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New developer try to hard to be different.

SeloSelo Member UncommonPosts: 108

Players are using the "Looks like WoW" argument over and over to an extent that developers try to hard to differentiate themselves so much from WoW that they forget the basics of MMORPGS.

Swotor put everything into voices, but they forgot everything else.

GW2 put everything into actioncombat, but forgot everything else.

In the end, which mmorpg has been the most succesful after WoW? I would say Rift, even though its closest to WoW.

GW2 doesnt have a fraction of the players it had at launch. Swtor surtainly doesnt.

It have its flaws, like endgame, which many mmorpgs suffer from, and i quit it. But its been the most enjoyable mmorpg for a long time.

Im not a fan of WoW, but the core mechanics from older games like EQ, DAOC and UO , which WoW are using, are much better then newer mmorpgs and i think it would be better to upgrade those systems rather then trying to be something new.

It makes loose hope when i watch the next AAA mmorpgs beeing developed and see their already falling into the same traps and forgetting the core things that makes players happy.

TESO - No Trinity, and the little ive played on my friends account, its quite clunky and gets boring very fast.

Wildstar - Actioncombat..I feel this system is getting overused in mmos as "the new thing" Running around and dodging like a monkey more then you use your skills is really boring and annoying. It was bad in GW2 already.

EQNext - No Trinity AND F2P..can only go downhill from there. If it had Trinity and sub i would be 90% interested instead of 10%

 

Another thing is ofcourse the way of going from community based mmorpgs where grouping is important, to completly solo mmorpgs. Thats just sad, and ruins the meaning of mmorpgs.

 

People will use the "there penlty of games like WoW" but there arent really, if you dont count Asian mmorpgs.

Comments

  • CryomatrixCryomatrix Member EpicPosts: 3,223

    I've spent a lot of time thinking about game design and why certain games fail and why WoW is so popular and I have come to one singular conclusion.

    1) Polish. Limited bugs and everything done well. If there's a concept in the game, it is done well. Things work, it's not buggy, and basically it is a high quality product. I'm not talking about what concepts or what the game has, if it is well polished in every phase then you have a good start. In the end, it's about presentation, the polish is a presentation.

    If the presentation sucks, then no matter what the content is, it's gonna suck.

    Cryomatrix

    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • Ender4Ender4 Member UncommonPosts: 2,247

    I disagree completely. These games are too much like WoW, certainly not too different from it. GW2 has been way more successful than Rift too, not sure where you are coming from here.

  • HelleriHelleri Member UncommonPosts: 930
    Originally posted by Cryomatrix

    I've spent a lot of time thinking about game design and why certain games fail and why WoW is so popular and I have come to one singular conclusion.

    1) Polish. Limited bugs and everything done well. If there's a concept in the game, it is done well. Things work, it's not buggy, and basically it is a high quality product. I'm not talking about what concepts or what the game has, if it is well polished in every phase then you have a good start. In the end, it's about presentation, the polish is a presentation.

    If the presentation sucks, then no matter what the content is, it's gonna suck.

    Cryomatrix

     

    I disagree. In my opinion WoW is/was so popular due to one thing over any other factor. Advertisment. They inserted themselves every where. TV comericals, expo turnouts, merchandising, celebrity endorsement, banner ads.  They were simply the first to realize (and really act upon in a big way) that no mater what it is. If you talk about it long enough and loud enough, people will want to be a part of it. That isn't to say it is not also a fairly solid game. But, paying attention to detail and putting thought into aspects of a game, is only what separates a good game from a bad game. Not what separates WoW from everything else.

     

    Originally posted by Ender4

    I disagree completely. These games are too much like WoW, certainly not too different from it. GW2 has been way more successful than Rift too, not sure where you are coming from here.

     

    Now this I agree with and would like to add that many WoW-Clones over-attentiveness to single aspects of game-play was what they tried to use to make themselves not WoW.

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