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This isn't a troll post. I want to love EQN.
EQ1 was my favorite game of all time. I loved EQ2 and WoW as well. Every game since has been the exact same formula with a different skin.
Convince me that this game is going to be different. What are the main points that are making it different than any other generic MMO out there? What has you sold?
Thanks in advance
Comments
Everquest Next has nothing to do with Everquest. Seeing that you've played EQ, you'll need to look at this differently.
Ok...
1. Mobs use a new AI that will make them adapt to their surroundings (not something they are developing they say they have made it)
2. Desctructible world made of voxels that you can destroy with skills (you can even go underground like this)
3. Guild Wars 2 style combat but with multiclassing (40 confirmed)
4. Parkour-style movement
5. It's freakin' Everquest. What more do you need?
Since when is Tuesday a direction?
EQ2 fan sites
I hate posts like this....
I just don't understand why people always try and have other people convince them of what they LIKE or DON'T.
I mean it either looks like a game you would want to try or not.....
Not trying to be a jerk it's just you don't have your own mind?
I have enjoyed Everquest series but honestly SOE is NOT a creative team.All of their expacs were just more of the same old,never bringing anything new to the table.
What i noticed was they became even more generic with their design,like they are trying to make an assembly line game structure.EVERY single tier in crafting was an identical copy of the last..They even went so far as to remove the versatility in gear and combat and just made every class have one meaningful stat aside from Stamina.
Landmark selling point is not even their own work,that is Voxels,they are simply paying a license to use it.
Geesh they even butchered the Beastlord,so many were looking forward to play it,i got bored real quick,not a fun class to play.Instead of perhaps making it like FFXI's Beastmaster,they stuck it right back into the same old,just another Rogue,scout.
Here is an idea,no more levels ,instead consider aging and offspring,lineage trees ect ect.Each tier of skills is something new ,not a higher version of the last Fire I>Fire II>Fire III.Yes it is sort of ok to a point,but not the entire game like that,show some creativity.
Put some meaning int othe combat and gear,how about the type of weapon and type of elemental damage matters depending on the creature you fight.How about bring weather factors into and terrain ect ect.Soe just likes to give you the basics and go from there.
Never forget 3 mile Island and never trust a government official or company spokesman.
I can't, and probably no one can. I am not sure I will like it, so I cannot say for others.
How much instancing will their be? They say it is used where it makes sense (so that means nothing).
I am not a huge action combat person (TSW didn't bother me, some others ones I hated)...
I am fine with 8 skills, 4 tied to a weapon, no so much...
So I have to wait and see, and I am going to mention Landmark, because I am looking forward to EQN more than Landmark, but Landmark may actually end up the catalyst for people making, licensing more tools or whatever to make less mainstreamed type of mmos.
I like the exploration stuff, just gotta see the final package, so I am trying to be open, and see where it goes myself.
Never forget 3 mile Island and never trust a government official or company spokesman.
http://www.mmorpg.com/blogs/PerfArt
But do they have feelings?
http://www.mmorpg.com/blogs/PerfArt
Can those npcs play jeopardy?
Honestly, every damn game out there praises innovative AI of their npcs, and every single one of them actually uses same old system.
And there are reasons for it. No, orcs will not freely migrate in the world. At best they'll switch spawning places based on the state of the rotation of open-world quests, like GW2 does. And at worst - well, we all know the mob behavior at worst.
Lol, that's a bold claim, you should come out of your "EQ and WOW are the holy grails of gaming" box lol
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
No reliance on finite power progression as player motivation.
Players can affect the world environment, not permanently but persistently.
NPC AI that reacts to these changes, giving your actions a lasting effect that plays out as your character havign a tangible influence in the happenings of the world.
This is a very strong departure from the tropes and conventions that have solidified in the MMO genre in the last 10 years. The big question that remains is: "will it actually work?"
Convince me to convince you. Thanks in advance.
No matter how cynical you become, its never enough to keep up - Lily Tomlin
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
With all the flak they are getting, still SOE are real inovators.
They also know the themepark time is gone. And are doing everything possible to make this game stand out from the crowd.
i agree with you -- too many grays
EQ2 fan sites
Landmark
Well we certainly don't know what the game will be yet but I take comfort in the fact that they were up front and said that the current MMORPG cycle needs to be broken and have basically said they are going against the norm in every single aspect of their game.
What product that leads to is still up in the air but I would be shocked if it is just another generic MMORPG at this point. It might stink, but it should stink in its own unique way.
To the poster a few posts up, there is absolutely no reason the AI can't control spawn locations. The genre has been lazy to this point, it is not hard at all to code an AI to make spawn locations move in the game. Even something as simplistic as adding a random function so they move X spots away from where they were killed is better than what we have now. This is a tier based world and not a level based world and it includes randomly generated content which gives them a ton more freedom than most games.
The only thing that should convince anyone of anything about this or any other MMO in development is trying it for themselves.
Right now what we have is marketing, as meaningless and empty as a politician's promise.