I am genuinely curious where the tab targeting is coming from. When I played the game at convention it was aim to target with tab to soft lock onto a mob so you could continue to focus on one specific mob in a crowd. The targeting was more like ES than an MMO. Anyone got any info on this?
Cheers!
Did the arrows have physics, did they drop over distance, did you have to aim high to compensate for a distant target, could you shoot at something that was 100 meters away, did the arrows fly in a straight line to the exact spot you aimed at when you shot the arrow, or did the arrows turn to the target if you shot at a moving target but didn't aim where they were at the moment of impact? did you have to manage your arrows?
And you don't need soft lock to focus one mob in a crowd. Worked perfectly fine in skyrim without it.
This game exists because of the success of skyrim.
It will be nothing like skyrim.
It will fail after the initial hype because there is no reason to play it because there is nothing that will make it special enough to play.
They really need to stop making new MMOS until they have the courage to step outside the box.
The success of Skyrim was due primarily to console gamers. In my book, the best PC versions of the Elder Scrolls series were Daggerfall and Morrowind. I think the general consensus on this board that PC gamers are hankering for action combat in their RPG games is woefully out of line with reality and I think developers are embracing it in some desperate attempt to draw that steaming pile of console money into the MMO genre at the expense of the less robust and finicky PC crowd.
seriously, for some wild reason, I'm holding on to possible great character customization, combat; there is a block button +1, and Cryodill being wtf amazing.
I think what the OP is trying to say if TESO isn't played the rest of the TES franchice has been, in terms of game mechanics, many fans of the TES franchise will be disapointed. If it plays like 99% of the MMO's I for one, will be disapointed. TES is always about open world freedom, doing what you want on your own terms, and being able to actually take time to aim using a bow, and manual block, and melee.
I'm sure anyone who enjoys TES can agree if TESO is made like WoW it'll feel like a HUGE letdown. We all know it would be awesome to play Skyrim with your friends. Obviously one can't expect that on a large scale MMO platform, but the core game mechanics of TES should be consistent.
What the OP should be aware of though, without actual proof, you're mainly assuming. I for one, still hoping it to expect it to live up to the TES franchice
OmaliMMO Business CorrespondentMemberUncommonPosts: 1,177
The Elder Scrolls also has never been about PvP, or online at all for that matter. So by that virtue, there is absolutely no way that Elder Scrolls Online can accurately follow established gameplay.
I for one dislike hack and slash games where i only spam my "autoattack" key over and over. Quite happy if i tab-target something, autoattack is an autoattack (duh!) and i can use my brain to choose from 40+ (usefull) skills to get the fight over with more successfully.
Sadly those times are over... most games now prefer action combat with a max of 8 skills. It feels so dumbed down, not even funny.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Originally posted by Amjoco Every time I play Skyrim I think, "I wish I could play with friends". No matter what happens, if I can play an ES game with a friend, they will have succeeded. Why does this site and it's fans pick things to death, and doom them to failure before they even come out?
because they always do it to any game?
and to the OP, open world pvp with player looting is such a niche, making a game with having this feature would take away the bigger amount of players away. I love this feature aswell but we PvP'ers HAS to admit that this feature is NOT popular and maybe never will be.
Is the game going to have a frontier style area ala DAoC and some kind of PvP progression? If so, that's all it would really take for me to give it a try.
a) No game can succeed unless it has at least on of the features you listed, or
b) Elder Scrolls IP will make the game worse, and because of that it's certain to fail where other games have succeeded
The things he listed are all things that are actually different, The formula TESO is following is the same old same old we have been seeing for well over 10 years now.
The OP is the perfect example of why all open PvP player looting games fail. Even EvE is a failure using the OP logic. I don't like it so it is a failed game.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
"Hmmm...there are so many theme park, carebare, levelling fantasy MMOs out there already...we know...LET'S MAKE ANOTHER ONE"
One really has to laugh.
TES is about going out there in the wild and killing stuff. TES is about manual aiming, blocking and slashing. TES is about free roaming. TES is about killing anyone and looting them.
TES isn't about shiny WoW clone sh**.
Just another carebare game...move along, nothing to see here.
have to agree OP, its like every time a game like this comes out i bet blizzard is sitting back laughing because all these people are doing is making WoW expansions. the sheep will buy it up eat the content in 2 months quit and go back to wow for their next expansion. then game goes free to play after a year and population never recovers.
These games arnt wow clones anymore, they are wow expansions.
"Hmmm...there are so many theme park, carebare, levelling fantasy MMOs out there already...we know...LET'S MAKE ANOTHER ONE"
One really has to laugh.
TES is about going out there in the wild and killing stuff. TES is about manual aiming, blocking and slashing. TES is about free roaming. TES is about killing anyone and looting them.
TES isn't about shiny WoW clone sh**.
Just another carebare game...move along, nothing to see here.
You post would actually mean something if you wrote about your ingame experiance of Elder Scrolls Online. Sharing what you liked and/or disliked.
Unless of course you havn't played the game yet and are all high on the populair bandwagon of calling fail with no actuall experiance.
Define doing great? Ultima had no competition at it's time so it managed to gather some faithful players and earn some money. Big deal. Compared to todays mmo's that need to win over market that has hundreds of titles, who is doing great? UO had freaking monopoly, was one of the first experiences of this type, and had many years to gather players. By todays standards it did well below average. EvE is the only decent space mmo, so it also has no competition. If you like space and mmo, EvE is one of few games you can play, of course it will have solid player base. Those examples are just worst possible.
And no, developers are not stupid and unskilled, you show arogance and complete lack of knowledge about the topic in every sentence you make, and you offend people that are dedicated to make a freaking game for you.
Your type of games belongs to niche, a small group of players like you. Kickstarter projects try to satisfy this group, but they fail, because this group is not big enough to support even cheap indie projects. It is time to accept that and move along, like you said yourself. Or keep playing UO.
This. Open pvp full loot games are really really niche games, not very many players are into it at all. If I tried to tell any of my friends "Hey come play this full loot pvp game that is aim to attack and kind of like an fps in combat with weapons" they would probably think the second half was relatively cool but they would laugh and say hell no because of the full loot. I love full loot pvp but it's not for everyone, and a big company would never risk their game on allowing that to happen.
Plus if you think about the market, there are a lot of older MMO players who don't want to have to rely on their ability to aim a skill at something, or be fast, or a twitch combat MMO, kids tend to be very good but as you grow older your reflexes are definitely hit, and some people just don't enjoy the combat of those games.
Now that's all based on full loot open world pvp, twitch combat is not an easy endeavor, even for a big company like Bethesda, the only reason it worked in Darkfall was because they had to limit the hell out of the actual combat, it didn't detect in hit areas like it would in skyrim, it would detect that you either hit their body or their head, and I don't even know if it detected their head. Servers would have to be able to process every single hit or block from every single character in that entire open world, and stay lag free. Not easy whatsoever which is why most of the action mmo's tend to be heavily instanced, like Tera, Vindictus, or Dragons Nest.
The OP is the perfect example of why all open PvP player looting games fail. Even EvE is a failure using the OP logic. I don't like it so it is a failed game.
What?!? Someone on MMORPG.com claiming a game has failed/failing/will fail because they don't like it?!?! Preposterous!
I hope this game doesn't have the same combat as Skyrim because, for me, it was the weakest part, esp. melee combat. Maybe keep manual aiming for ranged attacks but use tab target for melee.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
"Hmmm...there are so many theme park, carebare, levelling fantasy MMOs out there already...we know...LET'S MAKE ANOTHER ONE"
One really has to laugh.
TES is about going out there in the wild and killing stuff. TES is about manual aiming, blocking and slashing. TES is about free roaming. TES is about killing anyone and looting them.
TES isn't about shiny WoW clone sh**.
Just another carebare game...move along, nothing to see here.
The following is a complete list of all of the full-loot mmorpgs on the market that are financially successful:
"Hmmm...there are so many theme park, carebare, levelling fantasy MMOs out there already...we know...LET'S MAKE ANOTHER ONE"
One really has to laugh.
TES is about going out there in the wild and killing stuff. TES is about manual aiming, blocking and slashing. TES is about free roaming. TES is about killing anyone and looting them.
TES isn't about shiny WoW clone sh**.
Just another carebare game...move along, nothing to see here.
ROFL.....!!!! Listen honey until you get your hands on the game and try it I would just chill out and wait and see, this game will surprise many people you included.
Originally posted by Acebets70 OP is spot on Bravo!!!! /golf clap
Yeah most likely OP is spot on at removing any attempt to bring in Elder Scroll fans.
You know Elder Scrolls is so famous for it's open world pvp ...right???
Personaly as a gamer both with singleplayer games and MMO or MMORPG I still feel that ESO will actually give us that elder scroll feeling. We can roam around in 9 provinces. All of thelands we have know from the Elder Scrolls will be there. thankfully there is PVP and for those who like that there is a hugh province to do so which isthe Capital of Cyrodiil.
A game with such a hugh IP would actually fail if it would be a free for all player looting pvp centric game.
Comments
Did the arrows have physics, did they drop over distance, did you have to aim high to compensate for a distant target, could you shoot at something that was 100 meters away, did the arrows fly in a straight line to the exact spot you aimed at when you shot the arrow, or did the arrows turn to the target if you shot at a moving target but didn't aim where they were at the moment of impact? did you have to manage your arrows?
And you don't need soft lock to focus one mob in a crowd. Worked perfectly fine in skyrim without it.
The success of Skyrim was due primarily to console gamers. In my book, the best PC versions of the Elder Scrolls series were Daggerfall and Morrowind. I think the general consensus on this board that PC gamers are hankering for action combat in their RPG games is woefully out of line with reality and I think developers are embracing it in some desperate attempt to draw that steaming pile of console money into the MMO genre at the expense of the less robust and finicky PC crowd.
1st person view! OWNED OP! OWNED!
seriously, for some wild reason, I'm holding on to possible great character customization, combat; there is a block button +1, and Cryodill being wtf amazing.
yeah I know
I think what the OP is trying to say if TESO isn't played the rest of the TES franchice has been, in terms of game mechanics, many fans of the TES franchise will be disapointed. If it plays like 99% of the MMO's I for one, will be disapointed. TES is always about open world freedom, doing what you want on your own terms, and being able to actually take time to aim using a bow, and manual block, and melee.
I'm sure anyone who enjoys TES can agree if TESO is made like WoW it'll feel like a HUGE letdown. We all know it would be awesome to play Skyrim with your friends. Obviously one can't expect that on a large scale MMO platform, but the core game mechanics of TES should be consistent.
What the OP should be aware of though, without actual proof, you're mainly assuming. I for one, still hoping it to expect it to live up to the TES franchice
This.
I really don't think there is a big demand for action combat in MMORPGs.
Not quite sure why tab-aiming is considered bad.
I for one dislike hack and slash games where i only spam my "autoattack" key over and over. Quite happy if i tab-target something, autoattack is an autoattack (duh!) and i can use my brain to choose from 40+ (usefull) skills to get the fight over with more successfully.
Sadly those times are over... most games now prefer action combat with a max of 8 skills. It feels so dumbed down, not even funny.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
because they always do it to any game?
and to the OP, open world pvp with player looting is such a niche, making a game with having this feature would take away the bigger amount of players away. I love this feature aswell but we PvP'ers HAS to admit that this feature is NOT popular and maybe never will be.
The things he listed are all things that are actually different, The formula TESO is following is the same old same old we have been seeing for well over 10 years now.
The OP is the perfect example of why all open PvP player looting games fail. Even EvE is a failure using the OP logic. I don't like it so it is a failed game.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
have to agree OP, its like every time a game like this comes out i bet blizzard is sitting back laughing because all these people are doing is making WoW expansions. the sheep will buy it up eat the content in 2 months quit and go back to wow for their next expansion. then game goes free to play after a year and population never recovers.
These games arnt wow clones anymore, they are wow expansions.
You post would actually mean something if you wrote about your ingame experiance of Elder Scrolls Online. Sharing what you liked and/or disliked.
Unless of course you havn't played the game yet and are all high on the populair bandwagon of calling fail with no actuall experiance.
This. Open pvp full loot games are really really niche games, not very many players are into it at all. If I tried to tell any of my friends "Hey come play this full loot pvp game that is aim to attack and kind of like an fps in combat with weapons" they would probably think the second half was relatively cool but they would laugh and say hell no because of the full loot. I love full loot pvp but it's not for everyone, and a big company would never risk their game on allowing that to happen.
Plus if you think about the market, there are a lot of older MMO players who don't want to have to rely on their ability to aim a skill at something, or be fast, or a twitch combat MMO, kids tend to be very good but as you grow older your reflexes are definitely hit, and some people just don't enjoy the combat of those games.
Now that's all based on full loot open world pvp, twitch combat is not an easy endeavor, even for a big company like Bethesda, the only reason it worked in Darkfall was because they had to limit the hell out of the actual combat, it didn't detect in hit areas like it would in skyrim, it would detect that you either hit their body or their head, and I don't even know if it detected their head. Servers would have to be able to process every single hit or block from every single character in that entire open world, and stay lag free. Not easy whatsoever which is why most of the action mmo's tend to be heavily instanced, like Tera, Vindictus, or Dragons Nest.
What?!? Someone on MMORPG.com claiming a game has failed/failing/will fail because they don't like it?!?! Preposterous!
"If I offended you, you needed it" -Corey Taylor
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
The following is a complete list of all of the full-loot mmorpgs on the market that are financially successful:
ROFL.....!!!! Listen honey until you get your hands on the game and try it I would just chill out and wait and see, this game will surprise many people you included.
Asbo
Yeah most likely OP is spot on at removing any attempt to bring in Elder Scroll fans.
You know Elder Scrolls is so famous for it's open world pvp ...right???
Personaly as a gamer both with singleplayer games and MMO or MMORPG I still feel that ESO will actually give us that elder scroll feeling. We can roam around in 9 provinces. All of thelands we have know from the Elder Scrolls will be there. thankfully there is PVP and for those who like that there is a hugh province to do so which isthe Capital of Cyrodiil.
A game with such a hugh IP would actually fail if it would be a free for all player looting pvp centric game.