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There Should Be A Petition For A True Open World Experience And Non-Restricted Open World PVP

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  • EncephalitisEncephalitis Member UncommonPosts: 78
    Originally posted by Komandor
    Originally posted by Encephalitis
    "true open world pvp" is a request that often kills games within a few months of their release dates.

    EVE Online and Ultima Online beg to differ. Two of the best MMO's in the world and are still running today. Although UO got killed by introducing carebare land Trammel.

    2 games that have succeeded, so here's 2 that failed.

    the war Z, rising force online.

    i would have offered more, but it looks like all thats left are "open world pvp" korean grinders.

  • MendelMendel Member LegendaryPosts: 5,609

    A petition is no place to start.   A petition and $5 Million US is a good place to start.   A petition and $11 million is an even better start.

    I'm pretty sure you could find a company to build you a grief-ridden paradise if you put up the development money,  Companies don't want to finance a headache with their own money.  And I'm certain they'd stick you with the ongoing operations and support costs as an extra bonus.  Companies certainly don't see any profitability in niche markets.   That's why I'm not clamoring for a RP-only paradise.

    Logic, my dear, merely enables one to be wrong with great authority.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Mendel

    A petition is no place to start.   A petition and $5 Million US is a good place to start.   A petition and $11 million is an even better start.

    I'm pretty sure you could find a company to build you a grief-ridden paradise if you put up the development money,  Companies don't want to finance a headache with their own money.  And I'm certain they'd stick you with the ongoing operations and support costs as an extra bonus.  Companies certainly don't see any profitability in niche markets.   That's why I'm not clamoring for a RP-only paradise.

    Lol. Loved that bit.

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  • SovrathSovrath Member LegendaryPosts: 32,938
    Originally posted by Komandor
    Originally posted by jerlot65
    I guess we could reverse the arguement and say we dont know whats wrong with these mindless "anything goes" pvper's......

    How is wanting realism in your game mindless? Elder Scrolls is a war game, a fighting game. It's only logical that I want to kill other players.

    ...

    You know what's the problem with these modern "carebare" MMO's? I will explain to you: too low testostorone in our current generations.

     

     

    Actually it's not.

    If we accept your premise as true then it's only logical that you would take part in some sort of war.

    In no way, shape or form does that imply it has to be with other players. It could be against npc armies.

    The only logic there is that you are twisting thing to suit your tastes, nothing more.

    That last sentence is just so amazing. It's as if we weren't in the 21st century.

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  • SleepyfishSleepyfish Member Posts: 363
    Originally posted by Encephalitis
    Originally posted by Komandor
    Originally posted by Encephalitis
    "true open world pvp" is a request that often kills games within a few months of their release dates.

    EVE Online and Ultima Online beg to differ. Two of the best MMO's in the world and are still running today. Although UO got killed by introducing carebare land Trammel.

    2 games that have succeeded, so here's 2 that failed.

    the war Z, rising force online.

    i would have offered more, but it looks like all thats left are "open world pvp" korean grinders.

    Again Open world PVP is not Full loot pvp. World of Warcraft pvp servers are open world pvp, which are half the total servers. Rift has open world PVP servers as do most if not all of the top mmorpgs in the market east of west including both Lineage games as well.

    Its a false positive and circular non logic to win some pro DAOC talking point.  If they put full loot in a DAOC clone no one would say its open world would they. Ridiculous. 

  • JWillCHSJWillCHS Member UncommonPosts: 75
    Originally posted by Komandor
    Originally posted by jerlot65
    I guess we could reverse the arguement and say we dont know whats wrong with these mindless "anything goes" pvper's......

    [mod edit]

    Komandor,

    I understand how much you are looking for a massive multiplayer online roleplaying game that receives success off it's PvP element. I agree that it can be done, but I don't believe that any current iteration will attract the players who dislike it. And your argument isn't anything we've already discussed before. Sorry, but you sound like a broken record that I've heard for over 10 years.

    My dream PvP game relies more on both hardcore and casual gamers. I'd love to see a large sandbox MMORPG that's easy to play, yet hard to master. Having free-for-all PvP would be required, yet the ability for owners of land(kingdoms, cities, towns, etc) could set the local law whether it be more or less of a strict rule set. I think this would create a dynamic game world, and realism that you desire. Large cities and provinces civil with strict laws on the "murder" of other players is something I'd like to see. Laws that could banish your player-character for days or weeks from a server if caught. Yet, there are more barbaric lands where only the strong survive and great rewards are to be EARNED.

    But your description of The Elder Scrolls, and the land of Tamriel is a wild idea that doesn't make sense. To me anyway. Even in war(especially in Tamriel's history) there is still justice being served. Not to mention there is always consequence in "causing" death. In fact, the Bosmer dislike war because of their beliefs and traditions. It is believed that a Bosmer must not allow any source of meat to go to waste.....any. Therefore the enemy a Wood Elf defeats, he also consumes.

    Tiber Septim's Empire ruled every province in Tamriel(or at least parts of them) at one point during the 3rd era. But it wasn't just because he was able to take over other lands with might; his words, and the words of his diplomats changed the hearts of both Man, Mer, and Beast.

    Typically most players do not want to be civilized.

    One of the reasons why EVE Online has a very successful PvP element is because many players share a common morality. Not to mention the difficulty and theme of the game has made it a niche playing-type. This has helped create a more mature community. I've played EVE Online myself. I can tell you that there were some PvP experiences I had that I never would even encounter in something that was a "commercial success" because the demographic. I've been given warning shots several times, escorted out of areas I shouldn't be in, held for ransom, robbed, and even bartered for my life. None of that has happened in any other MMORPG I've played.

    I hope you find your dream PvP game, but I hope your idea of a free for all does not make it into my beloved world of Tamriel that I adore so much.

    Regards,

  • niceguy3978niceguy3978 Member UncommonPosts: 2,051
    Originally posted by Komandor
    Originally posted by Encephalitis
    "true open world pvp" is a request that often kills games within a few months of their release dates.

    EVE Online and Ultima Online beg to differ. Two of the best MMO's in the world and are still running today. Although UO got killed by introducing carebare land Trammel.

    UO hit its peak 2 years after trammel.  It was an effort to compete for the players that left for EQ.  Eve isn't set up like what most of those advocating ffa pvp seem to want.  They have fairly harsh consequences for pvp in "safer" zones.  I love EvE's setup and would play that in a fantasy setting gladly.  But this isn't what the OP was describing and isn't usually what people think of when talking about open world pvp, but that seems to have more to do with the fairly bitter ideological divide between those that want ffa pvp and more "set aside" pvp.  

  • MiklosanMiklosan Member Posts: 176

    Starting zones should be safe but after that one should be able to fight other players, yes call it ganking or whatever but those random pvp fights usually are the most fun.

     

    Ofcourse there should be an option before starting your character:

    * Yes, I want to be able to fight players from the opposing faction in all zones except starting zones. WARNING SIGN!!! People will be able to kill your character when they spot you!!!

    * No, I do not want to fight other players except when I enter Cyrodiil.

    And what ever option you choose you will have to stick to that option for a while. (ex: a couple of months before being able to switch again or to pay some micro transaction)

     

     

    I would easily check:

    * Yes, I want to be able to fight players from the opposing faction in all zones except starting zones. - Checked

     Have read the warning sign. - Checked

    * RP - Checked

    * Group dungeons - Checked

     

     

     

  • GruugGruug Member RarePosts: 1,794

    Open world, unrestricted pvp in a level based game is NOT fun. One, gankers taking on players several to many levels below them is NOT skill. Other players purposely interrupting the play session of some else that does not desire to pvp is the biggest turn off to many gamers. If you want open world pvp, play CoD or BF.

     

    Let's party like it is 1863!

  • BraindomeBraindome Member UncommonPosts: 959

    I'm all for open world and pvp, but it is very important that much thought is put into the concept and that it has a very well balanced ruleset as to not upset the PVE players and not over punish the PVP players, that being said I agree with what others here have said, just move along, there are other games that are having these types of ideas, i'm really keeping an eye on Star Citizen atm as the death and PVP system is sounding very unique and EVE "like" with a more PVE spin and the developer seems to be listening to the community and modifying the idea which is essential till it is fine tuned to perfection.

    Elder Scrolls Online is going to be created for the masses in a very streamlined way, no sense in fighting to try and get it changed as i'm sure the developer has neither the desire to take the time to fine tune it nor the courage. Just move along, there are other games out there that are trying to do this, no need griefing the players that know what it will be and are excited for it.

  • ZeerahaZeeraha Member UncommonPosts: 67

    Totally agree with OP. Solely for immersion gameplay reasons and previous TES experience. If Cyrodil has to be level scaled, let it be, but restricting other players from seeing each other in enemy zones, no please. Too many "magical" limitation just brakes the general RPG immersion, its like developers and game system designer are lazy and don't want to make an effort to implement balancing systems that can blend all player levels together or naturally protect low level players with NPC guard systems etc.  It's easire to just set "invisible walls" and barrier mechanics to balance gameplay and to simply cater from 7 to 90 year old community, with hoarder hamster mentality.

    Still, to cut all the rant :) I will try ESO, dev efforts still could be worthwhile trying ;)

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Unfortunately for me my favorite MMOs are PvP but I don't like PvP UNLESS its specific war between alliances.

    I have never understood why open world and non-hand holdings has always got to mean PvP.

    The industry seems to think players either want cartoon with a road map on how to do everything or they want an open world, good crafting engine, player run economy and the ability to mess with other people.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • darkraignedarkraigne Member Posts: 17
    I agree with the OP and if your scared of griefers just team up with a good clan?? Simple.
    I played age of wushu and never had no problem with griefers when you get high level you can pk them anyway. 99% of griefers are kids who can't pvp so the grief newbs, the trick is simple get better and pk them. Everyone who argues for no open world pvp has quite obviously never gave a open world pvp game a chance. Bounty systems, red marked players are fair game for everyone and time out for murders are systems that can adequately stamp out griefers without making yet another carebear mmo. I mean do you really want to pve with a program that's designed to lose to you?? What happened to enjoying a challenge?? Games are being made lame now cuz the mainstream player base is lame. Fix up so we can get a real mmo. I mean. Destiny. The division.
  • darkraignedarkraigne Member Posts: 17
    And now elder scrolls online all going to the mainstream afraid of losing players who are scared to pvp. And we only have to look at popular mainstream music to see that the mainstream don't know sh!t!!. Please keep it real and 180 this real quick
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Too OP... no thanks! If they make that move how do you bypass the fact you are at war? Make the world open world PvP everywhere? No thanks. Make it so you are friends and can team with them? Well that breaks the lore of the time ESO is set in, so no thanks! Its fine the way it is.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    P.S. Also if they make you mix company with the other factions you would also remove a large part of the end game content, exploring 50+ and 50++ areas that give some of the best items in the game.
  • winterwinter Member UncommonPosts: 2,281
    Originally posted by Encephalitis
    "true open world pvp" is a request that often kills games within a few months of their release dates.

     Yep see DFUW for proof and even the Op who wants that type of PVP won't play that game.

  • winterwinter Member UncommonPosts: 2,281
    Originally posted by darkraigne
    I agree with the OP and if your scared of griefers just team up with a good clan?? Simple.
    I played age of wushu and never had no problem with griefers when you get high level you can pk them anyway. 99% of griefers are kids who can't pvp so the grief newbs, the trick is simple get better and pk them. Everyone who argues for no open world pvp has quite obviously never gave a open world pvp game a chance. Bounty systems, red marked players are fair game for everyone and time out for murders are systems that can adequately stamp out griefers without making yet another carebear mmo. I mean do you really want to pve with a program that's designed to lose to you?? What happened to enjoying a challenge?? Games are being made lame now cuz the mainstream player base is lame. Fix up so we can get a real mmo. I mean. Destiny. The division.

     DFUW needs your money an caters to just your play style its over there go sign up, Bubye!

     

      Seriously kinda funny players that claim they want full loot open world pvp don't even play in the said niche games that cater to that style and then they whine why no one makes more games that cater to that play style.

     

  • flguy147flguy147 Member UncommonPosts: 507
    Cyrodiil is suppose to be huge.  People act like its a little batteground or Scenerio.  I think its suppose the be the size of the whole entire Skyrim game.  Just one zone is like an entire game itself.  So to me that is pretty open as in PVP eventhough you cant go quite everywhere in the game.  
  • darkraignedarkraigne Member Posts: 17
    Oh and I don't particularly want full loot open world pvp just open world pvp also open world pvp doesn't break the lore one but just gives you the option to kill who you want whenever you want not that you should or you won't be penalised if you do just simply you can if you choose to just like you can in real life you have a choice to kill or not kill. If your in the army and carry a weapon you have the option to use that weapon on who ever you like. I really don't see how that would break the lore it just makes it more realistic.
  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by Macrinus101

    I don't know what is wrong with these mindless developers.

     Don't lump all developers into where these guys are. DaoC produced some of the worst developers in the genre, they are the only ones I can think of that has not learned anything new in terms of MMO design.

    Compare them to anyone else, anyone, and you see growth and new ideas. TESO however isn't bringing a single innovation, not even gaming sites that kiss up to them have articles talking about a single thing that is in TESO that is new to the genre. That says all that needs to be said about them.

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  • darkraignedarkraigne Member Posts: 17
    How can you mention the war z as a game that failed due to open world pvp that's simply not true it fail cuz it's quite possibly the worse game ever. And the guy named to mmo's that have lived on strong with open world pvp one of which is arguable the best mmo ever made also to make a point of mmo's that have failed to justify why it's a bad idea to implement open world pvp is pointless as most mmo's fail due to bad development, lack of content, and boring game play and this is true for open pvp mmo's and carebear hold your hand mmo's the truth is both work and fail in the own capacity the argument is weather owPvP should be implemented in this particular mmo. And my point on why it should be still stand. I like the level of realism owPvP brings to a game not that in this area your weapons only work on npc's I mean really can't we all agree that's lame?! Why don't you state the reasons why you don't like open pvp that way we as a community can work around these areas feed it back to the devs and come with a solution to make open pvp work for all of us
  • darkraignedarkraigne Member Posts: 17
    Sorry for the bad grammar and spelling errors I'm tired as hell and on my iPhone but I'm sure you get my points.
  • bcbullybcbully Member EpicPosts: 11,843
    I agree with this so much. It is a potential down fall. If cryodill isn't amazing, I can't see it lasting longer than 3 months for me. . Swtor made this mistake, TSW, as did  GW2. 
  • GrimfargoGrimfargo Member UncommonPosts: 59
    Well if you dont like it, go get Darkfall, Mortal Online and many other "True open world pvp" games.
This discussion has been closed.