It's people putting it in the proper context. The OP took data intended to reflect on SE's revenue as a whole (across all games) and spun it to make it sound like it was for ARR alone. And other fans rushed right in here to defend it as though it were gospel, calling anyone dissenting a "hater".
The problem is, you people are only interested in one thing: Validating your choice of game by finding any reason, however untenable or inaccurate, to boast its success. Apparently, not even blatantly wrong information being posted by the OP stops that; you just find a different way to spin it.
What the OP is doing is called "spreading misinformation". Period. They are attributing data pertaining to SE's overall performance to a single game (ARR). They should be called out on it to adjust and correct it, so it's more accurate. This should be done by fans and detractors alike. Someone with even a modicum of honesty or integrity should be demanding accurate information over "information that makes the game look better". Instead, what I see are people attempting to take the misinformation and make it somehow still seem legitimate.
What you people are demonstrating is that how successful the game looks is more important to you than the accuracy or honesty of information being spread about it. That's sad. Very sad.
Then many of you get all indignant when referred to as "fanboys". Well, if the shoe fits...
If desperation to bash a game was measured by the intensity of light sources this post would be the equivalent of a thousand Suns.
"ARR made 626 million instead of 600 million". What are we going to do with this data? Compare it, to which game then?
In reality we could change 600 million to X and 626 million to X+1 because nobody gives a crap what the actual number is. We can't do anything with it. What actually matters in the OP is that ARR was expected to give X return of investment but gave X+1 instead. That's the news. Not that ARR made a random number of money that we can't relate to anything.
Whether 600 million is accurate or not doesn't make the actual news any less invalid: ARR is an undeniable success while some people are not dealing with the fact too well, clinging to random numbers to invalidate the positive results.
Nobody but the haters care what the actual numbers are. They are better than SE expected, and that's what's important here.
Using LOL is like saying "my argument sucks but I still want to disagree".
Who cares, at this point? They got a slightly higher pile of cash than they absolutely needed to, in order to not turn this into yet another failed MMO. Thus, for the time being, they are fine, and the cries of "this is going to fail" will have to wait a little bit in order to get their wish.
Around this time next year, its all over anyway since WoW releases its new expansion, and virtually nobody playing now will still be playing FFXIV. There isnt even close to enough content to compete with a serious Blizzard product in the game, and I highly doubt they ll be able to release enough with these slow (i mean, seriously, 4 months for the first content patch, and that only by holding back the major raid content that was already done?) paced updates.
Between Deathwing kill and Warlords release, there was a lull in MMO competition from WOW, and so other games had their shot. But now the clock is ticking again, and even if for some reason Warlords of Draenor doesnt hold people for a year or more, the three months of emptiness during its release is going to hurt bad, and drive even more ppl away.
So, the more money SE makes now the better, cause the gravy train is ending soon regardless of what they do.
Who cares, at this point? They got a slightly higher pile of cash than they absolutely needed to, in order to not turn this into yet another failed MMO. Thus, for the time being, they are fine, and the cries of "this is going to fail" will have to wait a little bit in order to get their wish.
Around this time next year, its all over anyway since WoW releases its new expansion, and virtually nobody playing now will still be playing FFXIV. There isnt even close to enough content to compete with a serious Blizzard product in the game, and I highly doubt they ll be able to release enough with these slow (i mean, seriously, 4 months for the first content patch, and that only by holding back the major raid content that was already done?) paced updates.
Between Deathwing kill and Warlords release, there was a lull in MMO competition from WOW, and so other games had their shot. But now the clock is ticking again, and even if for some reason Warlords of Draenor doesnt hold people for a year or more, the three months of emptiness during its release is going to hurt bad, and drive even more ppl away.
So, the more money SE makes now the better, cause the gravy train is ending soon regardless of what they do.
Oh, another psychic thinks he can see into the future. Well from what I've seen WoW just continues to bleed subs at break neck speeds so I doubt this will come to pass.
Nah WoW and its expansions are still as relevant as ever with the game having like 5 million subs less than it had 2 years ago.
I personally can't wait to see the Japanese switch over to WoW. The JP WoW playerbase has dipped from 21k to 20k in the recent years but we'll see it jump right back whenever the new expansion hits, maybe even surpassing 22k. A true killing blow to ARR.
Let's not even mention the PS3 players and their insatiable lust to play WoW on their gaming console. Bad omens all around...
I wish the volume of the patches mattered, but as we all know the only proper way to measure a content patch is to look at the frequency between them. If a patch comes every 4 months versus every 2 weeks, the two-week patch is obviously better in every regard.
Using LOL is like saying "my argument sucks but I still want to disagree".
Who cares, at this point? They got a slightly higher pile of cash than they absolutely needed to, in order to not turn this into yet another failed MMO. Thus, for the time being, they are fine, and the cries of "this is going to fail" will have to wait a little bit in order to get their wish.
Around this time next year, its all over anyway since WoW releases its new expansion, and virtually nobody playing now will still be playing FFXIV. There isnt even close to enough content to compete with a serious Blizzard product in the game, and I highly doubt they ll be able to release enough with these slow (i mean, seriously, 4 months for the first content patch, and that only by holding back the major raid content that was already done?) paced updates.
Between Deathwing kill and Warlords release, there was a lull in MMO competition from WOW, and so other games had their shot. But now the clock is ticking again, and even if for some reason Warlords of Draenor doesnt hold people for a year or more, the three months of emptiness during its release is going to hurt bad, and drive even more ppl away.
So, the more money SE makes now the better, cause the gravy train is ending soon regardless of what they do.
Oh, another psychic thinks he can see into the future. Well from what I've seen WoW just continues to bleed subs at break neck speeds so I doubt this will come to pass.
Nah WoW and its expansions are still as relevant as ever with the game having like 5 million subs less than it had 2 years ago.
I personally can't wait to see the Japanese switch over to WoW. The JP WoW playerbase has dipped from 21k to 20k in the recent years but we'll see it jump right back whenever the new expansion hits, maybe even surpassing 22k. A true killing blow to ARR.
Let's not even mention the PS3 players and their insatiable lust to play WoW on their gaming console. Bad omens all around...
I wish the volume of the patches mattered, but as we all know the only proper way to measure a content patch is to look at the frequency between them. If a patch comes every 4 months versus every 2 weeks, the two-week patch is obviously better in every regard.
WoW has lost more players than ANY MMO launched since its release ever had. It still has about 10 times the number of FFXIV, so even if it bleeds subs (and it does), it wont be gone before FFXIV has had its time. No MMO aside from EVE has had a growth phase beyond the initial quarter since 2004. FFXIV is not going to magically break the mold.
And content patch frequency matters, obviously, only with amount of content. If you release content every 4 months, your patches better be massive. I dont see how backfilling progression is going to create 4 months of gameplay for the people already progressing through Coil. I dont even see 4 months of playtime for people still stuck at titan.
Its a simple thing really, I go from the past 9 years of MMO history, rather than rabid fanboyism or hatred. No MMO so far has achieved the things people, once more, claim FFXIV will achieve. None have stuck around longer than a year with a large subscriber base (note, I didnt talk about ftp mode). None have ever surpassed their launch hype. None have ever scratched the 2 million mark. None have ever been able to release content at a speed with which to rectify the universal lack of endgame content, which EVERY MMO since 2006ish had.
Its the same thing, with every release, for 9 years now. I laugh at the people claiming this one, magically, is going to be different. One day, a cool game will come around and break the stranglehold on the genre that WoW has, but that ll require much much higher quality and vision than FFXIV has. Its a fun game for a bit, but I so far havent been convinced by any argument that its for some reason much better, relevant and more fun to the masses than all MMOs in the last 9 years
The game did not flop this time and it's fun to play, but aspects, considered lacking, have completely turned off alot of people, and ff14arr won't recover from it. These chaotic debaucles, whatever SE claims passes for attempts to rein in RMT and security exploits, have put off more legitimate players than they should have, had SE built a proper product.
It might become the first mmorpg to have a tertiary release. It's a deplorable state for players considering any substantial time investment.
Let's not even mention the PS3 players and their insatiable lust to play WoW on their gaming console. Bad omens all around...
To be fair it's only matched by their love for slow paced old school mmo combat. Cause I can just see them standing in line to get their hands on that sweet 2.5 second gcd combat.
Who cares, at this point? They got a slightly higher pile of cash than they absolutely needed to, in order to not turn this into yet another failed MMO. Thus, for the time being, they are fine, and the cries of "this is going to fail" will have to wait a little bit in order to get their wish.
Around this time next year, its all over anyway since WoW releases its new expansion, and virtually nobody playing now will still be playing FFXIV. There isnt even close to enough content to compete with a serious Blizzard product in the game, and I highly doubt they ll be able to release enough with these slow (i mean, seriously, 4 months for the first content patch, and that only by holding back the major raid content that was already done?) paced updates.
Between Deathwing kill and Warlords release, there was a lull in MMO competition from WOW, and so other games had their shot. But now the clock is ticking again, and even if for some reason Warlords of Draenor doesnt hold people for a year or more, the three months of emptiness during its release is going to hurt bad, and drive even more ppl away.
So, the more money SE makes now the better, cause the gravy train is ending soon regardless of what they do.
Oh, another psychic thinks he can see into the future. Well from what I've seen WoW just continues to bleed subs at break neck speeds so I doubt this will come to pass.
Nah WoW and its expansions are still as relevant as ever with the game having like 5 million subs less than it had 2 years ago.
I personally can't wait to see the Japanese switch over to WoW. The JP WoW playerbase has dipped from 21k to 20k in the recent years but we'll see it jump right back whenever the new expansion hits, maybe even surpassing 22k. A true killing blow to ARR.
Let's not even mention the PS3 players and their insatiable lust to play WoW on their gaming console. Bad omens all around...
I wish the volume of the patches mattered, but as we all know the only proper way to measure a content patch is to look at the frequency between them. If a patch comes every 4 months versus every 2 weeks, the two-week patch is obviously better in every regard.
WoW has lost more players than ANY MMO launched since its release ever had. It still has about 10 times the number of FFXIV, so even if it bleeds subs (and it does), it wont be gone before FFXIV has had its time. No MMO aside from EVE has had a growth phase beyond the initial quarter since 2004. FFXIV is not going to magically break the mold.
And content patch frequency matters, obviously, only with amount of content. If you release content every 4 months, your patches better be massive. I dont see how backfilling progression is going to create 4 months of gameplay for the people already progressing through Coil. I dont even see 4 months of playtime for people still stuck at titan.
Its a simple thing really, I go from the past 9 years of MMO history, rather than rabid fanboyism or hatred. No MMO so far has achieved the things people, once more, claim FFXIV will achieve. None have stuck around longer than a year with a large subscriber base (note, I didnt talk about ftp mode). None have ever surpassed their launch hype. None have ever scratched the 2 million mark. None have ever been able to release content at a speed with which to rectify the universal lack of endgame content, which EVERY MMO since 2006ish had.
Its the same thing, with every release, for 9 years now. I laugh at the people claiming this one, magically, is going to be different. One day, a cool game will come around and break the stranglehold on the genre that WoW has, but that ll require much much higher quality and vision than FFXIV has. Its a fun game for a bit, but I so far havent been convinced by any argument that its for some reason much better, relevant and more fun to the masses than all MMOs in the last 9 years
That tidbit accounts for every sub based mmorpg released before and after WoW...so what's the point in bringing it up?
I guess GW2 doesn't count in your book. Or are you actually including mmorpgs before 2004, because EvE came out in 2003. So why mention it? So if EvE counts so does: EQ2, FFXI, CoH, LoTRO, Lineage 1 & 2 and Aion all saw growth after their first year of release. And this was when all of them were charging subscriptions. So that's 4 quarters of growth.
Not ever expansion has to be about vertical progression. With this next patch the focus seems to be on free companies and large group raids. You know with free company housing and all. So maybe....juuust maybe SE is trying to offer a smooth transition from the smaller 8-man raids into something 3x larger without jarring 18 additional FC members who may not have been part of the core raiders doing coil content. So why not offer something different from the norm and add some filler content instead of catering to locust? Dunno, seems like a smart move to me.
I don't understand what you are seeing or what you think you are seeing. No one here is stating that FFXIV will surpass anything. If anything a lot of players are very reserved about the future of FFXIV and seem quite content knowing that it will be around long enough for them to enjoy for a while. No one's spouting WoW numbers, no one's hyping it up as being the end all be all of themepark mmorpgs and no one seems to be saying anything more than they are glad SE is happy with FFXIV's performance thus ensuring a steady release of more content (which thank god doesn't seem to all be aimed at raid happy content locust).
I'm just curious to see if this content release will set a tone for SE and show them that filling out your mmorpg is just as important to filling it up and go even further to weed out game jumpers that only show up to raid and leave. Who needs that headache.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
WoW has lost more players than ANY MMO launched since its release ever had. It still has about 10 times the number of FFXIV, so even if it bleeds subs (and it does), it wont be gone before FFXIV has had its time. No MMO aside from EVE has had a growth phase beyond the initial quarter since 2004. FFXIV is not going to magically break the mold.
And content patch frequency matters, obviously, only with amount of content. If you release content every 4 months, your patches better be massive. I dont see how backfilling progression is going to create 4 months of gameplay for the people already progressing through Coil. I dont even see 4 months of playtime for people still stuck at titan.
Its a simple thing really, I go from the past 9 years of MMO history, rather than rabid fanboyism or hatred. No MMO so far has achieved the things people, once more, claim FFXIV will achieve. None have stuck around longer than a year with a large subscriber base (note, I didnt talk about ftp mode). None have ever surpassed their launch hype. None have ever scratched the 2 million mark. None have ever been able to release content at a speed with which to rectify the universal lack of endgame content, which EVERY MMO since 2006ish had.
Its the same thing, with every release, for 9 years now. I laugh at the people claiming this one, magically, is going to be different. One day, a cool game will come around and break the stranglehold on the genre that WoW has, but that ll require much much higher quality and vision than FFXIV has. Its a fun game for a bit, but I so far havent been convinced by any argument that its for some reason much better, relevant and more fun to the masses than all MMOs in the last 9 years
Indeed, it will not be due to magic that FFXIV will break the mold.
It's hilariously simple: XIV is already breaking the mold by having a publisher behind it that doesn't axe it's development immediately post-launch. The game is being released on a new platform less than half a year after its release, as well as a new region that has had a major positive effect on S-E's profit margins in the past (China). That's pretty much all that needs to be said.
Other than that the sarcasm of my post seems to have completely gone above your head. Frankly I can't say your "MMO experience" matters when you fail to notice even the simplest issues plaguing your argument. Other MMO's have Scrooge McDucks as their publishers and investors and as the result they never even get the chance to grow, and FFXIV:ARR is an obviously different case altogether. The game's past is the definite proof that S-E is willing to take risks with their product: that is the magic.
Using LOL is like saying "my argument sucks but I still want to disagree".
WoW has lost more players than ANY MMO launched since its release ever had. It still has about 10 times the number of FFXIV, so even if it bleeds subs (and it does), it wont be gone before FFXIV has had its time. No MMO aside from EVE has had a growth phase beyond the initial quarter since 2004. FFXIV is not going to magically break the mold.
And content patch frequency matters, obviously, only with amount of content. If you release content every 4 months, your patches better be massive. I dont see how backfilling progression is going to create 4 months of gameplay for the people already progressing through Coil. I dont even see 4 months of playtime for people still stuck at titan.
Its a simple thing really, I go from the past 9 years of MMO history, rather than rabid fanboyism or hatred. No MMO so far has achieved the things people, once more, claim FFXIV will achieve. None have stuck around longer than a year with a large subscriber base (note, I didnt talk about ftp mode). None have ever surpassed their launch hype. None have ever scratched the 2 million mark. None have ever been able to release content at a speed with which to rectify the universal lack of endgame content, which EVERY MMO since 2006ish had.
Its the same thing, with every release, for 9 years now. I laugh at the people claiming this one, magically, is going to be different. One day, a cool game will come around and break the stranglehold on the genre that WoW has, but that ll require much much higher quality and vision than FFXIV has. Its a fun game for a bit, but I so far havent been convinced by any argument that its for some reason much better, relevant and more fun to the masses than all MMOs in the last 9 years
Indeed, it will not be due to magic that FFXIV will break the mold.
It's hilariously simple: XIV is already breaking the mold by having a publisher behind it that doesn't axe it's development immediately post-launch. The game is being released on a new platform less than half a year after its release, as well as a new region that has had a major positive effect on S-E's profit margins in the past (China). That's pretty much all that needs to be said.
Other than that the sarcasm of my post seems to have completely gone above your head. Frankly I can't say your "MMO experience" matters when you fail to notice even the simplest issues plaguing your argument. Other MMO's have Scrooge McDucks as their publishers and investors and as the result they never even get the chance to grow, and FFXIV:ARR is an obviously different case altogether. The game's past is the definite proof that S-E is willing to take risks with their product: that is the magic.
I wouldn't call ARR "taking risks with their product" due to the fact that their product is a WoW clone with 100% FF element. Rebuilding a new game is just their way to save face. If FFXIV is not FF, just another random MMO title, they'd never rebuild it. They're just rebuilding it for the sake of selling future FF titles....a brand name that has been losing value for past 15 years.
There were many "taking risks with their product" attempt by SE in past 15 years, such as FF:Spirites Within(I actually liked this film, first realistic 3D animation), Xenogears(loved the theme), Parasite Eve(loved the theme), The world ends with you and such. Those titles are somewhat innovative in their respective genre.
But FFXIV ARR is just not one of them, this game is too similar to WoW in many aspect, even the FF element is very traditional.....I mean, look at FFXV or even everyone's least favorite FFXIII, even those titles are somewhat different compare with other JRPG.
I'm a pretty big fan of SE product, but ARR simply wouldn't have any place in my heart with the way it is:living under the shadow of WoW.
Comments
If desperation to bash a game was measured by the intensity of light sources this post would be the equivalent of a thousand Suns.
"ARR made 626 million instead of 600 million". What are we going to do with this data? Compare it, to which game then?
In reality we could change 600 million to X and 626 million to X+1 because nobody gives a crap what the actual number is. We can't do anything with it. What actually matters in the OP is that ARR was expected to give X return of investment but gave X+1 instead. That's the news. Not that ARR made a random number of money that we can't relate to anything.
Whether 600 million is accurate or not doesn't make the actual news any less invalid: ARR is an undeniable success while some people are not dealing with the fact too well, clinging to random numbers to invalidate the positive results.
Nobody but the haters care what the actual numbers are. They are better than SE expected, and that's what's important here.
Who cares, at this point? They got a slightly higher pile of cash than they absolutely needed to, in order to not turn this into yet another failed MMO. Thus, for the time being, they are fine, and the cries of "this is going to fail" will have to wait a little bit in order to get their wish.
Around this time next year, its all over anyway since WoW releases its new expansion, and virtually nobody playing now will still be playing FFXIV. There isnt even close to enough content to compete with a serious Blizzard product in the game, and I highly doubt they ll be able to release enough with these slow (i mean, seriously, 4 months for the first content patch, and that only by holding back the major raid content that was already done?) paced updates.
Between Deathwing kill and Warlords release, there was a lull in MMO competition from WOW, and so other games had their shot. But now the clock is ticking again, and even if for some reason Warlords of Draenor doesnt hold people for a year or more, the three months of emptiness during its release is going to hurt bad, and drive even more ppl away.
So, the more money SE makes now the better, cause the gravy train is ending soon regardless of what they do.
Nah WoW and its expansions are still as relevant as ever with the game having like 5 million subs less than it had 2 years ago.
I personally can't wait to see the Japanese switch over to WoW. The JP WoW playerbase has dipped from 21k to 20k in the recent years but we'll see it jump right back whenever the new expansion hits, maybe even surpassing 22k. A true killing blow to ARR.
Let's not even mention the PS3 players and their insatiable lust to play WoW on their gaming console. Bad omens all around...
I wish the volume of the patches mattered, but as we all know the only proper way to measure a content patch is to look at the frequency between them. If a patch comes every 4 months versus every 2 weeks, the two-week patch is obviously better in every regard.
it must be the price? idk.
I played a friends character and the 2.5 sec GCD nearly made me fall asleep in the first 5 min.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
WoW has lost more players than ANY MMO launched since its release ever had. It still has about 10 times the number of FFXIV, so even if it bleeds subs (and it does), it wont be gone before FFXIV has had its time. No MMO aside from EVE has had a growth phase beyond the initial quarter since 2004. FFXIV is not going to magically break the mold.
And content patch frequency matters, obviously, only with amount of content. If you release content every 4 months, your patches better be massive. I dont see how backfilling progression is going to create 4 months of gameplay for the people already progressing through Coil. I dont even see 4 months of playtime for people still stuck at titan.
Its a simple thing really, I go from the past 9 years of MMO history, rather than rabid fanboyism or hatred. No MMO so far has achieved the things people, once more, claim FFXIV will achieve. None have stuck around longer than a year with a large subscriber base (note, I didnt talk about ftp mode). None have ever surpassed their launch hype. None have ever scratched the 2 million mark. None have ever been able to release content at a speed with which to rectify the universal lack of endgame content, which EVERY MMO since 2006ish had.
Its the same thing, with every release, for 9 years now. I laugh at the people claiming this one, magically, is going to be different. One day, a cool game will come around and break the stranglehold on the genre that WoW has, but that ll require much much higher quality and vision than FFXIV has. Its a fun game for a bit, but I so far havent been convinced by any argument that its for some reason much better, relevant and more fun to the masses than all MMOs in the last 9 years
The game did not flop this time and it's fun to play, but aspects, considered lacking, have completely turned off alot of people, and ff14arr won't recover from it. These chaotic debaucles, whatever SE claims passes for attempts to rein in RMT and security exploits, have put off more legitimate players than they should have, had SE built a proper product.
It might become the first mmorpg to have a tertiary release. It's a deplorable state for players considering any substantial time investment.
To be fair it's only matched by their love for slow paced old school mmo combat. Cause I can just see them standing in line to get their hands on that sweet 2.5 second gcd combat.
That tidbit accounts for every sub based mmorpg released before and after WoW...so what's the point in bringing it up?
I guess GW2 doesn't count in your book. Or are you actually including mmorpgs before 2004, because EvE came out in 2003. So why mention it? So if EvE counts so does: EQ2, FFXI, CoH, LoTRO, Lineage 1 & 2 and Aion all saw growth after their first year of release. And this was when all of them were charging subscriptions. So that's 4 quarters of growth.
Not ever expansion has to be about vertical progression. With this next patch the focus seems to be on free companies and large group raids. You know with free company housing and all. So maybe....juuust maybe SE is trying to offer a smooth transition from the smaller 8-man raids into something 3x larger without jarring 18 additional FC members who may not have been part of the core raiders doing coil content. So why not offer something different from the norm and add some filler content instead of catering to locust? Dunno, seems like a smart move to me.
I don't understand what you are seeing or what you think you are seeing. No one here is stating that FFXIV will surpass anything. If anything a lot of players are very reserved about the future of FFXIV and seem quite content knowing that it will be around long enough for them to enjoy for a while. No one's spouting WoW numbers, no one's hyping it up as being the end all be all of themepark mmorpgs and no one seems to be saying anything more than they are glad SE is happy with FFXIV's performance thus ensuring a steady release of more content (which thank god doesn't seem to all be aimed at raid happy content locust).
I'm just curious to see if this content release will set a tone for SE and show them that filling out your mmorpg is just as important to filling it up and go even further to weed out game jumpers that only show up to raid and leave. Who needs that headache.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Indeed, it will not be due to magic that FFXIV will break the mold.
It's hilariously simple: XIV is already breaking the mold by having a publisher behind it that doesn't axe it's development immediately post-launch. The game is being released on a new platform less than half a year after its release, as well as a new region that has had a major positive effect on S-E's profit margins in the past (China). That's pretty much all that needs to be said.
Other than that the sarcasm of my post seems to have completely gone above your head. Frankly I can't say your "MMO experience" matters when you fail to notice even the simplest issues plaguing your argument. Other MMO's have Scrooge McDucks as their publishers and investors and as the result they never even get the chance to grow, and FFXIV:ARR is an obviously different case altogether. The game's past is the definite proof that S-E is willing to take risks with their product: that is the magic.
I wouldn't call ARR "taking risks with their product" due to the fact that their product is a WoW clone with 100% FF element. Rebuilding a new game is just their way to save face. If FFXIV is not FF, just another random MMO title, they'd never rebuild it. They're just rebuilding it for the sake of selling future FF titles....a brand name that has been losing value for past 15 years.
There were many "taking risks with their product" attempt by SE in past 15 years, such as FF:Spirites Within(I actually liked this film, first realistic 3D animation), Xenogears(loved the theme), Parasite Eve(loved the theme), The world ends with you and such. Those titles are somewhat innovative in their respective genre.
But FFXIV ARR is just not one of them, this game is too similar to WoW in many aspect, even the FF element is very traditional.....I mean, look at FFXV or even everyone's least favorite FFXIII, even those titles are somewhat different compare with other JRPG.
I'm a pretty big fan of SE product, but ARR simply wouldn't have any place in my heart with the way it is:living under the shadow of WoW.