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EverQuest Next: All Races Can Play All Classes

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Despite 40% of Round Table respondents indicating that they would prefer some class restrictions based on race, the EverQuest Next developers have opted not to limit races from playable classes. To explain their reasons for the decision, the team has released a video. Check it out and then leave us your thoughts in the comments.



¯\_(ツ)_/¯ 


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Comments

  • NadiaNadia Member UncommonPosts: 11,798

    i like the choice

    - i never liked that races like gnomes couldn't be monks in EQ1

    - leaves more room for roleplay

  • BlinkennBlinkenn Member UncommonPosts: 166

    Best of Show tho right.. despite 40% of EQ fan-base being brushed aside ever since the reveal.

    /waiting on Brad.. again.

     

  • damkardamkar Member Posts: 83

    This is not a game breaker issue. For RP purposes having class-race restrictions is good. Not many players really RP in EQ worlds. If your race can't play a certain class then there is always a re-roll. It is fun to go BACK and play a new class and it means more players for the early levels of the game. I have no idea what design strategies this team has in place. My experience with SOE games is that what ever it is now they will change it later and it will have negative impact on the players. Therefore, speaking only for myself, I want to know they have a fun world for me to play in. EQ2 world is anything but fun. The zones were too small, the designs of the landscape too auto-generated, the whole feel was too cutsie and contrived.  I never tried WOW because it felt like a huge cartoon. EQ1 gameplay isn't up to par, but at least the world still has an immersion factor. 

     

     

     

     

  • DanaDarkDanaDark Member Posts: 125

    The logic and reasoning for not having the restrictions makes total sense.

    With so many classes in the game, it will be very difficult to be able to figure out what your character is going to be like. 

    In the end, I do not think this will be too much of an issue. I highly doubt that everyone that wants to be a wizard would roll as Ogres and Trolls and such. It would be a rare sight to see, slightly amusing, but rare.

  • SiugSiug Member UncommonPosts: 1,257
    So I can roll gnome shadow knight-paladin-druid-necromancer? Personally I'm less interested in this game with every new info they reveal. SOE devs must really hate Everquest to erase everything from that game.
  • matixzunmatixzun Member Posts: 24
    I actually think that class restriction are bad for RP, why? Because, what if my ogre character was raised in a human town and learned the way of the bard? Or what if my gnome decided to leave his hometown and joined a monastery in search for balance? Any class/race combination can be easily explained.
  • AzothAzoth Member UncommonPosts: 840

    40% I'd like to see certain races restricted to certain classes based on lore

    17% It adds interest and replayability if some races can't play some classes

     

    It's really a majority that would prefer restrictions not just plurality ...

  • VengerVenger Member UncommonPosts: 1,309
    I like the decision.  For me the more decisions I can make about my character the better.
  • ChochChoch Member UncommonPosts: 157
    It is not a game breaker for me but it is unfortunate news because it reveals (for me) what SOE's true focus is which is money and not the players. If they were truly listening to the players then they would of stuck with the majority vote.
  • SiugSiug Member UncommonPosts: 1,257
    Originally posted by Azoth

    40% I'd like to see certain races restricted to certain classes based on lore

    17% It adds interest and replayability if some races can't play some classes

     

    It's really a majority that would prefer restrictions not just plurality ...

    Makes me wonder if ninjas that were voted down will be in game or not. Roundtable seems to be cosmetic really.

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Wiha
    So I can roll gnome shadow knight-paladin-druid-necromancer? Personally I'm less interested in this game with every new info they reveal. SOE devs must really hate Everquest to erase everything from that game.

    race restrictions and class restrictions are not the same thing

     

    http://slashlfg.wordpress.com/tag/everquest-next-landmark/

    Class progress can be limited by choice – a player cannot pursue Paladin and Shadow Knights paths, for instance.

     

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    They can still do this in a logical way

    As someone else said, an Elf is standard magic but a dwarf is not

    But, you can still allow a dwarf to use magic, if you change the way he/she uses that magic

    For example, dwarves could use runes and other arifacts, that are essentially the same as Elf arcane magic

    This will allow all races access to all the same things, but in a logical way, and also adds some diversity in the way magic is used

    The same examples can be used for Gnome fighters or paladins, just change the way gnomes fight, give them weapons that make sense for gnomes

    image
  • TerranahTerranah Member UncommonPosts: 3,575
    No problem.  More choices the better.
  • bcbullybcbully Member EpicPosts: 11,843

    "We don't want players to be forced to make a decision they would regret based on knowledge they didn't have." 

     

    I strongly disagree with the general premise of this statement. There should be meaningful choices throughout the game. From character creation to high level character design. I can live with no race/class restrictions, but if the over arching design of EQN is to never put players in a position of making tough lasting choices, I will be sorely disappointed. 

     

    edit- sound reasoning behind the decision. Why even put it to a vote? hmmm...

     

  • neobahamut20neobahamut20 Member Posts: 336
    So much for having a round table. Another bunch of liars, like the ones working on GW2.

    Boycotting EA. Why? They suck, even moreso since 2008.

  • sakersaker Member RarePosts: 1,458
    Will character basic stats have any meaning? (I don't know if characters even -have- basic stats in this game...?) So stupid races can be intelligence based characters just as well as high intelligence races? In the grand early days, the Golden Age of original EQ stats had meaning, items with stats where prized and sought. That was a great part of the fun! I wonder if their mad-rush to WoW-ify, make everything super-max-EZ-mode will suck any fun and/or sense of acomplishment, and risk/reward all away...
  • sakersaker Member RarePosts: 1,458
    Originally posted by bcbully

    "We don't want players to be forced to make a decision they would regret based on knowledge they didn't have." 

     

    I strongly disagree with the general premise of this statement. There should be meaningful choices throughout the game. From character creation to high level character design. I can live with no race/class restrictions, but if the over arching design of EQN is to never put players in a position of making tough lasting choices, I will be sorely disappointed. 

     

    edit- sound reasoning behind the decision. Why even put it to a vote? hmmm...

     

     

    well said! Agree! The problem I'm seeing with the development of this game is they are going down the primrose-path of WoW-ifying everything, trying to make the whole thing super-EZ-mode... WIthout decisions, without risks and rewards it'll be boring and uninteresting. I'm betting we'll learn there are no death penalties (or something like Rift where they are so little as to be basically just nothing) either. Not saying death should be a cataclysmic ordeal, but it has to have some kind of real bite or it just doesn't matter, and then where's the excitement?

  • sakersaker Member RarePosts: 1,458
    Originally posted by Nadia
    Originally posted by Wiha
    So I can roll gnome shadow knight-paladin-druid-necromancer? Personally I'm less interested in this game with every new info they reveal. SOE devs must really hate Everquest to erase everything from that game.

    race restrictions and class restrictions are not the same thing

     

    http://slashlfg.wordpress.com/tag/everquest-next-landmark/

    Class progress can be limited by choice – a player cannot pursue Paladin and Shadow Knights paths, for instance.

     

     

    I hope that will prove to be true, and they don't go back and continue the trend of WoW-ifying, making everything super-EZ-mode. I have significant doubts.... Getting the feeling it's more console-based thinking, everything "action" arcade rather then true MMO with any depth, any thinking required. Just waiting for the announcement that there's no death penalties (or something like Rift where they are so little as to be basically just nothing) either. Not saying death should be a cataclysmic ordeal, but it has to have some kind of real bite or it just doesn't matter, and then where's the excitement?

  • Agnostic42Agnostic42 Member UncommonPosts: 405

    I hope their system is more similar to Everquest 2. Race/Class combo's are determined by your alignment. If you want to be a shaman you actually have two classes to choose from, the more melee focused Mystic and the more caster focused Defiler, same goes with Shadowknight, Paladin, Necromancer and Warlock. If you start the game and decide to be a Mystic, but you want to be an Ogre, you can't. Ogres are evil and cannot play the Good/Neutral Mystic class, but they can play the defiler while races such as Dwarf, Halflings and High Elves cannot.

     

    I hope they go with a system similar to this, but how they have said they have the class unlocks during the game, it's really anyone's guess what the hell actually happens.

     

    Even though I am eagerly waiting EQNext, I do have to wonder, if they are going to post a poll and then Veto the results, why have them in the first place? Is it to allow players to 'feel' like the game world is actually theirs? Because they just proved that isn't true.

  • AroukosAroukos Member Posts: 571
    Good choice.
  • sgtalonsgtalon Member UncommonPosts: 129

    I definitely like this choice. I am a single character player. I very very rarely create a second toon. It is my Identity. I am SGTalon in the game, not SGTalin, or SGTalon2 or anything like that. 

    The fact that my initial race choice means that i can play all classes just means that i can have more longevity with my single character.

    I am not saying that I won't decide to create a gnome or Iksar somewhere down the road but I think that this could really add to the role playing and immersion side of the game. 

    I mean honestly, as a human in real life, i can change my skills and profession any time i want. I just have to go get trained. If i want to learn Kung Fu, i go to a Kung Fu place. If i want to become a healer, i go to medical school. The more we can get a game to mimic logical real life choices the better chance we have of this becoming a genre changing game.

     

  • eric_w66eric_w66 Member UncommonPosts: 1,006
    It's being made for the PS4, that's all you need know about this game.
  • DrakephireDrakephire Member UncommonPosts: 451
    I am disturbed by one aspect of this video. They pretty much admitted that the player round table was simply a gimmick.  As long as the developer vision coincided with the voting outcome, then they could pretend like the players had input. But as soon as the voting deviates from the developers view, then it's a no go.
  • ArglebargleArglebargle Member EpicPosts: 3,485
    Originally posted by Drakephire
    I am disturbed by one aspect of this video. They pretty much admitted that the player round table was simply a gimmick.  As long as the developer vision coincided with the voting outcome, then they could pretend like the players had input. But as soon as the voting deviates from the developers view, then it's a no go.

    Not sure about the gimmick thing.  Maybe.  But you shouldn't design games by majority rule.  Developer vision should indeed trump that.   It needs to be informed developer vision:  You'd better have a feel for what's prefered.   But you need to do what's best for the game, and prospective players don't always have that.   Something that's cool to have in a game may not be worth the effort to produce and support.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • reichtreicht Member Posts: 41
    There is no logical reason for racial class restrictions, however I support your starting class having race restrictions.  Once I am playing my character he can seek whatever knowledge and field whatever specialty I desire, and no one is telling me no because I have a skin tone or accent they disagree with.   Racist.
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