No. In fact, i won't pay a cent for a MMORPG. There are fun enough free alternatives. I highly doubt if there will be one warranting a premium price.
Plus, i prefer to play many games, not being locked into one.
And that is EXACTLY why I would hope for such a game with a premium sub fee. There are countless games for folks with preferences like yours. F2P that you can hop from game to game. I am certainly not proposing that any of those games change their pricing models. I simply dream of a game for people like me (and apparently over half the folks reading the thread which is mind bogglingly high IMHO).
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
No. In fact, i won't pay a cent for a MMORPG. There are fun enough free alternatives. I highly doubt if there will be one warranting a premium price.
Plus, i prefer to play many games, not being locked into one.
And that is EXACTLY why I would hope for such a game with a premium sub fee. There are countless games for folks with preferences like yours. F2P that you can hop from game to game. I am certainly not proposing that any of those games change their pricing models. I simply dream of a game for people like me (and apparently over half the folks reading the thread which is mind bogglingly high IMHO).
You sound like you play a business model instead of a fun game.
Secondly, sub-only games are on the decline. I doubt there will be a premium pricing game any time soon in the future.
No. In fact, i won't pay a cent for a MMORPG. There are fun enough free alternatives. I highly doubt if there will be one warranting a premium price.
Plus, i prefer to play many games, not being locked into one.
And that is EXACTLY why I would hope for such a game with a premium sub fee. There are countless games for folks with preferences like yours. F2P that you can hop from game to game. I am certainly not proposing that any of those games change their pricing models. I simply dream of a game for people like me (and apparently over half the folks reading the thread which is mind bogglingly high IMHO).
Unfortunately, what you're really doing here is selling a fantasy. Would people pay more for the perfect game? Sure, lots of people would say they would, but there is no perfect game to be had. You couldn't get all of the people who voted yes to agree on what constituted the perfect game either. You'd have as many different versions of that perfect game as you had votes, which means it could never be made, regardless of how many people would pay extra, because it would end up with a handful of players and go out of business almost immediately.
These things are pipe dreams. Yes, if they could somehow make a perfect game for me, I'd pay them $100 a month. The problem is, they just can't.
Unfortunately, what you're really doing here is selling a fantasy. Would people pay more for the perfect game? Sure, lots of people would say they would, but there is no perfect game to be had. You couldn't get all of the people who voted yes to agree on what constituted the perfect game either. You'd have as many different versions of that perfect game as you had votes, which means it could never be made, regardless of how many people would pay extra, because it would end up with a handful of players and go out of business almost immediately.
These things are pipe dreams. Yes, if they could somehow make a perfect game for me, I'd pay them $100 a month. The problem is, they just can't.
And it is also not about having ONE perfect game. There is so much competition.
If the next free game is only a little less fun than the perfect game, shouldn't i just play the less perfect one, and take my wife out for a good meal with that money (seriously a good meal needs $200-$500 though)?
I would pay $20-25 a month if need be but I expect top notch. NO cash shop period, full content with lots of added content. However I want a game that will take full advantage of the latest graphics and not using graphics that are 4-5 years old already. I was a group centered game with plenty of content. Soloing should be a more restricted thing to maybe 1-2 class's that don't have much of a role in groups high level either (think EQ1 with Necro's). Want to be of use play a group class. Lots of content, wide selection of what to do. And if I have 12 alts each should feel like it has its own seperate experience and style.
I had to vote no on principle. The margin for profit has already been enhanced exponentially by higher powered hardware/software, mass proliferation of the PC, and mass awareness of the product (thanks to WoW). There should be no reason then to increase the monthly charge for any reason other than to pay already overpaid staff to do the same thing they were willing to do for a lot less pre-Everquest.
A premium MMO experience should be capable of generating its own profits off the $15 standard. And in all honesty, I believe it should be able to get it on less. You just have to hire a real HR person who can see talent instead of just a degree and set some of these young people loose on it. The people who put the first man on the moon were all farm boys and hicks with high school educations, some with not even that much. Now they won't even breath on you if you don't have a PHD and they haven't been back there since.
Sizeable doesn't necessarily denote challenging, put challenging in there and maybe. Then again reality says that there will never be another challenging mmo, and that is why I'm playing osu at 5:30am.
Originally posted by Slapshot1188 Originally posted by nariusseldonNo. In fact, i won't pay a cent for a MMORPG. There are fun enough free alternatives. I highly doubt if there will be one warranting a premium price.Plus, i prefer to play many games, not being locked into one.
And that is EXACTLY why I would hope for such a game with a premium sub fee. There are countless games for folks with preferences like yours. F2P that you can hop from game to game. I am certainly not proposing that any of those games change their pricing models. I simply dream of a game for people like me (and apparently over half the folks reading the thread which is mind bogglingly high IMHO).
Right now that's a grand total of 78 people.
If it were possible to have a "Premium" MMORPG and make money, Microsoft would be doing it right now. "Premium" is their whole business model when it comes to games and entertainment.
But as others have said, this is a pipe dream. Even assuming there are enough people willing to spend the extra money, getting those people to agree on the game where it's worth spending that extra money would not be possible. They would all have a different opinion of what makes the "Perfect" game, reducing the number of people willing to pay for it.
If you think about it though, we already have Premium games. Some people spend premium amounts of money on some F2P games and some people spend premium amounts of money on P2P games with cash shops or to gold farmers. They have already found the games that are "Perfect" for them and they are paying the money that they think the game deserves.
I can not remember winning or losing a single debate on the internet.
If the game was even just "better than everything out there" I would pay it. Up to about $50 a month is my game budget, and sometimes it buys a new game, sometimes it buys a new game and a sub in an MMO. I would drop that without hesitation on a long lasting MMORPG which had in depth game play and strong, viable features in great variety, as well as no cash shop. Further more, I would have no problem paying $100 for a buy in on it.
But that game is not even on the horizon. I don't think any game out there in the pipeline offers that experience yet, but I guess time will tell. The ones I am most interested in from a game play standpoint are all free to play, which is a huge setback.
I voted no. There is already a premium AAA available today for $15 max. World of Warcraft. I have no bones paying that, but when it comes to new games, sorry, the track record says with new games just wait and see. So no I would not pay 20 to 25 for an unproven overly hyped game. Thats what it would be to, and after it finally became proven how do you just up the sub fee all of a sudden without massive backlash? You just don't.
I would 60 bucks a month on top of paying the box price for every expansion if there was a quality game out worth my money. If anything it would redirect my money from buying ebooks on amazon for a while.
I still prefer subscription over some cashshop/F2P template. The problem is, there isn't currently any decent mmorpg around that I'd really like to support. It's like every single game is just a copy of another and they run out of content so fast.
Right now many mmopg focuses on PvP and endgame raids - and those are actually the two things I hate most in mmorpgs. I've never liked my PvP in arenas or some form of minigames. It's boring as hell, while open world PvP - stuff that happens for a reason is very nice. And while instances are nice, I've never liked grinding that same f*cking dungeon over and over again for some silly armor piece.
To me it's about exploring and adventuring - the journey to the 'end'. If you can just make a mmopg that has enough meat in it, something to make the exp and leveling up take longer, I'd gladly pay a subscription.
Note that most MMO's seem to be going for a volume bussiness model. That can be very attractive for products like MMO's because there are certain things they gain economies of scale on. That does not neccesarly mean that it's the only way to do a proffitable MMO. It's just the most well established way.
In markets that get more saturated and competitive, like the MMO market.....companies are always trying to find a way to capture different market segments that thier competitors aren't really going after. It's certainly possible, though not at all assured, that one of those might be selling a more "PREMIUM" experience...more of a luxury model then a volume model.
That's likely to be a small niche corner but that doesn't mean that there might not be a product or two that succesfully taps into it. Rolls Royce for example, doesn't sell a very large number of cars....but they really don't care about that since they make enough on each car they sell to be proffitable.
The problem for an MMO is that, of course, is that an important portion of the features that a premium user would expect really do benefit from economies of scale, so it's tough to go in knowing you are not going to capitalize on it....especialy given all the development dollars that are sunk in up front. I suspect the way an MMO might be able to go about it is to offer a more "personalized" human moderated experience to each player.....something that doesn't benefit from economies of scale well. It would have to find a way to still provide those other things (like decent graphics) that do benefit from economies of scale at a reasonable enough price level to not be percieved as "cheap"...harming what it's intending to achieve. Could this work? Maybe. I doubt it would be something any of the big developers would go after. It would probably have to be a wealthy indie that did it as a "labour of love/vision" sort of thing. It would probably start small and not grow all that huge....but it's quite possible something like that MIGHT be viable. If it was...it might also attract some of the larger publishers trying to replicate the experience.
I never really dismiss the possibility of anything being viable out of hand. There are so many things that sounded completely improbable that ended up viable businesses. Heck who ever though that one could run a business off of selling "pet rocks".....or O2 booths?
The real question here is, do the MMO industry have devs that are competent enough to create a game that would be worth paying that much. And the answer so far is no.
Originally posted by SirFubar The real question here is, do the MMO industry have devs that are competent enough to create a game that would be worth paying that much. And the answer so far is no.
Pretty much this.
I voted NO, because I will not pay 20-25 / month to be doing Daily Quests and Repeating Instances and Raids 100 times for a drop.
Give me a Fun MMORPG (and my definition rimes with UO style pre Trammel Sandbox experience), and then yeah..I would.
- Duke Suraknar - Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
Comments
And that is EXACTLY why I would hope for such a game with a premium sub fee. There are countless games for folks with preferences like yours. F2P that you can hop from game to game. I am certainly not proposing that any of those games change their pricing models. I simply dream of a game for people like me (and apparently over half the folks reading the thread which is mind bogglingly high IMHO).
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You sound like you play a business model instead of a fun game.
Secondly, sub-only games are on the decline. I doubt there will be a premium pricing game any time soon in the future.
Unfortunately, what you're really doing here is selling a fantasy. Would people pay more for the perfect game? Sure, lots of people would say they would, but there is no perfect game to be had. You couldn't get all of the people who voted yes to agree on what constituted the perfect game either. You'd have as many different versions of that perfect game as you had votes, which means it could never be made, regardless of how many people would pay extra, because it would end up with a handful of players and go out of business almost immediately.
These things are pipe dreams. Yes, if they could somehow make a perfect game for me, I'd pay them $100 a month. The problem is, they just can't.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
And it is also not about having ONE perfect game. There is so much competition.
If the next free game is only a little less fun than the perfect game, shouldn't i just play the less perfect one, and take my wife out for a good meal with that money (seriously a good meal needs $200-$500 though)?
I had to vote no on principle. The margin for profit has already been enhanced exponentially by higher powered hardware/software, mass proliferation of the PC, and mass awareness of the product (thanks to WoW). There should be no reason then to increase the monthly charge for any reason other than to pay already overpaid staff to do the same thing they were willing to do for a lot less pre-Everquest.
A premium MMO experience should be capable of generating its own profits off the $15 standard. And in all honesty, I believe it should be able to get it on less. You just have to hire a real HR person who can see talent instead of just a degree and set some of these young people loose on it. The people who put the first man on the moon were all farm boys and hicks with high school educations, some with not even that much. Now they won't even breath on you if you don't have a PHD and they haven't been back there since.
Shenanigans.
I find this comment funny. All the F2P games have a premium pricing model attached into them by default.
And by default you play the business model on those F2P games. The difference merely lies in how much in your face the cash shop is.
Is there such a thing?
Will there ever be such a thing?
Survey says. . .
Sizeable doesn't necessarily denote challenging, put challenging in there and maybe. Then again reality says that there will never be another challenging mmo, and that is why I'm playing osu at 5:30am.
Right now that's a grand total of 78 people.
If it were possible to have a "Premium" MMORPG and make money, Microsoft would be doing it right now. "Premium" is their whole business model when it comes to games and entertainment.
But as others have said, this is a pipe dream. Even assuming there are enough people willing to spend the extra money, getting those people to agree on the game where it's worth spending that extra money would not be possible. They would all have a different opinion of what makes the "Perfect" game, reducing the number of people willing to pay for it.
If you think about it though, we already have Premium games. Some people spend premium amounts of money on some F2P games and some people spend premium amounts of money on P2P games with cash shops or to gold farmers. They have already found the games that are "Perfect" for them and they are paying the money that they think the game deserves.
I can not remember winning or losing a single debate on the internet.
If the game was even just "better than everything out there" I would pay it. Up to about $50 a month is my game budget, and sometimes it buys a new game, sometimes it buys a new game and a sub in an MMO. I would drop that without hesitation on a long lasting MMORPG which had in depth game play and strong, viable features in great variety, as well as no cash shop. Further more, I would have no problem paying $100 for a buy in on it.
But that game is not even on the horizon. I don't think any game out there in the pipeline offers that experience yet, but I guess time will tell. The ones I am most interested in from a game play standpoint are all free to play, which is a huge setback.
For top quality and regular updates, including story content.
I would pay 25 bucks a month, most definitly
Free to live, Free to play!
Just semantics. The OP uses the term "premium pricing" means a high fee sub-only model. That is obviously not happening anytime soon.
I still prefer subscription over some cashshop/F2P template. The problem is, there isn't currently any decent mmorpg around that I'd really like to support. It's like every single game is just a copy of another and they run out of content so fast.
Right now many mmopg focuses on PvP and endgame raids - and those are actually the two things I hate most in mmorpgs. I've never liked my PvP in arenas or some form of minigames. It's boring as hell, while open world PvP - stuff that happens for a reason is very nice. And while instances are nice, I've never liked grinding that same f*cking dungeon over and over again for some silly armor piece.
To me it's about exploring and adventuring - the journey to the 'end'. If you can just make a mmopg that has enough meat in it, something to make the exp and leveling up take longer, I'd gladly pay a subscription.
Note that most MMO's seem to be going for a volume bussiness model. That can be very attractive for products like MMO's because there are certain things they gain economies of scale on. That does not neccesarly mean that it's the only way to do a proffitable MMO. It's just the most well established way.
In markets that get more saturated and competitive, like the MMO market.....companies are always trying to find a way to capture different market segments that thier competitors aren't really going after. It's certainly possible, though not at all assured, that one of those might be selling a more "PREMIUM" experience...more of a luxury model then a volume model.
That's likely to be a small niche corner but that doesn't mean that there might not be a product or two that succesfully taps into it. Rolls Royce for example, doesn't sell a very large number of cars....but they really don't care about that since they make enough on each car they sell to be proffitable.
The problem for an MMO is that, of course, is that an important portion of the features that a premium user would expect really do benefit from economies of scale, so it's tough to go in knowing you are not going to capitalize on it....especialy given all the development dollars that are sunk in up front. I suspect the way an MMO might be able to go about it is to offer a more "personalized" human moderated experience to each player.....something that doesn't benefit from economies of scale well. It would have to find a way to still provide those other things (like decent graphics) that do benefit from economies of scale at a reasonable enough price level to not be percieved as "cheap"...harming what it's intending to achieve. Could this work? Maybe. I doubt it would be something any of the big developers would go after. It would probably have to be a wealthy indie that did it as a "labour of love/vision" sort of thing. It would probably start small and not grow all that huge....but it's quite possible something like that MIGHT be viable. If it was...it might also attract some of the larger publishers trying to replicate the experience.
I never really dismiss the possibility of anything being viable out of hand. There are so many things that sounded completely improbable that ended up viable businesses. Heck who ever though that one could run a business off of selling "pet rocks".....or O2 booths?
Pretty much this.
I voted NO, because I will not pay 20-25 / month to be doing Daily Quests and Repeating Instances and Raids 100 times for a drop.
Give me a Fun MMORPG (and my definition rimes with UO style pre Trammel Sandbox experience), and then yeah..I would.
Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard