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SWTOR isnt anything new

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  • AdamaiAdamai Member UncommonPosts: 476
    When swtor was new it still wasnt anything new... As the op stated.. Its a wow clone.
  • JorendoJorendo Member UncommonPosts: 275
    Originally posted by Adamai
    When swtor was new it still wasnt anything new... As the op stated.. Its a wow clone.

    And WoW is a Everquest Clone, look kids don't trow in terms when your own favorite game was cloning from others. Hell even the Everquest devs worked on WoW and when they did they fecked WoW up big time. Look at old screenshots of Goldshire, it was a real village, with a nice square and houses. Even the forest looked much better, but the Everquest team took over and they made it to what it is today cause it would be less confusing for new comers to the genre.

     

    Also i don't give a feck that SWToR didn't move away much from the set theme park standards. Many genre's work like that. Shooters haven't changed much either, heck if the shooter genre does one thing its stepping back instead of innovating (tactical shooters like SWAT4, old Rainbow Six games, etc are hardly present beside the ARMA games). RTS genre? Its all squad based strategy these days ala Warhammer 40k Dawn of War 2.

    SWToR did atleast changed the formula a bit in a way better fashion then WoW has it set and then any other theme park MMO"s that came out the last 9 years. SWToR puts the focus on story and fully voiced for me personally that works great. And there is no reason why other MMO's can't be fully voiced. I took my time to listen to the quest givers. Got a sense of choice even though most choices lead to the same outcome unless you get a light or darkside choice. I love the class stories that are being told so it feels more personal then in the other games where every class follows the same main story line. Makes it much more replayable for me. And the setting is just great too, there aren't many SciFi themed MMO's out there. Beside i don't get people who burned this game down for not innovating while they over hyped GW2 for example. I played GW2, they haven't innovated a damn thing, the quest system very innovating? My butt! The only thing they done was removing the need to go to a quest giver. The quests there like in any other MMO where stll "Kill x of that, gather many of those, escort this to that, etc". Only you could do them mixed in the same quest, whooohooooo wauw so innovating now i can pick what kind of generic way of doing a quest i will do. And the PvP is far from innovative too, Warhammer online had done it better with castle sieges in the open world in GW2 that is all in a instanced zone. Heck Dark Ages of Camelot a ancient game by now is still leading in how to do PvP right and beside Warhammer not one MMO ever came even remotely close to it. Heck the most innovative games aren't new games but the old ones, the ones before WoW.

     

    People really need to stop bitching about one game then over hyping others in the same genre, themepark MMO's. GW2 isn't even slightly sandbox its as Themepark as you can get it (fans will shout its not a themepark and how innovative it is). WoW? WoW betrayed even its own fanbase, most people who shout here are die hard WoW fans probably didn't start WoW vanilla, cause they often seem to forget it took WoW many years to add many of the things they have today, yet bash other MMO's who haven't done so many changes as WoW in one year (even though it took WoW many many years). But WoW of today is a super easy stripped down version of what it used to be in its high days. Don't see me creating one after another topic about how much that sucks. How much any MMO sucks that i don't play. Really what is it with people having the need to make these topics and with people having the need to burn down games so much? If others enjoy it let them enjoy it. No one forces you to play SWToR, GW2, WoW, FF14, etc. Every game has its good and bad points.

    Innovation doesn't excist in the game industry anymore (unless its in the indie scene or on kickstarter, but they don't make MMO's or are still far away from release). Its a industry wide problem, and MMO's are the most expensive genre to make a game in so today's publishers aren't gonna take any risks and play it on safe.  Same like the shooters where they are all copying each other. Remember how we had years and years of World War 2 shooters? Now its modernwarfare shooters. All trying to beat each other in the same setting. The same goes with MMO's, so stop bitching about it cause you could know this form the start it wasn't gonna be the most innovative game ever created....its published by EA wtf did you expect? That's like saying "Omg Fifa 14 didn't innovate in the football genre at all" duuuuuuh Sherlock.

  • DocBrodyDocBrody Member UncommonPosts: 1,926

    Actually I wish SWTOR would be more of a WoW clone, then we would have huge expansive seamless worlds, day night cycles and flying mounts like snowspeeders and jetpacks.

     

    So they cloned the bad stuff like dailies and raids and instancing and didn´t clone the good stuff.

  • SteelhelmSteelhelm Member UncommonPosts: 332

    Since I accepted SWTOR for what it is( a couple of weeks ago) and I'm enjoying it, I'm still bugged by the amount of small glitches(read bugs) it has that they haven't been able to fix in three years, like the lightsaber glitch, graphic flickering, flickering globalcooldown/cooldowns, combat animation starting but not finishing(no effect), animation/effect sync, camera rotation speed changing on death(it really happened to me).

    If they would fix these, the game would be awesome sauce :).

    There's some other stuff they could also improve to make gameplay more appealing especially with the controls.

    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by Uncle_Crimbo

    My first minutes in SWTOR made me think the game is something unique and original, but it turns out to be a World of Warcraft in the Star Wars universe.

    ...

    Every washing machine, car, mixer, phone, ... should have something revolutionary built in? No? Great, then why so many of you constantly bother so much about?

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Originally posted by daltanious
    Originally posted by Uncle_Crimbo

    My first minutes in SWTOR made me think the game is something unique and original, but it turns out to be a World of Warcraft in the Star Wars universe.

    ...

    Every washing machine, car, mixer, phone, ... should have something revolutionary built in? No? Great, then why so many of you constantly bother so much about?

    You're comparing machines that serve a basic function, to entertainment?

    Why do we bother? Because if the entire movie theater was just playing the first Eragon movie, and a bunch of movies that were exactly the same except had different actors, we would get bored. Especially if the movies we like we somehow recut and reedited to be like Eragon.

    The MMO genre used to be about new ideas and pushing the boundries. Most still want that.

  • simpliussimplius Member UncommonPosts: 1,134
    Originally posted by daltanious
    Originally posted by Uncle_Crimbo

    My first minutes in SWTOR made me think the game is something unique and original, but it turns out to be a World of Warcraft in the Star Wars universe.

    ...

    Every washing machine, car, mixer, phone, ... should have something revolutionary built in? No? Great, then why so many of you constantly bother so much about?

    the devices all have real life purposes

    if i want to call someone , i need a phone

    if a game doesnt offer anything new , why should i buy it?

  • ThaneThane Member EpicPosts: 3,534
    Originally posted by Uncle_Crimbo

    My first minutes in SWTOR made me think the game is something unique and original, but it turns out to be a World of Warcraft in the Star Wars universe.

     

    You have this involving story with cutscenes and answers to choose from which put you in the light or dark side, but there is no real consequence. I have my main character Republic Gunslinger and I made a Sith Warrior just to try it out. I decided to only make  light side choices and see what happens. But nothing happens. You get a quest to kill your master, but I don't wanna kill him, he just attacks me and I can either die, leave the instance or kill him, and unless I kill him, I can't progress. I would expect that if I don't show obedience, I will be banished from the Sith world, but no... if you don't play by the rules, you just can't play the game.

     

    I like the SWTOR story, but the whole game doesnt look amazing, its just reskinned World of Warcraft. Now I realize why people have been complaining about the game being pay to play at launch.

     

    Even the World of Warcraft Horde isn't as evil as the Empire.

    errrm.... okai, no idea where to start...

     

    a) a reskinned World of Warcraft

    i wonder if you guys throwing out lanes like that actually EVER played world of warcraft ^^ seriously, you should try it some day so you know what you talk about...

     

    b) the empire is evil? orly?

    how did you come up with that conclusion, and did you figure that our by yourself?

     

    you wanna be the good guy? play fucking jedies. the order of revan is NOT a playable faction, so you can't go "uh i am sith but i am a nice sith!"

     

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

     

     

    did you think they were kidding or what? there is a reason they call it codex.

    ask a marine what he thinks about his rifle, i am pretty sure what answer you will get....

     

    "but i wanna be a marine without ma rifle plox!"

     

     

    i think there were like 2 persons total who have been part of the jedi/republic AND the sith/empire...

    so unless you are either ani or revan... i don't think you will achieve your goal :>

    "I'll never grow up, never grow up, never grow up! Not me!"

  • MrJurgensMrJurgens Member Posts: 47

    Even SWTOR's stories aren't amazing. Outside the cutscenes, it's more of the same fetch quests. BORING! That's why this game sux, lol.

     

    I did try out Galactic Starfighter, though. It was pretty good at first, but then just grew into tedium.

  • VincerKadenVincerKaden Member UncommonPosts: 457

    Well, complaints about SWTOR aren't anything new either. But the OP has a point about how the story - the much heralded fourth pillar that was heavily hyped by BW pre-launch - is very scripted and linear, colored only by dialogue choices which serve only to remind me that I'm not playing a role as much as I am watching a character that I create do stuff without my control.

     

    Anyway, SWTOR does introduce some new things. They just get old fast and make me yearn to play an offline RPG where choice matters and story evolves naturally based on those choices.

     

    But seriously, why bash on SWTOR. People who like it will play it. EA has found it's audience and now knows it's capacity. It's not the 200 server WoW killing juggernaut that (insert names here) hoped. It's something else. Seems it's making money. It can do so without me, which is fine. I gave it a try and I moved on.

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