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From ES fan to you other fans, what did you ask of this IP in the realm of multiplayer?
Note: please try to follow the NDA and respect that other people's preferences
Comments
I picked:
I want Skyrim(or other ES game). with massively multiplayer (64+ players per area) - 45.5%
My thought is that the cities and open world should be "open" but that dungeons, caves, mines, etc should be open to the party only.
I say this because having a quest objective that is surrounded by 50 players is just ridiculous.
Of course there can be open dungeons/caves that don't feature quest objectives and are for exploring.
In any case, that is what would have made sense to me.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
that all sounds good. add no classes, unrestricted open skill based progression like Skyrim and it would sound perfect
Yup!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I accept that a MMO ESO game will have to make some changes to things that work best in single player games but at it's core if it doesn't feel like a Elder Scrolls game than there are going to be a lot of disappointed players.
I agree, especially with what Tribe wrote.
There Is Always Hope!
I would have much rather had them work on adding multiplayer support for ES and Fallout games. The amount of freedom that is presented in the ES series is part of what makes that series great. Turning a ES game into a MMO sacrifices too much of what makes these games great.
If Skyrim had multiplayer support, better crafting, more varied crafting (like farming, actual fishing, etc), and more sandbox elements overall, I feel like that would have better served the fan base over the massive sacrifices that need to be made for a mmo version.
The thing is, Bethesda isn't interested in multi-player, they feel that adding it will take away from their time with the single player games.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Just my 1.5 cents here, but I would have rather had another supremely fantastic single-player RPG that would have launched with the new-gen consoles. I realize that Zeni is going to bear the brunt of ESO's success or failure, but as a longtime ES RPG fan, I cannot help but worry that if -- and notice I said IF -- ESO fails, it will throw an enormous monkeywrench into developing the next single-player title.
Bethesda can distance themselves if they want to, but I feel almost the same way about this as I felt about SWtOR: tons and tons of us wanted KotOR 3, and never got it, and cannot help but surmise that even though the MMO was a different venture, that its development and subsequent downward spiral into a failed sub is what ultimately spelled doom for KotOR 3.
Two different companies, yes, and we still don't know how ESO will do, but as someone who has loved both Bethesda's and Bioware's single-player awesomeness and had that love spurned since the advent of their MMO ventures, I can't help but be concerned.
"Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune
I'm pretty happy with the direction they are taking it. People who want "Skyrim with a bunch of players" don't really seem to understand what's technically and artistically feasible. I've seen people complaining that ESO doesn't have graphics that are as good as modded Skyrim, which is just plain funny to me.
More than that, I think the core gameplay of Elderscrolls games wouldn't translate well by simply throwing hundreds of players into the world together. It takes years for them to build a world by hand, with all the fun little nooks and crannies that players get to find while exploring, and they can do it knowing that it's just one character running around. To build such a world designed to support hundreds and thousands of players running around doing what they do in Skyrim, is simply not possible right now.
And that's not even going into the problems they'd have making the network support things like player collision, combat, and large numbers of simultaneous on-screen players with what is essentially FPS-level precision. It's just not going to happen, and I'm OK with that.
You make me like charity
Do you not realize that development of ESO has no bearing on the development of their single player games? If that was the case, we'd still be waiting on Skyrim, because ESO started development around the same time (possible a year earlier). It's two different studios working on two different titles. You can pretty much rest assured that the Skyrim team is working on either ES: VI or the next Fallout game (sort of like how they went from Oblivion straight to Fallout 3).
You make me like charity
What do you mean by "modded Skyrim?" I'm curious.
You make me like charity
I mean so that it plays and looks like my Skyrim compilation with over 300 mods installed. Frostafall, Realistic Needs & Diseases, Climates of Tamriel, etc
making an online version of a TES game with almost all of the same functionality as in single player is perfectly feasible. it's a cop-out saying that ESO doesn't play like other TES games simply because it was turned into an mmorpg. the reason it plays like it does was a design choice by zeni's creative, not due to it "having to fit into the mold of an mmo," if there is even such a thing.
i personally think they have messed this up for themselves and squandered a fantastic opportunity, but hey, i wish them the best all the same.
I hated NW, so you can guess how I liked ESO, but I didn't go into things trying to dislike it. Just not a big fan of the controls/UI, and I prefer more open worlds myself...People may love it though, not everyone likes the same stuff.
Agreed. At very least flex classing, so people who want pre-defined classes have them, and others can mix/match skillsets for a custom build.
Yes, and "do you not realize" that the development of Star Wars: The Old Republic was supposedly separate from the development of their single-player franchise (KotOR), especially since EA sits behind it all...and yet the last KotOR entry was for XBox, with exactly zero KotOR games or announcements for this entire current console generation? Did you even read my entire post, or did you just decide to get rude right away? My worries are based on a comparison to what has (apparently) happened to any further KotOR games due to such massive expenditures on SWtoR. Sure, I could be totally wrong, but that is precisely why I simply said that I "worry" and used the term "IF" when talking about ESO's possible failure.
Reading comprehension ftw! Get some.
"Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune
Not sure if you've played it or not, but the "classes" in ESO seem to have very little bearing on your character, aside from a few skill lines (none of which are needed to build a character). They don't limit you at all.
You make me like charity
Honestly, the game is mostly fine the way it is (definitely needs to fix bugs / work on stability, though).
Is it identical to Skyrim? No. But A game identical to Skyrim would fail as an MMO. Face it, the 2 ability system Skyrim had, mixed w/ one of the worste UIs made the combat in that game VERY difficult to enjoy. The freedom from Morrowind / etc. was definitely nice, but again it was based 100% around 2 buttons (left and right click).
The skill system ESO currently has allows for a lot more customization, and more intricate toolsets. And the class skills are actually a very small portion of the skills a player has at his disposal. Though it would be nice to be able to switch between what class you currently were via a quest or fee of some kind.
Developers already know that taking a single player game and copying it onto massively multiplayer servers doesn't work, and they aren't going to throw away millions of dollars just to prove this point to people who won't rebate that cost. What TESO has done is made a game that is as close to the single player games as possible, while still being very multiplayer compatible. So far I have yet to see anyone provide a solid example of something that existed in the Elder Scrolls franchise that should be in the MMO, and wouldn't cause serious problems.
KotOR 3 was never green-lit in the first place, and the decision to cancel it had nothing to do with TOR. The dev team just couldn't get Lucas Arts to sign off on another sequal to the franchise. That whole publisher/developer dynamic was completely different than Bethesda, who handles everything in-house, which is why I don't get your comparison between the two situations. it's like being afraid Ford might go out of business because Saturn did; if Ford does go out of business, it will have nothing to do with Saturn.
You make me like charity
At least ES 6 will be released in about 5 years. That should cleanse any transgression against the TES IP. May the Divines have mercy during these dark times.
Cool info. Nope, I have not played it. Comment is mostly to express an opinion that I feel classing and customization don't need to be mutually exclusive. I'm pleased to see classing that's not overly restrictive.
Honestly, I've sort of slid from "blatant dislike" towards "on the fence" regarding ESO from what I've read. Videos from Quakecon helped too. I haven't subbed anything since leaving WoW during Cata. This sort of looks tempting.
Of course, I'll need a new computer, but that's not the game's fault. Mine got trashed during moving.