one of the mentioned titles to finally shake the ground and be what Diablo could have been as a traditional mmorpg if you get my drift.
I think for some markets [genres] they need to walk away from becoming just another niche they need to make more than just producing polished versions of their predecessors. I have also tried plenty of mmorpgs out there when I left Aion the first time and I only ended up coming back to it unfortunately.
Originally posted by Prenho3
I don't think Aion would considered a niche game, because it is successful in eastern market. There is no western MMORPG currently besides WoW that makes more money than Aion(And AIon is not even the most successful game of NCSoft, it is Lineage 1, while AIon makes $5-6 million USD a month, L1 makes $25-30 mi USD a month).
Would it be possible to provide me a link so I can see which games from NCSoft generated the most money? Thanks for the info regardless.
Good post, OP. It was a bit wall-of-text-ish, but the grammar was fine; I understood you perfectly.
Nari mentions increased revenue, and perhaps that's right; but it is due to the F2P bubble; players on average are spending 3x the amount of traditional subscriptions. Meanwhile the pool of players is declining. Once these overspending players realize the $ they are spending and what little they get for it; expect a crash.
I never meant for it to be that big. It was something I have been meaning to write for a long time now; it first hit me last year, and I just let it all out. I am still flabbergasted on how far these overspending players went in which it started a trend of F2P models being perceived as extremely profitable; which is true for the short term. But I honestly think as well that it is a trend, a phase, something that will burst its bubble when the lights are turned off.
Originally posted by VengeSunsoar
-Snip-
I only meant to say that I do understand if a consumer (s) experiments with the new flavor of the month but that consumer won't go to great lengths of game hopping because it is not efficient. The other poster made it sound that game hopping is a trait of his gaming persona and that is the way he defines himself as a gamer and how each gamer should be thinking and acting like him (I assume).
There is no harm trying out different stuff but I find it irrational not to invest time on one game and just stay there for a few weeks or a month before going to the next title, and the next and so on and so forth. It is usually newcomers to the scene that tend to do that which is logical and understandable but I wouldn't expect that from someone else unless that particular gamer is going through his own "mmorpg" crisis.
I am not sure whether I have clarified things for you but if not I will try once more with some examples to make it easier.
i think the mmo world is starting to cater to casual gamers, its not all bad, some good games for free. but with that being said, i think with free games, they repeat game mechanics so they can make as much money as they can without spending to much on development. So all the games feel the same and then the mmo world feels stagnant as a whole.
p2p and p2p+sub, usually are such because they've had to develop new mechanics or such. if a game doesn't give me something that sets it apart I'm not buying it.
(by the way where are just sub games without buying, try it free then sub if you want?)
but really i wont be buying any mmo till VR is fully adapted or built into a game, im tired of flat screens, its time for full immersion gaming. also mmorpg's all seem boorish because the promise of VR has been renewed. so blame the rift for lack luster gaming.
So you think WoW is the king of all MMOs? And every game should be like WoW? Seriously?
With WoW the dumbing down started in the very first place. And we do have the problems we have, because every one tried to outdo WoW in beeing WoW. Yeah.. everything upside down. ok.
Apraxis if you noticed my other posts I explained my rationality clearly well. I also included Star Citizen and Minecraft. I can carry on my point by throwing LoL and Eve Online. I even said that when Lineage Eternal comes out it will crush Diablo III completely. What I am trying to say that these aforementioned titles are not successful or won't be the most successful ones because they reinvented the wheel. We can even take a look at Total War Series. All of these games brought or will bring something and set up new high standards.
The way of mass producing overpolished versions of any mmorpg in the past is not the way forward. MMOrpgs in general need to take lessons of successful MMOs and applied the same formula to be fitted to their own genre and their own unique/original title. Most if not all F2P mmorpgs started with subscriptions in mind to combat World of Warcraft. That did not happen so they turned to F2P in order to receive funds for their next projects. Even the ones that did not start with a F2P model they did so by taking into consideration the failed attempt of doing it like that.
So you think WoW is the king of all MMOs? And every game should be like WoW? Seriously?
With WoW the dumbing down started in the very first place. And we do have the problems we have, because every one tried to outdo WoW in beeing WoW. Yeah.. everything upside down. ok.
Originally posted by Oberholzer I don't really see that people are leaving the genre. There's just a load of games now. People are spread out an don't stay with games as long. The first MMO's I played there were people I played with for years. You'll see that less and less. Maybe a game will come along that can really shake things up and capture a loyal player base for years, until then I still find games I enjoy playing and even revisit a few old ones.
I should have clarified more. Not necessarily leaving the genre per se, since evidence so far suggests that the genre is become more and more popular, but rather being in a place where it has become a trend or it is quite common for a large influx of players (we are talking about big numbers according to the overall number of players playing that game) to leave a specific current title for something else within a couple of months (minimum three and maximum six).
And you are straight on point with your other statement. It is just hard for me to understand what exactly is so wrong with mmorpgs these days that it is exceptionally difficult for them to capture a loyal player base for years. However with my limited knowledge [not limited with experience], incentive is the biggest issue right now. Newest mmorpg titles suggest that within again a couple of months most players complete most of the content and then they are forced to sit and wait to get "fixed" with one big hit; aka expansion.
Isn't that simple?
Consumers prefer not to be loyal to any one game. There is a notion called "variety seeking" in marketing. People like new stuff. Why should i be "loyal" to one game, when i can experience 10?
Personally i game hop and i welcome this new development. I don't plan to be loyal to any game (or any entertainment) and will consume as many different one as i have time for. It is more fun for me.
I wish i could copy/paste this and send it to every investor/CEO/Game developer and just say "See! This is the audience your making games for. The ones that dont give a shit about product loyalty and will leave at the drop of a hat."
Wanna know why the MMO genre is in the proverbial crapper? There is your majority of modern day MMOers right there.
I highly doubt devs don't know about this.
In fact, the evolution of MMOs is precisely a response to all this. And "crapper" is only your point of view. I don't see a problem. I am too busy enjoying gaming.
No i believe allot of people share that same view so its not just mine.
Same thing happened with video game industry crash in the early 80s: too many people putting out too many sub-par products.
At a certain point, consumers will stop paying.
People will pay for quality, but they won't pay for mediocrity indefinitely. (And that is what we have been getting in the MMO space for years.)
Just like in nature, this industry needs a forest fire every now and again to clear the dead wood and many years of piled up refuse.
It is just that since the market is so much bigger, it will not happen as quickly: a lot of these companies made a lot of money in the past and will have the resources to allow themselves a slower death.
Video/computer games have a business cycle like anything else, but since the industry is relatively new, a lot of people are not sure what that cycle looks like yet.
Had the OP's post been "Howe cum dose gies no make gud mmo no mo" instead of a dramatic ramble of misinformation, cherry-picked articles, and skewed assessments it would have probably been far better received. The only thing it was missing was a few lines of Black Desert prediction.
Excuse me but
Misinformation? It is common sense that we have got less active players and more overspending players.
Cherry-picked articles? Those are the articles that I liked reading and wanted to share.
Skewed assessments? Show me where my assessments are skewed.
What you are doing right now is called "poetic justice". Instead of telling me exactly where I do whatever you think I do, you prefer to jumble up all kinds of fancy words to throw at me.
I could care less about speculation and the opinions of others, I'll like what games I like, play with people that like them...And not play games I don't, and not even be bothered to whine and complain about them. It'd be a waste of my time and my life, it would get me nowhere and nothing would come of it....
So in other words, I don't share your outlook on any of the future games cause I've not had a chance to play them yet.
And I think there's just more flavor in the candy bowl really, nothing to worry about. Not until they start making World of Call of Duty, then I might start making a fuss...
--Custom Rig: Pyraxis--- NZXT Phantom 410 Case Intel Core i5-4690 Processor - Quad Core, 6MB Smart Cache, 3.5GHz Asus Sabertooth Z87 Motherboard Asus GeForce GTX 760 Video Card - 2GB GDDR5, PCI-Express 3.0 Kingston HyperX Fury Blue 16GB
In fact, the evolution of MMOs is precisely a response to all this. And "crapper" is only your point of view. I don't see a problem. I am too busy enjoying gaming.
No i believe allot of people share that same view so its not just mine.
You "believe"?
So you have no facts, no evidence, and just opinions. Got it!
Originally posted by Burntvet Same thing happened with video game industry crash in the early 80s: too many people putting out too many sub-par products.At a certain point, consumers will stop paying.People will pay for quality, but they won't pay for mediocrity indefinitely. (And that is what we have been getting in the MMO space for years.)Just like in nature, this industry needs a forest fire every now and again to clear the dead wood and many years of piled up refuse.It is just that since the market is so much bigger, it will not happen as quickly: a lot of these companies made a lot of money in the past and will have the resources to allow themselves a slower death. Video/computer games have a business cycle like anything else, but since the industry is relatively new, a lot of people are not sure what that cycle looks like yet.
Good analogy; and I had forgotten about the video game crash of the 80s. Glad to see you posting again; were ya on vacation or something! ?
Luckily, i don't need you to like me to enjoy video games. -nariusseldon. In F2P I think it's more a case of the game's trying to play the player's. -laserit
Comments
I doubt that is the goal anymore.
The question for a dev is whether he can get enough people to pay enough money. "Sticking to" is not required.
In fact, B2P, and SP games show that you don't need people to "stick to" a game forever to be fun, and commercially successful. MMORPGs should learn from that.
"A fire that grew smaller" << lol er no
it would be something like, "The Fire That Burned Less Bright"
What?
You think D3, SC2, Battlefield 3, CoD, and a long long list of online games have no ongoing overhead?
You said, "MMORPG have ongoing overhead. Its not the same has other games." which can be interpreted as implying that MMORPG are the only one having ongoing overhead.
You should just say "MMORPGs may have higher level of ongoign overhead".
MMORPGs make more money off of fewer consumers. There is a higher profit potential for MMORPGs, which is why there is so much development in MMORPGs.
I can not remember winning or losing a single debate on the internet.
I don't understand why people are surprised that they are bored with 'the next mmo' that comes out. Everyone one of them is a "me too" game. In any other realm of industry it is an accepted fact that if you're just another "me too", you're boring and don't expect success. That is why these people play these games and then the hardcore quit within the first month or maybe two months at best, and then everyone leaves with them.
You can't be another "me too". You have to be first or unique. These games coming out definitely aren't any firsts, and they aren't trying hard enough to be unique. A heap of stuffed suits sitting around that don't want to take any risks and instead just say "I want WoW 2! It's a formula that works!".
Not anymore.
Good post, OP. It was a bit wall-of-text-ish, but the grammar was fine; I understood you perfectly.
Nari mentions increased revenue, and perhaps that's right; but it is due to the F2P bubble; players on average are spending 3x the amount of traditional subscriptions. Meanwhile the pool of players is declining. Once these overspending players realize the $ they are spending and what little they get for it; expect a crash.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
Had the OP's post been "Howe cum dose gies no make gud mmo no mo" instead of a dramatic ramble of misinformation, cherry-picked articles, and skewed assessments it would have probably been far better received. The only thing it was missing was a few lines of Black Desert prediction.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Why would consumers investigate ten different types of mmorpgs and payment options (BTP, FPS, Subscription)? That is a complete waste of money and effort unless it is related to you in terms of being a
We are talking about playing an X(s) mmorpgs. Not going through a spiritual walk of life. People like variety and generally anything new that comes out, by that doesn't mean consumers will spend years till they die searching for everything that is new. They experiment, they compromise, they become experienced, they have breaks and then either they come back or let it go or keep on going strong.
What exactly is healthy, profitable and practical about catering to a player base of jumping on the bandwagon? That is how games start to dye painfully, quickly or even gradually; where there is no commitment by its community to keep on supporting it.
An mmorpg is like product and it follows exactly the same path. It is almost guaranteed that soon FTP models within a year or maximum two will either die out completely or become extremely niche.
PS: I am not judging what you do as a gamer.
http://massauthority.blogspot.co.uk/
I must admit I'm a bit confused by your post.
Everything you state here:
"We are talking about playing an X(s) mmorpgs. Not going through a spiritual walk of life. People like variety and generally anything new that comes out, by that doesn't mean consumers will spend years till they die searching for everything that is new. They experiment, they compromise, they become experienced, they have breaks and then either they come back or let it go or keep on going strong"
to me favors ftp and game hopping and yet you state this:
"Why would consumers investigate ten different types of mmorpgs and payment options (BTP, FPS, Subscription)? That is a complete waste of money and effort"
It seems to me you answered your own question and then started arguing against it.
So you think WoW is the king of all MMOs? And every game should be like WoW? Seriously?
With WoW the dumbing down started in the very first place. And we do have the problems we have, because every one tried to outdo WoW in beeing WoW. Yeah.. everything upside down. ok.
@OP: Whatever you think.
I think for your first point I am going to back that gamer on youtube that discussed why there is no such thing as a WoW-clone and also stated that it is not wrong to take the best elements out of the "King" of the genre and improve its worst elements into a new game. In fact, he specifically said that every mmorpg there should follow the example of World of Warcraft which applied the same principle by taking things from Everquest.
It is good for games to take a chance/gamble now and again but I never expected big projects such as Neverwinter, Guild Wars 2 and Everquest Next to do so. I think indie companies should be the ones to take the greatest chance as possible and show whether there is potential for future projects follow to their footsteps. At the end of the day an indie company has nothing to lose whereas big titles stay jaded.
Neverwinter Nights in my humble opinion should have looked closer at Dark Age of Camelot, Age of Conan and Darkfall: Unholy Wars and aim to create the best possible dark and mature-oriented mmorpg out there; or just one of the mentioned titles to finally shake the ground and be what Diablo could have been as a traditional mmorpg if you get my drift.
I think for some markets [genres] they need to walk away from becoming just another niche they need to make more than just producing polished versions of their predecessors. I have also tried plenty of mmorpgs out there when I left Aion the first time and I only ended up coming back to it unfortunately.
Would it be possible to provide me a link so I can see which games from NCSoft generated the most money? Thanks for the info regardless.
http://massauthority.blogspot.co.uk/
I never meant for it to be that big. It was something I have been meaning to write for a long time now; it first hit me last year, and I just let it all out. I am still flabbergasted on how far these overspending players went in which it started a trend of F2P models being perceived as extremely profitable; which is true for the short term. But I honestly think as well that it is a trend, a phase, something that will burst its bubble when the lights are turned off.
I only meant to say that I do understand if a consumer (s) experiments with the new flavor of the month but that consumer won't go to great lengths of game hopping because it is not efficient. The other poster made it sound that game hopping is a trait of his gaming persona and that is the way he defines himself as a gamer and how each gamer should be thinking and acting like him (I assume).
There is no harm trying out different stuff but I find it irrational not to invest time on one game and just stay there for a few weeks or a month before going to the next title, and the next and so on and so forth. It is usually newcomers to the scene that tend to do that which is logical and understandable but I wouldn't expect that from someone else unless that particular gamer is going through his own "mmorpg" crisis.
I am not sure whether I have clarified things for you but if not I will try once more with some examples to make it easier.http://massauthority.blogspot.co.uk/
i think the mmo world is starting to cater to casual gamers, its not all bad, some good games for free. but with that being said, i think with free games, they repeat game mechanics so they can make as much money as they can without spending to much on development. So all the games feel the same and then the mmo world feels stagnant as a whole.
p2p and p2p+sub, usually are such because they've had to develop new mechanics or such. if a game doesn't give me something that sets it apart I'm not buying it.
(by the way where are just sub games without buying, try it free then sub if you want?)
but really i wont be buying any mmo till VR is fully adapted or built into a game, im tired of flat screens, its time for full immersion gaming. also mmorpg's all seem boorish because the promise of VR has been renewed. so blame the rift for lack luster gaming.
Apraxis if you noticed my other posts I explained my rationality clearly well. I also included Star Citizen and Minecraft. I can carry on my point by throwing LoL and Eve Online. I even said that when Lineage Eternal comes out it will crush Diablo III completely. What I am trying to say that these aforementioned titles are not successful or won't be the most successful ones because they reinvented the wheel. We can even take a look at Total War Series. All of these games brought or will bring something and set up new high standards.
The way of mass producing overpolished versions of any mmorpg in the past is not the way forward. MMOrpgs in general need to take lessons of successful MMOs and applied the same formula to be fitted to their own genre and their own unique/original title. Most if not all F2P mmorpgs started with subscriptions in mind to combat World of Warcraft. That did not happen so they turned to F2P in order to receive funds for their next projects. Even the ones that did not start with a F2P model they did so by taking into consideration the failed attempt of doing it like that.
http://massauthority.blogspot.co.uk/
Im sorry Is it not the king of MMOs? Is it not the game every game is compared to?
Where the fuck did you see this? I just reread the OP and couldent find that statement that all games should be like WoW.
I dont disagree with you on this.
No i believe allot of people share that same view so its not just mine.
Same thing happened with video game industry crash in the early 80s: too many people putting out too many sub-par products.
At a certain point, consumers will stop paying.
People will pay for quality, but they won't pay for mediocrity indefinitely. (And that is what we have been getting in the MMO space for years.)
Just like in nature, this industry needs a forest fire every now and again to clear the dead wood and many years of piled up refuse.
It is just that since the market is so much bigger, it will not happen as quickly: a lot of these companies made a lot of money in the past and will have the resources to allow themselves a slower death.
Video/computer games have a business cycle like anything else, but since the industry is relatively new, a lot of people are not sure what that cycle looks like yet.
Excuse me but
Misinformation? It is common sense that we have got less active players and more overspending players.
Cherry-picked articles? Those are the articles that I liked reading and wanted to share.
Skewed assessments? Show me where my assessments are skewed.
What you are doing right now is called "poetic justice". Instead of telling me exactly where I do whatever you think I do, you prefer to jumble up all kinds of fancy words to throw at me.
You are excused by the way.
http://massauthority.blogspot.co.uk/
I could care less about speculation and the opinions of others, I'll like what games I like, play with people that like them...And not play games I don't, and not even be bothered to whine and complain about them. It'd be a waste of my time and my life, it would get me nowhere and nothing would come of it....
So in other words, I don't share your outlook on any of the future games cause I've not had a chance to play them yet.
And I think there's just more flavor in the candy bowl really, nothing to worry about. Not until they start making World of Call of Duty, then I might start making a fuss...
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You "believe"?
So you have no facts, no evidence, and just opinions. Got it!
Good analogy; and I had forgotten about the video game crash of the 80s. Glad to see you posting again; were ya on vacation or something! ?
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit