It is kinda like asking if a new Might & Magic game will steal players from WoW.
While they share a common theme the two games are radically different. Most long term EVE players are there for EVE's special brand of gameplay, which SC is nothing like, so no, SC will not affect EVE.
I'm sure a lot of Eve players will give it a try. Whether or not they stay is a whole other story. Even if they like it, that doesn't mean they are instantly going to abandon Eve. They can play both.
Eve has proven to have longevity. It has a loyal following. Star Citizen has not proven that yet. It could end up being one of those games that's fun for two weeks then gets repetitive and stale. We've seen that pattern many times with games being touted as the WoW killer.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Eve .. has a loyal following. Star Citizen has not proven that yet.
errmm 31 million $ for an unreleased game sounds pretty loyal to me
No. It just proves there are a lot of suckers who will pay for magic beans.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Sure, if it's good. It threatens to take players from a lot of games if it's good, but especially Eve because of the genre. Now whether Star Citizen will be good? Eh, lets just say I have serious doubts about the way they're promising the moon and stars.
Having said that, I don't think Eve is in any danger. The way it's system is set up cultivates dedicated long term players that come back sooner or later.
Sure, if it's good. It threatens to take players from a lot of games if it's good, but especially Eve because of the genre. No whether Star Citizen will be good? Eh, lets just say I have serious doubts about the way they're promising the moon and stars.
Having said that, I don't think Eve is in any danger. The way it's system is set up cultivates dedicated long term players.
To be honest I dont think the genre matters really. If I look at the other members of the EVE corp I am in, the other games they play differ wildly, but it is not like there is a common SciFi theme to it, hell not even a common gameplay type.
I am a 7 year EVE player and Star Citizen looks to be pretty interesting. At the very least I will play both unless SC is far and away more engaging on the grand scale that EVE is.
No, not if SC is more show than go. What I mean by that is EVE is a game with more systems than WoW has dungeons and raids. If SC only has a few system, then it can't be spoken of in the same market.
Star Citizen might pull away some EVE players. Or most of them... Or none at all !
We won't know until the game launches. Discussing the merits of gameplay for a game that only exists in concept documents is a far cry from actually playing it. Especially in the case of an MMO, where group dynamics can radically alter your experience.
Honestly, the people eve DOES appeal to for the most part I think it wouldn't effect. Eve isn't about the immersive space environment. Sure, ships CAN get many people's interest, but a large majority of it is numbers. Star Citizen seems to be focusing more on the space aspect and immersion.... well at least their added goals seem to.
I personally found eve to be a rather lack luster game, quite 'easy mode' in terms of its actual gameplay and lacking immersive tools to really keep me wanting to play. If Star Citizen can make space combat actually involve skill (and not just money or 'team strategy') I'd say hands down it can take many eve players away, particularly ones who don't have that established foothold and don't like having virtually 0 chance of going anywhere without a company (and good luck going anywhere inside it). It gives that 'next chance' some want. Otherwise, I really doubt its going to take that many established players on eve, just ones on the bottom hoping to reach the top.
As someone who played EVE for a few years, if Star Citizen were going to compete against it (specifically), it would need to have the following things done BETTER than EVE does them...
A player-driven market that is region based, to allow people to make money not just from selling things they crafted or gathered, but also to make money by shipping goods from areas where they're plentiful and cheap, to areas where they're scarce.
A combat system that's balanced well enough and NOT horribly over-powered, so that player skill and knowledge is more important than any random number generator.
Some kind of player ownership of game resources when playing with other people. It's not clear that Star Citizen will be a full persistent MMO, or a heavily sharded multiplayer game. EVE has every single player in the same world server, so claiming and holding territory matters in the long run. If SC only does shards with a few hundred players each, it won't have the same kind of impact.
There were a couple other points I was going to make, but I haven't had my coffee yet, so they're gone.
From what I've heard, they don't seem to be in the same ballpark at all. They'll both likely coexist in the sci-fi space genre, and some people will probably play both, but I don't see one leeching from the other to any great degree.
People who play EVE will continue to play EVE and play Star Citizen.
Sounds about right.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Star Citizen is not at all the same type of game as Eve, from my understanding.
The seiretsu from Star Citizen's fans before the game has even arrived is Star Citizen's biggest downfall, followed closely by the fact Chris is selling space ships in a space ship game and planning to let players host their own servers.
No, not every game has to be a MMORPG, but I've read claims it will be more than a MMORPG. That's setting the bar pretty high alongside some questionable design choices. I don't think this game is a scam, but it comes off as over-hyped and gimmicky in an already saturated market.
I see it as a very expensive remake of an old concept that has been explored at length in the online realm. I hope it's a good game, but all that would be doing is proving a concept works which I already know. Much of what I read about Star Citizen I really don't like, and it doesn't look like it will be anything to get me away from my game of choice.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Originally posted by alexanys1982 It will force CCP to release Ambulation ( avatar interaction ) against the wishes of the vets, expect a server protest/crash event btw. Imo EvE needs it and its sad it was Chris Roberts who added Ambulation to EvE in the end.
The resources required to do Incarna right just isn't there. It wont happen. CCP will keep adding more sand to the sandbox, in the end more game mechanics of the type eve has dont take up that many development and asset making resources, but Incarna would require them to deliver CONTENT to make it interesting and that requires a completly different scale of resources.
Those resource are currently needed to add PvE to DUST 514, make a game out of Valkyrie and most importantly finish WoD before the water in the well of EVE dries up.
CCP know that one day EVE will eventually start to fade and they need something ready by then.
There is absolutely no way it won't pull players away from Eve. The question is whether it is a tiny number of players or a large number of players. I have no idea what the answer to that question is. They are very different games but they both are supposed to give you that large universe to explore feel, just in different ways.
Comments
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
It is kinda like asking if a new Might & Magic game will steal players from WoW.
While they share a common theme the two games are radically different. Most long term EVE players are there for EVE's special brand of gameplay, which SC is nothing like, so no, SC will not affect EVE.
Competition is good.
Maybe CCP finally gets their act together and opens the freakin captain's quarter door.
btw the real cash cow will be the pure awesomeness of World of Darkness. Mark my words.
I'm sure a lot of Eve players will give it a try. Whether or not they stay is a whole other story. Even if they like it, that doesn't mean they are instantly going to abandon Eve. They can play both.
Eve has proven to have longevity. It has a loyal following. Star Citizen has not proven that yet. It could end up being one of those games that's fun for two weeks then gets repetitive and stale. We've seen that pattern many times with games being touted as the WoW killer.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
I don't think so. People who play EVE will continue to play EVE and play Star Citizen. SC is a different game really.
Spacesim vs. Excel in space. Different crowd.
errmm 31 million $ for an unreleased game sounds pretty loyal to me
No. It just proves there are a lot of suckers who will pay for magic beans.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Sure, if it's good. It threatens to take players from a lot of games if it's good, but especially Eve because of the genre. Now whether Star Citizen will be good? Eh, lets just say I have serious doubts about the way they're promising the moon and stars.
Having said that, I don't think Eve is in any danger. The way it's system is set up cultivates dedicated long term players that come back sooner or later.
Loyal is the wrong word for it though. I have a few others springing to mind though...
To be honest I dont think the genre matters really. If I look at the other members of the EVE corp I am in, the other games they play differ wildly, but it is not like there is a common SciFi theme to it, hell not even a common gameplay type.
I am a 7 year EVE player and Star Citizen looks to be pretty interesting. At the very least I will play both unless SC is far and away more engaging on the grand scale that EVE is.
Star Citizen might pull away some EVE players. Or most of them... Or none at all !
We won't know until the game launches. Discussing the merits of gameplay for a game that only exists in concept documents is a far cry from actually playing it. Especially in the case of an MMO, where group dynamics can radically alter your experience.
I paid for amazing childhood memories with Chris Roberts' awesome games. I regret nothing.
I agree with this in a strongly neutral way
Honestly, the people eve DOES appeal to for the most part I think it wouldn't effect. Eve isn't about the immersive space environment. Sure, ships CAN get many people's interest, but a large majority of it is numbers. Star Citizen seems to be focusing more on the space aspect and immersion.... well at least their added goals seem to.
I personally found eve to be a rather lack luster game, quite 'easy mode' in terms of its actual gameplay and lacking immersive tools to really keep me wanting to play. If Star Citizen can make space combat actually involve skill (and not just money or 'team strategy') I'd say hands down it can take many eve players away, particularly ones who don't have that established foothold and don't like having virtually 0 chance of going anywhere without a company (and good luck going anywhere inside it). It gives that 'next chance' some want. Otherwise, I really doubt its going to take that many established players on eve, just ones on the bottom hoping to reach the top.
As someone who played EVE for a few years, if Star Citizen were going to compete against it (specifically), it would need to have the following things done BETTER than EVE does them...
A player-driven market that is region based, to allow people to make money not just from selling things they crafted or gathered, but also to make money by shipping goods from areas where they're plentiful and cheap, to areas where they're scarce.
A combat system that's balanced well enough and NOT horribly over-powered, so that player skill and knowledge is more important than any random number generator.
Some kind of player ownership of game resources when playing with other people. It's not clear that Star Citizen will be a full persistent MMO, or a heavily sharded multiplayer game. EVE has every single player in the same world server, so claiming and holding territory matters in the long run. If SC only does shards with a few hundred players each, it won't have the same kind of impact.
There were a couple other points I was going to make, but I haven't had my coffee yet, so they're gone.
From what I've heard, they don't seem to be in the same ballpark at all. They'll both likely coexist in the sci-fi space genre, and some people will probably play both, but I don't see one leeching from the other to any great degree.
Sounds about right.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Star Citizen is not at all the same type of game as Eve, from my understanding.
The seiretsu from Star Citizen's fans before the game has even arrived is Star Citizen's biggest downfall, followed closely by the fact Chris is selling space ships in a space ship game and planning to let players host their own servers.
No, not every game has to be a MMORPG, but I've read claims it will be more than a MMORPG. That's setting the bar pretty high alongside some questionable design choices. I don't think this game is a scam, but it comes off as over-hyped and gimmicky in an already saturated market.
I see it as a very expensive remake of an old concept that has been explored at length in the online realm. I hope it's a good game, but all that would be doing is proving a concept works which I already know. Much of what I read about Star Citizen I really don't like, and it doesn't look like it will be anything to get me away from my game of choice.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
everyone can see that, because SC has cockpits, avatars and joystick combat
The resources required to do Incarna right just isn't there. It wont happen. CCP will keep adding more sand to the sandbox, in the end more game mechanics of the type eve has dont take up that many development and asset making resources, but Incarna would require them to deliver CONTENT to make it interesting and that requires a completly different scale of resources.
Those resource are currently needed to add PvE to DUST 514, make a game out of Valkyrie and most importantly finish WoD before the water in the well of EVE dries up.
CCP know that one day EVE will eventually start to fade and they need something ready by then.
.... F2P?
There is absolutely no way it won't pull players away from Eve. The question is whether it is a tiny number of players or a large number of players. I have no idea what the answer to that question is. They are very different games but they both are supposed to give you that large universe to explore feel, just in different ways.