Well, BioWare got me. I kept saying to myself and my wife, "If Star Wars: The Old Republic gets freely moving space flight, then, for that alone, I will play Star Wars: The Old Republic."
Yet, now, we might just get that. And, yet, instead of adhering to what I kept feeling and saying, I find myself worried about the quality of the rest of the game. Sure, freely moving space flight might be massively fun, but if that is the only part of the game which I truly enjoy, then it might still be a waste.
I don't know. As massive as this project might have been on the developer side, I still feel like it might be too little too late.
My better judgment tells me to just move on and keep looking for other MMO homes. Lots of upcoming Indie games give me better gut feelings.
Sorry, BioWare. You proved me wrong, but, in the end, I guess that I just fooled myself with wishful thinking.
Waiting for:Citadel of Sorcery. Along the way, The Elder Scrolls Online (when it is F2P).
Keeping an eye on:www.play2crush.com (whatever is going on here).
Originally posted by ignore_me Yes. Dream big. I can't imagine that the super efficient crack code warriors at Bioware will let you down. If you are a fan of this game then you should not be raising expectations. They release basic functionality. It's been demonstrated over and over.
You won't get smuggling, or hyperdrive repairs in space, or any of that happy shit.
Here's the thing. What are the odds that Bioware is going to do something truly different from what they've already done? Just because the setting is "space" instead of "world" doesn't mean they are going to deviate dramatically from what they've already done. How many times in the past has any developer, but Bioware in particular updated what they've done with something completely new and different?
So, yeah, it's probably going to be cool. Cooler than the base game anyway. It's probably not going to be the crazy rewrite of the game that a lot of people seem to think might happen.
Yeah I agree. It's too far into the life of this game with a chain of disappointing work from that team. They haven't actually delivered anything to make one think they can even make a game on the level that many have asked for, and in the past it has been the oft repeated manta of the white knight: We don't need X feature because that is not what this game is.
They will fail again for sure and they cant match star citizens immersion
SWTOR wasn't designed to be a space sim, SC is, these two games couldn't be more opposing in terms of direction, why you'd even make such a comparison is mind boggling. You really think they are actually considering themselves competition for something the likes of Star Citizen or would possibly hope to draw players away from it?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
What about the video shown here suggests that it is not on rails? Looks just like all the other hype that was shown before the game launched and not much of that panned out either.
Is this supposed to attract more people to the game? There are far bigger issues than the tacked on space portion that came with launch.
What a waste of a great IP.
Did you not notice the player doing a 180? Try that in TOR now.
Originally posted by Torvaldr < snip >
edit: I don't think some people here understand what "on rails" really means. Star Fox is on rails. STO combat is not. If you can do a 180 and go the other direction then it's not on rails. On rails literally means, like a train, one direction only.
I can see where Mastaccolli has doubts about the proposed patch being off-rails. For instance @ 0:35 in the teaser video, the players ship veers to the side, abandons a close encounter dogfight, and seems to auto-steer towars another ship that wasn't even on the screen yet at the time of the course correction. Looks like automatic flight patterns.
Add to that the basic WASD controls in the leaked screenshot, without presence of the "180 turn": (Mikeb didn't want to link them, but I can, without conflict of interest, of course)
you basically have flight controls similar to a WoW mount. Add weapons, and change the griffon to a ship. Tab targetting upgraded a bit though (a plus, wish ground combat had that!). The ship controls don't list anything other than 2.5D type controls.
BTW, the current Space Combat missions also have 180 degree turns, even 270 degree turns .. the player doesn't control them though, it's part of the roller coaster ride.
ps: when perspective changes / rotates in the teaser it looks more like a smart camera. I also am having doubts that players can control this, as (1) it's too confusing to the audience EA attracts, and (2) the sniplets in the teaser seem to show the Goldilock's angle for every situation, whether small ships, or big turrets on destroyers .. then (3) not included as controls in the leaked screenshot.
As I always say: I hope I am wrong!. EA doesn't have a very good track record though, and from past experience, I can thus forth only expect the bare minimum from them
What about the video shown here suggests that it is not on rails? Looks just like all the other hype that was shown before the game launched and not much of that panned out either.
Is this supposed to attract more people to the game? There are far bigger issues than the tacked on space portion that came with launch.
What a waste of a great IP.
Did you not notice the player doing a 180? Try that in TOR now.
Originally posted by Torvaldr < snip >
edit: I don't think some people here understand what "on rails" really means. Star Fox is on rails. STO combat is not. If you can do a 180 and go the other direction then it's not on rails. On rails literally means, like a train, one direction only.
I can see where Mastaccolli has doubts about the proposed patch being off-rails. For instance @ 0:35 in the teaser video, the players ship veers to the side, abandons a close encounter dogfight, and seems to auto-steer towars another ship that wasn't even on the screen yet at the time of the course correction. Looks like automatic flight patterns.
Add to that the basic WASD controls in the leaked screenshot, without presence of the "180 turn": (Mikeb didn't want to link them, but I can, without conflict of interest, of course)
you basically have flight controls similar to a WoW mount. Add weapons, and change the griffon to a ship. Tab targetting upgraded a bit though (a plus, wish ground combat had that!). The ship controls don't list anything other than 2.5D type controls.
BTW, the current Space Combat missions also have 180 degree turns, even 270 degree turns .. the player doesn't control them though, it's part of the roller coaster ride.
ps: when perspective changes / rotates in the teaser it looks more like a smart camera. I also am having doubts that players can control this, as (1) it's too confusing to the audience EA attracts, and (2) the sniplets in the teaser seem to show the Goldilock's angle for every situation, whether small ships, or big turrets on destroyers .. then (3) not included as controls in the leaked screenshot.
As I always say: I hope I am wrong!. EA doesn't have a very good track record though, and from past experience, I can thus forth only expect the bare minimum from them
All I can say is, if their plan is to just tack on new directed flight missions, I see no point in going about it in such a way, giving it labels like SSSP, showing it off in such small segments prior to actually announcing it (fully showing it off/describing it), etc. It would be a whole heap of hot air for nothing.
Add to that free flight has been asked for since the game was announced, not giving that when their response was along the lines of "that's something we'd like to tackle in the future".. Turning around after that and hyping up some super secret space expansion cryptically over months, only to be more of the same? It just doesn't make sense from a business stand point.
I know it will just be "missions" I have no notion it will be sim like ( see my post above).. I just don't see the point in not just coming out and saying,, (Mal Reynolds) voice.." Yeap, just some more rail missions"...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
What about the video shown here suggests that it is not on rails? Looks just like all the other hype that was shown before the game launched and not much of that panned out either.
Is this supposed to attract more people to the game? There are far bigger issues than the tacked on space portion that came with launch.
What a waste of a great IP.
Did you not notice the player doing a 180? Try that in TOR now.
Originally posted by Torvaldr < snip >
edit: I don't think some people here understand what "on rails" really means. Star Fox is on rails. STO combat is not. If you can do a 180 and go the other direction then it's not on rails. On rails literally means, like a train, one direction only.
I can see where Mastaccolli has doubts about the proposed patch being off-rails. For instance @ 0:35 in the teaser video, the players ship veers to the side, abandons a close encounter dogfight, and seems to auto-steer towars another ship that wasn't even on the screen yet at the time of the course correction. Looks like automatic flight patterns.
Add to that the basic WASD controls in the leaked screenshot, without presence of the "180 turn": (Mikeb didn't want to link them, but I can, without conflict of interest, of course)
you basically have flight controls similar to a WoW mount. Add weapons, and change the griffon to a ship. Tab targetting upgraded a bit though (a plus, wish ground combat had that!). The ship controls don't list anything other than 2.5D type controls.
BTW, the current Space Combat missions also have 180 degree turns, even 270 degree turns .. the player doesn't control them though, it's part of the roller coaster ride.
ps: when perspective changes / rotates in the teaser it looks more like a smart camera. I also am having doubts that players can control this, as (1) it's too confusing to the audience EA attracts, and (2) the sniplets in the teaser seem to show the Goldilock's angle for every situation, whether small ships, or big turrets on destroyers .. then (3) not included as controls in the leaked screenshot.
As I always say: I hope I am wrong!. EA doesn't have a very good track record though, and from past experience, I can thus forth only expect the bare minimum from them
All I can say is, if their plan is to just tack on new directed flight missions, I see no point in going about it in such a way, giving it labels like SSSP, showing it off in such small segments prior to actually announcing it (fully showing it off/describing it), etc. It would be a whole heap of hot air for nothing.
Add to that free flight has been asked for since the game was announced, not giving that when their response was along the lines of "that's something we'd like to tackle in the future".. Turning around after that and hyping up some super secret space expansion cryptically over months, only to be more of the same? It just doesn't make sense from a business stand point.
I know it will just be "missions" I have no notion it will be sim like ( see my post above).. I just don't see the point in not just coming out and saying,, (Mal Reynolds) voice.." Yeap, just some more rail missions"...
I understand where you are coming from. I want to believe too!
When the questionairre went out last year, with freeform space flight being #1 .. EA didn't acknowledge that they would implement it .. they only said were are taking players concerns seriously and would be implementing a brand new Space Project for their dedicated players, as something they take might like to tackle, one day.
Players took it from there. Freeform freeroam .. landing, taking off from planets you name it.
EA said didly squat, and remains silent still (other than erm questionable others of the official forums who keep stringing people along with bs hopes ...?)
All people have is a teaser, and that is what realistic people are judging the future content off of. It's going to be far less than you hope. The game footage is 7 seconds .. in a 65 second commercial that should tell you something. Ever see an Atari 2600 commercial? If you shrink the ratio down, thats 3 seconds of footage, and 27 seconds of hype .. fitting.
Oh and EA hypes everything to the hilt, no matter how drivel the content, it's how they stay in business. =D Upcoming news story, call the press !!!!!!!! guild members now get 5% bonus xp!!! .. yeah, remember that? had it's own press release from EA.
But my expectations are very low as to not get burned by EA, so take it in with a spoonful of sugar if you prefer.
They will fail again for sure and they cant match star citizens immersion
SWTOR wasn't designed to be a space sim, SC is, these two games couldn't be more opposing in terms of direction, why you'd even make such a comparison is mind boggling. You really think they are actually considering themselves competition for something the likes of Star Citizen or would possibly hope to draw players away from it?
Well News@11, Star Wars used to be the biggest Godzilla size IP ever, BW had 200 freakin' million dollars to make a worthwile game, yes I think expecting some little expansion like Star Citizen which doesn't have one tenth of that budget is very valid.
oh wait you are saying EAware can't compete with a game that has 1/10th the budget of SWTOR? This company must be hilariously mismanaged then, I'll apply for a job maybe I'll get a truckload of money for staring holes into the air.
I understand where you are coming from. I want to believe too!
When the questionairre went out last year, with freeform space flight being #1 .. EA didn't acknowledge that they would implement it .. they only said were are taking players concerns seriously and would be implementing a brand new Space Project for their dedicated players, as something they take might like to tackle, one day.
Players took it from there. Freeform freeroam .. landing, taking off from planets you name it.
EA said didly squat, and remains silent still (other than erm questionable others of the official forums who keep stringing people along with bs hopes ...?)
All people have is a teaser, and that is what realistic people are judging the future content off of. It's going to be far less than you hope. The game footage is 7 seconds .. in a 65 second commercial that should tell you something. Ever see an Atari 2600 commercial? If you shrink the ratio down, thats 3 seconds of footage, and 27 seconds of hype .. fitting.
Oh and EA hypes everything to the hilt, no matter how drivel the content, it's how they stay in business. =D Upcoming news story, call the press !!!!!!!! guild members now get 5% bonus xp!!! .. yeah, remember that? had it's own press release from EA.
But my expectations are very low as to not get burned by EA, so take it in with a spoonful of sugar if you prefer.
I was referring to pre-launch rhetoric, when asked about future expansion of space, PVP in space, etc.. They said something along the lines of what I quoted, they'd like to try something like that, basically admitting what was there was all they could do at the time, my guess is the cost going into the engine optimization and development is what caused such budget concerns, especially later in the development process.
As for wanting to believe; you completely mistake my point, I'm saying they'd be dumb to do anything else at this point. I couldn't care less about the space game here, it will never be anything more than missions and PVP. Understand also when I'm talking about free flight I'm not referring to anything deep, nor open space, just the simple ability to turn and "3d space space flight". I wouldn't be surprised if it's similar to STO in how they handle "3d space flight".
Originally posted by DocBrody
Well News@11, Star Wars used to be the biggest Godzilla size IP ever, BW had 200 freakin' million dollars to make a worthwile game, yes I think expecting some little expansion like Star Citizen which doesn't have one tenth of that budget is very valid.
oh wait you are saying EAware can't compete with a game that has 1/10th the budget of SWTOR? This company must be hilariously mismanaged then, I'll apply for a job maybe I'll get a truckload of money for staring holes into the air.
You can make what you want of what I said, what I meant was this game is meant to be a game, not a simulation, there's a huge difference between the two designs. Well executed or not it would have never been anything close to Star Citizen. Lucasarts are the ones who wanted this type of direction anyway, they believe star wars to be about story, western style shootouts, sword fights and swashbuckling adventure.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Comments
Well, BioWare got me. I kept saying to myself and my wife, "If Star Wars: The Old Republic gets freely moving space flight, then, for that alone, I will play Star Wars: The Old Republic."
Yet, now, we might just get that. And, yet, instead of adhering to what I kept feeling and saying, I find myself worried about the quality of the rest of the game. Sure, freely moving space flight might be massively fun, but if that is the only part of the game which I truly enjoy, then it might still be a waste.
I don't know. As massive as this project might have been on the developer side, I still feel like it might be too little too late.
My better judgment tells me to just move on and keep looking for other MMO homes. Lots of upcoming Indie games give me better gut feelings.
Sorry, BioWare. You proved me wrong, but, in the end, I guess that I just fooled myself with wishful thinking.
Waiting for: Citadel of Sorcery. Along the way, The Elder Scrolls Online (when it is F2P).
Keeping an eye on: www.play2crush.com (whatever is going on here).
Yeah I agree. It's too far into the life of this game with a chain of disappointing work from that team. They haven't actually delivered anything to make one think they can even make a game on the level that many have asked for, and in the past it has been the oft repeated manta of the white knight: We don't need X feature because that is not what this game is.
They have that right.
Survivor of the great MMORPG Famine of 2011
someone is afraid of star citizen.
They will fail again for sure and they cant match star citizens immersion
SWTOR wasn't designed to be a space sim, SC is, these two games couldn't be more opposing in terms of direction, why you'd even make such a comparison is mind boggling. You really think they are actually considering themselves competition for something the likes of Star Citizen or would possibly hope to draw players away from it?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Unless they can drop me in a cockpit, with a first person view, forget it.
If a company wanted to print money, they would just red the old X-Wing/TIE fighter games with current graphics. I would pay a $100 for that game.
This, at least the little bit we know now from a crappy short video, reminds me more of STO's space combat.
I will keep an eye on it, but I doubt this will have much of a shot at bringing my sub back.
I can see where Mastaccolli has doubts about the proposed patch being off-rails. For instance @ 0:35 in the teaser video, the players ship veers to the side, abandons a close encounter dogfight, and seems to auto-steer towars another ship that wasn't even on the screen yet at the time of the course correction. Looks like automatic flight patterns.
Add to that the basic WASD controls in the leaked screenshot, without presence of the "180 turn": (Mikeb didn't want to link them, but I can, without conflict of interest, of course)
you basically have flight controls similar to a WoW mount. Add weapons, and change the griffon to a ship. Tab targetting upgraded a bit though (a plus, wish ground combat had that!). The ship controls don't list anything other than 2.5D type controls.
BTW, the current Space Combat missions also have 180 degree turns, even 270 degree turns .. the player doesn't control them though, it's part of the roller coaster ride.
ps: when perspective changes / rotates in the teaser it looks more like a smart camera. I also am having doubts that players can control this, as (1) it's too confusing to the audience EA attracts, and (2) the sniplets in the teaser seem to show the Goldilock's angle for every situation, whether small ships, or big turrets on destroyers .. then (3) not included as controls in the leaked screenshot.
As I always say: I hope I am wrong!. EA doesn't have a very good track record though, and from past experience, I can thus forth only expect the bare minimum from them
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
5 words: Too good to be true
Either way, they had their chance 2011, 2012, 2013
2014 Elite Dangerous and X-Rebirth
2015 behold... STAR CITIZEN
All I can say is, if their plan is to just tack on new directed flight missions, I see no point in going about it in such a way, giving it labels like SSSP, showing it off in such small segments prior to actually announcing it (fully showing it off/describing it), etc. It would be a whole heap of hot air for nothing.
Add to that free flight has been asked for since the game was announced, not giving that when their response was along the lines of "that's something we'd like to tackle in the future".. Turning around after that and hyping up some super secret space expansion cryptically over months, only to be more of the same? It just doesn't make sense from a business stand point.
I know it will just be "missions" I have no notion it will be sim like ( see my post above).. I just don't see the point in not just coming out and saying,, (Mal Reynolds) voice.." Yeap, just some more rail missions"...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I understand where you are coming from. I want to believe too!
When the questionairre went out last year, with freeform space flight being #1 .. EA didn't acknowledge that they would implement it .. they only said were are taking players concerns seriously and would be implementing a brand new Space Project for their dedicated players, as something they take might like to tackle, one day.
Players took it from there. Freeform freeroam .. landing, taking off from planets you name it.
EA said didly squat, and remains silent still (other than erm questionable others of the official forums who keep stringing people along with bs hopes ...?)
All people have is a teaser, and that is what realistic people are judging the future content off of. It's going to be far less than you hope. The game footage is 7 seconds .. in a 65 second commercial that should tell you something. Ever see an Atari 2600 commercial? If you shrink the ratio down, thats 3 seconds of footage, and 27 seconds of hype .. fitting.
Oh and EA hypes everything to the hilt, no matter how drivel the content, it's how they stay in business. =D Upcoming news story, call the press !!!!!!!! guild members now get 5% bonus xp!!! .. yeah, remember that? had it's own press release from EA.
But my expectations are very low as to not get burned by EA, so take it in with a spoonful of sugar if you prefer.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
Well News@11, Star Wars used to be the biggest Godzilla size IP ever, BW had 200 freakin' million dollars to make a worthwile game, yes I think expecting some little expansion like Star Citizen which doesn't have one tenth of that budget is very valid.
oh wait you are saying EAware can't compete with a game that has 1/10th the budget of SWTOR? This company must be hilariously mismanaged then, I'll apply for a job maybe I'll get a truckload of money for staring holes into the air.
I was referring to pre-launch rhetoric, when asked about future expansion of space, PVP in space, etc.. They said something along the lines of what I quoted, they'd like to try something like that, basically admitting what was there was all they could do at the time, my guess is the cost going into the engine optimization and development is what caused such budget concerns, especially later in the development process.
As for wanting to believe; you completely mistake my point, I'm saying they'd be dumb to do anything else at this point. I couldn't care less about the space game here, it will never be anything more than missions and PVP. Understand also when I'm talking about free flight I'm not referring to anything deep, nor open space, just the simple ability to turn and "3d space space flight". I wouldn't be surprised if it's similar to STO in how they handle "3d space flight".
You can make what you want of what I said, what I meant was this game is meant to be a game, not a simulation, there's a huge difference between the two designs. Well executed or not it would have never been anything close to Star Citizen. Lucasarts are the ones who wanted this type of direction anyway, they believe star wars to be about story, western style shootouts, sword fights and swashbuckling adventure.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson