Get out of red shapes, put blue shape over targets.
Telegraph central, they should include a Morse code lesson with every purchase.
You are so negative on every article. Guess its time to ignore you.
He may be negative but he isn't wrong. I was so looking forward to this game until I got to try it. It's not the best of tera,gw2 combat. Both of them had much more involved and "immersive" combat. You don't have to watch for subtle moves for signs of incoming attacks. There's no animation that lets you know you need to dodge.....This really was just get out of the red and put them in the blue.
This type of combat will annoy ppl wanting tab target and disappoint ppl who want action. It's the end result of trying to appeal to both types of players.
Have you even watched the dungeon videos? just get out of the red are you serious? you need to do more research before you spout inane comments. GW2 and TERA are both pure get out of the red games, no tricks nothing, true they also have some old school puzzle elements like flip 4 switches at same time but who says this game doesn't, infact from the dungeons it looks like they do in addition to the dynamic targeting they have.
This game looks like it is going to play like wow raid combat without tab targeting. You will have to know what the hell you are doing like wow, when to run and when not to, but rather being the simple memorize what to do and make sure your geared fest that WoW is you will be able to out play other people because of the cast movement systems. You says its just like tera and gw2 so explain to me which of the features in the last few dev speaks those games have done, where is the boss stunning or the cc skill breaks, where are the tab combos and charge and release skills neither of those games had that stuff.
I normally try almost every new MMO that comes out cause i love the genre, But this graphic style is just to much of a turn off. I never like to judge a MMO by its graphics but Wildstars push the boundries between childish and idiotic.
Personally I'm adopting a bit more of an optimistic stance. In general, the dev team seems to be a bunch of smart people who sat down to think about stuff for once. And they aren't afraid of listening to feedback and making changes accordingly, as is evident by the current hold on beta so they can revamp questing to use more fun mechanics.
I can see where some people are coming from, saying that they aren't really doing anything new but just re-emphasizing already known mechanics. I mean true, TERA has action combat, GW2 has the limited action set and telegraphs, as do some other games.
BUT:
Wildstar blends these things together to make something new and imho rather fun. They use telegraphs on both the player and enemy side, and they use them far more heavily and to great advantage. They have - from video footage - a way more mobile combat style, and it is far easier to respond to enemy actions, because oh look, unlike GW2, the telegraphs are actually visible, rather than being a flimsy red line on the ground, hidden among the onslaught of your party's own AoE markers and spell effects.
They focus more on a clear communication, and while their art style might not be for everyone, I think the more artistic and painted style really works well with the telegraph looks. It doesn't feel out of place.
So to sum it up - and I know I'm a fan of the game, I'm just seeing a really huge potential in it - Wildstar isn't really doing anything brand new in action combat. Much like apple isn't really innovating or bringing out any new tech. But much like them, Carbine is taking mechanics that exist, and I think they are combining it into a package that will work out better than previous attempts for being more engaging, and more visually clear, rather than having important tells being lost in the visual noise that combat creates, especially in party/raid environments where the enemy might literally turn into a blinding, rainbow-colored blob of spell hits.
The only problem and it really isn't a problem is how they tote on about how their system for telegraphs is new and exciting, it's not new by any means. However, am I excited for this game? Without a doubt! If the challenge is there that they are talking about then I am all in.
I was about to make a new thread but realized its already being discussed.
Are devs focusing so much on combat mechanics that everything else suffers? I can't even see what I'm doing in a group fight because of all the colour and nonsense and yeah, I've said it before about all the coloured attack/defence colouring on the ground - is this purely and new age mechanic for GenY/Z - having their hands held every step of the way???
I play GW2 and you know it feels weird that I don't even look at the bosses when in a fight - I just focus on the ground to watch all these coloured rings and stuff. Personally Id like to see certain nuances from the mobs to indicate what sort of attack they are preparing for rather these ground indicators. During boss fights in PW you had to get to know your bosses - more experience people would let you know what sort of attacks they do and if you weren't watching the boss, you'd get nailed. It was MUCH more immersive than the current trend of having every up and coming attack laid out for you on the ground around the boss.
edit - the combat of Wildstar just makes me cringe and ask "why.?" The kids of the world have plenty of super Mario and such to choose from, why make more games for kids in the form of MMO's?
Why is this game not even in the MMORPG top 7 development list?
It was in the top 1-7 for a few months in a row and hung out at #1 for a couple weeks +, a while back, but...a decent enough number here don't care for what it offers, with some even making up nonsense threads and others always stating the same negative comments (even if they hold no truth, and the people stating knowing very little). You can say that applies for lots of games though ha. Generally, people more interested in WildStar go to another site(s) for information, so the negative comments may bear more weight.
Comments
(like an onion, right?) ...
Not really...more like a well oiled hype machine. :P
Have you even watched the dungeon videos? just get out of the red are you serious? you need to do more research before you spout inane comments. GW2 and TERA are both pure get out of the red games, no tricks nothing, true they also have some old school puzzle elements like flip 4 switches at same time but who says this game doesn't, infact from the dungeons it looks like they do in addition to the dynamic targeting they have.
This game looks like it is going to play like wow raid combat without tab targeting. You will have to know what the hell you are doing like wow, when to run and when not to, but rather being the simple memorize what to do and make sure your geared fest that WoW is you will be able to out play other people because of the cast movement systems. You says its just like tera and gw2 so explain to me which of the features in the last few dev speaks those games have done, where is the boss stunning or the cc skill breaks, where are the tab combos and charge and release skills neither of those games had that stuff.
Aloha Mr Hand !
Personally I'm adopting a bit more of an optimistic stance. In general, the dev team seems to be a bunch of smart people who sat down to think about stuff for once. And they aren't afraid of listening to feedback and making changes accordingly, as is evident by the current hold on beta so they can revamp questing to use more fun mechanics.
I can see where some people are coming from, saying that they aren't really doing anything new but just re-emphasizing already known mechanics. I mean true, TERA has action combat, GW2 has the limited action set and telegraphs, as do some other games.
BUT:
Wildstar blends these things together to make something new and imho rather fun. They use telegraphs on both the player and enemy side, and they use them far more heavily and to great advantage. They have - from video footage - a way more mobile combat style, and it is far easier to respond to enemy actions, because oh look, unlike GW2, the telegraphs are actually visible, rather than being a flimsy red line on the ground, hidden among the onslaught of your party's own AoE markers and spell effects.
They focus more on a clear communication, and while their art style might not be for everyone, I think the more artistic and painted style really works well with the telegraph looks. It doesn't feel out of place.
So to sum it up - and I know I'm a fan of the game, I'm just seeing a really huge potential in it - Wildstar isn't really doing anything brand new in action combat. Much like apple isn't really innovating or bringing out any new tech. But much like them, Carbine is taking mechanics that exist, and I think they are combining it into a package that will work out better than previous attempts for being more engaging, and more visually clear, rather than having important tells being lost in the visual noise that combat creates, especially in party/raid environments where the enemy might literally turn into a blinding, rainbow-colored blob of spell hits.
I was about to make a new thread but realized its already being discussed.
Are devs focusing so much on combat mechanics that everything else suffers? I can't even see what I'm doing in a group fight because of all the colour and nonsense and yeah, I've said it before about all the coloured attack/defence colouring on the ground - is this purely and new age mechanic for GenY/Z - having their hands held every step of the way???
I play GW2 and you know it feels weird that I don't even look at the bosses when in a fight - I just focus on the ground to watch all these coloured rings and stuff. Personally Id like to see certain nuances from the mobs to indicate what sort of attack they are preparing for rather these ground indicators. During boss fights in PW you had to get to know your bosses - more experience people would let you know what sort of attacks they do and if you weren't watching the boss, you'd get nailed. It was MUCH more immersive than the current trend of having every up and coming attack laid out for you on the ground around the boss.
edit - the combat of Wildstar just makes me cringe and ask "why.?" The kids of the world have plenty of super Mario and such to choose from, why make more games for kids in the form of MMO's?
It was in the top 1-7 for a few months in a row and hung out at #1 for a couple weeks +, a while back, but...a decent enough number here don't care for what it offers, with some even making up nonsense threads and others always stating the same negative comments (even if they hold no truth, and the people stating knowing very little). You can say that applies for lots of games though ha. Generally, people more interested in WildStar go to another site(s) for information, so the negative comments may bear more weight.
Are these the finished graphics?