Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

[Poll] What did you want from Elder Scrolls IP?

mmoguy43mmoguy43 Member UncommonPosts: 2,770

From ES fan to you other fans, what did you ask of this IP in the realm of multiplayer?

 

Note: please try to follow the NDA and respect that other people's preferences

«1

Comments

  • TribeofOneTribeofOne Member UncommonPosts: 1,006
    I didnt want Neverwinter Online in elderscrolls clothing thats for sure.
  • SovrathSovrath Member LegendaryPosts: 32,956

    I picked:

     I want Skyrim(or other ES game). with massively multiplayer (64+ players per area) - 45.5%

    My thought is that the cities and open world should be "open" but that dungeons, caves, mines, etc should be open to the party only.

    I say this because having a quest objective that is surrounded by 50 players is just ridiculous.

     

    Of course there can be open dungeons/caves that don't feature quest objectives and are for exploring.

    In any case, that is what would have made sense to me.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • TribeofOneTribeofOne Member UncommonPosts: 1,006
    Originally posted by Sovrath

    I picked:

     I want Skyrim(or other ES game). with massively multiplayer (64+ players per area) - 45.5%

    My thought is that the cities and open world should be "open" but that dungeons, caves, mines, etc should be open to the party only.

    I say this because having a quest objective that is surrounded by 50 players is just ridiculous.

     

    Of course there can be open dungeons/caves that don't feature quest objectives and are for exploring.

    In any case, that is what would have made sense to me.

    that all sounds good. add no classes, unrestricted open skill based progression like Skyrim and it would sound perfect

  • SovrathSovrath Member LegendaryPosts: 32,956
    Originally posted by TribeofOne
    Originally posted by Sovrath

    I picked:

     I want Skyrim(or other ES game). with massively multiplayer (64+ players per area) - 45.5%

    My thought is that the cities and open world should be "open" but that dungeons, caves, mines, etc should be open to the party only.

    I say this because having a quest objective that is surrounded by 50 players is just ridiculous.

     

    Of course there can be open dungeons/caves that don't feature quest objectives and are for exploring.

    In any case, that is what would have made sense to me.

    that all sounds good. add no classes, unrestricted open skill based progression like Skyrim and it would sound perfect

    Yup! image

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • udonudon Member UncommonPosts: 1,803
    Originally posted by TribeofOne
    Originally posted by Sovrath

    I picked:

     I want Skyrim(or other ES game). with massively multiplayer (64+ players per area) - 45.5%

    My thought is that the cities and open world should be "open" but that dungeons, caves, mines, etc should be open to the party only.

    I say this because having a quest objective that is surrounded by 50 players is just ridiculous.

     

    Of course there can be open dungeons/caves that don't feature quest objectives and are for exploring.

    In any case, that is what would have made sense to me.

    that all sounds good. add no classes, unrestricted open skill based progression like Skyrim and it would sound perfect

    I accept that a MMO ESO game will have to make some changes to things that work best in single player games but at it's core if it doesn't feel like a Elder Scrolls game than there are going to be a lot of disappointed players.

  • LyrianLyrian Member UncommonPosts: 412
    Ideally I wanted Skyrim quality graphics with a single server unlimited player gameplay, modernized and better SWG type crafting, with EVE level or greater quality territory control and unrivaled PvE.
  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    Originally posted by Sovrath
    Originally posted by TribeofOne
    Originally posted by Sovrath

    I picked:

     I want Skyrim(or other ES game). with massively multiplayer (64+ players per area) - 45.5%

    My thought is that the cities and open world should be "open" but that dungeons, caves, mines, etc should be open to the party only.

    I say this because having a quest objective that is surrounded by 50 players is just ridiculous.

     

    Of course there can be open dungeons/caves that don't feature quest objectives and are for exploring.

    In any case, that is what would have made sense to me.

    that all sounds good. add no classes, unrestricted open skill based progression like Skyrim and it would sound perfect

    Yup! image

    I agree, especially with what Tribe wrote.

    There Is Always Hope!

  • KanethKaneth Member RarePosts: 2,286
    Originally posted by udon
    Originally posted by TribeofOne
    Originally posted by Sovrath

    I picked:

     I want Skyrim(or other ES game). with massively multiplayer (64+ players per area) - 45.5%

    My thought is that the cities and open world should be "open" but that dungeons, caves, mines, etc should be open to the party only.

    I say this because having a quest objective that is surrounded by 50 players is just ridiculous.

     

    Of course there can be open dungeons/caves that don't feature quest objectives and are for exploring.

    In any case, that is what would have made sense to me.

    that all sounds good. add no classes, unrestricted open skill based progression like Skyrim and it would sound perfect

    I accept that a MMO ESO game will have to make some changes to things that work best in single player games but at it's core if it doesn't feel like a Elder Scrolls game than there are going to be a lot of disappointed players.

    I would have much rather had them work on adding multiplayer support for ES and Fallout games. The amount of freedom that is presented in the ES series is part of what makes that series great. Turning a ES game into a MMO sacrifices too much of what makes these games great.

    If Skyrim had multiplayer support, better crafting, more varied crafting (like farming, actual fishing, etc), and more sandbox elements overall, I feel like that would have better served the fan base over the massive sacrifices that need to be made for a mmo version.

  • SovrathSovrath Member LegendaryPosts: 32,956
    Originally posted by Kaneth
    Originally posted by udon
    Originally posted by TribeofOne
    Originally posted by Sovrath

    I picked:

     I want Skyrim(or other ES game). with massively multiplayer (64+ players per area) - 45.5%

    My thought is that the cities and open world should be "open" but that dungeons, caves, mines, etc should be open to the party only.

    I say this because having a quest objective that is surrounded by 50 players is just ridiculous.

     

    Of course there can be open dungeons/caves that don't feature quest objectives and are for exploring.

    In any case, that is what would have made sense to me.

    that all sounds good. add no classes, unrestricted open skill based progression like Skyrim and it would sound perfect

    I accept that a MMO ESO game will have to make some changes to things that work best in single player games but at it's core if it doesn't feel like a Elder Scrolls game than there are going to be a lot of disappointed players.

    I would have much rather had them work on adding multiplayer support for ES and Fallout games. The amount of freedom that is presented in the ES series is part of what makes that series great. Turning a ES game into a MMO sacrifices too much of what makes these games great.

    If Skyrim had multiplayer support, better crafting, more varied crafting (like farming, actual fishing, etc), and more sandbox elements overall, I feel like that would have better served the fan base over the massive sacrifices that need to be made for a mmo version.

    The thing is, Bethesda isn't interested in multi-player, they feel that adding it will take away from their time with the single player games.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • muppetpilotmuppetpilot Member UncommonPosts: 171

    Just my 1.5 cents here, but I would have rather had another supremely fantastic single-player RPG that would have launched with the new-gen consoles.  I realize that Zeni is going to bear the brunt of ESO's success or failure, but as a longtime ES RPG fan, I cannot help but worry that if -- and notice I said IF -- ESO fails, it will throw an enormous monkeywrench into developing the next single-player title.

    Bethesda can distance themselves if they want to, but I feel almost the same way about this as I felt about SWtOR: tons and tons of us wanted KotOR 3, and never got it, and cannot help but surmise that even though the MMO was a different venture, that its development and subsequent downward spiral into a failed sub is what ultimately spelled doom for KotOR 3.

    Two different companies, yes, and we still don't know how ESO will do, but as someone who has loved both Bethesda's and Bioware's single-player awesomeness and had that love spurned since the advent of their MMO ventures, I can't help but be concerned.

    "Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune

  • asmkm22asmkm22 Member Posts: 1,788

    I'm pretty happy with the direction they are taking it.  People who want "Skyrim with a bunch of players" don't really seem to understand what's technically and artistically feasible.  I've seen people complaining that ESO doesn't have graphics that are as good as modded Skyrim, which is just plain funny to me.

    More than that, I think the core gameplay of Elderscrolls games wouldn't translate well by simply throwing hundreds of players into the world together.  It takes years for them to build a world by hand, with all the fun little nooks and crannies that players get to find while exploring, and they can do it knowing that it's just one character running around.  To build such a world designed to support hundreds and thousands of players running around doing what they do in Skyrim, is simply not possible right now.

    And that's not even going into the problems they'd have making the network support things like player collision, combat, and large numbers of simultaneous on-screen players with what is essentially FPS-level precision.  It's just not going to happen, and I'm OK with that.

    You make me like charity

  • mindw0rkmindw0rk Member UncommonPosts: 1,356
    Modded Skyrim with hardcore immersion mods and thousands of players. Sadly, TESO appears to be just a quest Disneyland. Only Todd Howard could do it right
  • asmkm22asmkm22 Member Posts: 1,788
    Originally posted by muppetpilot

    Just my 1.5 cents here, but I would have rather had another supremely fantastic single-player RPG that would have launched with the new-gen consoles.  I realize that Zeni is going to bear the brunt of ESO's success or failure, but as a longtime ES RPG fan, I cannot help but worry that if -- and notice I said IF -- ESO fails, it will throw an enormous monkeywrench into developing the next single-player title.

    Bethesda can distance themselves if they want to, but I feel almost the same way about this as I felt about SWtOR: tons and tons of us wanted KotOR 3, and never got it, and cannot help but surmise that even though the MMO was a different venture, that its development and subsequent downward spiral into a failed sub is what ultimately spelled doom for KotOR 3.

    Two different companies, yes, and we still don't know how ESO will do, but as someone who has loved both Bethesda's and Bioware's single-player awesomeness and had that love spurned since the advent of their MMO ventures, I can't help but be concerned.

    Do you not realize that development of ESO has no bearing on the development of their single player games?  If that was the case, we'd still be waiting on Skyrim, because ESO started development around the same time (possible a year earlier).  It's two different studios working on two different titles.  You can pretty much rest assured that the Skyrim team is working on either ES: VI or the next Fallout game (sort of like how they went from Oblivion straight to Fallout 3).

    You make me like charity

  • asmkm22asmkm22 Member Posts: 1,788
    Originally posted by mindw0rk
    Modded Skyrim with hardcore immersion mods and thousands of players. Sadly, TESO appears to be just a quest Disneyland. Only Todd Howard could do it right

    What do you mean by "modded Skyrim?"  I'm curious.

    You make me like charity

  • mindw0rkmindw0rk Member UncommonPosts: 1,356
    Originally posted by asmkm22
    Originally posted by mindw0rk
    Modded Skyrim with hardcore immersion mods and thousands of players. Sadly, TESO appears to be just a quest Disneyland. Only Todd Howard could do it right

    What do you mean by "modded Skyrim?"  I'm curious.

    I mean so that it plays and looks like my Skyrim compilation with over 300 mods installed. Frostafall, Realistic Needs & Diseases, Climates of Tamriel, etc

  • evilizedevilized Member UncommonPosts: 576

    making an online version of a TES game with almost all of the same functionality as in single player is perfectly feasible. it's a cop-out saying that ESO doesn't play like other TES games simply because it was turned into an mmorpg. the reason it plays like it does was a design choice by zeni's creative, not due to it "having to fit into the mold of an mmo," if there is even such a thing. 

     

    i personally think they have messed this up for themselves and squandered a fantastic opportunity, but hey, i wish them the best all the same.

  • XthosXthos Member UncommonPosts: 2,740

    I hated NW, so you can guess how I liked ESO, but I didn't go into things trying to dislike it.  Just not a big fan of the controls/UI, and I prefer more open worlds myself...People may love it though, not everyone likes the same stuff.

     

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    I like it so far the way it is, hoping it will be even better by the time it releases.
  • KenFisherKenFisher Member UncommonPosts: 5,035
    Originally posted by keithian
    Originally posted by Sovrath
    Originally posted by TribeofOne
    Originally posted by Sovrath

    I picked:

     I want Skyrim(or other ES game). with massively multiplayer (64+ players per area) - 45.5%

    My thought is that the cities and open world should be "open" but that dungeons, caves, mines, etc should be open to the party only.

    I say this because having a quest objective that is surrounded by 50 players is just ridiculous.

     

    Of course there can be open dungeons/caves that don't feature quest objectives and are for exploring.

    In any case, that is what would have made sense to me.

    that all sounds good. add no classes, unrestricted open skill based progression like Skyrim and it would sound perfect

    Yup! image

    I agree, especially with what Tribe wrote.

     

    Agreed.  At very least flex classing, so people who want pre-defined classes have them, and others can mix/match skillsets for a custom build.

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • muppetpilotmuppetpilot Member UncommonPosts: 171
    Originally posted by asmkm22
    Originally posted by muppetpilot

    Just my 1.5 cents here, but I would have rather had another supremely fantastic single-player RPG that would have launched with the new-gen consoles.  I realize that Zeni is going to bear the brunt of ESO's success or failure, but as a longtime ES RPG fan, I cannot help but worry that if -- and notice I said IF -- ESO fails, it will throw an enormous monkeywrench into developing the next single-player title.

    Bethesda can distance themselves if they want to, but I feel almost the same way about this as I felt about SWtOR: tons and tons of us wanted KotOR 3, and never got it, and cannot help but surmise that even though the MMO was a different venture, that its development and subsequent downward spiral into a failed sub is what ultimately spelled doom for KotOR 3.

    Two different companies, yes, and we still don't know how ESO will do, but as someone who has loved both Bethesda's and Bioware's single-player awesomeness and had that love spurned since the advent of their MMO ventures, I can't help but be concerned.

    Do you not realize that development of ESO has no bearing on the development of their single player games?  If that was the case, we'd still be waiting on Skyrim, because ESO started development around the same time (possible a year earlier).  It's two different studios working on two different titles.  You can pretty much rest assured that the Skyrim team is working on either ES: VI or the next Fallout game (sort of like how they went from Oblivion straight to Fallout 3).

    Yes, and "do you not realize" that the development of Star Wars: The Old Republic was supposedly separate from the development of their single-player franchise (KotOR), especially since EA sits behind it all...and yet the last KotOR entry was for XBox, with exactly zero KotOR games or announcements for this entire current console generation?  Did you even read my entire post, or did you just decide to get rude right away?  My worries are based on a comparison to what has (apparently) happened to any further KotOR games due to such massive expenditures on SWtoR.  Sure, I could be totally wrong, but that is precisely why I simply said that I "worry" and used the term "IF" when talking about ESO's possible failure.

    Reading comprehension ftw!  Get some.

    "Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune

  • asmkm22asmkm22 Member Posts: 1,788
    Originally posted by ZombieKen
    Originally posted by keithian
    Originally posted by Sovrath
    Originally posted by TribeofOne
    Originally posted by Sovrath

    I picked:

     I want Skyrim(or other ES game). with massively multiplayer (64+ players per area) - 45.5%

    My thought is that the cities and open world should be "open" but that dungeons, caves, mines, etc should be open to the party only.

    I say this because having a quest objective that is surrounded by 50 players is just ridiculous.

     

    Of course there can be open dungeons/caves that don't feature quest objectives and are for exploring.

    In any case, that is what would have made sense to me.

    that all sounds good. add no classes, unrestricted open skill based progression like Skyrim and it would sound perfect

    Yup! image

    I agree, especially with what Tribe wrote.

     

    Agreed.  At very least flex classing, so people who want pre-defined classes have them, and others can mix/match skillsets for a custom build.

     

    Not sure if you've played it or not, but the "classes" in ESO seem to have very little bearing on your character, aside from a few skill lines (none of which are needed to build a character).  They don't limit you at all.

    You make me like charity

  • aesperusaesperus Member UncommonPosts: 5,135

    Honestly, the game is mostly fine the way it is (definitely needs to fix bugs / work on stability, though).

    Is it identical to Skyrim? No. But A game identical to Skyrim would fail as an MMO. Face it, the 2 ability system Skyrim had, mixed w/ one of the worste UIs made the combat in that game VERY difficult to enjoy. The freedom from Morrowind / etc. was definitely nice, but again it was based 100% around 2 buttons (left and right click).

    The skill system ESO currently has allows for a lot more customization, and more intricate toolsets. And the class skills are actually a very small portion of the skills a player has at his disposal. Though it would be nice to be able to switch between what class you currently were via a quest or fee of some kind.

    Developers already know that taking a single player game and copying it onto massively multiplayer servers doesn't work, and they aren't going to throw away millions of dollars just to prove this point to people who won't rebate that cost. What TESO has done is made a game that is as close to the single player games as possible, while still being very multiplayer compatible. So far I have yet to see anyone provide a solid example of something that existed in the Elder Scrolls franchise that should be in the MMO, and wouldn't cause serious problems.

  • asmkm22asmkm22 Member Posts: 1,788
    Originally posted by muppetpilot
    Originally posted by asmkm22
    Originally posted by muppetpilot

    Just my 1.5 cents here, but I would have rather had another supremely fantastic single-player RPG that would have launched with the new-gen consoles.  I realize that Zeni is going to bear the brunt of ESO's success or failure, but as a longtime ES RPG fan, I cannot help but worry that if -- and notice I said IF -- ESO fails, it will throw an enormous monkeywrench into developing the next single-player title.

    Bethesda can distance themselves if they want to, but I feel almost the same way about this as I felt about SWtOR: tons and tons of us wanted KotOR 3, and never got it, and cannot help but surmise that even though the MMO was a different venture, that its development and subsequent downward spiral into a failed sub is what ultimately spelled doom for KotOR 3.

    Two different companies, yes, and we still don't know how ESO will do, but as someone who has loved both Bethesda's and Bioware's single-player awesomeness and had that love spurned since the advent of their MMO ventures, I can't help but be concerned.

    Do you not realize that development of ESO has no bearing on the development of their single player games?  If that was the case, we'd still be waiting on Skyrim, because ESO started development around the same time (possible a year earlier).  It's two different studios working on two different titles.  You can pretty much rest assured that the Skyrim team is working on either ES: VI or the next Fallout game (sort of like how they went from Oblivion straight to Fallout 3).

    Yes, and "do you not realize" that the development of Star Wars: The Old Republic was supposedly separate from the development of their single-player franchise (KotOR), especially since EA sits behind it all...and yet the last KotOR entry was for XBox?  Did you even read my entire post, or did you just decide to get rude right away?  

    KotOR 3 was never green-lit in the first place, and the decision to cancel it had nothing to do with TOR.  The dev team just couldn't get Lucas Arts to sign off on another sequal to the franchise.  That whole publisher/developer dynamic was completely different than Bethesda, who handles everything in-house, which is why I don't get your comparison between the two situations.  it's like being afraid Ford might go out of business because Saturn did; if Ford does go out of business, it will have nothing to do with Saturn.

    You make me like charity

  • SoulTrapOnSelfSoulTrapOnSelf Member Posts: 190
    Originally posted by muppetpilot

    Just my 1.5 cents here, but I would have rather had another supremely fantastic single-player RPG that would have launched with the new-gen consoles.  I realize that Zeni is going to bear the brunt of ESO's success or failure, but as a longtime ES RPG fan, I cannot help but worry that if -- and notice I said IF -- ESO fails, it will throw an enormous monkeywrench into developing the next single-player title.

    Bethesda can distance themselves if they want to, but I feel almost the same way about this as I felt about SWtOR: tons and tons of us wanted KotOR 3, and never got it, and cannot help but surmise that even though the MMO was a different venture, that its development and subsequent downward spiral into a failed sub is what ultimately spelled doom for KotOR 3.

    Two different companies, yes, and we still don't know how ESO will do, but as someone who has loved both Bethesda's and Bioware's single-player awesomeness and had that love spurned since the advent of their MMO ventures, I can't help but be concerned.

     

    At least ES 6 will be released in about 5 years. That should cleanse any transgression against the TES IP. May the Divines have mercy during these dark times.

  • KenFisherKenFisher Member UncommonPosts: 5,035
    Originally posted by asmkm22
    Originally posted by ZombieKen
    ...

     

    Agreed.  At very least flex classing, so people who want pre-defined classes have them, and others can mix/match skillsets for a custom build.

    Not sure if you've played it or not, but the "classes" in ESO seem to have very little bearing on your character, aside from a few skill lines (none of which are needed to build a character).  They don't limit you at all.

     

    Cool info.  Nope, I have not played it.  Comment is mostly to express an opinion that I feel classing and customization don't need to be mutually exclusive.  I'm pleased to see classing that's not overly restrictive.

     

    Honestly, I've sort of slid from "blatant dislike" towards "on the fence" regarding ESO from what I've read.  Videos from Quakecon helped too.  I haven't subbed anything since leaving WoW during Cata.  This sort of looks tempting.

     

    Of course, I'll need a new computer, but that's not the game's fault.  Mine got trashed during moving.

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
This discussion has been closed.