Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Maybe Blizz considered the housing feature a threat?

JyiigaJyiiga Member UncommonPosts: 1,187

Since Blizzcon just annoucned personal garrisons. Opinions?

 

 

Garrisons

  • Build your own base on Draenor, WoW version of Housing.
  • Your friends can come and see it, trade resources.
  • Collect followers and send them on missions. Name them!
  • Customize your base. Pick the zone and buildings
  • Offline progression (days to weeks)
  • Integrated into the world, no loading screens.
  • Allows you to get epic gear, your own land, limited access to professions you don't have.
  • You can build a mine in your base and go and mine, or send followers to go mine for you.
  • Your garrison can be expanded over three tiers. Each expansion gives you more plots of land.
  • You can move your garrison later.
  • Collect trophies and build monuments. Access them by completing achievements. Mount a rare spawn's head in your Town Hall.
  • Buildings have unique bonuses, such as reducing the recovery time for your followers after a mission or a free resurrection in the world once a day. These can be upgraded and customized with specializations after three tiers of upgrades. This is like talents for your building.
  • The Inn lets you find new followers every day. It comes with a kitchen that has a cooking NPC. The specializations let you pick Tank, DPS, or Healer followers.
  • There are three tiers of art for every building, inside and outside change with each upgrade.
  • Alliance and Horde get unique art for buildings.
«1

Comments

  • Sho0terMcgavinSho0terMcgavin Member UncommonPosts: 301
    Seems they are taking a little bit out of every mmo on the horizon.  I honestly think thats the only play they have right now.

    image
  • SmikisSmikis Member UncommonPosts: 1,045
    weaker version of wildstar housing + stronger version of swtor companions and missions for companions, thats how i see it
  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    Too little too late for me personally. I'm sure my wife will get a kick out of it though.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • XthosXthos Member UncommonPosts: 2,740
    Originally posted by Sho0terMcgavin
    Seems they are taking a little bit out of every mmo on the horizon.  I honestly think thats the only play they have right now.

     That is their model, to try to stay ahead of the competition, they have the money to usually do this, if anyone announces a feature that people are excited about, it usually finds its way into WoW in some form. 

     

        Now if SoE pulls off EQL/N, and it becomes a big hit, I do not see them being able to take much of their aspects, in WoW, but they have Titan sitting around, waiting for a direction, and they could do what they did to EQ probably.  I personally think they have Titan on hold to see if EQL/N works, or figure out the new direction they need to go if it flops.

     

         I am not a WoW fan, but they have been smart money wise.

  • xeniarxeniar Member UncommonPosts: 805
    Originally posted by Xthos
    Originally posted by Sho0terMcgavin
    Seems they are taking a little bit out of every mmo on the horizon.  I honestly think thats the only play they have right now.

     That is their model, to try to stay ahead of the competition, they have the money to usually do this, if anyone announces a feature that people are excited about, it usually finds its way into WoW in some form. 

     

        Now if SoE pulls off EQL/N, and it becomes a big hit, I do not see them being able to take much of their aspects, in WoW, but they have Titan sitting around, waiting for a direction, and they could do what they did to EQ probably.  I personally think they have Titan on hold to see if EQL/N works, or figure out the new direction they need to go if it flops.

     

         I am not a WoW fan, but they have been smart money wise.

    10 freaking years too late tho. people have been asking for housing since before the game launched.

  • furbansfurbans Member UncommonPosts: 968

    Just like they saw the gazillion other features in past MMOs that crashed and burn a threat?

    Housing is just fluff stuff and by no means a major factor why people play WoW nor will it be sending people back in droves just because they added housing.

  • HeretiqueHeretique Member RarePosts: 1,536
    Ever since the beginning they've been adopting ideas (even mods) into full features so it's only fair to assume they are keeping tabs on other games and trying to stay "with the times". I quit a long time ago but hey, it's features/content for people still enjoying the game so.
  • DOGMA1138DOGMA1138 Member UncommonPosts: 476
    Originally posted by Xthos
    Originally posted by Sho0terMcgavin
    Seems they are taking a little bit out of every mmo on the horizon.  I honestly think thats the only play they have right now.

     That is their model, to try to stay ahead of the competition, they have the money to usually do this, if anyone announces a feature that people are excited about, it usually finds its way into WoW in some form. 

     

        Now if SoE pulls off EQL/N, and it becomes a big hit, I do not see them being able to take much of their aspects, in WoW, but they have Titan sitting around, waiting for a direction, and they could do what they did to EQ probably.  I personally think they have Titan on hold to see if EQL/N works, or figure out the new direction they need to go if it flops.

     

         I am not a WoW fan, but they have been smart money wise.

    Because Wildstar is the first MMO to have player housing and player run guild/group PVP garrisons with NPC's? With all due respects Blizzard did not have money before WoW, they had some "hit" games, but considering the amount of resource they actually spent on supporting them (mainly Diablo 2 and StarCraft 1) it's surprising that Vivendi kept bank rolling them trough their dry spells. Their model was to produce quality content, and even tho i didn't liked much of it since TBC, and maybe early WoTLK you can't argue that as far as MMO's go their level of quality was always above the rest.

    Everything is built on reiterations of what came before with small changes here and there, and although i grew apart form WoW with Cata i can honestly say one thing - Everyone takes bits and peaces from past and future titles, Blizzard is good at at least knowing what to pick and implementing it well.

    And like it or not they've been a head of the curve on many things. Now, there are people, and on these forums they are a vocal majority that does not like many of those features, from group finders to combat pets. But if all those were such a cardinal issue WoW would not be on top of the MMO market even after all the players it's lost, cashing in on a subscription and milking people trough the shop if Blizzard did not knew exactly what they are doing, and targeting the right audience for them as a business.

     

  • RoxtarrRoxtarr Member CommonPosts: 1,122
    Garrisons look cool. Kind of an "apples" to "oranges" comparison with WildStar. 

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
    image

  • AngztAngzt Member UncommonPosts: 229
    Originally posted by Sho0terMcgavin
    Seems they are taking a little bit out of every mmo on the horizon.  I honestly think thats the only play they have right now.

    orly, do they?

     

    now what a shocking development. that always has been how wow works.

    "believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid… and i did it anyway!"

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by xeniar
    Originally posted by Xthos
    Originally posted by Sho0terMcgavin
    Seems they are taking a little bit out of every mmo on the horizon.  I honestly think thats the only play they have right now.

     That is their model, to try to stay ahead of the competition, they have the money to usually do this, if anyone announces a feature that people are excited about, it usually finds its way into WoW in some form. 

     

        Now if SoE pulls off EQL/N, and it becomes a big hit, I do not see them being able to take much of their aspects, in WoW, but they have Titan sitting around, waiting for a direction, and they could do what they did to EQ probably.  I personally think they have Titan on hold to see if EQL/N works, or figure out the new direction they need to go if it flops.

     

         I am not a WoW fan, but they have been smart money wise.

    10 freaking years too late tho. people have been asking for housing since before the game launched.

    Yup.  This should of been in Cataclysm and it would of gotten me to stick around.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • LoktofeitLoktofeit Member RarePosts: 14,247

    There's been a lot of interest in it recently, which is why for the past year or so a lot of MMOs have been adding some form of player owned space to their game. If Blizzard is announcing something now, it's because they've been working on it for far longer, so I doubt it's because they felt threatened by any particular game.

    If you look back you'll see the SOE titles have been adding it or ramping it up, KingsIsle threw a lot of resources at it, Rift's Dimensions, Aion 3.0 and several others.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Starbuck1771Starbuck1771 Member UncommonPosts: 375
    Originally posted by Jyiiga

    Since Blizzcon just annoucned personal garrisons. Opinions?

     

     

    Garrisons

    • Build your own base on Draenor, WoW version of Housing.
    • Your friends can come and see it, trade resources.
    • Collect followers and send them on missions. Name them!
    • Customize your base. Pick the zone and buildings
    • Offline progression (days to weeks)
    • Integrated into the world, no loading screens.
    • Allows you to get epic gear, your own land, limited access to professions you don't have.
    • You can build a mine in your base and go and mine, or send followers to go mine for you.
    • Your garrison can be expanded over three tiers. Each expansion gives you more plots of land.
    • You can move your garrison later.
    • Collect trophies and build monuments. Access them by completing achievements. Mount a rare spawn's head in your Town Hall.
    • Buildings have unique bonuses, such as reducing the recovery time for your followers after a mission or a free resurrection in the world once a day. These can be upgraded and customized with specializations after three tiers of upgrades. This is like talents for your building.
    • The Inn lets you find new followers every day. It comes with a kitchen that has a cooking NPC. The specializations let you pick Tank, DPS, or Healer followers.
    • There are three tiers of art for every building, inside and outside change with each upgrade.
    • Alliance and Horde get unique art for buildings.

    No they didn't see housing as a threat. However after losing almost half of their subs since the 12+ mil  high they are useing the garrison as a plan to lure us back to the game. However it is too little too late. The community has been asking for player housing and guild halls for the past 10 years to have them put this inkling in now. This is what Activision/Blizzard gets for ignoreing the communitys requests all these years.

    image
  • Ender4Ender4 Member UncommonPosts: 2,247

    Nothing about WIldstar is even a minor threat to Blizzard, this game will be lucky to ever reach 1/10th of their player base, I'd be shocked if it came close to that range of subs. Their game is slowly fading though so yeah they need to mix things up.

  • Sho0terMcgavinSho0terMcgavin Member UncommonPosts: 301
    Originally posted by Ender4

    Nothing about WIldstar is even a minor threat to Blizzard, this game will be lucky to ever reach 1/10th of their player base, I'd be shocked if it came close to that range of subs. Their game is slowly fading though so yeah they need to mix things up.

    You really have no basis for this assumption.  Wildstar hasn't even launched yet.  But, I do think you are wrong about it.  I don't think Wildstar is a "WoW Killer".  I do think they will be successful though.  Like GW2.

    image
  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Xthos
    Originally posted by Sho0terMcgavin
    Seems they are taking a little bit out of every mmo on the horizon.  I honestly think thats the only play they have right now.

     That is their model, to try to stay ahead of the competition, they have the money to usually do this, if anyone announces a feature that people are excited about, it usually finds its way into WoW in some form. 

     

        Now if SoE pulls off EQL/N, and it becomes a big hit, I do not see them being able to take much of their aspects, in WoW, but they have Titan sitting around, waiting for a direction, and they could do what they did to EQ probably.  I personally think they have Titan on hold to see if EQL/N works, or figure out the new direction they need to go if it flops.

     

         I am not a WoW fan, but they have been smart money wise.

    IMO there is no question Blizzard is watching what SOE is doing,Blizz is not a creator,they are a copier,they make millions doing what other games already do but lack the same marketing clout Blizz has.

    Wrong on good features making it into Wow,Besieged is still my favorite and judging by the still constant gathering in FFXI to play the event,it is one of the best features a game could have.

    Also Blizzard still does not understand sub classing,they are still copying the aged SOE type of altaholic gaming.MANY other features never see light of day in Blizzard games.Perfect example is you will not see the high quality figurines that SOE used in it's TCG inside of Hearthstone,instead you will see typically low end graphics and cheap game play and low end art on the cards.

    I also would not say smart money wise,Blizzard can make millions selling the EXACT same idea,so it is just a marketing and named business where others doing better are often never seen or even tried just because they don't carry a well known business name like Blizzard.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Torvaldr
    Originally posted by Loktofeit

    There's been a lot of interest in it recently, which is why for the past year or so a lot of MMOs have been adding some form of player owned space to their game. If Blizzard is announcing something now, it's because they've been working on it for far longer, so I doubt it's because they felt threatened by any particular game.

    If you look back you'll see the SOE titles have been adding it or ramping it up, KingsIsle threw a lot of resources at it, Rift's Dimensions, Aion 3.0 and several others.

    I also doubt they consider WS in that at all since it hasn't launched and we don't really know how housing or any other system will feel in a live environment.

    It's much more likely that they are looking at existing games and wanting to have a housing system so they're not feature shy with the current competition. WS planning to have housing might have had an impact as it would highlight WoW's lack of that, but I don't think it's WS in particular they're considering.

    WoW has been hemorrhaging subs at a slow rate for a while now. With a housing system their current players are less likely to leave for another modern game with a housing system. It's now one more feature they can tout, but more importantly it's now something other game publishers can't point out as a missing feature and current members are less likely to wander. It may even bring back some who found the grass isn't always greener.

    That's where I'd bet my money.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • KhaunsharKhaunshar Member UncommonPosts: 349

    People will prefer the Blizz version to any other games version though.

     

    Because Housing is something mostly social players do, and people got their communities in WoW, not in new games. Also, new games tend to have  horrible communities early on.

    Housing usually attracts a lot of female players, who are abundant in WoW moreso than more recent titles.

    At least thats the way Housing has worked for a long time now.

  • WicoaWicoa Member UncommonPosts: 1,637

    I don't think that the introduction of housing has anything to do with the competition.

    It has everything to do with the fact that its probably the No.1 most requested feature by their customers and they have just gotten around to doing it.

    Let me ask, if you had a business and you were loosing customers but they gave you feed back with a consistent top request that was in your reach to deliver. Would you not deliver it?

    Im shocked no ones jumped on the fact they are introducing a mass pvp zone.

  • azarhalazarhal Member RarePosts: 1,402
    Originally posted by Loktofeit

    There's been a lot of interest in it recently, which is why for the past year or so a lot of MMOs have been adding some form of player owned space to their game. If Blizzard is announcing something now, it's because they've been working on it for far longer, so I doubt it's because they felt threatened by any particular game.

    Housing was a major part of MMOs before WoW released. It was the first major one to release without it or any plan to implement the feature. In fact, WoW is the reason why housing almost disappear from MMOs in the West (i.e it's not in WoW we don't need it).

    It has been requested by WoW players for 10 years by now and only after losing subs months after months they decided to add it. The whole thing smell of desperation. Especially, once you look at Blizz WoW dev quotes on housing. Like this one from 2010: Tom Chilton declared that "housing will be introduced to World of Warcraft some time right after "never"."

    The WoW forum has other such quotes (with references).

     

     

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by azarhal
    Originally posted by Loktofeit

    There's been a lot of interest in it recently, which is why for the past year or so a lot of MMOs have been adding some form of player owned space to their game. If Blizzard is announcing something now, it's because they've been working on it for far longer, so I doubt it's because they felt threatened by any particular game.

    Housing was a major part of MMOs before WoW released. It was the first major one to release without it or any plan to implement the feature. In fact, WoW is the reason why housing almost disappear from MMOs in the West (i.e it's not in WoW we don't need it).

    It has been requested by WoW players for 10 years by now and only after losing subs months after months they decided to add it. The whole thing smell of desperation. Especially, once you look at Blizz WoW dev quotes on housing. Like this one from 2010: Tom Chilton declared that "housing will be introduced to World of Warcraft some time right after "never"."

    The WoW forum has other such quotes (with references).

    Exactly. It was a big part of earlier MMO and then all but disappeared from MMOs for about 4 or 5 years. In the past few years, it has become rather popular again most major MMOs have either started adding it or revisited existing housing to expand on it. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MyriaMyria Member UncommonPosts: 699

    I sometimes wonder if any of the people around here who continuously feel the need to comment on WoW have ever even played it.

     

    Certainly not recently, that much is clear.

     

    Garrisons are pretty clearly an expansion on the whole Sunsong Ranch thing . Far from being a reaction to Wildstar -- a frankly laughable notion in any event -- or any other game, they're an expansion on something that has been in WoW for an expac now.

     

    Like the farm, I doubt they'll really be anything like the housing people are for some reason immediately thinking, and closer, like the farm, to an RTS min-game that has been expanded to cover all professions and not just cooking.

     

    While there's probably no reason they couldn't include housing in the traditional sense, I've yet to see any evidence that's what this is about or is even going to include, and plenty of reason to expect otherwise.

     

     

  • RusqueRusque Member RarePosts: 2,785
    Originally posted by Sho0terMcgavin
    Seems they are taking a little bit out of every mmo on the horizon.  I honestly think thats the only play they have right now.

    Yeah that's been WoW since day 1. It was EQ+1 and with every expansion they've taken ideas from other games and incorporated them.

    That's actually the way pretty much every game operates. They look at what's been done, and add on. Sometimes what they add on is an incremental improvement and sometimes it's a shift in the genre. Those add-ons are not necessarily negative or positive.

     

    Housing has existed long before WoW and long before Wildstar. But to Blizzard's credit, at least they thought about housing in the warcraft sense. It's like of like RTS within an MMO, if they introduce "minion" battles where you can train units in your garrison and play Warcraft in a BG type system that would be pretty cool.

    They did add pet battles, so who knows if they would do something like that.

  • MpfiveMpfive Member UncommonPosts: 308
    You can have a dance studio is the garrison?:O
  • JyiigaJyiiga Member UncommonPosts: 1,187

    Additional information.

    Followers

    Followers are NPCs (non-player characters) that you recruit to join your Garrison. You’ll send them on missions to improve your Garrison and earn loot for your character. You can also allocate them to complete tasks—things like crafting or gathering resources, which they’ll do whether you’re online or offline.

    Followers have a character level, an item level, and traits that affect missions and tasks. For example, if they have the Mining trait, you’ll be able to assign them to a Mine in your Garrison to gather resources for you. There are common, uncommon, rare, and epic followers, and their rarity affects the number of traits they can have.

    Recruiting Followers

    To run an effective Garrison, you’ll first need to recruit followers. Some will make their own way to your base, but you can also upgrade your Inn to attract more followers. You can also win followers to your cause as you progress through the game’s story, when completing quests, or simply by coughing up the right sum of gold to hire mercenaries.

    When they’re not away on missions, your followers hold down posts at your Garrison, where you can visit them at any time. A major goal for the Garrison system is for followers to be dynamic and interesting—for example, if a follower fails a mission that takes place in a local dungeon, they might be taken prisoner; the next time you adventure in that dungeon, you’ll be able to rescue them.

    Missions

    Mission Objectives

    You’ll send your followers on missions for varied purposes. Successful missions will give you the resources you need to keep developing your Garrison, but you’ll also have the chance to acquire powerful loot for your character, and your followers will gain experience for each mission they run.

    The resources you’ll acquire during missions include both existing crafting reagents and Garrison-specific materials. For example, if you assign a follower to a mining mission, you could receive ore, but you might also unearth stone, a new kind of resource used to construct and upgrade buildings.

    Though followers are great for solo play, the system also has multiplayer elements. When you dispatch a party of your followers on certain missions, you’ll also be able to join forces with your guildmates’ followers, even if your guildmate is offline.

    Follower Progression

    Followers grow in power in a way that mirrors players’ progression. From levels 90–100, followers will gain character levels, which have a significant impact on their abilities and mission success chance. They’ll also increase their item level as you equip them with follower-specific gear; once they’ve reached level 100, equipment will have a larger role to play in their overall effectiveness.

    Garrisons & Buildings

    Building Functions

    Buildings are the individual “pieces” of your Garrison—Stables, Farms, Mines, Armories, and more. They improve your ability to recruit, use, and train followers; to craft; to complete missions; and to run missions more quickly by reducing your followers’ downtime.

    Each building in your garrison can be upgraded, which amplifies its mechanical effect and visuals. For example, an upgraded Barracks will grow bigger and more impressive, but it’ll also increase the number of followers you can send on missions at one time (for example, 5 followers at once for a level 1 Barracks, then 7 followers, then 12—though the exact numbers are still in flux).

    Customizing Your Garrison’s Look

    Buildings in your Garrison can be placed in a number of configurations. You can only place small-sized buildings (primarily crafting-related) on small plots; a larger building, like a Barracks, won’t fit. Bigger buildings can be constructed early on—even a “starting” Garrison has room for a large structure. As your Garrison increases in level, you’ll get access to more and larger building space, and increase the versatility and power of your holdings.

    Garrisons are visually distinct depending on whether you’re a Horde or Alliance player, and you’ll be able to place your Garrison in one of several zones on Draenor. You’ll also specify your Garrison’s layout (the physical location of buildings within your Garrison’s walls), and select the buildings you’d like to include. Choosing to “spec” your buildings (more on that below) will also change cosmetic aspects of those buildings, like furniture types and decorations, in addition to imparting different gameplay effects.

    Garrisons can be shown off to same-faction players in your party, who can walk around your base, converse with your NPCs, and appraise your layout. You’ll have a reason to show your Garrison off, too: trading resources. For example, if you have extra building resources, you’ll be able to bring them to a friend’s Garrison and exchange them for materials that you need.

    Specializing Buildings

    When specializing your Garrison’s buildings, you’ll choose a variant on the bonuses and abilities the building provides. For example, one Mine specialization might make your miners gather ore faster by the hour, while another will increase the chance that your workers strike a rare mining node. Several buildings can provide you with access to professions that your character hasn’t mastered—though you won’t have enough plots to put one down for every profession.

    As you begin building up your Garrison, we expect that you’ll interact with it quite a bit. However, over time, it’s expected that your interaction will become more casual. At lower levels, your missions are on shorter time cycles (minutes, hours or days); once your followers have reached high levels, it’s likely that you’ll send some of them off on longer raid missions for a week at a time. We want garrisons to be important, but our goal is a system that’s easy to enjoy without being extremely intensive.

    Plant Your Flag on Draenor!

    Your Garrison will be woven deeply into the storyline of Warlords of Draenor, beginning when your faction leader commissions you to establish a beachhead on this alien world—but the ultimate fate of your personal fortress on Draenor is entirely up to you.

Sign In or Register to comment.