Originally posted by neosapience I think the problem is that most MMOs are 'shooting stars' (AKA one trick ponies). Just about every MMO I've played has left me wanting more and eventually I just get tired of playing them.
So?
Every game eventually becomes boring. Just finish one, and move onto another.
Good point, whether 1 month or 5 years, eventually for almost every person and game out there the end eventually comes and you move on to the next one.
Some folks go back as well, when new content is released or what not, which is also working as intended.
Good thing this happens too, or we'd never get to play any other games. (well, those of us who tend to stick to one at a time)
I noticed though that the longevity for games has become a lot shorter for me. Playing an MMO for longer then 2 months is rare now. Most games are for a few evenings.
I noticed though that the longevity for games has become a lot shorter for me. Playing an MMO for longer then 2 months is rare now. Most games are for a few evenings.
Yeh. And i no longer appreciate games that moves at a glacial pace.
There are so many good short SP games (i have been playing Shadowrun Returns in the past few days .. awesome SP RPG .. and the iOS version is great) and i simply don't have time for MMORPGs unless they really cater to my preferences.
Somehow I'm reminded of a new boss many, many years ago who was big on charting performance outcomes to track our work with disturbed youth. He was mostly interested in documenting how successful we were.
The personal hygiene performance index has always stuck with me. Brushing teeth more than 3 times a week got the maximum score
"Dying" is just the flip-side of that nonsense and is a frequent theme here. Number of active players seems to be the criteria around here that determines "success." From a lot of the threads I see only WOW and EVE are successful and everything else is either dead or dying.
Never mind the fact that the doors on 99% of them are still open and people play. It ain't dead until the doors close and the fat lady sings. As to dying.... they all are... just like we all are.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
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“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
I noticed though that the longevity for games has become a lot shorter for me. Playing an MMO for longer then 2 months is rare now. Most games are for a few evenings.
Probably been doing this for to long
Yeh. And i no longer appreciate games that moves at a glacial pace.
There are so many good short SP games (i have been playing Shadowrun Returns in the past few days .. awesome SP RPG .. and the iOS version is great) and i simply don't have time for MMORPGs unless they really cater to my preferences.
Somehow I'm reminded of a new boss many, many years ago who was big on charting performance outcomes to track our work with disturbed youth. He was mostly interested in documenting how successful we were.
The personal hygiene performance index has always stuck with me. Brushing teeth more than 3 times a week got the maximum score
"Dying" is just the flip-side of that nonsense and is a frequent theme here. Number of active players seems to be the criteria around here that determines "success." From a lot of the threads I see only WOW and EVE are successful and everything else is either dead or dying.
Never mind the fact that the doors on 99% of them are still open and people play. It ain't dead until the doors close and the fat lady sings. As to dying.... they all are... just like we all are.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It's the fault of the games. If they aren't even fun short term how would they be fun long term? Come on now. What a stupid thing to claim.