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What is going to make this game different than every other MMO out there. I mean, we now have classes in a game they promised would be skill based.
Now I hear that the combat will be target based and not based on AIMING? Really, so this is just another in a VERY long line of MMOs where all you do in combat is spam the TAB KEY, find a target then SPAM skill keys until the target is dead? in 2013 copying other MMOs is STILL all game companies know how to do?
What happened to aiming?
What happened to ACTIVE BLOCKING?
What is different about ESO now? It looks to me like it is just another WoW, SWToR, or pick what ever garden variety game that requires zero skill to play.
The more I read about the game the more disheartened with it I become.
Comments
Well all of the aiming combat MMOs have been pretty bad and the combat systems haven't really worked all that well once you really dig into them. GW2 probably has the best setup, some stuff is targeted, some is aimed and if something gets between you and an enemy the targeted stuff will hit them.
Aiming is not an important part of combat anyway, positioning is. If you have to position yourself properly then the system will work.
So you're going on something you've heard rather than seen, huh?
I wouldn't give it much merit at all. That's how needless panic and stupid actions rise is from the furor of a crowd that takes baseless information and uses it as a weapon.
Just wait until we actually SEE something concrete to discern for ourselves.
You know what's fun about chaos? I do, but I won't tell.
Are they really adding tab targetting? I may have to give this a try.
Any chance of adding editable macros such as Rift?
You have to aim attacks.Tab key allows you to attack one mob in a crowd.
My interest in this game has dropped substantially after the reveal of their combat targetting system.
However, after several leaks and discussions on certain web sites, I've realized that their combat system is the most similar to Neverwinter Online, which I actually enjoyed the most out of any MMO.
In Neverwinter, you have to manually aim, but you don't have to be extremely precise, you just have to aim close to your target, otherwise, the skill will not fire.
Granted, it's not cool and skill based as Wildstar aiming system, but it's definitely not tab-targeting.
Source?
Yes, I've had this confirmed by PAX and beta players, this is "soft" aiming, TES purists will not like it but its a technical limitation, Zeni seem very aware of the limitations of mmos, and rather than try to innovate they compromise.
I guess it won't be that bad once you get used to it, though I know some beta testers that hate it with a passion. It will at least superficially look like TES combat, and may be as immersive for some.
^ This, kind of a hybrid tab targeting.
We will get a Great Elder Scrolls game, with some additional Generic MMO features.. All good to me .
What happened to common sense?
What happened to checking facts?
What happened to not going beserk on the interwebs everytime someone "hears" something?
There is no tab targeting, only soft locking. You still actively aim, you still actively block.
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
To help educate the original poster or anyone else that panics from what was written, here is how the targeting works which I think is a very healthy compromise between the single player game and the reality of placing balanced combat in an MMO for all skill types..especially since targeting in PVP or situations in PVE will be more complex due to the # of characters on the screen at once which was rarely if ever an issue with the single player games. Source is Tamriel Foundry.
There are two targeting systems in ESO. The first is the default system of "soft-lock" targeting which essentially assists the player in aiming attacks and projectiles provided they have their reticle aimed reasonably closely to an enemy player or monster. Allow your reticle to stray too far away from your target, and your attacks will miss altogether. The second targeting system is similar to "tab-targeting", this allows you to focus a specific enemy within a group to manually specify the target of your attacks. An important note with this system is that you are still required to aim your attacks towards your target. The tab locking simply exists to help you specify which enemy out of a crowd of multiple targets is the focus of your attacks.
There Is Always Hope!
Going berserk? Really you think my post was that of a person going berserk?
Its tab and spam no matter how you try to justify it.
What part of "you still have to aim" are you not understanding?
I think I'm with you on that. I love the single player games of the genre. But this MMO just isn't getting me excited. There really is no "best of both worlds" when mixing sandbox and themepark. Any ingredient from one pretty much ruins the flavor of the other.
It all depends on what their definition of reasonably close is. If they mean in the general direction it will still suck. If they mean really close that would be ok...imo.
What does aiming have to do with balance? Are we too concerned that some people won't be able to aim?
I heard on Fox News that someone said that they overheard someone else say that they think some people say the sky is falling.
Therefore, ESO must have tab targeting, and is doomed to fail.
This is just my opinion of course, but I feel after playing Skyrim that melee and stealth classes would have a HUGE advantage over range classes (minus AOE effects) if the exact same aiming system was in this MMO....especially in PVP. Again, just my opinion based on my experiences in the single player games.
There Is Always Hope!
You could be right.
When I tried the demo at PAX I was very frustrated because I kept trying to dodge magic attacks that just kept swerving and connecting. I couldn't stand it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"If I offended you, you needed it" -Corey Taylor
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
funny thing about mixing and matching contrary play styles; you'd probably get more market share to JUST PICK ONE ALREADY, instead of offering something that doesn't really please any of em. But no some peoples kids keep banging their heads trying to cram it all together then wonder why the player base bleeds away shortly after. This movie just gets painful to watch over and over.
The fact that you compare every game to WOW shows enough about your MMO experience, which obviously is very limited and only consists to the world..............of Warcraft,
There are successful games out there with Tab targeting, if they made it like in other Elder Scrolls games you would be ocmplaining about aimbots like in certain other mmo-type games like PS2.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"