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@ MMO Vets... plain and simple... its a damn good game.

If you haven't tried it yet and are on the fence, you should definitely try it. Its only 30.00$ USD.

Mini review incoming;

 

 

Pros;

-Amazing graphics for a MMO. I play on a PC, i cant comment on PS3. The foliage. The fauna. Water and ripple effects. Night skies. Cities. Armors. Weapons and spell effects. The godrays of sunshine. Day/night cycles. Your robe blowing in the wind. The sparks flying off of ore when mining, splinters off trees... etc etc. Spell effects are quite impressive.  Its polished, immersive... and... its optimized.

-Music. Its immersive, and fitting. Its not constant, but there when needed. Its pretty clear they put effort into it. The different lands have different tunes and i like it. Its one of the few games i wont turn the sound off after a couple of hours to play my own, which is rare. I like it.

-Controls are tight and responsive. This is one of the things that i really like. I don't get any lag or delay.. ever. Its akin to WoW. When i jump my character jumps. Not .006 seconds later, its now. When i cast, my cast bar is up, right away. Melee is also just as responsive in dungeons or open world, even while neat effects are going on, there isn't that millisecond delay I have become accustomed to with so many recent games.

-The GCD. Its 2-2.5 seconds. At first you might feel this is a detriment and amateur like i did, but it isn't. It makes the game feel more old school. Your brain has time to process what you are doing and what you want to do. You aren't just spamming buttons because you can. You make use of every GCD and if you don't you can feel it, and it shows as well.

-The Crafting. Just... wow. I'm still wrapping my head around it. If you include gathering (i do) its not just an afterthought. It adds another game within the game. Its not quick and its not brain dead easy. Any one who says it is already gave up and doesn't understand the underlying mechanics and how everything fits together. To give an example, I have met more than one player thats a crafter, and crafter alone. Some people seem to have zero interest in the combat side of the game, quite a few actually.

-Defined Roles with developer pre determined approved cross class skills. This is another thing i really enjoy. I like working on another class (on the same character) to see just how well "that skill" would work for my playstyle.

-Population. There are *a lot* of people playing and enjoying the game. I like this. Im tired of dead worlds after the first 2-4 weeks.

-Pre determined rulesets. You can't just mail your alt gil. You can't just mail your alt items and armor. I was told they did this because of RMT. I despised it at first with the impression of "wow, what a misplaced oversight". But after a bit, it adds more value and commitment to my character.. which strangely is appealing to me. Of course you can have multiple accounts, or if you are a high rank in your FC you can add items to the vault and remove on another character, but... the barrier is definitely felt, imo.

-Teamwork. Without teamwork and communication in these dungeons you aren't going anywhere. Don't let the 13 year old elitist "mmo vet" sway your judgement. The higher you go, the more fun and involved it gets. At max there is definitely an "elitist" attitude going around, with small groups of hardcore players even *selling* runs for harder content.

-Economy.

-The Market. Its a feeling of accomplishment when you sell something and make a profit. Gil (gold) doesn't fall out of the sky here. Even the gold sellers are a bit more expensive in their advertising than what I have seen in the last several games over the years. I like playing the market and making money. Even purchasing items off of select NPCs and replacing on the market board can yield a profit sometimes... =)

-Cheap purchase and cheap subscription.

-Pet System. Your chocobo can be more than just amount. Highly recommend you read up on this.. And not just that, but with their own form of advancement that the player chooses. As well as upcoming content that includes chocobo breeding etc. There are other mounts as well.

-Upcoming PvP and Player Housing, as well as more end game content. I look forward to all of this stuff.

 

 

Cons;

 

-A growing elitist community at max. This can also be seen as a positive aspect. Even if you don't agree with certain attitudes or playstyles it still makes competitiveness in the community which is absolutely needed in an MMO.

-Possible Confusion. For someone like myself that hasn't played FF games before (correct me if im wrong) you might find the class systems or even crafting commitment daunting or even a turn off at first without further research or reading.

-The Map and layout. This can be confusing at first as well...

-The GCD. This i listed as a Pro. But at first, many will absolutely not agree.

-Apparently low end systems can struggle in certain environments...?

-Gil Sellers. Its so bad you will quickly learn to ignore the chat box completely. Its... pretty obvious these guys are desperate for a sale, even more than usual. These same individuals also seem to be able to "hack" the game and travel underground from point to point to harvest and gather. Why they do this im unsure because someone else tapping the same node you do has no effect on you or yours, but its definitely happening. SE is clearly working on a fix. They seem to take a strong handed ban now and explain later state of mind, which im perfectly ok with.

-Limited customer service.

 

 

 

Conclusion;

Buy it.

 

«13

Comments

  • TuchakaTuchaka Member UncommonPosts: 468
    Appreciate the review and everything but sounds like pretty standard every MMO i have ever played type description
  • sfc1971sfc1971 Member UncommonPosts: 421

    No, not really.

    Confusing is not the same a deep, slow is not the same as thoughtful.

    This game is to MMORPG's what Calculon (futurama) is to acting.  

    It heard auto-attack and twitch is bad so it makes you slowly hit the same key over and over again.

    For far to long you only got 2 attacks, a very slow recharging not so special one and a slow recharging main attack that can't be queued. So it is 2... 1... 1... 1... 1... TAB 2... 1... 1... 1... TAB etc etc That is not deep. 

    [mod edit]

    As for graphics, when it first launched it looked good. Now? Its showing its age, the pixellation even on max settings is high, low res textures abound. And for far to long everyone is running the same outfits in the same color.

    Cons:

    No cosmetic gear.

    No simply dye system.

    Very few gear choices/everyone looks the same for to long.

    Map system designed by someone who never ever saw a map.

    Generic mobs that spawn around you and just stand there as if it is 1999.

    I would only recommend this game to people who:

    A. REALLY like Final Fantasy and I mean really LIKE!

    B. Who look at modern MMO's and think "Wow this is just to refined and userfriendly and well designed, I long back for the days when the user interface was where the challenge was at!"

    Everyone else, cat girls are just not enough to carry a game who is at least half a decade out of date. The world moved on, Square Enix has not.

  • koljanekoljane Member UncommonPosts: 171

    Asian WOW&GW2 "wanna be" with nothing new. Played the game and I had moments of joy in it but on the other side i never saw dumbest quest like in this game. On every step you see how dev`s were struggling to make something in what they are so not good at.

    If you exclude crafting and leveling some of the other classes there is only HC PvE with zero option for casual players.

    Guess they forgot that HC MMO`s are not the way to go no more.

    After less then a month of playing I already saw ppl in full top tier set and that is basicly GAME OVER.

  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by sfc1971

    This game is to MMORPG's what Calculon (futurama) is to acting.  

    I'd like to thank the Academy, my agent and most of all, my operating system, Windows Vista, for everything it-- [crashes] [mechanic voice] System error.

    image
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    No matter how "good" an mmorpg is. It will never evolve or get better than the rest while the developers keep adding all the garbage filler side quests that make no sense in the game in order to help the player level up.

     

    Filler side quests need to die. The main story quest and main job quest line is fantastic, every other side quest is garbage. Just like every otehr mmorpg need to let them die.  Replace sidequests with giving experience by doing other things outside of "questing and fates".  The most ridiculous thing in the world is when the game treats you as a Hero who saved the world but you have to kill ten rats because the guards dont want to do their duties.

     

     





  • HyanmenHyanmen Member UncommonPosts: 5,357

    OP

    As you can already see, the biggest flaw in your post is that you are trying to convince someone (an MMO vet) that a post-2000 MMORPG can be good.

    I hope you will learn from this and understand that what you were trying to do is impossible.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by rojo6934
    Replace sidequests with giving experience by doing other things outside of "questing and fates". 

    With a concrete example like that, now it's just up to the devs  to change it!

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • tommygunzIItommygunzII Member Posts: 321
    I couldn't play anything else if I tried, it really is the best MMO out there it just needs for the content to catch up. The game is incredible when played on a TV and surround sound, there's no going back for me. It's not FFXI, but it has good potential.
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Hyanmen
    Originally posted by rojo6934
    Replace sidequests with giving experience by doing other things outside of "questing and fates". 

    With a concrete example like that, now it's just up to the devs  to change it!

    The same way that GW2 gives experience by doing anything, that is a good way to replace side quests. Any player activity they can come up with that doesnt involve questing can earn experience and effectively replace the nonsensical side quests.





  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by rojo6934

    The same way that GW2 gives experience by doing anything, that is a good way to replace side quests. Any player activity they can come up with that doesnt involve questing can earn experience and effectively replace the nonsensical side quests.

    Do these activities flesh out the lore? They must if they want to properly "replace" sidequests as an activity.

    Granted, "anything" is just as vague as before. ARR, too, gives experience by for example doing the hunting log.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • tommygunzIItommygunzII Member Posts: 321
    Originally posted by Hyanmen
    Originally posted by rojo6934

    The same way that GW2 gives experience by doing anything, that is a good way to replace side quests. Any player activity they can come up with that doesnt involve questing can earn experience and effectively replace the nonsensical side quests.

    Do these activities flesh out the lore? They must if they want to properly "replace" sidequests as an activity.

    Granted, "anything" is just as vague as before. ARR, too, gives experience by for example doing the hunting log.

    They should focus more on levequests and guildheists in my opinion. Increase the number of people, rare drops, tough and illusive boss enemies, waves of mobs for more xp, etc.

    A cost effective way for them to get content out quicker since the system is set in place and no new zones or dungeons with npc's need to be created. This is mostly to give more options for grinding xp.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Hyanmen
    Originally posted by rojo6934

    The same way that GW2 gives experience by doing anything, that is a good way to replace side quests. Any player activity they can come up with that doesnt involve questing can earn experience and effectively replace the nonsensical side quests.

    Do these activities flesh out the lore? They must if they want to properly "replace" sidequests as an activity.

    Granted, "anything" is just as vague as before. ARR, too, gives experience by for example doing the hunting log.

    Yeah i meant to say anything that actually makes sense in the game and the story. Otherwise it would be another nonsensical filler.  Thanks for pointing that out.

     

    EDIT: the hunting logs give a lot of EXP which is good, but they also feel like without purpose since all you do is go out on a rampage killing stuff. Hunting logs would be more fun if you had a bigger purpose for killing the animals. For example, hunting events where players would gather and kill the animals to get their logs and exp and at the end of the event whoever gets the "biggest" trophy gets a bonus reward.





  • Swedish_ChefSwedish_Chef Member Posts: 213

    Originally posted by tristanryan

    If you haven't tried it yet and are on the fence, you should definitely try it. Its only 30.00$ USD.

    Mini review incoming;

     

     

    Pros;

    -Amazing graphics for a MMO. I play on a PC, i cant comment on PS3. The foliage. The fauna. Water and ripple effects. Night skies. Cities. Armors. Weapons and spell effects. The godrays of sunshine. Day/night cycles. Your robe blowing in the wind. The sparks flying off of ore when mining, splinters off trees... etc etc. Spell effects are quite impressive.  Its polished, immersive... and... its optimized.

    While I would say that there's too many low-res textures to consider the graphics great, they are quite solid.

    -Music. Its immersive, and fitting. Its not constant, but there when needed. Its pretty clear they put effort into it. The different lands have different tunes and i like it. Its one of the few games i wont turn the sound off after a couple of hours to play my own, which is rare. I like it.

    Agreed. Music is great.

    -Controls are tight and responsive. This is one of the things that i really like. I don't get any lag or delay.. ever. Its akin to WoW. When i jump my character jumps. Not .006 seconds later, its now. When i cast, my cast bar is up, right away. Melee is also just as responsive in dungeons or open world, even while neat effects are going on, there isn't that millisecond delay I have become accustomed to with so many recent games.

    There is the slight ability lag bug, but once you learn to compensate for it you pretty much cease to notice it.

    -The GCD. Its 2-2.5 seconds. At first you might feel this is a detriment and amateur like i did, but it isn't. It makes the game feel more old school. Your brain has time to process what you are doing and what you want to do. You aren't just spamming buttons because you can. You make use of every GCD and if you don't you can feel it, and it shows as well.

    Agreed, the long GCD is nice & keeps the combat at a good pace. Plus the GCD can be reduced through gear with 'skill speed' on it.

    -The Crafting. Just... wow. I'm still wrapping my head around it. If you include gathering (i do) its not just an afterthought. It adds another game within the game. Its not quick and its not brain dead easy. Any one who says it is already gave up and doesn't understand the underlying mechanics and how everything fits together. To give an example, I have met more than one player thats a crafter, and crafter alone. Some people seem to have zero interest in the combat side of the game, quite a few actually.

    I've spent more time working on gathering / crafting then combat.

    -Defined Roles with developer pre determined approved cross class skills. This is another thing i really enjoy. I like working on another class (on the same character) to see just how well "that skill" would work for my playstyle.

    Yup. The cross-class dynamics are very good.

    -Population. There are *a lot* of people playing and enjoying the game. I like this. Im tired of dead worlds after the first 2-4 weeks.

    I still get short login queues during peak times on Malboro. Can't speak for the other servers, but considering there are still new character restrictions on some of them, I'd say the game has so far retained a strong player base.

    -Pre determined rulesets. You can't just mail your alt gil. You can't just mail your alt items and armor. I was told they did this because of RMT. I despised it at first with the impression of "wow, what a misplaced oversight". But after a bit, it adds more value and commitment to my character.. which strangely is appealing to me. Of course you can have multiple accounts, or if you are a high rank in your FC you can add items to the vault and remove on another character, but... the barrier is definitely felt, imo.

    Neutral on this. Twinking alts can be fun, but then again there's no real need to roll alts other then to go through the other starting cities' questlines.

    -Teamwork. Without teamwork and communication in these dungeons you aren't going anywhere. Don't let the 13 year old elitist "mmo vet" sway your judgement. The higher you go, the more fun and involved it gets. At max there is definitely an "elitist" attitude going around, with small groups of hardcore players even *selling* runs for harder content.

    To be fair, every MMO with dungeons requires some sort of teamwork.

    -Economy.

    -The Market. Its a feeling of accomplishment when you sell something and make a profit. Gil (gold) doesn't fall out of the sky here. Even the gold sellers are a bit more expensive in their advertising than what I have seen in the last several games over the years. I like playing the market and making money. Even purchasing items off of select NPCs and replacing on the market board can yield a profit sometimes... =)

    Haven't tried to sell anything yet, so no comment

    -Cheap purchase and cheap subscription.

    Paid $23 for the box, and the $13 / month basic sub fee. Damn good deal.

    -Pet System. Your chocobo can be more than just amount. Highly recommend you read up on this.. And not just that, but with their own form of advancement that the player chooses. As well as upcoming content that includes chocobo breeding etc. There are other mounts as well.

    Not there yet, but looking forward to it.

    -Upcoming PvP and Player Housing, as well as more end game content. I look forward to all of this stuff.

    Can't wait to have my own in-game house, hopefully with an attached chocobo stable.

     

     

    Cons;

     

    -A growing elitist community at max. This can also be seen as a positive aspect. Even if you don't agree with certain attitudes or playstyles it still makes competitiveness in the community which is absolutely needed in an MMO.

    Meh, every MMO with a 'traditional' raiding end game will have this. The people I've played with in the dungeons so far have actually been pretty nice.

    -Possible Confusion. For someone like myself that hasn't played FF games before (correct me if im wrong) you might find the class systems or even crafting commitment daunting or even a turn off at first without further research or reading.

    Meh, it's not that difficult, plus the tutorial does a pretty good job.

    -The Map and layout. This can be confusing at first as well...

    Rarely have a problem with this. Seems fairly good to me, the only trouble is determining elevation.

    -The GCD. This i listed as a Pro. But at first, many will absolutely not agree.

    Way too many people complain about it, that's for sure.

    -Apparently low end systems can struggle in certain environments...?

    Same with every other MMO; My game can slow to a crawl in the marketplaces & other areas with lots of people around (and there usually are).

    -Gil Sellers. Its so bad you will quickly learn to ignore the chat box completely. Its... pretty obvious these guys are desperate for a sale, even more than usual. These same individuals also seem to be able to "hack" the game and travel underground from point to point to harvest and gather. Why they do this im unsure because someone else tapping the same node you do has no effect on you or yours, but its definitely happening. SE is clearly working on a fix. They seem to take a strong handed ban now and explain later state of mind, which im perfectly ok with.

    Getting better, but I agree. Their numbers are definitely being diminished.

    -Limited customer service.

    Never had to deal with CS, so no comment.

     

     

     

    Conclusion;

    Buy it.

    Way ahead of you!  image

     

    Originally posted by sfc1971

    No, not really.

    Confusing is not the same a deep, slow is not the same as thoughtful.

    This game is to MMORPG's what Calculon (futurama) is to acting.  

    HAH! No. The game is very good, unlike Calculon.

    It heard auto-attack and twitch is bad so it makes you slowly hit the same key over and over again.

    Umm, no. I constantly have to move around on my pugilist so as to take proper advantage of my flanking damage bonuses. Sure I can go toe-to-toe if I want to, but that results in slower kills.

    For far to long you only got 2 attacks, a very slow recharging not so special one and a slow recharging main attack that can't be queued. So it is 2... 1... 1... 1... 1... TAB 2... 1... 1... 1... TAB etc etc That is not deep. 

    If you play like that, then you quite honestly suck at the game. There are a ton of skill combos & synergies to consider,  as well as positional attacks. The game definitely has a deep end, but you're sitting there in the kiddie pool.

    Frankly if you had to think in the game until lvl 25 when I gave up, it says more about your intelligence then any dept the game posseses. 

    Wow, an ad hominem attack. Enjoy whatever disciplinary action comes your way pal.

    As for graphics, when it first launched it looked good. Now? Its showing its age, the pixellation even on max settings is high, low res textures abound. And for far to long everyone is running the same outfits in the same color.

    The graphics, while not grand, are pretty good. You have a point about low res textures, but the overall visual presentation of the game is fantastic.

    Cons:

    No cosmetic gear.

    It's on the way. I'll also point out that not many MMO's have this feature to begin with.

    No simply dye system.

    Okay, now I know you're trolling. The game has a dye system in place, with a moderate selection of colors. Have you even played the game? I'm guessing not.

    Very few gear choices/everyone looks the same for to long.

    Maybe at endgame, but while leveling

    Map system designed by someone who never ever saw a map.

    The map is fine, not Square's fault if you can't figure it out. Weren't you insulting someone's intellegence just a few lines up?

    Generic mobs that spawn around you and just stand there as if it is 1999.

    Again, as in almost every MMO ever made by mankind. I'm beginning to think you're one of those people who just doesn't like MMOs, but won't quit playing them for some reason.

    I would only recommend this game to people who:

    A. REALLY like Final Fantasy and I mean really LIKE!

    B. Who look at modern MMO's and think "Wow this is just to refined and userfriendly and well designed, I long back for the days when the user interface was where the challenge was at!"

    Uhh, other then the inventory, the UI is just fine. Furthermore it will even work well with a controller.

    Everyone else, cat girls are just not enough to carry a game who is at least half a decade out of date. The world moved on, Square Enix has not.

    And with that statement you've revealed that not only have you not played a single minute of the game, but that you're quite obviously trolling. The game is hardly out of date, and player numbers beg to differ with your ridiculous, ignorant closing line.

     

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by tommygunzII
    Originally posted by Hyanmen
    Originally posted by rojo6934

    The same way that GW2 gives experience by doing anything, that is a good way to replace side quests. Any player activity they can come up with that doesnt involve questing can earn experience and effectively replace the nonsensical side quests.

    Do these activities flesh out the lore? They must if they want to properly "replace" sidequests as an activity.

    Granted, "anything" is just as vague as before. ARR, too, gives experience by for example doing the hunting log.

    They should focus more on levequests and guildheists in my opinion. Increase the number of people, rare drops, tough and illusive boss enemies, waves of mobs for more xp, etc.

    A cost effective way for them to get content out quicker since the system is set in place and no new zones or dungeons with npc's need to be created. This is mostly to give more options for grinding xp.

    Guildhests are obviously a tutorial with very good rewards for doing them... I don't think they need to be any more important than they are.

    Leves on the other hand, I agree. They are also a decent source of income for the battle classes. But as it stands they need to be buffed.

    These are also something that ARR does outside FATEs and quests that give exp.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by rojo6934
    Originally posted by Hyanmen
    Originally posted by rojo6934

    The same way that GW2 gives experience by doing anything, that is a good way to replace side quests. Any player activity they can come up with that doesnt involve questing can earn experience and effectively replace the nonsensical side quests.

    Do these activities flesh out the lore? They must if they want to properly "replace" sidequests as an activity.

    Granted, "anything" is just as vague as before. ARR, too, gives experience by for example doing the hunting log.

    Yeah i meant to say anything that actually makes sense in the game and the story. Otherwise it would be another nonsensical filler.  Thanks for pointing that out.

     

    EDIT: the hunting logs give a lot of EXP which is good, but they also feel like without purpose since all you do is go out on a rampage killing stuff. Hunting logs would be more fun if you had a bigger purpose for killing the animals. For example, hunting events where players would gather and kill the animals to get their logs and exp and at the end of the event whoever gets the "biggest" trophy gets a bonus reward.

    I don't see how there is any more purpose in what you're proposing aside from just giving more rewards. It is merely the same system fleshed out further. Of course SE can and perhaps will flesh out the system but this much is what they got out in the dev time they had.

    MMORPG's are THE most content-intensive games in the industry in the first place, there is simply so much content the devs can put out in a few years. It's the reality and it's not going anywhere no matter how many times people say they "should" do more or better.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • GrahorGrahor Member Posts: 828

    >>Wow, an ad hominem attack. Enjoy whatever disciplinary action comes your way pal.<<

     

    Sometimes it's worth any "disciplinary action" to call a spade a spade and an idiot an idiot. But this is not the case. It wasn't a personal attack, which is forbiden, but a generalisation - "everyone who does X, in this case finds it intellectually challenging to play the combat up to level 25, is intellectually disadvantaged", which is perfectly okay on this site (just open any thread where proponents of P2P discuss people who play F2P games).

     

    Admittedly, you may, indeed, indeed, be a member of that general "intellectually disadvantaged" crowd, but still it's not a personal attack and thus no "disciplinary action" is forthcoming.

     

     

  • evilastroevilastro Member Posts: 4,270
    What's with all the shrilling? Did everyone leave after the first month?
  • AkulasAkulas Member RarePosts: 3,029
    It's the same thing except in slow motion as the 2.5 sec timer + another 3 second lag for me means the game is playable at off peak times and my shadows are really chunky I don't think my GTS 450 likes it.

    This isn't a signature, you just think it is.

  • DihoruDihoru Member Posts: 2,731
    EVE Online is the only thing that needs to be mentioned to the old MMO Vets (the actual ones, not the post-EQ1 guys).

    image
  • nerovipus32nerovipus32 Member Posts: 2,735
    Been there done that one too many times.
  • ElderknightElderknight Member UncommonPosts: 322

    Got warning for saying i dislike this game, so will go into detail why, other then just saying no !

    1. Gold spamers
    2. No end game
    3. No Pvp
    4. Server lag issues with aoe, or Dodge the red dots problem.
    5. smal zones, invis walls all over.
    6. Leves = more solo instance.
    7. not 1 open world dungeon all instanced.
    8. Loot seems bland, not many options even the unique gear out the dungeons, just not many items.
    9. after 3 weeks, had hard time even wanting to log back into game, donated my gil to the guild, and didn't reup my monthly.

    50 WHM, Crafting 50 Alch with lots of other clases lvled some, was going to max Paladin but just got boring lvled up my glad to 22.

    Got pulled into the hype, was it worth 30$ myb.

  • airstrikeairstrike Member UncommonPosts: 373
    How about this OP, you buy me the game and if I like it, il pay you back. How does that sound ? Since you know I will like it and it's soo great, there shouldn't be any doubt in your mind.
  • WizardryWizardry Member LegendaryPosts: 19,332

    As good as it is,the game still is not as good as FFXI,i cannot pry myself from FFXI to play FFXIV just yet.

    The game does deserve some credit,it is well done but not as in depth as i would like it.It is still a VERY early game and already has more going for it than some games that have been around for years.I expect the ideas and content to grow decently over the coming years.This game unfortunately had to spend the last year fixing and tweaking the existing game for the relaunch,so the team has not been able to move forward just yet.

    My feeling is they made a mistake on the core design when comes to combat/class and going for solo/group content.There is too much push on solo,FFXI was better served with zero solo content,no questing xp,no dailies or this FATE system.As soon as Square started to get greedy and try and copy other games,it started down the wrong path.You retain longevity with a niche game,not a mainstream game.Wow is ALWAYS a bad example to compare,that game garnered brand new gamer's,it was their first mmorpg ever,so to them it was different than anything they ever played.That will never happen again,so you need to be different.

    I guess for those that never played FFFXI,they will never see the comparison,in those cases FFXIV definitely can be seen as a rally good game and a much better looking game as well.It is that core design however that i feel will bottleneck this game from improving to where i want to see it go.I never got to higher levels to see if it reaches that pinnacle but when i play FFXI ,i actually have more fun at lower levels,i don't like to wait to have fun.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • EdliEdli Member Posts: 941
    Originally posted by Wizardry

    Wow is ALWAYS a bad example to compare,that game garnered brand new gamer's,it was their first mmorpg ever,so to them it was different than anything they ever played.That will never happen again

    That will happen everytime. You really think the MMO userbase is made of the same group of people that started 10-15 years ago.

    There are continuously new people approaching MMOs for the first time. That wasn't unique to WoW so it wasn't what made it popular. Hell I'm seeing a lot of players in FFXIV that are new to this genre. 

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Good game but not equal to other titles content for the same subscription fee. There are way to many choices now for the standard $14.99 a month fee. If there was a standard set for games and content, I would put WoW as a leader and set it's price at the generic $14.99 a month and new releases at $6.99. As games advance and the content increases, publishers could increase the amount they charge.  It's not the cost to me as much as the default amount they want us to pay, it has to change.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

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