Roll an entirely new toon and play them as healer, the best tanks always also play a healer.
Roll a third toon (so you can redo quests) and play a dps toon.
There is too much focus on destination, not enough on the journey.
I think the point that many who say such things miss is that the problem is, there is no real destination to reach in many of these games today. Not to mention that even for a casual player the journey isn't quite long enough to hold them over until there is such a thing to reach. Hence the fall from grace for many a title.
Exactly, back in the good old FFXI days the goal was 70. That was a journey and it meant something when you reached it. All along the way making money with crafting to get good gear, because gear meant something at the lower levels since you used it for quite some time. Crafting meant something because people needed gear and meds and food at lower levels.
Now gear means nothing until you get to the final gear set which then is artificially limited with time-out or caps to prolong the time it takes to get it. All the MMOs do this and its a load of bullshit.
This is what is wrong with games. Leveling up means nothing anymore. Anyone can reach max level in a few days. It's cosmetic and it drags down the whole rest of the game into a meaningless shallow grind.
We need HARD games not some pussy hand holding bullshit like WoW. Yeah, there i said it, WoW started this shit and everyone playing that atrocity of a MMO is to blame for the downfall of the genre.
Originally posted by skoupidi Originally posted by FoomerangOriginally posted by skoupidiOriginally posted by FoomerangOriginally posted by skoupidiOriginally posted by FoomerangWoot just hit my first 50 in a little over two months. I am now a master botanist haha! Gonna focus on carpenter now (level 41). Haters can dismiss my playstyle all they want, SE got 6 months sub from me and my partner. Found a great FC on an awesome server (Balmung)
Even if you are a casual gamer. The fact remains the same : 1 dungeon and 1 raid is going to be your endgame CONTENT.I don't raid or do dungeons. And somehow I have plenty of content. Go figure Then why are you in an endgame content discussion, conserning dungeons and raids. Go have fun gathering and fate hunting.Because this thread is about end game content which has many definitions based on how you play. Just because its not how you play doesnt mean its not valid.Dude seriously, farming fates,leveling new chars and crafting and gathering are not endgame content, since those items from crafting are worse than the actual endgame gear obtained through dungeon farming and raiding.
It is just content and "stuff to do" but not endgame content. Endgame content = doing hard dungeons/bosses/raids with more people and getting awarded with best in slot gear. Edit : also pvp. But they dont even have pvp yet in them game rofl.
Just because I have a different perspective than you doesn't make me wrong. After all, this is a game that can be played many ways.
I could just as easily say you're doing it wrong. After all, these are persistent worlds we are playing in. Doesn't that seem counter intuitive to constantly try to beat a persistent world?
I don't have that mentality. In fact, one could argue that I play persistent world games the way they are meant to be played.
I consider raids, dungeons and pvp side activities that I can do when I'm not crafting, gathering, socializing, helping others. Treating high end raids as the ultimate end game is merely a suggestion not a requirement. Its for players like yourself that need to be told where to go and what to do next in an mmorpg.
Nothing wrong with that. Its just another way to approach playing in a persistent world. Just like my approach and many others as well.
So.. if end game consists of getting Best in Slot gear - is the amount of end game content then governed by the number of gear slots you have available, or by the drop rate?
Since there can only be one "Best" for each slot... and if anything that drops other-than-"Best" isn't considered endgame, then I'm a bit confused by what a lot of people on this thread are talking about.
What they're saying is,by the definition of the game developer, the end game content is designed to be challenging raids. At the same time, there are no real options other than farming non-challenging dungeons, and 1 raid dungeon (Coil).
In a sense, by Yoshida's definition, there is no end game content.
Waiting for something fresh to arrive on the MMO scene...
Originally posted by Cymdai Foomerang, I think you're missing the point.What they're saying is,by the definition of the game developer, the end game content is designed to be challenging raids. At the same time, there are no real options other than farming non-challenging dungeons, and 1 raid dungeon (Coil).In a sense, by Yoshida's definition, there is no end game content.
So what is the point then? What are people trying to prove? I guess if there was something constructive coming from these "no content" posts I would see the point. But to dismiss everything else except one narrow point of view in order to support what? A negative stance for the sake of what? Sharing an opinion? If that were the case, then I wouldnt be harassed for sharing mine heh.
Originally posted by Cymdai Foomerang, I think you're missing the point.
What they're saying is,by the definition of the game developer, the end game content is designed to be challenging raids. At the same time, there are no real options other than farming non-challenging dungeons, and 1 raid dungeon (Coil).
In a sense, by Yoshida's definition, there is no end game content.
So what is the point then? What are people trying to prove? I guess if there was something constructive coming from these "no content" posts I would see the point. But to dismiss everything else except one narrow point of view in order to support what? A negative stance for the sake of what? Sharing an opinion? If that were the case, then I wouldnt be harassed for sharing mine heh.
The point, I gather, is that people are irritated that they were promised X and told that X would be the emphasis of the game, and there isn't enough X in place. X = challenging end-game raid content.
It'd be like if you went to a steakhouse because you wanted a steak, and when you got the menu, it ended up being a vegetarian joint with a steak sandwich as the only meat option. That still doesn't make it a bad place persay, but you're expecting a certain thing (based on the producer's words, not simple gossip/hearsay) and you're not getting enough of it, enough variety, or enough challenge.
Waiting for something fresh to arrive on the MMO scene...
Originally posted by CymdaiFoomerang, I think you're missing the point.What they're saying is,by the definition of the game developer, the end game content is designed to be challenging raids. At the same time, there are no real options other than farming non-challenging dungeons, and 1 raid dungeon (Coil).In a sense, by Yoshida's definition, there is no end game content.
So what is the point then? What are people trying to prove? I guess if there was something constructive coming from these "no content" posts I would see the point. But to dismiss everything else except one narrow point of view in order to support what? A negative stance for the sake of what? Sharing an opinion? If that were the case, then I wouldnt be harassed for sharing mine heh.
The point, I gather, is that people are irritated that they were promised X and told that X would be the emphasis of the game, and there isn't enough X in place. X = challenging end-game raid content.
It'd be like if you went to a steakhouse because you wanted a steak, and when you got the menu, it ended up being a vegetarian joint with a steak sandwich as the only meat option. That still doesn't make it a bad place persay, but you're expecting a certain thing (based on the producer's words, not simple gossip/hearsay) and you're not getting enough of it, enough variety, or enough challenge.
Maybe thats the problem. People try to make their expectations universal for validation purposes.
In the steak example you gave, that person would then go on to say that restaurant is awful. Yet a vegetarian would think its great. Its fine to say something dpesnt satisfy you the way you thought it would or should. But to then jump over to the entire thing being unsatisfying for everyone is silly.
Originally posted by CymdaiFoomerang, I think you're missing the point.What they're saying is,by the definition of the game developer, the end game content is designed to be challenging raids. At the same time, there are no real options other than farming non-challenging dungeons, and 1 raid dungeon (Coil).In a sense, by Yoshida's definition, there is no end game content.
So what is the point then? What are people trying to prove? I guess if there was something constructive coming from these "no content" posts I would see the point. But to dismiss everything else except one narrow point of view in order to support what? A negative stance for the sake of what? Sharing an opinion? If that were the case, then I wouldnt be harassed for sharing mine heh.
The point, I gather, is that people are irritated that they were promised X and told that X would be the emphasis of the game, and there isn't enough X in place. X = challenging end-game raid content.
It'd be like if you went to a steakhouse because you wanted a steak, and when you got the menu, it ended up being a vegetarian joint with a steak sandwich as the only meat option. That still doesn't make it a bad place persay, but you're expecting a certain thing (based on the producer's words, not simple gossip/hearsay) and you're not getting enough of it, enough variety, or enough challenge.
Maybe thats the problem. People try to make their expectations universal for validation purposes.
In the steak example you gave, that person would then go on to say that restaurant is awful. Yet a vegetarian would think its great. Its fine to say something dpesnt satisfy you the way you thought it would or should. But to then jump over to the entire thing being unsatisfying for everyone is silly.
Vegetarian or Carnivore, it doesn't matter. Sadly the "standard" MMO model over the last 8+ years defines "End Game Content" as challenging content designed for characters that reach Max Level.
In this thread / discussion many folks are concerned that FFXIV:ARR has some deign flaws and could be incomplete based on what they were told by the actual game Producer himself.
Certainly there are things you "could" do in the game at Max level that doesn't involve the challenging end game content, but that doesn't explain the current state of FFXIV:ARR End Game.
Comments
Exactly, back in the good old FFXI days the goal was 70. That was a journey and it meant something when you reached it. All along the way making money with crafting to get good gear, because gear meant something at the lower levels since you used it for quite some time. Crafting meant something because people needed gear and meds and food at lower levels.
Now gear means nothing until you get to the final gear set which then is artificially limited with time-out or caps to prolong the time it takes to get it. All the MMOs do this and its a load of bullshit.
This is what is wrong with games. Leveling up means nothing anymore. Anyone can reach max level in a few days. It's cosmetic and it drags down the whole rest of the game into a meaningless shallow grind.
We need HARD games not some pussy hand holding bullshit like WoW. Yeah, there i said it, WoW started this shit and everyone playing that atrocity of a MMO is to blame for the downfall of the genre.
I don't raid or do dungeons. And somehow I have plenty of content. Go figure
Then why are you in an endgame content discussion, conserning dungeons and raids. Go have fun gathering and fate hunting.
Because this thread is about end game content which has many definitions based on how you play. Just because its not how you play doesnt mean its not valid.
Dude seriously, farming fates,leveling new chars and crafting and gathering are not endgame content, since those items from crafting are worse than the actual endgame gear obtained through dungeon farming and raiding.
It is just content and "stuff to do" but not endgame content. Endgame content = doing hard dungeons/bosses/raids with more people and getting awarded with best in slot gear. Edit : also pvp. But they dont even have pvp yet in them game rofl.
Just because I have a different perspective than you doesn't make me wrong. After all, this is a game that can be played many ways.
I could just as easily say you're doing it wrong. After all, these are persistent worlds we are playing in. Doesn't that seem counter intuitive to constantly try to beat a persistent world?
I don't have that mentality. In fact, one could argue that I play persistent world games the way they are meant to be played.
I consider raids, dungeons and pvp side activities that I can do when I'm not crafting, gathering, socializing, helping others. Treating high end raids as the ultimate end game is merely a suggestion not a requirement. Its for players like yourself that need to be told where to go and what to do next in an mmorpg.
Nothing wrong with that. Its just another way to approach playing in a persistent world. Just like my approach and many others as well.
So.. if end game consists of getting Best in Slot gear - is the amount of end game content then governed by the number of gear slots you have available, or by the drop rate?
Since there can only be one "Best" for each slot... and if anything that drops other-than-"Best" isn't considered endgame, then I'm a bit confused by what a lot of people on this thread are talking about.
Foomerang, I think you're missing the point.
What they're saying is,by the definition of the game developer, the end game content is designed to be challenging raids. At the same time, there are no real options other than farming non-challenging dungeons, and 1 raid dungeon (Coil).
In a sense, by Yoshida's definition, there is no end game content.
Waiting for something fresh to arrive on the MMO scene...
So what is the point then? What are people trying to prove? I guess if there was something constructive coming from these "no content" posts I would see the point. But to dismiss everything else except one narrow point of view in order to support what? A negative stance for the sake of what? Sharing an opinion? If that were the case, then I wouldnt be harassed for sharing mine heh.
The point, I gather, is that people are irritated that they were promised X and told that X would be the emphasis of the game, and there isn't enough X in place. X = challenging end-game raid content.
It'd be like if you went to a steakhouse because you wanted a steak, and when you got the menu, it ended up being a vegetarian joint with a steak sandwich as the only meat option. That still doesn't make it a bad place persay, but you're expecting a certain thing (based on the producer's words, not simple gossip/hearsay) and you're not getting enough of it, enough variety, or enough challenge.
Waiting for something fresh to arrive on the MMO scene...
In the steak example you gave, that person would then go on to say that restaurant is awful. Yet a vegetarian would think its great. Its fine to say something dpesnt satisfy you the way you thought it would or should. But to then jump over to the entire thing being unsatisfying for everyone is silly.
Vegetarian or Carnivore, it doesn't matter. Sadly the "standard" MMO model over the last 8+ years defines "End Game Content" as challenging content designed for characters that reach Max Level.
In this thread / discussion many folks are concerned that FFXIV:ARR has some deign flaws and could be incomplete based on what they were told by the actual game Producer himself.
Certainly there are things you "could" do in the game at Max level that doesn't involve the challenging end game content, but that doesn't explain the current state of FFXIV:ARR End Game.
Played-Everything
Playing-LoL
I know a few people who have almost all level 50's across the board. You know what the White Knights tell them?
You play too much.. Can't win either way. You have tons of content left or you are a loser who plays too much.