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Heroic Mode Good or Bad?

SeloSelo Member UncommonPosts: 108

What do you think about heroic modes?

 

Im not really a fan of the HM mode and NM mode that have been added in later mmos and another bad mmo introduced

First you have to grind it for normal gear
Then you have to grind it in hardmode for the second tier gear
Then you have to grind it a third time for the third tier gear

Its still the same instance, the only differance beeing the mobs having more health.

If this will be the norm for newer mmos, instead of adding more instances to choose between, then its not a good thing for the genre :/

 

It just feels like a cheap way to make us grind old content instead of getting new. And instead of thinking of new ideas for new dungeons, they choose the easy route of making us grind the old ones..a 15th time in super extreme heroic mode.

 

You cant ofcourse have new dungeons all the time, but it gets to a point where developers choose to rather make the next layer of modes instead of developing new content.

Comments

  • jpnzjpnz Member Posts: 3,529

    Think of them as difficulty settings.

    A lot of games have them so why not MMOs?

    If I suck at a game that I have to adjust the difficulty to 'easy' then let me.

    If I am awesome and so are my friends, we'll dial it up to 'Very Hard / Dante Must Die' and go to town.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • maplestonemaplestone Member UncommonPosts: 3,099
    Originally posted by Selo

    It just feels like a cheap way to make us grind old content instead of getting new. And instead of thinking of new ideas for new dungeons, they choose the easy route of making us grind the old ones..a 15th time in super extreme heroic mode.

    A cheap way to *allow* you to replay old content with a continued sense of progression.  Just because something exists in a game does not mean you are forced to persue it (although I'll admit that I have to remind myself of this rather often)

  • SeloSelo Member UncommonPosts: 108

    If the best gear is available in those dungeons, then your forced to do them.

    Then when lvl cap is increased, they add a new layer (super heroic) with new items that are a little better, then your forced to grind them again. And then they up the cap again, and you have to grind it again. And...

  • generals3generals3 Member Posts: 3,307
    Originally posted by jpnz

    Think of them as difficulty settings.

    A lot of games have them so why not MMOs?

    If I suck at a game that I have to adjust the difficulty to 'easy' then let me.

    If I am awesome and so are my friends, we'll dial it up to 'Very Hard / Dante Must Die' and go to town.

    The difference between difficulty settings in normal games and MMO's is that in normal games you don't need to go through easy mode first. The problem with HM in MMO's is that the gear reqs are usually such that you need to grind the normal version first. That's just stupid imho. And extremely boring as well considering you actually end up grinding twice the exact same content.

    Fere libenter homines id quod volunt credunt.
    Among those who dislike oppression are many who like to oppress.

  • SeloSelo Member UncommonPosts: 108

    With the only differance beeing more hp and more damage..still the same trashmobs, still the same bosses. And then it starts over a 10th time for the next tier set.

    "Waaait! havent i seen this boss before?"

    Can take LotrO for example. Best jewellry are in scenario dungeons which was introduced at 50. And theres only 1 item in each so you need to grind them all, and ofcourse they dont drop every time and theres others in your group that also needs them.

    So you grind them at 50, 100 times each, get the BiS gear, then they up the level to 65, and add a new layer of the same scenarios. Their exactly the same, just a bit more dmg and hp, but they have updated versions of the BiS items, so you have to grind them again 100 times each. Then they up the lvl to 75, and you have to do it again. And then they up the lvl to 85, and you have to do it again...

     

    Even the most orgasmic fun instances becomes boring after the third time.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by generals3
    Originally posted by jpnz

    Think of them as difficulty settings.

    A lot of games have them so why not MMOs?

    If I suck at a game that I have to adjust the difficulty to 'easy' then let me.

    If I am awesome and so are my friends, we'll dial it up to 'Very Hard / Dante Must Die' and go to town.

    The difference between difficulty settings in normal games and MMO's is that in normal games you don't need to go through easy mode first. The problem with HM in MMO's is that the gear reqs are usually such that you need to grind the normal version first. That's just stupid imho. And extremely boring as well considering you actually end up grinding twice the exact same content.

    That only means that there are not enough difficulty levels. The core concept of a difficulty level is good. Not everyone wants the same level of challenge.

    In WOW, few has finish hard mode raiding.

     

  • generals3generals3 Member Posts: 3,307
    Originally posted by nariusseldon

    That only means that there are not enough difficulty levels. The core concept of a difficulty level is good. Not everyone wants the same level of challenge.

    In WOW, few has finish hard mode raiding.

     

    What? I'm sorry but that makes no sense. The problem with difficulty levels in MMO's is that you're forced to grind easy mode content just to get to the good stuff. How would adding more difficulty levels solve that? I'm all in favor of difficulty levels as long as it actually doesn't make accessing the challenging stuff even more time consuming. Heck that's pretty much what made me quit WoW. You had to grind a brickton of faceroll content to finally get to the good stuff... which on top of that was just what you facerolled but less forgiving (and the fact you pretty much already did the content made it less enjoyable too. I'd rather have new and challenging content rather than new content and than after that challenging but similar content)

    Fere libenter homines id quod volunt credunt.
    Among those who dislike oppression are many who like to oppress.

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    I've never been forced to do them.

    I think difficulty settings are good for games.

    Just because you don't like it doesn't mean it is bad.
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by jpnz

    Think of them as difficulty settings.

    A lot of games have them so why not MMOs?

    If I suck at a game that I have to adjust the difficulty to 'easy' then let me.

    If I am awesome and so are my friends, we'll dial it up to 'Very Hard / Dante Must Die' and go to town.

    One of the features I like most about DDO and AoC is the difficulty slider you can put on content.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • maplestonemaplestone Member UncommonPosts: 3,099
    Originally posted by Selo

    If the best gear is available in those dungeons, then your forced to do them.

    Then when lvl cap is increased, they add a new layer (super heroic) with new items that are a little better, then your forced to grind them again. And then they up the cap again, and you have to grind it again. And...

    It's not that I'm unsympathetic to the lure of chasing the carrot, but I think it's unhealthy to let a game push you around, especially in an era when monitization is getting more aggressive.

    Is what you are doing right now fun?  If it is not fun, then stop and ask yourself if there is anything you could be doing that would be more fun.

  • deniterdeniter Member RarePosts: 1,438

    I'm not a fan of heroic modes. A game won't become more interesting if there are a few dungeons that don't make me feel like i was a retard.

    Heroic servers, on the other hand, would perhaps make me to sub to these games again. Make the whole experience to last longer, be more challenging and require more skill and i'd at least give them a shot.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by VengeSunsoar

    I've never been forced to do them.

    I think difficulty settings are good for games.

    Yeah. More MMOs should adopt the DDO, or D3 type difficulty system.

     

  • jesadjesad Member UncommonPosts: 882

    First thing that came to mind after reading the original post was DC Universe, the Bat Cave, and that freaking heroic armor that comes from grinding on it.  Hated it.  Caused me to stop playing that game in fact.  I could understand a heroic mode quest if it was dynamic, say an invasion of some sort that existed in waves with your progression based on how many waves you could make it through.  But the exact same content, over and over, just nastier each time?  I know that both sound like the same thing but they are not.

    In an MMO, heroic should be a campaign.  Send those bad boys to war and let that put hair on their chest.  Dynamic, see.  But don't just keep sending them to the same battle over and over again.  Mix it up.  Even a little bit is enough.

    Just hitting a slider though is stupid to me.  Very unsophisticated for an MMO, and IMHO just a trick to recycle old content.

    Another example of dynamic heroic mode.  Nek Castle in Everquest II.  If you follow certain stories in that game you will go back to that place over and over again, each time getting better and better stuff.  But each time the fights are different, the story is different.  It's not just adjusting a slider.  Can you see how simple that is in comparison?  It really is a rip off to me.

    Anyway......

    image
  • AnthurAnthur Member UncommonPosts: 961

    Imo heroic modes dungeons etc. are lame. They are just a cheap way for developers to add more "content". Actually it isn't any new content it's just the same as normal mode they just increase the mobs hitpoints and damage output and reduce their enrage timers.

    Yes , there should be content in MMOs which gets more and more difficult. But just reusing existing content and modifiying some numbers is the most lazy and boring way to do it.

    P.S. It also totally breaks immersion, but who cares about that nowaday anyway.

  • jesadjesad Member UncommonPosts: 882
    Originally posted by Anthur

    Imo heroic modes dungeons etc. are lame. They are just a cheap way for developers to add more "content". Actually it isn't any new content it's just the same as normal mode they just increase the mobs hitpoints and damage output and reduce their enrage timers.

    Yes , there should be content in MMOs which gets more and more difficult. But just reusing existing content and modifiying some numbers is the most lazy and boring way to do it.

    P.S. It also totally breaks immersion, but who cares about that nowaday anyway.

    Jinx! You owe me a coke!

    image
  • TheBigDRCTheBigDRC Member Posts: 162

    Hmm, it's a bit of both, I think.

    The good thing is that it offers a challenge for those seeking it. And the upgraded gear is nice too.

    But the bad thing is that developers would likely abuse it and sale it as "new" content rather than create something truly new.

    With that in mind, it comes down to which tips the scale. And honestly I think the bad part weighs a bit more than the good.

    You know what's fun about chaos? I do, but I won't tell.

  • AnthurAnthur Member UncommonPosts: 961
    Originally posted by jesad
    Originally posted by Anthur

    Imo heroic modes dungeons etc. are lame. They are just a cheap way for developers to add more "content". Actually it isn't any new content it's just the same as normal mode they just increase the mobs hitpoints and damage output and reduce their enrage timers.

    Yes , there should be content in MMOs which gets more and more difficult. But just reusing existing content and modifiying some numbers is the most lazy and boring way to do it.

    P.S. It also totally breaks immersion, but who cares about that nowaday anyway.

    Jinx! You owe me a coke!

    Maybe I do. ;)

    On the other hand I also understand the developers. No one can keep up with powerlevelers, playing 16hrs or more a day, skipping most of the content and than whining at the end that  there is nothing left to do.

    So it is not the developers fault alone. It's ours too. Maybe some new MMOs with a more sandboxish approach can do the job. But it is still open whether there is any fun in those sandboxes.

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