I would just say "have realistic expectations" and take the game for what it is not for what you read about and then supplied your own images of what you read meant.
So if a developers says it will have "epic sieges where players can make a difference in the world", take that for "will have sieges/some mechanic that claims to resonate in the world beyond that particular siege" and then when the time comes evaluate that siege/mechanic on its own merits.
I think too many gamers are like kids on christmas morning and run down with expecation of "what could be under the tree" and then realize they got the wooden toys.
Well, your parents might not have been able to afford much, wooden toys can be fun, and there is a certain class to them.
If there's any advice I can give to (insert label here to make the reader feel important), I would first say beware putting too much hope into this sodomy in particular. For anyone who is expecting something different than the sodomy of the last decade, guard against hoping to the point of fantasy.
Beware for the following reasons:
(Insert "facts" about sodomy here, 75% of which being speculative comparison to other sodomies [sodomii?])
I don't mention these points to bash the sodomy. I mention them because of the many friends I have who seem to think this sodomy is going to be something that (by all indications) it will not be. Many people also seem to be filling in the blank areas of information with wishful thinking - fantasies of what they believe the sodomy should be rather than realistic speculation as to what it will be.
I'm only stating this because I was sodomized - I realize how much my own imagination of what "could have been" blinded me as to what ended up being reality in the end. I honestly wish I hadn't spent so much time involved in that relationship before the sodomy even launched, because the final product was a slap in the face of what we all thought it would be.
Just be careful here - wait until most of the information is out before blindly believing that this is going to the next "big one", as many guys seem to have stated recently. I would hate to see the hopes of (insert compliment here to make the reader feel loved) people crushed.
See what I mean? Shall we do it with a 2015 corvette next?
I still think it's silly, and I think it's silly people have contributed to all of this as if it's a real concern. False dilemmas for the win.
Don't get how you compare it to GW2 at all considering GW2 only lets you change abilities within your own class not from a pool of 40 some other classes abilities as well...
If there's any advice I can give to my fellow MMO aficionados, I would first say beware putting too much hope into this game in particular. For anyone who is expecting something different than the MMO's of the last decade, guard against hoping to the point of fantasy.
Beware for the following reasons:
Lack of information about how the game will function - don't fill in the gaps with your fantasy
Consider that no large publisher, SOE included, has created a unique MMO in 10 years (since WoW)
The game appears from the demo, art-style, recently unveiled mechanics (fast travel) to be catering to very young people
There will be a cash shop and it will be free-to-play, not a subscription model - people seem to be forgetting this
Special effects and zerg-fest shown in the demo looks very similar to SWTOR's (failed) attempt at making everyone "heroic"
No evidence shown that multi-classing will be any different than Guild Wars 2 (failed) attempt at improving groups
Complete re-working of the EQ lore to the point where it's not the same lore whatsoever - not even remotely similar
All indications are that SOE is going down the same path as every other publisher for the last 10 years, taking no risks (with regards to mechanics being different to WoW) outside of the voxel-destruction.
I don't mention these points to bash the game. I mention them because of the many friends I have who seem to think this game is going to be something that (by all indications) it will not be. Many people also seem to be filling in the blank areas of information with wishful thinking - fantasies of what they believe the game should be rather than realistic speculation as to what it will be.
I'm only stating this because I was in the SWTOR community from the very beginning - I realize how much my own imagination of what "could have been" blinded me as to what ended up being reality in the end. I honestly wish I hadn't spent so much time involved in that community before the game even launched, because the final product was a slap in the face of what we all thought it would be.
Just be careful here - wait until most of the information is out before blindly believing that this is going to the next "big one", as many articles seem to have stated recently. I would hate to see the hopes of decent people crushed.
uh look, mr 63 posts wants to tell us something we dont know!
errr yess... no... wait... no.. i dont cate
"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid and i did it anyway!"
If there's any advice I can give to my fellow MMO aficionados, I would first say beware putting too much hope into this game in particular. For anyone who is expecting something different than the MMO's of the last decade, guard against hoping to the point of fantasy.
Beware for the following reasons:
Lack of information about how the game will function - don't fill in the gaps with your fantasy
Consider that no large publisher, SOE included, has created a unique MMO in 10 years (since WoW)
The game appears from the demo, art-style, recently unveiled mechanics (fast travel) to be catering to very young people
There will be a cash shop and it will be free-to-play, not a subscription model - people seem to be forgetting this
Special effects and zerg-fest shown in the demo looks very similar to SWTOR's (failed) attempt at making everyone "heroic"
No evidence shown that multi-classing will be any different than Guild Wars 2 (failed) attempt at improving groups
Complete re-working of the EQ lore to the point where it's not the same lore whatsoever - not even remotely similar
All indications are that SOE is going down the same path as every other publisher for the last 10 years, taking no risks (with regards to mechanics being different to WoW) outside of the voxel-destruction.
I don't mention these points to bash the game. I mention them because of the many friends I have who seem to think this game is going to be something that (by all indications) it will not be. Many people also seem to be filling in the blank areas of information with wishful thinking - fantasies of what they believe the game should be rather than realistic speculation as to what it will be.
I'm only stating this because I was in the SWTOR community from the very beginning - I realize how much my own imagination of what "could have been" blinded me as to what ended up being reality in the end. I honestly wish I hadn't spent so much time involved in that community before the game even launched, because the final product was a slap in the face of what we all thought it would be.
Just be careful here - wait until most of the information is out before blindly believing that this is going to the next "big one", as many articles seem to have stated recently. I would hate to see the hopes of decent people crushed.
errmm.....did someone say sth? i just heard that long weird noise the last 30secs
if you don't like it, don't play it, it's simple.
this communities main prob surely is that they care too much what others think.
i'd say EBnlandmark at least is a nice idea. and whatever you WANT me to think, i seem to like it, sorry dude
"I'll never grow up, never grow up, never grow up! Not me!"
It was my first MMO and I played it for years, ran a 6-days-a-week raiding guild, ( EQ vets know what that entails heh, second job indeed ) and can write a god damn book about everything that developers did right as well as few pages about things they did wrong.
Obviously a huge EQ buff here.
But then I watched the EQN reveal and there is a single thought that wont leave my mind and that is:
MMORPGs haven't evolved over the last decade, they have 'devolved'...
Not sure that's even a word but it sure describes the genre perfectly.
Naturally, I blame WoW but it doesn't even mater who's to blame at this point.
I care about your gaming 'problems' and teenage anxieties, just not today.
It was my first MMO and I played it for years, ran a 6-days-a-week raiding guild, ( EQ vets know what that entails heh, second job indeed ) and can write a god damn book about everything that developers did right as well as few pages about things they did wrong.
Obviously a huge EQ buff here.
But then I watched the EQN reveal and there is a single thought that wont leave my mind and that is:
MMORPGs haven't evolved over the last decade, they have 'devolved'...
Not sure that's even a word but it sure describes the genre perfectly.
Naturally, I blame WoW but it doesn't even mater who's to blame at this point.
I know EXACTLY what you are talking about with regards to the 7 days a week of raiding.
It is definitely largely because of WoW that the genre has devolved to the state it is now in. WoW took all the best parts of EQ and made a fantastic game out of it. It wasn't perfect, but it was a hell of a lot better than it is today. Of course EQ never had the playerbase that WoW did, and because of that almost all developers have drunk the Blizzard cool-ade.
If there's any advice I can give to my fellow MMO aficionados, I would first say beware putting too much hope into this game in particular. For anyone who is expecting something different than the MMO's of the last decade, guard against hoping to the point of fantasy.
Beware for the following reasons:
Lack of information about how the game will function - don't fill in the gaps with your fantasy
Consider that no large publisher, SOE included, has created a unique MMO in 10 years (since WoW)
The game appears from the demo, art-style, recently unveiled mechanics (fast travel) to be catering to very young people
There will be a cash shop and it will be free-to-play, not a subscription model - people seem to be forgetting this
Special effects and zerg-fest shown in the demo looks very similar to SWTOR's (failed) attempt at making everyone "heroic"
No evidence shown that multi-classing will be any different than Guild Wars 2 (failed) attempt at improving groups
Complete re-working of the EQ lore to the point where it's not the same lore whatsoever - not even remotely similar
All indications are that SOE is going down the same path as every other publisher for the last 10 years, taking no risks (with regards to mechanics being different to WoW) outside of the voxel-destruction.
I don't mention these points to bash the game. I mention them because of the many friends I have who seem to think this game is going to be something that (by all indications) it will not be. Many people also seem to be filling in the blank areas of information with wishful thinking - fantasies of what they believe the game should be rather than realistic speculation as to what it will be.
I'm only stating this because I was in the SWTOR community from the very beginning - I realize how much my own imagination of what "could have been" blinded me as to what ended up being reality in the end. I honestly wish I hadn't spent so much time involved in that community before the game even launched, because the final product was a slap in the face of what we all thought it would be.
Just be careful here - wait until most of the information is out before blindly believing that this is going to the next "big one", as many articles seem to have stated recently. I would hate to see the hopes of decent people crushed.
I don't need the last 3 paragraphs because of the hearsay and personal "thoughts".
But 7 of the 8 above points are right on the spot.
I played (and payed) nearly 10 years of both EQ and EQII and I have no hopes at all the EQN will be any different from the crowd of MMOs flooding the web.
It was my first MMO and I played it for years, ran a 6-days-a-week raiding guild, ( EQ vets know what that entails heh, second job indeed ) and can write a god damn book about everything that developers did right as well as few pages about things they did wrong.
Obviously a huge EQ buff here.
But then I watched the EQN reveal and there is a single thought that wont leave my mind and that is:
MMORPGs haven't evolved over the last decade, they have 'devolved'...
Not sure that's even a word but it sure describes the genre perfectly.
Naturally, I blame WoW but it doesn't even mater who's to blame at this point.
I know EXACTLY what you are talking about with regards to the 7 days a week of raiding.
It is definitely largely because of WoW that the genre has devolved to the state it is now in. WoW took all the best parts of EQ and made a fantastic game out of it. It wasn't perfect, but it was a hell of a lot better than it is today. Of course EQ never had the playerbase that WoW did, and because of that almost all developers have drunk the Blizzard cool-ade.
Honestly the more i hear people talking about EQ1/2 the more i look forward to EQN. Your Stories are Horror not Fun.
I Startet MMOs with GuildWars1 and later WoW, so i dont have the nostalgie of the "glory" days of UO and EQ1. Maybe for the better. But i'm not a Fanboy ether. WoW lost me during the late BC, but brought me strongly back with Wrath. It changed the way , that was once EQs strongest thing, mega raids. Honestly they sucked, so much drama. Raid shrinked to usefull size. But they lost me during Cata again only dipped in from time to time, but never got really back. Since then i'm looking for a good MMO.
Also to get a feeling what EQN could be i jumped after the reveal back in August into EQ2, to see where the roots are.
And i'm glad they cut off the multiple bars. They are worse then WoW or Rift.
But there were some things i liked. I got a Quest that teached me another language. That was cool. The Racial abilites were very nice. Infravision and trackin where useful and fun but not gamebreakers like the WoW Racials.
I hope they use the cool things, which you see less and less in other MMOs( like Language learning)
If there's any advice I can give to my fellow MMO aficionados, I would first say beware putting too much hope into this game in particular. For anyone who is expecting something different than the MMO's of the last decade, guard against hoping to the point of fantasy.
Beware for the following reasons:
Lack of information about how the game will function - don't fill in the gaps with your fantasy. It's called anticipation and hope. Until we have more detail, it is easy to play fill in the blanks. To understand that what actually happens and what goes on in our heads may be completely different is key and hopefully people are intelligent enough to do so.
Consider that no large publisher, SOE included, has created a unique MMO in 10 years (since WoW). Why is WoW the starting point? WoW was not original, it took what had been done before, polished it and made a lot of cash. Just because it had the largest population, doesn't mean it reinvented the wheel. Your definition of unique is exactly that. I think every game is fairly unique, sure they may share some elements, but they all have distinct parts as well. EQN is taking elements from many different games and sub genres of mmos, what is unique is that they will all be in the same game.
The game appears from the demo, art-style, recently unveiled mechanics (fast travel) to be catering to very young people. As an adult, I feel the game is catering to me as a gamer, not a child. Not only children enjoy a lively colorful world with multiple modes of travel. Looking at WoW from the outside, it could be seen as a child's game, but I'm fairly certain there was a decent amount of adult players enjoying it.
There will be a cash shop and it will be free-to-play, not a subscription model - people seem to be forgetting this. Who is? Where have they detailed their payment model fully? Yes it will be F2P, but so are other SOE games that have Subs to go along with them. What does F2P have to do with getting hopes up? Generalizing that F2P = bad?
Special effects and zerg-fest shown in the demo looks very similar to SWTOR's (failed) attempt at making everyone "heroic". Zerg-fest with 1-2 characters or you meaning animations that are a bit more exciting then swinging a sword 100 times in the same way or casting 1000 of the same spell standing in one spot? They want people to be engaged and in the action, boring animations aren't going to make that happen.
No evidence shown that multi-classing will be any different than Guild Wars 2 (failed) attempt at improving groups. EQN's system appears to be completely different then GW2's style. It isn't about improving groups, it is about improving players experience as a character. Freedom instead of forced roles and limited options.
Complete re-working of the EQ lore to the point where it's not the same lore whatsoever - not even remotely similar. Understandable that long time EQ vets want the same old thing, but they are trying to cater to a much larger audience that has no clue about the last 15 years worth of lore. It has no impact what so ever. As EQ2 wasn't the same as EQ, EQN is an even further leap. I'm really enjoying the ebooks and hope in-game lore is just as good. So far, the main story/theme are better than what EQ had (for me).
All indications are that SOE is going down the same path as every other publisher for the last 10 years, taking no risks (with regards to mechanics being different to WoW) outside of the voxel-destruction. In what way is EQN like WoW? A game you log into and do stuff in? Letting players in at a early stage of development, voxels are a big deal, multiple tiers of the world, no "endgame", AI (yet to be seen) that is hyped to be a big change from the standard, etc. What risks should they be taking? Make EQ with updated graphics?
Just be careful here - wait until most of the information is out before blindly believing that this is going to the next "big one", as many articles seem to have stated recently. I would hate to see the hopes of decent people crushed.
Honestly, if people get their hopes "crushed" by forgetting common sense, that's on them. Thanks for warning them though. I see no indication that EQN will be the "big one" at all. There are too many games out and coming for any game to really get to WoW status again. WoW came out and gave the vast majority something they could enjoy. EQN should do the same if they live up to their own hype, but this is 2013, not 2004 and the mmo landscape is not the same. Having pieces of different sub-genres could be amazing or too much to handle, time will tell.
With all that said, I'm hoping EQN is a great game and offers (ME) something to do in my spare time. I could care less if it caters to every single human on the planet or if one person hates it or loves it. I'm staying positive and patiently waiting for details for a game that I'm going to try regardless of how it turns out (F2P has its perks).
But...
In reality, hope is the worst of all evils, because it prolongs man's torments. ~Friedrich Nietzsche
If there's any advice I can give to my fellow MMO aficionados, I would first say beware putting too much hope into this game in particular. For anyone who is expecting something different than the MMO's of the last decade, guard against hoping to the point of fantasy.
Beware for the following reasons:
All indications are that SOE is going down the same path as every other publisher for the last 10 years, taking no risks (with regards to mechanics being different to WoW) outside of the voxel-destruction.
Whether or not I agreed with the OP's title (of the thread) didn't matter once I read the above bullet in his opening statement.
That statement is so clueless about what has been communicated about the game that I had to both laugh and stop reading any further. Wildstar couldn't be further from WoW except for art style.
OP if you are going to open your mouth be sure to have your soft shoes on before they both get inserted as soon as you speak.
usually I read the whole post before I reply but seriously ?!?! how can someone say wow was a original game considering it was nothing but a clone of the original everquest with cartoony graphics and a hella dumbed down system overall but still a eq clone none the less.
Originally posted by frookill usually I read the whole post before I reply but seriously ?!?! how can someone say wow was a original game considering it was nothing but a clone of the original everquest with cartoony graphics and a hella dumbed down system overall but still a eq clone none the less.
To many, online gaming didn't exist until a couple WoW expansions had passed.
But I already got my hopes up and I am having trouble getting them down. I wish your good-natured, selfless warning would have come sooner. As it stands, these pesky hopes are stubbornly stiff and show no signs of softening enough to assume a supine position anytime soon.
With all these people trying to bash games they haven't played as part of some weird sectarian social media skirmish, I was initially skeptical of this thread. Some of them even try to Trojan Horse this trash-talk into discussions by passing it off as altruism as if others aren't perceptive enough to see it a mile away. Can you imagine? Ha.
But after reading the OP, I realize that you are the real deal and just looking out for your fellow gamers by taking some time out of your busy day to help us dodge a bullet. Daps!
Unfortunately, I have gotten my hopes up in a rather uppity fashion. I made the mistake of letting the available information and the developer's vision twist my perspective all around and forgot that they are evil and just want my money.
Originally posted by salaciouscrumbs If there's any advice I can give to my fellow MMO aficionados, I would first say beware putting too much hope into this game in particular. For anyone who is expecting something different than the MMO's of the last decade, guard against hoping to the point of fantasy.
Beware for the following reasons:
Lack of information about how the game will function - don't fill in the gaps with your fantasy Consider that no large publisher, SOE included, has created a unique MMO in 10 years (since WoW) The game appears from the demo, art-style, recently unveiled mechanics (fast travel) to be catering to very young people There will be a cash shop and it will be free-to-play, not a subscription model - people seem to be forgetting this Special effects and zerg-fest shown in the demo looks very similar to SWTOR's (failed) attempt at making everyone "heroic" No evidence shown that multi-classing will be any different than Guild Wars 2 (failed) attempt at improving groups Complete re-working of the EQ lore to the point where it's not the same lore whatsoever - not even remotely similar All indications are that SOE is going down the same path as every other publisher for the last 10 years, taking no risks (with regards to mechanics being different to WoW) outside of the voxel-destruction.
I don't mention these points to bash the game. I mention them because of the many friends I have who seem to think this game is going to be something that (by all indications) it will not be. Many people also seem to be filling in the blank areas of information with wishful thinking - fantasies of what they believe the game should be rather than realistic speculation as to what it will be. I'm only stating this because I was in the SWTOR community from the very beginning - I realize how much my own imagination of what "could have been" blinded me as to what ended up being reality in the end. I honestly wish I hadn't spent so much time involved in that community before the game even launched, because the final product was a slap in the face of what we all thought it would be. Just be careful here - wait until most of the information is out before blindly believing that this is going to the next "big one", as many articles seem to have stated recently. I would hate to see the hopes of decent people crushed.
Allow me to share some advice with you.
Industry is NEVER going backwards with mmorpgs. You wont find games of old being made by big studios, but you will however find that they will release easier, more casual games that appeals to the wide audience.
So in effect, Everquest no matter if its crap, good or somewhere in between will cost everyone NOTHING to play, So what does it matter if you got hyped pre release? what did you lose? abit of pride? because you certainly didn't lose any money unless you chose too.
For games that do charge a box price, Remember they wont make it like they used to. Make sure you read the feature set on the box as it is, and not how you imagine it to be.
If you don't like what they are selling. Just don't buy it.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
If there's any advice I can give to my fellow MMO aficionados, I would first say beware putting too much hope into this game in particular. For anyone who is expecting something different than the MMO's of the last decade, guard against hoping to the point of fantasy.
Beware for the following reasons:
Lack of information about how the game will function - don't fill in the gaps with your fantasy
Consider that no large publisher, SOE included, has created a unique MMO in 10 years (since WoW)
The game appears from the demo, art-style, recently unveiled mechanics (fast travel) to be catering to very young people
There will be a cash shop and it will be free-to-play, not a subscription model - people seem to be forgetting this
Special effects and zerg-fest shown in the demo looks very similar to SWTOR's (failed) attempt at making everyone "heroic"
No evidence shown that multi-classing will be any different than Guild Wars 2 (failed) attempt at improving groups
Complete re-working of the EQ lore to the point where it's not the same lore whatsoever - not even remotely similar
All indications are that SOE is going down the same path as every other publisher for the last 10 years, taking no risks (with regards to mechanics being different to WoW) outside of the voxel-destruction.
I don't mention these points to bash the game. I mention them because of the many friends I have who seem to think this game is going to be something that (by all indications) it will not be. Many people also seem to be filling in the blank areas of information with wishful thinking - fantasies of what they believe the game should be rather than realistic speculation as to what it will be.
I'm only stating this because I was in the SWTOR community from the very beginning - I realize how much my own imagination of what "could have been" blinded me as to what ended up being reality in the end. I honestly wish I hadn't spent so much time involved in that community before the game even launched, because the final product was a slap in the face of what we all thought it would be.
Just be careful here - wait until most of the information is out before blindly believing that this is going to the next "big one", as many articles seem to have stated recently. I would hate to see the hopes of decent people crushed.
I could just as easily say the same thing, but in reverse. You use a lot of speculation to come to your points while telling others not to speculate. "Looks very similar", "free to play" (as thought that were a terrible drawback), "All indications", "The game appears", and your admitted lack of information on how the game will even be played. Cmon man.....
Comments
Im still waiting for the mmorpg that will make me feel this way...http://www.youtube.com/watch?v=pFlcqWQVVuU&hd=1
I still think it's silly, and I think it's silly people have contributed to all of this as if it's a real concern. False dilemmas for the win.
uh look, mr 63 posts wants to tell us something we dont know!
errr yess... no... wait... no.. i dont cate
"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid and i did it anyway!"
errmm.....did someone say sth? i just heard that long weird noise the last 30secs
if you don't like it, don't play it, it's simple.
this communities main prob surely is that they care too much what others think.
i'd say EBnlandmark at least is a nice idea. and whatever you WANT me to think, i seem to like it, sorry dude
"I'll never grow up, never grow up, never grow up! Not me!"
I'm a sucker for Everquest I'll admit that much.
It was my first MMO and I played it for years, ran a 6-days-a-week raiding guild, ( EQ vets know what that entails heh, second job indeed ) and can write a god damn book about everything that developers did right as well as few pages about things they did wrong.
Obviously a huge EQ buff here.
But then I watched the EQN reveal and there is a single thought that wont leave my mind and that is:
MMORPGs haven't evolved over the last decade, they have 'devolved'...
Not sure that's even a word but it sure describes the genre perfectly.
Naturally, I blame WoW but it doesn't even mater who's to blame at this point.
I care about your gaming 'problems' and teenage anxieties, just not today.
I know EXACTLY what you are talking about with regards to the 7 days a week of raiding.
It is definitely largely because of WoW that the genre has devolved to the state it is now in. WoW took all the best parts of EQ and made a fantastic game out of it. It wasn't perfect, but it was a hell of a lot better than it is today. Of course EQ never had the playerbase that WoW did, and because of that almost all developers have drunk the Blizzard cool-ade.
I don't need the last 3 paragraphs because of the hearsay and personal "thoughts".
But 7 of the 8 above points are right on the spot.
I played (and payed) nearly 10 years of both EQ and EQII and I have no hopes at all the EQN will be any different from the crowd of MMOs flooding the web.
Honestly the more i hear people talking about EQ1/2 the more i look forward to EQN. Your Stories are Horror not Fun.
I Startet MMOs with GuildWars1 and later WoW, so i dont have the nostalgie of the "glory" days of UO and EQ1. Maybe for the better. But i'm not a Fanboy ether. WoW lost me during the late BC, but brought me strongly back with Wrath. It changed the way , that was once EQs strongest thing, mega raids. Honestly they sucked, so much drama. Raid shrinked to usefull size. But they lost me during Cata again only dipped in from time to time, but never got really back. Since then i'm looking for a good MMO.
Also to get a feeling what EQN could be i jumped after the reveal back in August into EQ2, to see where the roots are.
And i'm glad they cut off the multiple bars. They are worse then WoW or Rift.
But there were some things i liked. I got a Quest that teached me another language. That was cool. The Racial abilites were very nice. Infravision and trackin where useful and fun but not gamebreakers like the WoW Racials.
I hope they use the cool things, which you see less and less in other MMOs( like Language learning)
Whether or not I agreed with the OP's title (of the thread) didn't matter once I read the above bullet in his opening statement.
That statement is so clueless about what has been communicated about the game that I had to both laugh and stop reading any further. Wildstar couldn't be further from WoW except for art style.
OP if you are going to open your mouth be sure to have your soft shoes on before they both get inserted as soon as you speak.
not saying players like the games
but i thought both DCUO and Free Realms were not like WOW
can call DCUO a "superhero themepark" but that's the only relation to WOW
Free Realms is a mmo unto itself, despite targetting kids -- no relation to WOW
EQ2 fan sites
To many, online gaming didn't exist until a couple WoW expansions had passed.
That's asking an awful lot of MMO gamers. But I guess there's a first time for everything.
With all these people trying to bash games they haven't played as part of some weird sectarian social media skirmish, I was initially skeptical of this thread. Some of them even try to Trojan Horse this trash-talk into discussions by passing it off as altruism as if others aren't perceptive enough to see it a mile away. Can you imagine? Ha.
But after reading the OP, I realize that you are the real deal and just looking out for your fellow gamers by taking some time out of your busy day to help us dodge a bullet. Daps!
Unfortunately, I have gotten my hopes up in a rather uppity fashion. I made the mistake of letting the available information and the developer's vision twist my perspective all around and forgot that they are evil and just want my money.
http://www.mmorpg.com/blogs/PerfArt
Allow me to share some advice with you.
Industry is NEVER going backwards with mmorpgs.
You wont find games of old being made by big studios, but you will however find that they will release easier, more casual games that appeals to the wide audience.
So in effect, Everquest no matter if its crap, good or somewhere in between will cost everyone NOTHING to play, So what does it matter if you got hyped pre release? what did you lose? abit of pride? because you certainly didn't lose any money unless you chose too.
For games that do charge a box price, Remember they wont make it like they used to. Make sure you read the feature set on the box as it is, and not how you imagine it to be.
If you don't like what they are selling. Just don't buy it.
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I could just as easily say the same thing, but in reverse. You use a lot of speculation to come to your points while telling others not to speculate. "Looks very similar", "free to play" (as thought that were a terrible drawback), "All indications", "The game appears", and your admitted lack of information on how the game will even be played. Cmon man.....