I'm suffering a generation/culture gap on that franchise. It's a genre that just doesn't appeal to me in the slightest. But it looks like it's the next generation's version of high fantasy.
Secret World should have been along this line of gaming but they chickened out in their quest to please ratings boards that usually can't be please no matter what you do. Raising the bar to validate their existence at every turn. The GTA franchise saw that.
There are always going to be people who likee violent games. And there are different types of violence as well as the intensity in which it's portrayed.
Baldur's Gate is a violent game. You kill things, hack at them, set them afire, etc. But you'd be hard pressed to compare the levels of intensity between Baldur's Gate and GTA 5.
Personally, though the idea of "choice" in the GTA games is intriguing, playing a hood/gangster is not to my taste. I imagine the same for a lot of people.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Originally posted by maplestone I'm suffering a generation/culture gap on that franchise. It's a genre that just doesn't appeal to me in the slightest. But it looks like it's the next generation's version of high fantasy.
You and me both!
Would you like to pull up a rocking chair and yell at the young kids with me?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Originally posted by maplestone I'm suffering a generation/culture gap on that franchise. It's a genre that just doesn't appeal to me in the slightest. But it looks like it's the next generation's version of high fantasy.
You and me both!
Would you like to pull up a rocking chair and yell at the young kids with me?
I'm not grumpy enough for rocking chairs. I want to be an Obi-wan.
I don't know, the most violent games I've played have been mmo's. The main point of most of them is killing things. We've had FPS since Wolfenstein, where the main point was to...kill things (in that case humans). This has been a staple of video games since well before the Grand Theft Auto series. I still remember the uproar over the Terminator 2 tie in arcade game. People were up in arms because you could shoot the police and bystandards. This is nothing new. It is the foundation of video games.
I don't understand, I've been killing things brutaly in games since 90'. How is this different now? Killing things brutally is basically all I do in games, specially in mmo's.
Is it more violent because you do it in more familiar environment? I thought we were already over that "kids going postal after playing game" crap. Adult ratings are only for boob physics anyway....
The violence in video games doesn't faze me a bit. As a big fan of horror movies in general ...... bring it.
A bit strange as it depends on the violence. Any RL violence tends to disgust me ( Video of kids beating up a bum, someone screwing up and snapping their arm skateboarding, even a lion pouncing on it's still living dinner ) are things I would go out of my way to avoid seeing. So much so I would turn my head or change a channel if I knew it was coming.
Pixel heads popping off, Special effects heads popping off in a movie or even someone nearly getting their head knocked off in an MMA match is just fine.
Never really thought about it, but, I guess it's some sort of separation between real life violence and fake and/or consensual violence.
GTA V isn't popular because of its violence. It's popular because it's probably the best open world shooter ever made, with a ton of variety, amazing (for this gen of consoles) graphics and great gameplay.
Does everyone not remember the ultra violent games of the past? Mortal Kombat had insanely violent fatalities, having almost nothing to do with the actual gameplay and were just there to be crazy and violent. There was plenty of violent games in the past like Splatterhouse, Harvester (and a lot of the adventure games that came out around this time), almost any first person shooter had more blood than GTA and think about guns in them like the BFG and Cerebral Bore (turok 2), games have always been violent, just because one sells well doesn't mean it's the future.
My point was that games with the 18+ rating are the ones selling like hot cakes. COD AND BF4 are also 18+ and many more but the 3 above dominate the gaming industry.
GTA V isn't popular because of its violence. It's popular because it's probably the best open world shooter ever made, with a ton of variety, amazing (for this gen of consoles) graphics and great gameplay.
Ah no, If the game had no violence I can with out a doubt tell you it would fail. Stop lying to yourself....
GTA V isn't popular because of its violence. It's popular because it's probably the best open world shooter ever made, with a ton of variety, amazing (for this gen of consoles) graphics and great gameplay.
Ah no, If the game had no violence I can with out a doubt tell you it would fail. Stop lying to yourself....
By doing some pathetic and inaccurate math:
If I only counted regular box sales, without the 3x as expensive collectors editions, it would still be like what ~15 million copies sold, and it is still the highest possible estimate (I suck at math, but whatever, it doesn't need to be more accurate than that to prove the point)
GTA IV sold 25 millions so far.... don't you think you put this post a tiny bit prematurely? You could at least wait for it to beat previous game sales, because now it looks like the opposite, new game with violence sells less copies...
My point was that games with the 18+ rating are the ones selling like hot cakes. COD AND BF4 are also 18+ and many more but the 3 above dominate the gaming industry.
MMORPGS have a lot of catching up....
My point is, that these games have been popular for decades. It isn't just now. It was the past, it is the present, and it will be the future.
GTA V isn't popular because of its violence. It's popular because it's probably the best open world shooter ever made, with a ton of variety, amazing (for this gen of consoles) graphics and great gameplay.
Ah no, If the game had no violence I can with out a doubt tell you it would fail. Stop lying to yourself....
By doing some pathetic and inaccurate math:
If I only counted regular box sales, without the 3x as expensive collectors editions, it would still be like what ~15 million copies sold, and it is still the highest possible estimate (I suck at math, but whatever, it doesn't need to be more accurate than that to prove the point)
GTA IV sold 25 millions so far.... don't you think you put this post a tiny bit prematurely? You could at least wait for it to beat previous game sales, because now it looks like the opposite, new game with violence sells less copies...
not really, They made 1 billion dollars in 3 days. In a sales point of view its unheard of. But my main point was that 18+ games have a huge market.
GTA V isn't popular because of its violence. It's popular because it's probably the best open world shooter ever made, with a ton of variety, amazing (for this gen of consoles) graphics and great gameplay.
Ah no, If the game had no violence I can with out a doubt tell you it would fail. Stop lying to yourself....
By doing some pathetic and inaccurate math:
If I only counted regular box sales, without the 3x as expensive collectors editions, it would still be like what ~15 million copies sold, and it is still the highest possible estimate (I suck at math, but whatever, it doesn't need to be more accurate than that to prove the point)
GTA IV sold 25 millions so far.... don't you think you put this post a tiny bit prematurely? You could at least wait for it to beat previous game sales, because now it looks like the opposite, new game with violence sells less copies...
not really, They made 1 billion dollars in 3 days. In a sales point of view its unheard of. But my main point was that 18+ games have a huge market.
They have always had a huge market. That's like saying R-rated movies have a huge market, or porn has a huge market. Most people are over the age of 18, therefore 18+ games have a huge market. The point most people are trying to get across is that this isn't a new phenomenon. This even goes back to the peak of the arcade era. Violent games have always been popular. MMO's have always been violent.
My point was that games with the 18+ rating are the ones selling like hot cakes. COD AND BF4 are also 18+ and many more but the 3 above dominate the gaming industry.
MMORPGS have a lot of catching up....
My point is, that these games have been popular for decades. It isn't just now. It was the past, it is the present, and it will be the future.
Ah no, these games have just recently been out selling other video games. I mean hell go a step further and say violent games started with chess lol.
18+ games are the future of gaming, saying its always been that way is absurd.
GTA V isn't popular because of its violence. It's popular because it's probably the best open world shooter ever made, with a ton of variety, amazing (for this gen of consoles) graphics and great gameplay.
Ah no, If the game had no violence I can with out a doubt tell you it would fail. Stop lying to yourself....
If it had no violence it wouldn't have gameplay. It's a shooter. You shoot stuff. On the other hand, if GTA5 had normal shooter violence, it'd still sell like hotcakes.
Originally posted by ray12k
My point was that games with the 18+ rating are the ones selling like hot cakes. COD AND BF4 are also 18+ and many more but the 3 above dominate the gaming industry.
COD: Black Ops 2, BF3 and GTA5 are all rated M by ESRB, which is 16+ and the standard rating for shooters. If they were R (18+) rated, many retailers would refuse to sell them in the US, which is the reason why ESRB ratings are important.
COD and BF3 aren't particularly violent. They've got blood and some gore, but we had much more violent stuff in the 90s.
GTA V isn't popular because of its violence. It's popular because it's probably the best open world shooter ever made, with a ton of variety, amazing (for this gen of consoles) graphics and great gameplay.
Ah no, If the game had no violence I can with out a doubt tell you it would fail. Stop lying to yourself....
If it had no violence it wouldn't have gameplay. It's a shooter. You shoot stuff. On the other hand, if GTA5 had normal shooter violence, it'd still sell like hotcakes.
Originally posted by ray12k
My point was that games with the 18+ rating are the ones selling like hot cakes. COD AND BF4 are also 18+ and many more but the 3 above dominate the gaming industry.
COD: Black Ops 2, BF3 and GTA5 are all rated M by ESRB, which is 16+ and the standard rating for shooters. If they were R (18+) rated, many retailers would refuse to sell them in the US, which is the reason why ESRB ratings are important.
COD and BF3 aren't particularly violent. They've got blood and some gore, but we had much more violent stuff in the 90s.
Rated M is 17+... seems we both were wrong. And no, games were not as graphic in the 90's. You obviously havnt played bf3 or a new cod.
And yes they do sell rated A games and they are sold by retailers.....
Comments
--Custom Rig: Pyraxis---
NZXT Phantom 410 Case
Intel Core i5-4690 Processor - Quad Core, 6MB Smart Cache, 3.5GHz
Asus Sabertooth Z87 Motherboard
Asus GeForce GTX 760 Video Card - 2GB GDDR5, PCI-Express 3.0
Kingston HyperX Fury Blue 16GB
It won't influence MMO though.
Secret World should have been along this line of gaming but they chickened out in their quest to please ratings boards that usually can't be please no matter what you do. Raising the bar to validate their existence at every turn. The GTA franchise saw that.
There are always going to be people who likee violent games. And there are different types of violence as well as the intensity in which it's portrayed.
Baldur's Gate is a violent game. You kill things, hack at them, set them afire, etc. But you'd be hard pressed to compare the levels of intensity between Baldur's Gate and GTA 5.
Personally, though the idea of "choice" in the GTA games is intriguing, playing a hood/gangster is not to my taste. I imagine the same for a lot of people.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
MMO makers should take note of how progression is done as well.
"If the Damned gave you a roadmap, then you'd know just where to go"
Would you like to pull up a rocking chair and yell at the young kids with me?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I'm not grumpy enough for rocking chairs. I want to be an Obi-wan.
I don't know, the most violent games I've played have been mmo's. The main point of most of them is killing things. We've had FPS since Wolfenstein, where the main point was to...kill things (in that case humans). This has been a staple of video games since well before the Grand Theft Auto series. I still remember the uproar over the Terminator 2 tie in arcade game. People were up in arms because you could shoot the police and bystandards. This is nothing new. It is the foundation of video games.
I don't understand, I've been killing things brutaly in games since 90'. How is this different now? Killing things brutally is basically all I do in games, specially in mmo's.
Is it more violent because you do it in more familiar environment? I thought we were already over that "kids going postal after playing game" crap. Adult ratings are only for boob physics anyway....
The violence in video games doesn't faze me a bit. As a big fan of horror movies in general ...... bring it.
A bit strange as it depends on the violence. Any RL violence tends to disgust me ( Video of kids beating up a bum, someone screwing up and snapping their arm skateboarding, even a lion pouncing on it's still living dinner ) are things I would go out of my way to avoid seeing. So much so I would turn my head or change a channel if I knew it was coming.
Pixel heads popping off, Special effects heads popping off in a movie or even someone nearly getting their head knocked off in an MMA match is just fine.
Never really thought about it, but, I guess it's some sort of separation between real life violence and fake and/or consensual violence.
Strange .......
~Hairysun
http://www.straightdope.com/
GTA V isn't popular because of its violence. It's popular because it's probably the best open world shooter ever made, with a ton of variety, amazing (for this gen of consoles) graphics and great gameplay.
Yes, a game on it's 4th sequel is the future of violence in video games.
How exactly is the future going to be something that's already past? Is Ray12k the Terminator franchise timeline author?
My point was that games with the 18+ rating are the ones selling like hot cakes. COD AND BF4 are also 18+ and many more but the 3 above dominate the gaming industry.
MMORPGS have a lot of catching up....
Ah no, If the game had no violence I can with out a doubt tell you it would fail. Stop lying to yourself....
What's old is new again. This scene is from 1971.
By doing some pathetic and inaccurate math:
If I only counted regular box sales, without the 3x as expensive collectors editions, it would still be like what ~15 million copies sold, and it is still the highest possible estimate (I suck at math, but whatever, it doesn't need to be more accurate than that to prove the point)
GTA IV sold 25 millions so far.... don't you think you put this post a tiny bit prematurely? You could at least wait for it to beat previous game sales, because now it looks like the opposite, new game with violence sells less copies...
My point is, that these games have been popular for decades. It isn't just now. It was the past, it is the present, and it will be the future.
not really, They made 1 billion dollars in 3 days. In a sales point of view its unheard of. But my main point was that 18+ games have a huge market.
They have always had a huge market. That's like saying R-rated movies have a huge market, or porn has a huge market. Most people are over the age of 18, therefore 18+ games have a huge market. The point most people are trying to get across is that this isn't a new phenomenon. This even goes back to the peak of the arcade era. Violent games have always been popular. MMO's have always been violent.
Ah no, these games have just recently been out selling other video games. I mean hell go a step further and say violent games started with chess lol.
18+ games are the future of gaming, saying its always been that way is absurd.
If it had no violence it wouldn't have gameplay. It's a shooter. You shoot stuff. On the other hand, if GTA5 had normal shooter violence, it'd still sell like hotcakes.
http://www.esrb.org/ratings/synopsis.jsp?Certificate=32552&Title=Call%20of%20Duty:%20Black%20Ops%20II
http://www.esrb.org/ratings/synopsis.jsp?Certificate=32041
http://www.esrb.org/ratings/synopsis.jsp?Certificate=31650
COD: Black Ops 2, BF3 and GTA5 are all rated M by ESRB, which is 16+ and the standard rating for shooters. If they were R (18+) rated, many retailers would refuse to sell them in the US, which is the reason why ESRB ratings are important.
COD and BF3 aren't particularly violent. They've got blood and some gore, but we had much more violent stuff in the 90s.
Rated M is 17+... seems we both were wrong. And no, games were not as graphic in the 90's. You obviously havnt played bf3 or a new cod.
And yes they do sell rated A games and they are sold by retailers.....
http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board