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Omg no levels.

Hero001Hero001 Member UncommonPosts: 18

Not quite sure why everyone is over reacting so much over no levels. Between power leveling and best experience farm guides, leveling and levels has become a some what antiquated limiting mechanic. "Enjoy the ride!" What ride, the pressure to move from one to max level is extreme, for many the players the game doesn't even begin until max level and the group or raid content.

So EQN has removed yet another hurdle that prevented the player from experiencing what it has to offer. No levels no artificial gates preventing friends and family playing together. Nothing stopping you now from running out into the wild and enjoying the content at your own pace. No one telling you that you cannot go to the big scary dungeon until five weeks of levels have passed. Levels began it seems with D&D but then it only had a few, twenty or so. Personally I found the progression profession system of Warhammer Fantasy Roleplay far improved on the system of levels which replaced the traditional level curve with more of a profession based advancement concept.

The grind has served well to keep people in game, but honestly, who is really sad to see it go?

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Comments

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Hero001
    Not quite sure why everyone is over reacting so much over no levels.

    Hmm must be out of the loop, have not heard a single whine post about no levels yet...

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • GrummusGrummus Member UncommonPosts: 152
    No levels smells like casual Facebook P2W itam mall shitfest
  • XasapisXasapis Member RarePosts: 6,337
    Some people associate levels with progression. Lack of levels doesn't mean lack of progression. There are different mmoprgs out there without a level system that feature progression, from the old Ultima Online, to the recent The Secret World.
  • Squeak69Squeak69 Member UncommonPosts: 959
    oh joy another secret world game, cause that system worked so well, wait has anyone seen a good free form system yet that didn't turn into copy past best build eltist style.

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

  • XasapisXasapis Member RarePosts: 6,337
    Originally posted by Squeak69
    oh joy another secret world game, cause that system worked so well, wait has anyone seen a good free form system yet that didn't turn into copy past best build eltist style.

    As opposed to what? Pigeon holling you to a particular build from the start? I agree that The Secret World ability system is not perfect, but it's miles more versatile than the typical levelling based system of most western mmorpgs and pretty much all eastern ones.

     

    Even Skyrim doesn't really have levels, but merely checkpoints where you can distribute your ability points. In any case, the info provided by SOE is so ... vague, that they could be using any type of system. In this respect lack of levels is not something new for rpgs in general, though most mmorpg players coming from mainstream mmo backgrounds do seem surprised by the concept.

  • Squeak69Squeak69 Member UncommonPosts: 959
    Originally posted by Xasapis
    Originally posted by Squeak69
    oh joy another secret world game, cause that system worked so well, wait has anyone seen a good free form system yet that didn't turn into copy past best build eltist style.

    As opposed to what? Pigeon holling you to a particular build from the start? I agree that The Secret World ability system is not perfect, but it's miles more versatile than the typical levelling based system of most western mmorpgs and pretty much all eastern ones.

     

    Even Skyrim doesn't really have levels, but merely checkpoints where you can distribute your ability points. In any case, the info provided by SOE is so ... vague, that they could be using any type of system. In this respect lack of levels is not something new for rpgs in general, though most mmorpg players coming from mainstream mmo backgrounds do seem surprised by the concept.

    I have said this before and I will forever say it, compareing a single player game to a multi player game dose not work.

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

  • XasapisXasapis Member RarePosts: 6,337
    I"m not comparing the whole game. My comment was meant for a particular system, a system that works in any format. It's basically the same system Guild Wars 2 is using, only GW2 is very simplified and couldn't resist chopping the ability system into classes instead of having one unified class that "learns" the more you use a skill.
  • AroukosAroukos Member Posts: 571

    I don't want to play in a scrappy world with shitty quests or whatever, in order to level up my char. But how long does it takes, usually, to reach max level in a mmo? A week? 2 maybe? 3 max? If its an expansion, even less.  So to be honest i don't care either about levels' or leveling process . 

    When i reach max level, i play countless hours to progress my char. Even the 3 weeks scenario of leveling, is not even the 1% of the total hours i spend to my char. So i don't care. I prefer both companies and me, focus on the 99% than in 1%.

    If they remove this 1% i think it will be even better.

  • NaqajNaqaj Member UncommonPosts: 1,673
    Originally posted by Xasapis
    Some people associate levels with progression. Lack of levels doesn't mean lack of progression. There are different mmoprgs out there without a level system that feature progression, from the old Ultima Online, to the recent The Secret World.

    Actually I hope in this case it does. Or at least moves progression to an auxilliary mechanic, so it isn't front and center to everything players do. Too much progression focus tends to make players ignore what makes an MMO different from single-player RPGs.

  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Originally posted by Keylogger_007
    No levels smells like casual Facebook P2W itam mall shitfest

     There technicaly no lvls and their are at the same time, You unlock tier of your class/classes by doing various things so you do somthing to advance to your next tier of equipment/skill or how they wanna work it. So yeah there are technicaly lvls still in but there not as defined as kill x mob x amount of times or do x amount of quests per lvl. Their different thing u need 2 do per tier one may be kill mobs or help this person but other ma ybe find this rare item that appear randomly in a dunguen somewhere and so on.

    Also you can only start with 1 of 8 classes out of 40 or so, so u need 2 unlock those other quests so there more progression aswell.

  • mcrippinsmcrippins Member RarePosts: 1,642
    Originally posted by Squeak69
    oh joy another secret world game, cause that system worked so well, wait has anyone seen a good free form system yet that didn't turn into copy past best build eltist style.

    Yes, there have been a number of games with great skill systems. Ultima Online was by far my favorite, and yet very simple at the same time.

     

    e.g. - Start with 0.0 skill in lumber jacking. Go out and chop a tree. Gain 0.1 skill in lumber jacking. Max skill = 100.0.

     

    Very simple. Makes sense.

     

    Or we could just continue to play the same level 1-50 and gain skills every now and then type system. I know I just can't get enough~!

  • KuinnKuinn Member UncommonPosts: 2,072

    Thank god no levels, this is starting to look interesting. Levels are the most annoying ancient artificially content limiting and obsoleting system today.

     

    With levels you cant even enter a hihg level zone unless you want to get one shotted. With levels the past zones becomes obsolete and meaningless, a waste of space and useless landmass that creates an illusion on the world map that the world is big, when in fact the world is only as big as the end game zones are.

     

    With levels maxed players become demigods and others become mice. You are a famous warrior who have conquered armies of evil orcs, just to be one shotted by a beggar with a wooden pole, because he happens to be 20 levels higher than you. You get one shotted on PvP areas constantly by high level players, with no means to fight back, because of levels.

     

    Levels are stupid. They are fine, even excellent in singleplayer RPG's where they belong. Your character progresses at a good pace with the story, it's a tailored experience that suits singleplayer RPG. It's shit in mmorpgs however, stupid, unlogical, and limiting. There's no other players in singleplayer games so you wont run into the plethora of problems that levels cause in massive multiplayer games.

     

    You can have a ton of alternate ways to progress in these games, meaningful ways, which does not put you at an absolute disadvantage towards other players like a leveling system does.

  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by Squeak69
    oh joy another secret world game, cause that system worked so well, wait has anyone seen a good free form system yet that didn't turn into copy past best build eltist style.

    Secret world has a very basic leveling system, it's just simply tied and hidden to the gear on you. It's stupid and silly system just so they can tell players "we dont have the standard leveling system, come see our amazing bastion of INNOVATION :D" so it really does not fit any argument against no-levels system imo.

  • AroukosAroukos Member Posts: 571

    I liked GW1 skill acquiring. Certain skills from certain sources.

    Killing bosses (either from open world or raids/dungeons), rare elites mobs, chain epic quests and exploration might be a nice way to acquire skills. From use of weapon too and ofc from pvp. Professions are also an option.

    All in all i think there are far more better ways to get skills, than with every couple of levels. Which means you wont stop getting new ones when at max lvl, but continue to add more of them, if you wish.

  • Hero001Hero001 Member UncommonPosts: 18
    Originally posted by Aroukos

    I don't want to play in a scrappy world with shitty quests or whatever, in order to level up my char. But how long does it takes, usually, to reach max level in a mmo? A week? 2 maybe? 3 max? If its an expansion, even less.  So to be honest i don't care either about levels' or leveling process . 

    When i reach max level, i play countless hours to progress my char. Even the 3 weeks scenario of leveling, is not even the 1% of the total hours i spend to my char. So i don't care. I prefer both companies and me, focus on the 99% than in 1%.

    If they remove this 1% i think it will be even better.

    This, you spend more time progressing through end level gear tiers than you do in the actual leveling. If you remove the level concept you allow the development cycle to focus 100% on the mechanics that the majority enjoys the most. You lose a portion of the growing experience, but isn't it replaced by other aspects, like exploration? The journey then becomes the adventure, where will I go today, what will I find?

    != goto level 10 =  read dungeon a1.4 where experience = set mechanics b  =  basic loot c, then vendor in days_x.

    image
  • evilastroevilastro Member Posts: 4,270
    Originally posted by Aroukos

    I liked GW1 skill acquiring. Certain skills from certain sources.

    Killing bosses (either from open world or raids/dungeons), rare elites mobs, chain epic quests and exploration might be a nice way to acquire skills. From use of weapon too and ofc from pvp. Professions are also an option.

    All in all i think there are far more better ways to get skills, than with every couple of levels. Which means you wont stop getting new ones when at max lvl, but continue to add more of them, if you wish.

     

    Yep GW1 horizontal progression kept me busy for a very long time, building up an arsenal of skills that made my character more interesting.

    GW2 didn't. Its horizontal progression was basically just appearance gear collecting. Which is fine as a diversion, but doesn't really keep me interested in a character.

    Learning new things keeps me interested as a character. That's why people love the vertical progression of levels, because they associate levels with learning new spells.  Getting a new spell and playing around with it is fun. Far more entertaining than upgrading your sword of X+1 stats to a sword of X+2 stats.

    Hopefully EQN really focuses on character building with lots of hard to obtain skills / classes to work for.  

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Vivasvan

    Hang on....

     

    ' I thought most of the people on this site don't like raiding. Or we are always told by some whinging voice that only 10% of the players experience end game. 

     

    Well guess what? EQNEXT starts at the end game. If there are no levels then there better be a huge array of endgame dungeons/raids.     90% of the game has been scrapped here with no journey of levelling which I always enjoy. 

     

    Awwwwwww looks like 100% of the players will start where only 10% of the usual population in an MMO enjoy- the end game. 

     

    Are you 90% sure you can cope with this???

    From all the whinging in the forums that games don't need raiding I hope EQNEXT gives you none. 

     

    No raiding and no levelling...hmm I wonder what u will be doing most of the time. You will get bored of this in a week. 

     

    They haven't said anything about having no raiding yet. Chances are that it wont be tiered gear grind raiding though no.  There are plenty of games out there doing very well without raiding and gear treadmills.

  • xAPOCxxAPOCx Member UncommonPosts: 869
    Originally posted by sanshi44

    Also you can only start with 1 of 8 classes out of 40 or so, so u need 2 unlock those other quests so there more progression aswell.

    Not for nothing but Rift tried this with their class system when it first launched and people hated it. At first you had to find your class. People bitched so they changed it to doin a quest to unlock your quest. People bitched. So then they changed it again so that you could just pick what you wanted when you wanted it. EQN launch is a life time away atm and i would bet that this gets changed before or quickly after launch.

    image

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Originally posted by Squeak69
    oh joy another secret world game, cause that system worked so well, wait has anyone seen a good free form system yet that didn't turn into copy past best build eltist style.

    If they do it the way SWG was then it will be just fine. There was many viable builds.

    "The King and the Pawn return to the same box at the end of the game"

  • SovrathSovrath Member LegendaryPosts: 32,963
    Originally posted by Hero001

    Not quite sure why everyone is over reacting so much over no levels. Between power leveling and best experience farm guides, leveling and levels has become a some what antiquated limiting mechanic. "Enjoy the ride!" What ride, the pressure to move from one to max level is extreme, for many the players the game doesn't even begin until max level and the group or raid content.

    Well, I don't agree with you.

    Besides, pressure? Really? Well, I can't connect with that response.

    I think in the end, it's a "to each his own" experience. What you say above, as far as end game is very much the opposite of how I"m wired.

    Then again I don't believe in the "rise to max level and then raid endgame".

    There should just be "game". What you do at level 10 is what you should be doing at 100. You are just more powerful, better at it, have more at your disposal.

    Then again, I'm more for either a heavier pvp environment or more of a virtual world where what goes on in the world actually affects the players.

    Sort of like a better done rift where the pve invasions actually took over major areas, and possibly permanently, and it really was up to the players to fix things.

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    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

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  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    Originally posted by Keylogger_007
    No levels smells like casual Facebook P2W itam mall shitfest

    SWG had no levels before it turned to the dark side. EVE has no levels. Levels are outdated and a throwback to D&D. You don't need them to progress.

     

    I for one will not miss them at all.

  • AcorniaAcornia Member UncommonPosts: 281
    Could be SOE took another page from SWG.  While no obvert levels, we came to find out that levels were tied to the 0-95 skill rankings from weapon and other skill rankings that you had active at the time.
  • AyulinAyulin Member Posts: 334
    Originally posted by Squeak69
    oh joy another secret world game, cause that system worked so well, wait has anyone seen a good free form system yet that didn't turn into copy past best build eltist style.

    Funny.

    I'm playing The Secret World, and all I'm noticing is that there are certain specific roles to be filled in any given major content. How those roles are filled, however, leaves much up to the player.

    Now, if you're talking about the elitists who parse everything down to the 4th decimal point and freak out if your DPS is .0001 lower than they think you should be? Well, that's a people thing. The game doesn't enforce that attitude. The player(s) does/do. Fortunately, the very easy and quite effective solution to that is: Don't play with those people. 

    I'm with a Cabal of people who are going through the Nightmare dungeons, completing them and having fun. No one is being forced to use a specific build based on some template or parser numbers or whatever. There are common-sense things that people have to know and be aware of, sure. Standard survival type stuff. But that goes regardless.

    Of course, I realize it's easier to blame a "thing" (ie. a game) than it is to blame a person - especially when that person is one's self. Many people don't like taking responsibility for their own poor choices (ie. playing in a way they don't enjoy because elitists say they must), so they blame it on something else instead. That's just people lying to themselves, though. And that's not the game's fault, either.

    So, I rather think TSW's "no levels" setup has worked out rather well. The game itself is brilliant, the skill system is incredibly flexible and encourages people to experiment with different builds to suit any given playstyle. Can't get much better than that, IMO.

    But then, I just don't waste my time trying to get into the good graces of elitist assholes who care more about numbers than they do about just having fun.

     

  • AyulinAyulin Member Posts: 334
    Originally posted by Vivasvan

    The only people that don't like levels are those that want everything handed to them on a plate so they can walk around showing people the great gear they are wearing and getting it the easiest way. 

    Huh? What an odd argument. Not sure you thought that one through before you posted it.

    TSW doesn't have levels, and that game most certainly does not hand you anything on a plate.

    Eve Online doesn't have levels. Would you seriously argue that Eve's players are being handed everything on a plate by the game?

    That's just two examples. I'm sure others can give more examples.

    They are the same people that hate raiding because its too tough for them. Gear drop based raiding is too difficult for them so they don't like it. 

    Again, no.

    Those people that like none of the above do me a favour..go and play single player adventure games or go and play FPS style games.  MMO RPG games are not for you. 

    They should go elsewhere because you just made some ridiculously horrible generalizations that have little bearing on reality?

     

     

  • AngztAngzt Member UncommonPosts: 229
    Originally posted by Hero001

    Not quite sure why everyone is over reacting so much over no levels. Between power leveling and best experience farm guides, leveling and levels has become a some what antiquated limiting mechanic. "Enjoy the ride!" What ride, the pressure to move from one to max level is extreme, for many the players the game doesn't even begin until max level and the group or raid content.

    So EQN has removed yet another hurdle that prevented the player from experiencing what it has to offer. No levels no artificial gates preventing friends and family playing together. Nothing stopping you now from running out into the wild and enjoying the content at your own pace. No one telling you that you cannot go to the big scary dungeon until five weeks of levels have passed. Levels began it seems with D&D but then it only had a few, twenty or so. Personally I found the progression profession system of Warhammer Fantasy Roleplay far improved on the system of levels which replaced the traditional level curve with more of a profession based advancement concept.

    The grind has served well to keep people in game, but honestly, who is really sad to see it go?

    i am really sad to ee em go.

    without lvls, you don't have people actually learning their chars, without "set classes" they neither learn their class.

     

    so, what do we have at the end? alot of noobs randomly being everywhere, not knowing what they have to do.

    how are items restricted? can everyone loot and wear everything? so we get people in max lvl armor because their pro friends actually dragged em to those items?

     

    yea, welcome to arcade gaming. seriously... not interested.

     

     

    ps: eve online doesn't have levels? are you out of your mind. every single skill in eve has a lvl. there are so many lvls in eve you can't even count em.

    "believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid… and i did it anyway!"

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