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EverQuest = Old school ?

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  • baphametbaphamet Member RarePosts: 3,311

    i really really wish it was going to be anywhere near old skool. seems like this game is going to be different, nothing wrong with that at all but some of it has left a really bad taste in my mouth.

    luckily its going to be free to play or i wouldn't even bother giving it a chance.

  • KarbleKarble Member UncommonPosts: 750
    Originally posted by delete5230

    OK,

    My brain is wired to associate EverQuest to Old school.

    Just like I assumed FF14 would.  Now before getting into the FF14 Open Bata everything pointed to have nothing to do with an mmo that would release with enough continent to list for years,even right out of the gate.  Nothing made me think that the game would be a non instanced world, that would be full of harsh danger and I better team up with a good guild and have friends.  However, Just by associating the game to Square Enix, I put all my feelings aside and trusted the developers and got disappointed after just 20 days !

     

    What I see here with Everquest Next, My wiring is doing the same.  I MUST open my mind and think realistically "what do we have here ?"

    - A possible  Theme park ( like ff14 )

    - Heavy instanced game ( like FF14 )

    - A destructible world ( this makes me say, are they for real ? ).  Is this the new that everyone was longing for ?

    - A good possibility that you would not need a social structure. This is only based on what we had been given by developers in the last few years.

    - A short game. But will give you a nice patch six months from now :)

     

    NOW, I ask you......Do you really Like the game with all it's features, or are you putting all your hope in SOE, expecting a quality mmo that you can finally call home for a few years ?

    Maybe Old school is not a good word.  Maybe quality would be better......No......I'll keep it Old School.

    -Huge continent with familiar landmarks

    -Underground dungeons and under-underground dungeons....stacking and increased difficulty

    -mobs of all sizes powers and formations with own actions and reactions.

    -players will be charged with building the major cities of the world and defending them/ rebuilding stronger

    -each server will be different in it's progression and landscape depending on player action/ inaction and discovery.

    -tons of classes to unlock and each one has several tiers of power to unlock

    -mixing several classes to form a specialist for group or solo, or defeating specific areas.

    -quality weapon customization means the same exact weapon may have 6 different functions

     

    I see this as a very deep game so far. The depth here feels similar to the depth of the original EQ, but in a 2013 kind of way which is a good thing.

    It will have a starting point for people that is super easy to jump into and then get as complex as some of the best MMO's to date depending on how much time put in to understand all facets.

    I know I didn't want to start a fully fresh class in some MMO's due to the fact my friends or guild were all doing higher content. This multi-classing thing appears to fix that and make dabbling in new classes rewarding and workable.

    Will there be strong theme-park elements to this game and an over arching story that we get involved in with NPCs or the Gods of EQ or something? I wouldn't mind it to be honest.  Time will tell.

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    Are you saying EQ Next is going to be more a themepark than the original Everquest?  I don't understand at all.  Everquest Next has FAR more sandbox features than Everquest ever had.  It has a destructible world and possibly even the ability to build (and destroy) structures within the world too.

    The original Everquest had no more "sandbox" features than any modern "themepark" MMO to date.  Less even... Defined classes, set abilities, no alternate specs (even AAs added later were set in stone by class), only one way to level (grinding), etc.

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