Originally posted by Aori GW1(not an mmo) and GW2.
GW1 is not officially a mmo
but its similar in style to Dungeons and Dragons Online (that is claimed to be a mmo)
both games are
- heavily instanced
- never see other players outside your group unless at an outpost
Lobby games, although not the strict definition, close enough. However both are still MMO's by any definition.
Arguing about definitions is not very useful.
Lobby games are certainly close enough for me. I don't particularly care if some random internet dude insists they are, or they are not MMOs.
I am more than happy to just say "lobby games".
Riiiiight.
You post all day long about this crap, yet you "don't particularly care", lol. If you didn't care you wouldn't be "spending" so much of your time going on and on and on about it.
If you actually don't care then maybe give it a rest already?
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Originally posted by misterbeefy Neither. SWG post-NGE. I wasn't around pre-.
Hell, I'd take the NGE back at this point.... no joke.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
You post all day long about this crap, yet you "don't particularly care", lol. If you didn't care you wouldn't be "spending" so much of your time going on and on and on about it.
If you actually don't care then maybe give it a rest already?
You are confusing between 'caring about the definition of a MMO' to "find it fun to discuss".
I don't post because i care. I post because it is good entertainment.
Don't tell me you think posting here actually matters to the industry.
Originally posted by jfoytek I tried to pick the games I felt had the biggest impact on the MMO universe as a whole, which leaves me scratching my head as to why I put SWTOR up there, maybe to prove its not as popular as some people think it is???
SWTOR is my favourite MMO of all time for these reasons
1# Since release I’ve played over 5000 hours, I’ve not played wow that since vanilla and i was a wow addict
2# No game I’ve played has had such an epic and moving questing style, even on my 3rd sith warrior i find it fun to make my choices, listen to the fully voice acted cut scenes and feel like im making an impact on the quest not just kill 10 wolves and hand in and done.
3# PVP, swtor pvp has a few issues its true but no other mmo ive played not warhammer or wow has had such a fun pvp experience’s amongst the classes, force leaping with the huttball into the goal or pulling that guy into the fire pit and stunning him or planting that bomb in voidstar as the entire enemy team floor out the respawn or shock booming 6 players off the bridge as they charge across to their deaths.
4# combat animations - no game has had imo such a fluid and epic combat choreography, im fighting 3 mobs and parrying their attacks with my lightsaber and an enemy shoots me in the back with a blaster but quickly my char throws his saber back over his shoulder down his back to deflect the blaster back at the enemy all in real time, this is amazing how the game handles multiple enemies and the contact saber combat.
5# raiding, when i used to raid on wow i would find myself often bored at the long wait times and useless stand around and the fights themselves, but in swtor i really found raiding fun, the boss fights seemed epic and more fun to watch and play.
6# NO ADD ONS, wow got ridiculous with add ons, basically my easy to play paladin was forced i feel down a road to addons just so i could keep up with the procs and rotations etc especially on my hunter, i don’t like games when they go down this path of using addons to make you better or have an advantage.
So that’s why SWTOR is my fav mmo of all time, it still has tons of players on its megaserver with hundreds per planet daily, it may not have everything but it has a lot and feels fun and easy to manage.
Originally posted by Acornia The Realm by SSI before they were taken over and closed down is the one that I remember having the most fun playing followed by SWG-Pre CU,
I never got into SWG i tried the trial waaay too late when the gfx were super shit, and i will say gfx dont make a game fun but after 8 years i got in a speeder and my arse hanged out the bottom of it, the game capped at like 20-25 fps max and the super poor gfx that i dont think were ever updated, i really wish they made a modren SWG with 2013 gfx and huge open worlds to explore and all the features SWG had and more, but the SWG i tried to play was just not fun enough for a new player that late.
Even with all the faults that SWG during the pre-CU had and all the problems that were never fix to way too many things that the devs tried to cram into the game and could not deliver due to limits on coding and memory storage at the time. It was very dear to me due to the friends I made and the fun we were having working on how to unlock the jedi slot.
At the time the devs seem to base the game on Myth with the many clues I found in the game and posted on the game forum. Things like red was combat with some weapons in stores having a red edge to them for your class to city areas that had red street light combat zones. To a painters palet with eight colors on it that changes in size as you did different quests.
Then shortly after posting about the eye color of the space station trainer when you first started and sent to your first planet along with the items on the table near them. They put in the flashing red boxes and changed what planet they sent you too. It seem like was getting too close to the way they had planed to open jedi with but changed for some reason just before the game went live. Leaving us with no way to open jedi for about six months.
As for a new SWG type game it may be possible if SOE and Dinsey can get together using the EQNext engine. They have been saying that there will be an area set aside for space type building. We may be able to start an Star Wars area to help bring a new SWG game. We can only hope that there will be a new SWG game that we can all enjoy and remember in our hearts.
I don't know if there can be a new SW MMO now SWTOR is out, SWG shut down just before SWTOR came out, like it had to so they were not in competition, i wonder if they would allow 2 rival SW mmo's to exist
Chataway that is up to Dinsey. They did sell some of the right to make Star War games to EA, but from what I have read, Dinsey did retain the right to make other Star Wars games.
Even if I fell that EA could never make a good SWG type game, which I do with their past track record to point at how they would do an mmo type game.
Again we will just have to wait and see what happens between now and 2015 when the new Star Wars movies start coming out. At least we will have an area set aside in EQLight to start build a Star Wars type dream.
Before SWTOR there was only 1 game, THE game, Wow. Now I'm constantly split between this two, but have given vote to wow. It is still more polished and complete packate, despite my unconditonal love for SW.
My fave MMORPG of all-time isn't even listed (?!); it's CITY OF HEROES. I am more than a bit surprised not even a full year after that excellent MMO was shut down by its publisher, NCSoft, and given the outcry and concerted community efforts of City of Heroes fans to keep the game open, to find a new publisher, etc. (as well as articles published here) that CoH didn't even make the list. Bah!
Originally posted by Aori GW1(not an mmo) and GW2.
GW1 is not officially a mmo
but its similar in style to Dungeons and Dragons Online (that is claimed to be a mmo)
both games are
- heavily instanced
- never see other players outside your group unless at an outpost
Lobby games, although not the strict definition, close enough. However both are still MMO's by any definition.
Actually, they are not. And the developers of GW1 themself have said numerous times that their game was a CORPG (Cooperative Online RPG) and not a MMORPG.
GW1 is closer to the "Diablo" series than to a real MMORPG.
Originally posted by Aori GW1(not an mmo) and GW2.
GW1 is not officially a mmo
but its similar in style to Dungeons and Dragons Online (that is claimed to be a mmo)
both games are
- heavily instanced
- never see other players outside your group unless at an outpost
Lobby games, although not the strict definition, close enough. However both are still MMO's by any definition.
Actually, they are not. And the developers of GW1 themself have said numerous times that their game was a CORPG (Cooperative Online RPG) and not a MMORPG.
GW1 is closer to the "Diablo" series than to a real MMORPG.
Close enough for me. It is not like i am going to stop playing a game just because it should be classified as CORPG instead of MMORPG, or vice versa.
Comments
Sort of like asking what is your favorite car?
Ford or Chevy?
------------
2024: 47 years on the Net.
Arguing about definitions is not very useful.
Lobby games are certainly close enough for me. I don't particularly care if some random internet dude insists they are, or they are not MMOs.
I am more than happy to just say "lobby games".
Riiiiight.
You post all day long about this crap, yet you "don't particularly care", lol. If you didn't care you wouldn't be "spending" so much of your time going on and on and on about it.
If you actually don't care then maybe give it a rest already?
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Shadowbane.
By far the most... intense... gaming experience I ever had. No other MMO before or after even came close for me.
Hell, I'd take the NGE back at this point.... no joke.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
You are confusing between 'caring about the definition of a MMO' to "find it fun to discuss".
I don't post because i care. I post because it is good entertainment.
Don't tell me you think posting here actually matters to the industry.
None of the above:
City of Heroes. So many memories.
SWTOR is my favourite MMO of all time for these reasons
1# Since release I’ve played over 5000 hours, I’ve not played wow that since vanilla and i was a wow addict
2# No game I’ve played has had such an epic and moving questing style, even on my 3rd sith warrior i find it fun to make my choices, listen to the fully voice acted cut scenes and feel like im making an impact on the quest not just kill 10 wolves and hand in and done.
3# PVP, swtor pvp has a few issues its true but no other mmo ive played not warhammer or wow has had such a fun pvp experience’s amongst the classes, force leaping with the huttball into the goal or pulling that guy into the fire pit and stunning him or planting that bomb in voidstar as the entire enemy team floor out the respawn or shock booming 6 players off the bridge as they charge across to their deaths.
4# combat animations - no game has had imo such a fluid and epic combat choreography, im fighting 3 mobs and parrying their attacks with my lightsaber and an enemy shoots me in the back with a blaster but quickly my char throws his saber back over his shoulder down his back to deflect the blaster back at the enemy all in real time, this is amazing how the game handles multiple enemies and the contact saber combat.
5# raiding, when i used to raid on wow i would find myself often bored at the long wait times and useless stand around and the fights themselves, but in swtor i really found raiding fun, the boss fights seemed epic and more fun to watch and play.
6# NO ADD ONS, wow got ridiculous with add ons, basically my easy to play paladin was forced i feel down a road to addons just so i could keep up with the procs and rotations etc especially on my hunter, i don’t like games when they go down this path of using addons to make you better or have an advantage.
So that’s why SWTOR is my fav mmo of all time, it still has tons of players on its megaserver with hundreds per planet daily, it may not have everything but it has a lot and feels fun and easy to manage.
I never got into SWG i tried the trial waaay too late when the gfx were super shit, and i will say gfx dont make a game fun but after 8 years i got in a speeder and my arse hanged out the bottom of it, the game capped at like 20-25 fps max and the super poor gfx that i dont think were ever updated, i really wish they made a modren SWG with 2013 gfx and huge open worlds to explore and all the features SWG had and more, but the SWG i tried to play was just not fun enough for a new player that late.
Even with all the faults that SWG during the pre-CU had and all the problems that were never fix to way too many things that the devs tried to cram into the game and could not deliver due to limits on coding and memory storage at the time. It was very dear to me due to the friends I made and the fun we were having working on how to unlock the jedi slot.
At the time the devs seem to base the game on Myth with the many clues I found in the game and posted on the game forum. Things like red was combat with some weapons in stores having a red edge to them for your class to city areas that had red street light combat zones. To a painters palet with eight colors on it that changes in size as you did different quests.
Then shortly after posting about the eye color of the space station trainer when you first started and sent to your first planet along with the items on the table near them. They put in the flashing red boxes and changed what planet they sent you too. It seem like was getting too close to the way they had planed to open jedi with but changed for some reason just before the game went live. Leaving us with no way to open jedi for about six months.
As for a new SWG type game it may be possible if SOE and Dinsey can get together using the EQNext engine. They have been saying that there will be an area set aside for space type building. We may be able to start an Star Wars area to help bring a new SWG game. We can only hope that there will be a new SWG game that we can all enjoy and remember in our hearts.
Chataway that is up to Dinsey. They did sell some of the right to make Star War games to EA, but from what I have read, Dinsey did retain the right to make other Star Wars games.
Even if I fell that EA could never make a good SWG type game, which I do with their past track record to point at how they would do an mmo type game.
Again we will just have to wait and see what happens between now and 2015 when the new Star Wars movies start coming out. At least we will have an area set aside in EQLight to start build a Star Wars type dream.
Same goes for me. If I wanted some PvP, I played DAoC. If I wanted some PvE, I played FFXI. Also CoX, WoW, and Ashen Empires for honorable mentions
WoW and GW2 in all areas (Lore, gameplay, quality, quantity, polishing, etc). I would have included GW1 if it wasnt instanced.
There are other good mmos out there but to me all fall shorter than these two.
Actually, they are not. And the developers of GW1 themself have said numerous times that their game was a CORPG (Cooperative Online RPG) and not a MMORPG.
GW1 is closer to the "Diablo" series than to a real MMORPG.
My computer is better than yours.
Close enough for me. It is not like i am going to stop playing a game just because it should be classified as CORPG instead of MMORPG, or vice versa.
1. Starwars Galaxies
2. DAoC
3. EQ2
Favourite - WoW.
The one I consider by far the best - EVE Online