Since we supposedly are getting destructible terrain and EQNext is supposed to be sandbox(y), I thought it would be cool to have meteors! Who doesn't love meteors, right?
My vision would be that meteors would be rare, maybe happening once per month per server, at a random time and hitting a random place (indestructible player hubs excluded). Their atmospheric entry could be visible from afar, a burning trail.
There would be several types of meteors.
- Low-density meteor, that explodes before hitting the surface and raining meteor fragments around the area. Fragments could maybe start fires (if we have fires), do a bit of damage to structures/terrain and contain some valuable crafting materials, for example.
- High-density meteor, that hits the surface as one, making a big crater and/or punching through into the dungeons/caves below. It would destroy structures it would hit and cause big mayhem. Would contain more materials than the low-density meteor.
- Crystalline/stone monster meteor. This would be a "living" boss monster, who would first act like the high-density meteor, but once you get close to it, it animates and becomes a boss monster you need to fight for the loot.
- "Hellspawn" meteor. This would be an organic/crystalline/whatever living thing that would spawn several smaller monsters and keep spawning them until it would be destroyed. The minions would spread out and cause havoc until their "mother" would be destroyed.
Now imagine one of these happening right when you're minding your own business, gathering mats or fighting monsters and a flaming ball of fire just hits nearby! Imagine if you're having an RP gathering, drinking ale and stuff and suddenly one of these babies crashes your party - literally! If it's rare enough, it would give birth to some amazing stories, stuff that maybe happens once in the lifetime of the game and make your later guildmates go "ooh I wish I was there"!
What do you think?
I'll repost this on the official forums once they are open for other than round table stuff.
Comments
Great idea, heck I'd take it one step further, at some point make one of them an ELE, (Extinction Level Event) so that perhaps all player structure will be utterly destroyed unless the server can band together and complete some massive server wide task within a specific time to to stop it. True hard core mode for sure and talk about your team building exercise.
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The Mother of all Meteors. I like it. It should be forewarned by some omens which clever players could see (a new star in the sky, that grows brighter every day for several weeks, or an unusually large amount of these smaller meteor impacts, etc.) and then when they find out they start planning how to prevent it from hitting.
Imagine the guys who would first start saying "hey guys have you noticed..." and they would be called tinfoils. Eventually they would realize the threat is real and then the math wizzes among the players would start calculating the impact point. When they finally would figure it out, they would start constructing some shield or w/e.
Could be one of those Call to Arms events, for sure.
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That is a very very neat idea. I support it to 100%.
If it only would have been mine... Oh how bitter sweet =P
This have been a good conversation
Honestly, Great Idea.
MAKE IT SO!
Crazy nutjob..
If we have an atmosphere aka air to breath on our game world pretty much would prevent the meteor barrage kinda thing.
Now if this was a space game on a moon or other non atmospheric body.
We are talking about a fantasy game with magic and stuff...
So...
Yeah
Besides, meteors hit our beloved Earth all the time, too. True, most of them burn in the atmosphere but some actually impact the surface.
That would be a very atmospheric feature!
It could make the world less "flat". Usually, even if you have flying mounts and such, the maximum altitude of active 3D objects is tiny.
With significant impact on some occasions, in fact I read that some scientists believe they've caused 3 or 4 ELE's over the course of evolution of life, including no more dinosaurs is the common way of thinking.
But that meteor that hit in Russia back in February (a small one at that) did some damage to buildings and people.
"Although some buildings were unscathed when sonic waves from the Friday morning explosion reverberated through the region, others lost some or most windows or had walls come tumbling down
More than 1,000 people were injured, including more than 200 children, according to news reports. Many of them were hit by flying glass."
http://www.cnn.com/2013/02/16/world/europe/russia-meteor-shower/index.html
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Why would we look silly imagining what could be in a voxel based game with terraforming?
I think it's SOE that looks silly if they after all this hype launch a game that has no terraforming and/or random sandboxy events like this.
Difference is, if SOE is the one looking silly they will lose a lot of money.
I will only lose a slight sigh of what could have been.
I think he's just trolling. Technically, a meteor is an object that burns up in the atmosphere. A meteorite is a meteor that actually survives the trip through the atmosphere.
Either way, it's really just semantics. I'm pretty sure that the majority of people here weren't considering the scientific relevance of your idea.... which would be cool by the way. Unfortunately, there's always gotta be one in the lot.
Crazkanuk
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Tungaska is another famous one, and there's also the meteor that impacted within Quebec....
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I really like the idea - but only if it happened occasionally. Otherwise it would remind me too much of Defiance (which is a good game-but its own game).
While this does indeed sound like a good idea here are couple issues:
Large meteor strike would instantly kill anything and everything within a certain distance, The denser and larger the meteor the more destructive.
Luclin will likely redirect and absorb most of the incoming barrage as its gravity would be in the way.
A large meteor hitting one of the oceans would cause tidal waves that would decimate the coastline. Depending on the size, makeup and heat of the meteor may even vaporize a significant amount of water dramatically altering the weather patterns. Deserts become tropical forests, the Fearott becomes a desert Permafrost melts and becomes a huge lake and raises the ocean level flooding coast lines.
Per Smed
We want to have a world that is constantly changing.
so your issues are not issues at all i would say lol!
Every thread like this just gets me more excited for EQN! There are so many possibilities with all the new features EQN is touting!
There has to be some sort of ordered logic to how intersteller objects interact. In the real world it's called physics. In the game world it should follow a similar logic.
However Smed was not talking about a game where a single meteor strike could destroy the entire world and kill everything on it. That would really be less fun then they are looking for.
I would love seeing more doomsday type stuff like that which destroys terrain, and changes the world. It'd be great if it wasn't just the occassional meteor, but Tornados, Earthquakes (These are pretty much confirmed), hurricanes, flooding and other natural disasters.
Hell I will even take less disaster and just more natural weather that affects the world.
I do think it would be awesome to have a server wide quest line to protect areas from cultists or something trying to exploit said area (Break seals, draw on ancient magics, etc.) to summon a Demon boss that when summoned triggers a good ol Armageddon type scenario with full on fireball/meteors raining destruction across the world.
Indeed. Even dying like this (in a game) without warning would be great, if it happens once in a lifetime. Maybe even an achievement "Took a Meteor Shower".
Love this idea!
I'd also add that on a very rare occurrence have actual weather catastrophies like F1 thru F5 tornados, maybe once to twice per year have an F5 killer tornado! Also include in coastal areas Hurricanes Cat 1 thru 4. Have the Cat 4 occur on a once a year basis.
Character's caught in these ignoring the signs would take dmg appropriate and maybe die. Hurricanes might leave some loot behind or expose rare loot!
FOG! Blizzards! Flash Floods! YES!