Well worth the $30.00 but I feel I finished everything. I can't stand doing speed runs over and over again of the same dungeon trying to gear up. I will play again when there is a content patch
This is not a western mmo where the entire game rests at the max level.
The game is designed around leveling multiple jobs and utilizing the crafting and gathering jobs to not only make money but enjoy other facets of the game.
If you've levelled your first job to 50 and just sit in Mohr Dona and wait on duty finder and shout for groups to grind instances. Well then you're doing it wrong. Go play another job or work on your crafting while you wait on a duty to que for your main job. This way you can unlock additional actions for your main job or other jobs. Boredom exists in this game only to those too lazy to enjoy the game as it was designed to be played.
This is not a western mmo where the entire game rests at the max level.
The game is designed around leveling multiple jobs and utilizing the crafting and gathering jobs to not only make money but enjoy other facets of the game.
If you've levelled your first job to 50 and just sit in Mohr Dona and wait on duty finder and shout for groups to grind instances. Well then you're doing it wrong. Go play another job or work on your crafting while you wait on a duty to que for your main job. This way you can unlock additional actions for your main job or other jobs. Boredom exists in this game only to those too lazy to enjoy the game as it was designed to be played.
I'm not sure if people are trainable like that, once they have been programmed to zing to make level and grind gear it cant be unlearned. it is the belief that its the way of the MMO world.
Developers are challenged with creating endless amounts of content to keep people busy which we know just isn't possible.
This will be the first of many posts (if not many already) of those who zerged their way to 50 as fast as they can and now are unhappy and bored because there seems to be no content for them to enjoy.
I say "so long and thanks for all the fish" to those kinds mucking up the MMO world!
As a relative to one of the original game designers of WoW, I can tell you that there is no greater sadness and disappointment from a developers point of view. Than knowing the thousands of dollars and man hours spent on creating a "zone" (I'll use this term for this example but it doesn't apply to all games) will be played through but once in a total of 10-20hrs of play time and never truly be used or appreciated again.
This game, while set on guided rails a bit more than I like, is designed against this. The entire game encourages you to play ALL the jobs and gain benefits by doing so. My BLM is now geared up and I'm finding that when I do 4-mans I can't AoE at all or I pull aggro. Not that the tank is at fault, but that my gear and class puts out too much damage. What's the answer to this? Leveling my Archer to attain the cross-job action that reduces threat for a short duration. While playing my archer up to that point I ran a lot of dungeons since they were already unlocked. While doing so a LOT of tank gear happened to drop along the way. So now I'm set for gear to level a tank.
It goes on and on from there, all the while you're re-visiting the lower level content and the developers time and money is being better utilized.
Folks need to learn to pace themselves. I play MMOs like sipping a fine wine. I've played too many to count and learned my lesson that no MMO is going hold my attention forever.
As a relative to one of the original game designers of WoW, I can tell you that there is no greater sadness and disappointment from a developers point of view. Than knowing the thousands of dollars and man hours spent on creating a "zone" (I'll use this term for this example but it doesn't apply to all games) will be played through but once in a total of 10-20hrs of play time and never truly be used or appreciated again.
This game, while set on guided rails a bit more than I like, is designed against this. The entire game encourages you to play ALL the jobs and gain benefits by doing so. My BLM is now geared up and I'm finding that when I do 4-mans I can't AoE at all or I pull aggro. Not that the tank is at fault, but that my gear and class puts out too much damage. What's the answer to this? Leveling my Archer to attain the cross-job action that reduces threat for a short duration. While playing my archer up to that point I ran a lot of dungeons since they were already unlocked. While doing so a LOT of tank gear happened to drop along the way. So now I'm set for gear to level a tank.
It goes on and on from there, all the while you're re-visiting the lower level content and the developers time and money is being better utilized.
You play similarly to myself. I've yet to reach level 30 with any class, but I do have 3 from high to low 20's, 3 in the 10's and serveral that range from 1-9. My oldest daughter on the other hand is all or nothing. She's determined to make it to level 30, 40 and 50 before I do and has one other job, a THM, sitting at level 9.....lol. Kids these days.....especially when she's losing aggro all the time in dungeons and I tell her to at least level your GLD to get flash and she's like huh? Yeah girl, you can cross skill....
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
This is not a western mmo where the entire game rests at the max level.
The game is designed around leveling multiple jobs and utilizing the crafting and gathering jobs to not only make money but enjoy other facets of the game.
If you've levelled your first job to 50 and just sit in Mohr Dona and wait on duty finder and shout for groups to grind instances. Well then you're doing it wrong. Go play another job or work on your crafting while you wait on a duty to que for your main job. This way you can unlock additional actions for your main job or other jobs. Boredom exists in this game only to those too lazy to enjoy the game as it was designed to be played.
The problem with the game at the moment is playing other jobs means you likely have very few quests to do and are going to be forced to grind fates because running Guildhests and dungeons doesn't really net you much xp after you've done them once. I really hope SE decide to tweak the xp gains from those and possibly add some kind of repeatable daily quests that don't require duty finder since waiting on lower level stuff to pop as dps can take a very long time.
II haven't hit 50 yet, but I already noticed as soon as I tried doing another job in an area I had already quested in - there wasn't much to do. This is a bit of a design flaw in my opinion considering as you say, the game is supposed to be designed to level multiple classes/jobs.
This is not a western mmo where the entire game rests at the max level.
The game is designed around leveling multiple jobs and utilizing the crafting and gathering jobs to not only make money but enjoy other facets of the game.
If you've levelled your first job to 50 and just sit in Mohr Dona and wait on duty finder and shout for groups to grind instances. Well then you're doing it wrong. Go play another job or work on your crafting while you wait on a duty to que for your main job. This way you can unlock additional actions for your main job or other jobs. Boredom exists in this game only to those too lazy to enjoy the game as it was designed to be played.
The problem with the game at the moment is playing other jobs means you likely have very few quests to do and are going to be forced to grind fates because running Guildhests and dungeons doesn't really net you much xp after you've done them once. I really hope SE decide to tweak the xp gains from those and possibly add some kind of repeatable daily quests that don't require duty finder since waiting on lower level stuff to pop as dps can take a very long time.
II haven't hit 50 yet, but I already noticed as soon as I tried doing another job in an area I had already quested in - there wasn't much to do. This is a bit of a design flaw in my opinion considering as you say, the game is supposed to be designed to level multiple classes/jobs.
I do agree with you that the local quests should be reset when playing another job. As I personally am against the FATE "grind" as well. What I did while levelling was quest and participate in FATE's regardless of level as I happened by them. This created the dynamic leveling I'm sure they had in mind. However, grinding FATE's has become the most efficient and quickest means of leveling. My recommendation to people is to have two different characters. One to play caster classes, another to play melee classes. This way when you max your leves and what have you. You can switch to another character to continue playing while not having to grind FATE's as your only option.
There was discussion amongst the devs to more evenly distribute ways to gain xp. But they're taking things slow before implementing because this will ultimately mean slower over-all leveling. While many will view this as a good thing as leveling in this game borders on being TOO fast when grinding FATE's. It will upset a lot of the western community that strives to reach end game a.s.a.p. I think they should go forward with it however as the premise of the game is built against leveling and maxing out a single job.
At lvl 25 You're a Liar, Mansel Black, 1 min work about 5000xp, 220 tokens
Of Mice and Demons, 2 min work, 5000xp, 220 tokens
Wrong and Rite, dont do this, ~5mins
At lvl 35 you have some bonefire defense, 3mins, 10 000xp, 310tokens
.
.
and so on.
Only problem is that it cost allowance.
At level 25 fates are giving you almost 3x the amount of that leve, and at 35 you're getting something like 30k exp for a fate and often times there are multiple fates up so you do enough to get gold in 1 then move to the next before the one you were doing first is done and voila, super fast leveling. Also leves are limited to 6 a day. GC leves don't compare to fate grinding.
However fate grinding is also not the best form of exp. If you have good competent players, dungeon grinding(so long as you have a 50 already to get the max armory boost to exp) is faster than fate grinding. So is chain grinding mobs in a full 8man party(this is THE fastest way to level in the game period).
Originally posted by cybert2k2 Well worth the $30.00 but I feel I finished everything. I can't stand doing speed runs over and over again of the same dungeon trying to gear up. I will play again when there is a content patch
im curious what kind of game did you think this was? it was pretty clear this was a gear progression game styled after WoW from the beginning of ARR. This is always the case, you running dungeons over and over to get geared up enough to start raiding, you running the raid over and over to do the next tier of raiding, and so on and so forth.
There really no point in arguing with those who feel they are bored and done with the game. Once you cross that threshold it's hard to turn around and stay with the game if not impossible.
All we can do is learn from their mistake, which was rushing towards end game as fast as possible. The reality is most MMOs aren't designed to be played for years anymore, maybe a year at best. At the current rate FFXIV probably will hold my attention for 3 to 6 months. The multi-million dollar question is what's SE's busniness plan. If their intention was to keep me around playing FFXIV for years on end then they did a poor job but if their planned average retention rate per player was just a few months then they hit it spot on.
Those of us who started playing MMOs when they first came out have been trained to expect games to hold our attention for years. We all hope the next game will be the next WOW or EQ. After playing dozens of MMOs one thing is for sure, WOW and games like them retain players for years are the exception not the rule.
So what can one do within this harsh reality? Realize the new shinney MMO you just bought has a high probability of not holding your attention. There will be limited content and the devs can't pump out content fast enough to keep you intrested. So slow the f|_|(|< down!
This is not a western mmo where the entire game rests at the max level.
The game is designed around leveling multiple jobs and utilizing the crafting and gathering jobs to not only make money but enjoy other facets of the game.
If you've levelled your first job to 50 and just sit in Mohr Dona and wait on duty finder and shout for groups to grind instances. Well then you're doing it wrong. Go play another job or work on your crafting while you wait on a duty to que for your main job. This way you can unlock additional actions for your main job or other jobs. Boredom exists in this game only to those too lazy to enjoy the game as it was designed to be played.
The problem with the game at the moment is playing other jobs means you likely have very few quests to do and are going to be forced to grind fates because running Guildhests and dungeons doesn't really net you much xp after you've done them once. I really hope SE decide to tweak the xp gains from those and possibly add some kind of repeatable daily quests that don't require duty finder since waiting on lower level stuff to pop as dps can take a very long time.
II haven't hit 50 yet, but I already noticed as soon as I tried doing another job in an area I had already quested in - there wasn't much to do. This is a bit of a design flaw in my opinion considering as you say, the game is supposed to be designed to level multiple classes/jobs.
Beofre playing any mmo dont rush in and just grab everything and do it!!!.
Had you bothered to read a little you would of found out that to level the 3 main classes you will require you need to be very specific so
Assuming white Mage (me)
Main Class - Conjurer, I do NOTHING outside of my main starter area that IS NOT an important / main storyline quest, but when i need to grind say 1/2 > 1 level to do next in chain then i revert to either A - Jounral / B Dungeons or C Leves
Secondary Class - Arcanist, once the other is capped (im already white mage at level 30) then you use the quests in his starter area, you continue to do just normal quests, any outsitanding XP needed grind with Fates etc
Tertiaary Class - Thaum This is where it begins a grind, but there is no rush as the use of the teritary class is limited to extreme (just thunder skill tbh) This is left to Leves / Fates and anything left outstanding
THis way you can get all your three main classes to 50 without having to grind by killing mobs constantly.
But on final note, everytime you pass a fate, go in and do it, i see lots of people just run pass fates, why not do them even if they are not your level after all its XP
Sandbox games don't suffer a need for more content? Lolwut? Perhaps its not as apparent as themepark games, but sandbox games inevitably turn into some sort of grind. There is always a maximum efficient method of playing a game. That's the direction most people turn to. I came to FFXIV from Age of Wushu, which was a pretty great open game. A pretty great game that turned into more of a grind than FFXIV.
Anyway, I've been at 50 for weeks. Still having fun with *plenty* to do - primarily crafting. Been hitting BCoB with my FC and it's supremely difficult. Found a few alternative strategies than the ones on Youtube.
To expand on something Quazel.A said, if you prefer to lengthen the time to raise levels, I would offer one change to his advice: Don't wait until you max one job to start another, as this gives you a substantial xp bonus. Instead, level all of your jobs -- gathering, crafting, and combat -- at the same time. I've put on average 8-12 hours per day, -every- day, into this game and my highest level is...31. 3 combat, 2 gather, 6 craft. Obviously don't do that if you prefer faster levelling, though!
Originally posted by donpopuki Folks need to learn to pace themselves. I play MMOs like sipping a fine wine. I've played too many to count and learned my lesson that no MMO is going hold my attention forever.
i have been playing this game since beta 4 and i have all my crafters to 19 and my gathers to 20 and my main to 23 and most the other classes to 15.
What i do is a few quests then do crafting so i can fully gear out my char to his level and then level my main again and i am having a blast.I haven't touched alchemists or thuamage yet or the island they are on so when i do i will have a full lot of quests to do.
I play about 6 or 8 hours a day and i haven't 40% of the zones mapped and i have only 4 or 5 dungeons done. I have 80 plus leves saved and i only use them so that i don't get to the max numbers because i am sure i will need them for leveling my crafting or other classes later.
This game has so much to offer and with the class mixing ability i am learning new things and new ways to fight and craft every day. Soon they are adding housing with the ability to alter 400 plus things in your house so you can set it up the way you want . They are also going to be adding more zones/dungeons very soon and i heard talk of 1 new class ( red mage and some other job also )
So if they ever fix the gold spammers i can see me still playing this in a years time as do my friends i play with.
Originally posted by cybert2k2 Well worth the $30.00 but I feel I finished everything. I can't stand doing speed runs over and over again of the same dungeon trying to gear up. I will play again when there is a content patch
Not going to judge or anything along those lines. There is supposed to be a content update on November 14, 2013. One thing I can share is I often ran through content really quickly. With this game, I really took my time explored, tried many different things, character types, crafting types ect. I have found myself right now at level 35 with my character and probably won't hit 50 for awhile. What surprised me is how much more I am enjoying the game and feel no pressure to progress at a fast rate. Just passing on my experience. I do hope you find something to keep you entertained until the new content release. Good luck and have fun!
To expand on something Quazel.A said, if you prefer to lengthen the time to raise levels, I would offer one change to his advice: Don't wait until you max one job to start another, as this gives you a substantial xp bonus. Instead, level all of your jobs -- gathering, crafting, and combat -- at the same time. I've put on average 8-12 hours per day, -every- day, into this game and my highest level is...31. 3 combat, 2 gather, 6 craft. Obviously don't do that if you prefer faster levelling, though!
Aye this mine are 35 / 16 / 7 on my three main classes, only crafting and such ive done is wood and Cooking which are both about 15-20ish, the cooking is a must
Another hint thought , make sure you CONSTANTLY eat food for the 3% xp - i prefer grapes (i think they are) simple cost is next to nothing and give me a nice xp bonus constantly
Comments
This is not a western mmo where the entire game rests at the max level.
The game is designed around leveling multiple jobs and utilizing the crafting and gathering jobs to not only make money but enjoy other facets of the game.
If you've levelled your first job to 50 and just sit in Mohr Dona and wait on duty finder and shout for groups to grind instances. Well then you're doing it wrong. Go play another job or work on your crafting while you wait on a duty to que for your main job. This way you can unlock additional actions for your main job or other jobs. Boredom exists in this game only to those too lazy to enjoy the game as it was designed to be played.
I'm not sure if people are trainable like that, once they have been programmed to zing to make level and grind gear it cant be unlearned. it is the belief that its the way of the MMO world.
Developers are challenged with creating endless amounts of content to keep people busy which we know just isn't possible.
This will be the first of many posts (if not many already) of those who zerged their way to 50 as fast as they can and now are unhappy and bored because there seems to be no content for them to enjoy.
I say "so long and thanks for all the fish" to those kinds mucking up the MMO world!
As a relative to one of the original game designers of WoW, I can tell you that there is no greater sadness and disappointment from a developers point of view. Than knowing the thousands of dollars and man hours spent on creating a "zone" (I'll use this term for this example but it doesn't apply to all games) will be played through but once in a total of 10-20hrs of play time and never truly be used or appreciated again.
This game, while set on guided rails a bit more than I like, is designed against this. The entire game encourages you to play ALL the jobs and gain benefits by doing so. My BLM is now geared up and I'm finding that when I do 4-mans I can't AoE at all or I pull aggro. Not that the tank is at fault, but that my gear and class puts out too much damage. What's the answer to this? Leveling my Archer to attain the cross-job action that reduces threat for a short duration. While playing my archer up to that point I ran a lot of dungeons since they were already unlocked. While doing so a LOT of tank gear happened to drop along the way. So now I'm set for gear to level a tank.
It goes on and on from there, all the while you're re-visiting the lower level content and the developers time and money is being better utilized.
You play similarly to myself. I've yet to reach level 30 with any class, but I do have 3 from high to low 20's, 3 in the 10's and serveral that range from 1-9. My oldest daughter on the other hand is all or nothing. She's determined to make it to level 30, 40 and 50 before I do and has one other job, a THM, sitting at level 9.....lol. Kids these days.....especially when she's losing aggro all the time in dungeons and I tell her to at least level your GLD to get flash and she's like huh? Yeah girl, you can cross skill....
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
The problem with the game at the moment is playing other jobs means you likely have very few quests to do and are going to be forced to grind fates because running Guildhests and dungeons doesn't really net you much xp after you've done them once. I really hope SE decide to tweak the xp gains from those and possibly add some kind of repeatable daily quests that don't require duty finder since waiting on lower level stuff to pop as dps can take a very long time.
II haven't hit 50 yet, but I already noticed as soon as I tried doing another job in an area I had already quested in - there wasn't much to do. This is a bit of a design flaw in my opinion considering as you say, the game is supposed to be designed to level multiple classes/jobs.
So long snowflake!
I do agree with you that the local quests should be reset when playing another job. As I personally am against the FATE "grind" as well. What I did while levelling was quest and participate in FATE's regardless of level as I happened by them. This created the dynamic leveling I'm sure they had in mind. However, grinding FATE's has become the most efficient and quickest means of leveling. My recommendation to people is to have two different characters. One to play caster classes, another to play melee classes. This way when you max your leves and what have you. You can switch to another character to continue playing while not having to grind FATE's as your only option.
There was discussion amongst the devs to more evenly distribute ways to gain xp. But they're taking things slow before implementing because this will ultimately mean slower over-all leveling. While many will view this as a good thing as leveling in this game borders on being TOO fast when grinding FATE's. It will upset a lot of the western community that strives to reach end game a.s.a.p. I think they should go forward with it however as the premise of the game is built against leveling and maxing out a single job.
Clearly people don't understand if you max out all the classes and jobs and crafts to 50 you UNLOCK Jedi class ....
oh wait wrong game doh!
so basicly
instead of doing fates for exp
you would rather do quests that you already have done?
you do realize fates are what keep people in the world
they remove that and people will stand in town
just like wow
nothing is going to make duty finding faster besides making your own groups on your own server
if anything they should buff exp
what do you do in wow
same dungeons over and over again to get gear while standing in town
pick a flavor and enjoy
You can get better XP from gc leaves than fates.
For Maelstrom
At lvl 25 You're a Liar, Mansel Black, 1 min work about 5000xp, 220 tokens
Of Mice and Demons, 2 min work, 5000xp, 220 tokens
Wrong and Rite, dont do this, ~5mins
At lvl 35 you have some bonefire defense, 3mins, 10 000xp, 310tokens
.
.
and so on.
Only problem is that it cost allowance.
At level 25 fates are giving you almost 3x the amount of that leve, and at 35 you're getting something like 30k exp for a fate and often times there are multiple fates up so you do enough to get gold in 1 then move to the next before the one you were doing first is done and voila, super fast leveling. Also leves are limited to 6 a day. GC leves don't compare to fate grinding.
However fate grinding is also not the best form of exp. If you have good competent players, dungeon grinding(so long as you have a 50 already to get the max armory boost to exp) is faster than fate grinding. So is chain grinding mobs in a full 8man party(this is THE fastest way to level in the game period).
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
im curious what kind of game did you think this was? it was pretty clear this was a gear progression game styled after WoW from the beginning of ARR. This is always the case, you running dungeons over and over to get geared up enough to start raiding, you running the raid over and over to do the next tier of raiding, and so on and so forth.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
All we can do is learn from their mistake, which was rushing towards end game as fast as possible. The reality is most MMOs aren't designed to be played for years anymore, maybe a year at best. At the current rate FFXIV probably will hold my attention for 3 to 6 months. The multi-million dollar question is what's SE's busniness plan. If their intention was to keep me around playing FFXIV for years on end then they did a poor job but if their planned average retention rate per player was just a few months then they hit it spot on.
Those of us who started playing MMOs when they first came out have been trained to expect games to hold our attention for years. We all hope the next game will be the next WOW or EQ. After playing dozens of MMOs one thing is for sure, WOW and games like them retain players for years are the exception not the rule.
So what can one do within this harsh reality? Realize the new shinney MMO you just bought has a high probability of not holding your attention. There will be limited content and the devs can't pump out content fast enough to keep you intrested. So slow the f|_|(|< down!
Beofre playing any mmo dont rush in and just grab everything and do it!!!.
Had you bothered to read a little you would of found out that to level the 3 main classes you will require you need to be very specific so
Assuming white Mage (me)
Main Class - Conjurer, I do NOTHING outside of my main starter area that IS NOT an important / main storyline quest, but when i need to grind say 1/2 > 1 level to do next in chain then i revert to either A - Jounral / B Dungeons or C Leves
Secondary Class - Arcanist, once the other is capped (im already white mage at level 30) then you use the quests in his starter area, you continue to do just normal quests, any outsitanding XP needed grind with Fates etc
Tertiaary Class - Thaum This is where it begins a grind, but there is no rush as the use of the teritary class is limited to extreme (just thunder skill tbh) This is left to Leves / Fates and anything left outstanding
THis way you can get all your three main classes to 50 without having to grind by killing mobs constantly.
But on final note, everytime you pass a fate, go in and do it, i see lots of people just run pass fates, why not do them even if they are not your level after all its XP
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy
Sandbox games don't suffer a need for more content? Lolwut? Perhaps its not as apparent as themepark games, but sandbox games inevitably turn into some sort of grind. There is always a maximum efficient method of playing a game. That's the direction most people turn to. I came to FFXIV from Age of Wushu, which was a pretty great open game. A pretty great game that turned into more of a grind than FFXIV.
Anyway, I've been at 50 for weeks. Still having fun with *plenty* to do - primarily crafting. Been hitting BCoB with my FC and it's supremely difficult. Found a few alternative strategies than the ones on Youtube.
To expand on something Quazel.A said, if you prefer to lengthen the time to raise levels, I would offer one change to his advice: Don't wait until you max one job to start another, as this gives you a substantial xp bonus. Instead, level all of your jobs -- gathering, crafting, and combat -- at the same time. I've put on average 8-12 hours per day, -every- day, into this game and my highest level is...31. 3 combat, 2 gather, 6 craft. Obviously don't do that if you prefer faster levelling, though!
Here here.
i have been playing this game since beta 4 and i have all my crafters to 19 and my gathers to 20 and my main to 23 and most the other classes to 15.
What i do is a few quests then do crafting so i can fully gear out my char to his level and then level my main again and i am having a blast.I haven't touched alchemists or thuamage yet or the island they are on so when i do i will have a full lot of quests to do.
I play about 6 or 8 hours a day and i haven't 40% of the zones mapped and i have only 4 or 5 dungeons done. I have 80 plus leves saved and i only use them so that i don't get to the max numbers because i am sure i will need them for leveling my crafting or other classes later.
This game has so much to offer and with the class mixing ability i am learning new things and new ways to fight and craft every day. Soon they are adding housing with the ability to alter 400 plus things in your house so you can set it up the way you want . They are also going to be adding more zones/dungeons very soon and i heard talk of 1 new class ( red mage and some other job also )
So if they ever fix the gold spammers i can see me still playing this in a years time as do my friends i play with.
Not going to judge or anything along those lines. There is supposed to be a content update on November 14, 2013. One thing I can share is I often ran through content really quickly. With this game, I really took my time explored, tried many different things, character types, crafting types ect. I have found myself right now at level 35 with my character and probably won't hit 50 for awhile. What surprised me is how much more I am enjoying the game and feel no pressure to progress at a fast rate. Just passing on my experience. I do hope you find something to keep you entertained until the new content release. Good luck and have fun!
Aye this mine are 35 / 16 / 7 on my three main classes, only crafting and such ive done is wood and Cooking which are both about 15-20ish, the cooking is a must
Another hint thought , make sure you CONSTANTLY eat food for the 3% xp - i prefer grapes (i think they are) simple cost is next to nothing and give me a nice xp bonus constantly
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy