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Current L50 game

RidelynnRidelynn Member EpicPosts: 7,383

A couple of things to ponder...

Right now, at L50, there are a few things to do. The game is very obviously horizontal in nature. As soon as I got my first job to 50 (SCH), there were a few options to do. A lot of my FC are heavily into leveling gathering/crafting now that they have a combat class to 50, and cross-leveling more battle classes to open up more cross-class abilities. This is more or less how I think the game envisioned a good portion of it's longevity, and this part (aside from the xp imbalances in battle FATEs and gathering/crafting leves, which I've discussed seperately) I don't really take any issues with.

However, if you are trying to progress your L50 class, there are not many options.

The commonly accepted approach right now is:
Hit L50, upgrade accessories to high end crafted (L49)
Complete CM/Preat/WP/AK as part of the Storyline
--Get either GCL50 weapon or farm WP for weapon
Unlock Primal Hard Modes
Commence Relic Weapon Quest
Start farming
--Ifrit/Garuda primary
--Farm AK for iLvl60 gear
--Tomes of Philosophy for Darklight or craft mats for iLvl70 gear
--Once you have nearly a full set of iLvl 70 gear (at least 3k+ hp), your ready for Titan HM
Beat Titan HM, get your Relic and unlock Coil
Farm Coil
Make sure you cap Mythology tomes every week
--First 900 (3) weeks get +1

So that is more or less the blueprint right now, with some wiggle room in that order, but not a whole lot.

There are a couple of sticking points:
--A full Darklight set is on the order of 4,500 Tomes
--The crafted iLvl 70 gear is much fewer tomes, but requires much more in mats (to farm them youself will need nearly every crafting and gathering class at L50 - arguably a bigger timesink than farming Tomes, or requiring much more Gil, and without any obvious options for farming Gil aside from crafting/gathering, that becomes a circular option)
--The Relic alone requires 900 Philosophy Tomes (+1 requires 900 Myths)
--The best options for farming tomes right now are CM/Praet (100 per run), or AK (80 per run); all average around 30 min per run
--The best option for farming Myths right now is AK (40 per run, 8 to cap)

So, that is what it is right now. Getting to my point.

On my server at least, and I imagine it's the same case on other servers, I see a lot of people advertising for groups, and I am copying these from chat as I fish in Mor Dhona right now:
"LF 2 DPS for CMSR - must be geared/relic+1"
"Pty Relic+1 seeks Tank AKSR must have Relic"
"lf2m healers TitanHM full DL/Relic required please"

SR has become a new acronym for "Speed Run", which, ok, I can understand.
Here's the rub. Is it elitist of the community to be imposing these requirements? Or is it the fault of S/E for providing no other viable alternatives to the endgame. If your only option to farm Mythology tokens is to spam AK - why wouldn't players want to get it over with as fast as possible, at the expense of players who don't have the gear or experience running it?

The titan ones really amuse me -- how many people will go back willingly for Titan right now when they have completed it for their relic? Unless your helping a friend out, I'd venture "0%" because the loot drops are weapons that are sub-par compared to the relic, it rewards insufficient tomes for the difficulty of the encounter, and it's hard, particularly with the lag (be it you blame it on the server or the player).

So - the question is, are the L50 players looking to progress their L50 jobs being elitest for wanting to get done as soon as possible (and thereby imposing experience &/or gear requirements), or is it S/E's fault for providing too few options for gear progression in the first place, forcing these "Speed Runs" to be far and away the best option (and hence, becomes nearly the only option, similar to FATEs)?

Comments

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Ridelynn
    is it S/E's fault for providing too few options for gear progression in the first place, forcing these "Speed Runs" to be far and away the best option (and hence, becomes nearly the only option, similar to FATEs)?

    SE provides options...

    One option is 5% better.

    Everyone does nothing but that one option.

     

    So basically SE has to make sure every "option" gives exactly the same reward for exactly the same effort (one run takes 3mins longer? USELESS).

     

    And as the result because not all people know how to run more than one dungeon = safer to do just one over and over again.

     

    SE can make a perfect endgame and people still bottleneck themselves either way. Way to chase that end of the rainbow.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • RidelynnRidelynn Member EpicPosts: 7,383

    The difference is much more than 5%

    AK drops 40 Mythology Tomes upon completion.
    The next best option is TitanHM, which drops (I believe) 15, Garuda which is 10, and Ifrit which is 7? A few <L50 dungeons offer single digits as well. I don't know if the Coil turns drop any.

    So if your trying to cap on Myth tomes... how many options do you have?

    For Philosophy Tomes, you have CM - 100, Praet - 100, AK - 80, WP - 40, and a few <50 dungeons offer a handful.

    So how many options are there for Philosophy stones other than what I presented above?

    The drop off is more than 50% from the options that are currently "popular" to the next best options, not 5%. If the difference were only 5%, we'd have a lot more variety other than 1 option for Myth and 3 for Philo. But it's much greater than that - similar to the problem with FATEs -- it's so much better than all the other options that the other options that require a group effectively don't exist.

  • EdliEdli Member Posts: 941
    Originally posted by Ridelynn

    SR has become a new acronym for "Speed Run", which, ok, I can understand.
    Here's the rub. Is it elitist of the community to be imposing these requirements? Or is it the fault of S/E for providing no other viable alternatives to the endgame. If your only option to farm Mythology tokens is to spam AK - why wouldn't players want to get it over with as fast as possible, at the expense of players who don't have the gear or experience running it?

    What's stopping you from making your own party with whatever rules you want? If there is this huge group of players that are left out from the elitists, they can come together and make a party by themselves. 

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Ridelynn

    The difference is much more than 5%

    AK drops 40 Mythology Tomes upon completion.
    The next best option is TitanHM, which drops (I believe) 15, Garuda which is 10, and Ifrit which is 7? A few

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • HyanmenHyanmen Member UncommonPosts: 5,357

    God this forum sucks.

    Anyway, you're saying Mythology tomes do not drop in the BC?

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • RidelynnRidelynn Member EpicPosts: 7,383

    For argument's sake:

    While you are leveling up, the dungeons provide a significant xp boost to the party when you are running with someone for whom it's their first time through the dungeon. It very obviously states so at the beginning of the instance that such a bonus will be applied when you complete it.

    Presumably, this is to get people who are experienced with the dungeon to run it with people who are not, and provide incentive for doing so, rather than just trying to get through the dungeon as fast as possible.

    Why does that go away at L50?

    You can no longer reward XP (or at least for the played class, you could provide an item that rewards XP upon click or some such, so that the XP could be banked for a secondary class). But the reward at L50 shifts to these alternate currencies, why doesn't that reward continue?

    If you run AK - you get 80 Philo/40 Myth. Why not, if it's someone's first run, bump that to 120/60? CM - it rewards 100 Philo's for completion, why not bump that to 150 if it's someone's first run?

    Then the server would stop prioritizing speed over all else, and allow people who still need it, particular for their first run for progression, get it without being drummed out of the group of "elitists".

  • RidelynnRidelynn Member EpicPosts: 7,383


    Originally posted by Hyanmen
    God this forum sucks.Anyway, you're saying Mythology tomes do not drop in the BC?


    Originally posted by Ridelynn
    I don't know if the Coil turns drop any.

  • AldersAlders Member RarePosts: 2,207

    The problem is they stuck the best gear in a 4-man dungeon that you speed run in 15 minutes.

    What do you expect most people will do?

  • RidelynnRidelynn Member EpicPosts: 7,383


    Originally posted by Edli

    Originally posted by Ridelynn SR has become a new acronym for "Speed Run", which, ok, I can understand. Here's the rub. Is it elitist of the community to be imposing these requirements? Or is it the fault of S/E for providing no other viable alternatives to the endgame. If your only option to farm Mythology tokens is to spam AK - why wouldn't players want to get it over with as fast as possible, at the expense of players who don't have the gear or experience running it?
    What's stopping you from making your own party with whatever rules you want? If there is this huge group of players that are left out from the elitists, they can come together and make a party by themselves. 

    Well, let's say your objective is to reach the Myth cap for the week.

    You could run 8 AK's, with your group... and this is the popular option.

    Or you could run 30 Garuda HM's. It's one boss, no trash. It takes 8 people. It's a more difficult encounter than anything in AK so it takes concentration for the entire event, rather than having 3 short bosses spaced by some trash. It is faster per run (maybe 10 min on average, compared to 30 for AK), but the number of times you'd have to run the instance doesn't make this the faster option overall.

    Dropping down from there it only gets worse time vs reward.

    Sure, there's nothing stopping you from mixing and matching them... but your still left with extremely limited options. It doesn't help your case any.

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Ridelynn

    Originally posted by Hyanmen
    God this forum sucks.

     

    Anyway, you're saying Mythology tomes do not drop in the BC?



    Originally posted by Ridelynn
    I don't know if the Coil turns drop any

    So why assume it doesn't?

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Alders

    The problem is they stuck the best gear in a 4-man dungeon that you speed run in 15 minutes.

    What do you expect most people will do?

    If they want to do it the boring way, that's not SE's problem. SE has provided options unless BC doesn't drop the tomes.

    Players can only blame themselves.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • mrputtsmrputts Member UncommonPosts: 284

    Now I am not anywhere near endgame (lvl 29)

     

    But this elitist-ness is nothing new. Especially when you consider PUGs are shit anyways (Pick up groups not the class).

     

    These restrictions do not exist in a good Free Company. They exist in PUGs, because you are going out on a limb to bring people you do not know together to do hard end game content. It is just upping your chances of success. I see nothing wrong with that. I have not PUGed any endgame content in any game, and I don't plan to in this one. I have always ran with guildies, if the guild I am in puts restrictions up, and does not help get the less experienced a chance to get experience than that is no guild I remain in. To be honest it has worked out pretty well for me so far. 

     

    So don't worry about the elitests. They will ALWAYS exist in every game/sport/job/ anything.

    Ea is like a poo fingered midas ~ShakyMo

  • Binding Coil drops 50 Myth per each final boss on each turn.
  • pmcubedpmcubed Member Posts: 289

    I find it odd how SWTOR released way more polished than FFXIV, yet it died with a less of a fight.  Sure, it is kind of growing now (2 years later) - but it has 7 servers, only 3 of which get over standard population size on weekends.

    In any case, after reading all the various threads about its flaws etc. and now this one about how end game is so shallow, I'm at a complete loss.  Is it the FFIXV IP? Or are people that desperate to find a 'wow' replacement? 

     

  • RidelynnRidelynn Member EpicPosts: 7,383


    Originally posted by Hyanmen
    Originally posted by Ridelynn Originally posted by Hyanmen God this forum sucks.   Anyway, you're saying Mythology tomes do not drop in the BC? Originally posted by Ridelynn I don't know if the Coil turns drop any

    So why assume it doesn't?

    So why assume that it's farmable content?

    Some groups inside of some FCs may be able to farm it, but just looking at the struggles with Titan on my server at least, I wouldn't say that is the majority right now.

  • gessekai332gessekai332 Member UncommonPosts: 861
    if you help a guildie with titan you can potentially greed a titan weapon for your alt class once it hits 50.

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

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