It looks like you're new here. If you want to get involved, click one of these buttons!
Life Is Feudal has just launched its Indiegogo page (a form of kickstarter).
The link is here with plenty of details on what the game is all about,
http://www.indiegogo.com/projects/life-is-feudal
however for those who are uncertain or do not want to click the link the following should help summaries the games merits...
The best way to describe the game in my own personal opinion is a combination of Mount and blade warfare style medieval combat and realism, combined with an indepth crafting and terraforming system akin to something like wurm and minecraft.
But of course its much more than that, because this game also has plenty of other things going for it...
. Massive Seamless world
. Terraform and tunnel
. Free To Place structures and modular buildings
. Rich crafting and alchemy system
. Mini-games for crafting and gathering.
. Non-target combat system
. Realistic medieval setting, no zombies. elves, dwarves or typical fantasy staples
. physics based melee and ranged combat (no tab target)
. Full Loot
. Siege System
. Land claims and territory system
. Hunt wild animals and tracking
. Full cooking system
. Battle formation system.
Looks very original and interesting check it out..
there are 2 types of mmo, imitators and innovaters.
Comments
They already failed miserably in their begging campaign - got less than 3% of their goal. That's pretty embarrassing, and shows that few are interested in their product as they've advertised it.
Horrible name they've picked for their game, by the way. Seriously.
Hell hath no fury like an MMORPG player scorned.
So far in the history of MMO game development, not ONE developer has managed to achieve "more than they plan to", regardless of their budget. Seriously...
The question is not whether they will achieve less than they plan to, but rather one of: "How much less than planned will they achieve ?"
ATITD was built for 1000 or so and got about three times that much.
Puzzle Pirates expected about 5k and went to 35k
EVE Online far surpassed what it was expected and predicted to have in both life cycle and subscriber base.
DOFUS, World of Warcraft, Pirate101, Runescape...
What were you basing that statement of yours on?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Yeah I'd understand a new crowdfunding campaign if they hit say 150k last time around, but 5k and some change? Seriously?
I guess it's hard to let go of a dream they've already worked so hard on.
I think this is one more nail to the coffin for the FFA Full Loot PvP crowd that so vocally claims they're a big audience, although several projects have shown they aren't big enough to sustain an MMO.
I think he's talking about features planned / available at launch ratio.
In that light, that's something that would be hard to gauge, as we don't know what was planned for many MMOs, especially the F2P ones with seemingly endless beta periods. There are dozens that could have hit their mark and surpassed it.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Yeah but without a specific example you can't really counter his argument
Very good point.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Hah I just noticed we're arguing over nothing. This campaign closed already a month ago. Damn threadomancers...
No need to counter water based arguments.
Can you elaborate what you think is water-based about this argument:
"So far in the history of MMO game development, not ONE developer has managed to achieve "more than they plan to", regardless of their budget. Seriously..."
That should be very easy to counter with ONE contradictory example.
And if you argue that his argument is universally true and thus needs no countering then you're only confirming his argument, which was made to counter an argument that this game could achieve more than it plans for.
Indeed.
It is almost "standard practice" for MMO's to either cut features before launch or scale back the depth of those features that are actually delivered at launch.
In the case of indie "sandbox" MMO's, the trend in the past has been to promote the game with a laundry list of features, of which 25% may be actually working at "launch". The rest of the epic feature list is then promised for some vague time in the future.
Can anyone name just ONE MMO that added a new "surprise feature" (never previously mentioned) 6 months before launch ? Without removing or scaling back any of the other promised features ?
There is a bold statement made with no back up whatsoever and you need to ask what is water based about it?
A "Prove me wrong!" game...no substance there.