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I see why this game fell off hard.

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  • tom_goretom_gore Member UncommonPosts: 2,001

    Where did it fall off? Must have missed the news. Probably still among the top 5 most successful MMOs running today.

     

  • STYNKFYSTSTYNKFYST Member Posts: 290
    Originally posted by tom_gore

    Where did it fall off? Must have missed the news. Probably still among the top 5 most successful MMOs running today.

     

    Shhhh...don't make sense. It bothers the trolls.

    I haven't seen a decline on my server....but you don't see me spouting truth in front of obvious bridge under dwellers

  • RabidMouthRabidMouth Member Posts: 196
    Originally posted by Solar_Prophet
    Originally posted by Latronus
    Originally posted by Solar_Prophet
    You forgot to mention how even heavy armor classes have to bounce around during combat, since apparently people in Tyria are made of tissue paper (as is platemail).

    I guess you are one of those that think a Knight couldn't get up if fell off his horse, that swords were only wielded by the pommel, and that a European swords were not as good as a Samurai's.

    Ignorance must be bliss.  I guess combat back in the dark ages is just like it is shown by Hollywood.  Everyone in armor just there exchanging blows, static.

    ...

    Look kid, I know a properly fitted suit of infantry plate doesn't hinder movement as much as most people think. I know there were both well-made and poorly made swords from the east and west, and I know western swords were not inferior. In fact, people who claim such are a pet peeve of mine.

    Try to avoid assumptions in the future, they just make you look stupid.

    Oh, and you're still not going to be dodging and leaping around like a kangaroo while wearing plate, regardless of how well it's fitted. Even a trained knight would quickly become fatigued from that activity, as plate can add upwards of 30 pounds of weight. Furthermore I never said that a heavy armor class couldn't duck & dodge; my complaint is that said class is required to do so in order to survive, in spite of having full plate.

    Hell, every class feels like its made of tissue paper because of the dodging requirement. It's hard to feel heroic when you get one-shotted on a regular basis, regardless of class or armor type.

    You are simply making a personal attack to belittle his argument, instead of using pure reason. But I can see you are still young and probably hot headed yourself. Oh the irony.

    You can't reason someone out of a position they didn't reason themselves into.

  • STYNKFYSTSTYNKFYST Member Posts: 290
    Originally posted by Solar_Prophet
    Originally posted by Latronus
    Originally posted by Solar_Prophet
    You forgot to mention how even heavy armor classes have to bounce around during combat, since apparently people in Tyria are made of tissue paper (as is platemail).

    I guess you are one of those that think a Knight couldn't get up if fell off his horse, that swords were only wielded by the pommel, and that a European swords were not as good as a Samurai's.

    Ignorance must be bliss.  I guess combat back in the dark ages is just like it is shown by Hollywood.  Everyone in armor just there exchanging blows, static.

    ...

    Look kid, I know a properly fitted suit of infantry plate doesn't hinder movement as much as most people think. I know there were both well-made and poorly made swords from the east and west, and I know western swords were not inferior. In fact, people who claim such are a pet peeve of mine.

    Try to avoid assumptions in the future, they just make you look stupid.

    Oh, and you're still not going to be dodging and leaping around like a kangaroo while wearing plate, regardless of how well it's fitted. Even a trained knight would quickly become fatigued from that activity, as plate can add upwards of 30 pounds of weight. Furthermore I never said that a heavy armor class couldn't duck & dodge; my complaint is that said class is required to do so in order to survive, in spite of having full plate.

    Hell, every class feels like its made of tissue paper because of the dodging requirement. It's hard to feel heroic when you get one-shotted on a regular basis, regardless of class or armor type.

    What game were you playing where you needed to dance like a paper fairy? I never did on any of my 5 lvl 80's

  • HoiPoloiHoiPoloi Member UncommonPosts: 98
    Originally posted by Colbane

    I'm still playing GW2.  Not because it is good though.  Because friends and family are playing it.  When something better comes out, I am so gone.  I think the combat actually dumbs down a player's skill.  Less buttons to press and all.  The leveling is plain boring.  After all that though, the biggest joke is WvW combat.

    What you have with WvW is a pure junk.  Players aren't loyal to their servers and hop around to whatever server is winning.  The new leagues made it even worse.  All people care about is winning the "point" game (PPT).  Fighting is done with huge balls of zerg players, and at the head of this are the same three or so classes.  Count on a ton of stun-spamming warriors.  So basically strategy, tactics, and player skill are thrown completely out the door and people just blob up under the "commander" who runs around in circles against the enemy blob just like his own.  The blob with the better mix of players (usually the one with more people) wins.  Don't let these self-proclaimed chest-beaters who say they are "zerg busters" fool you.  They are just more organized blobs using the same cheap-ass tactics...  There is no reason to do anything strategic or hold land unless it generates points.  Finally, as I stated above, the different classes (professions) are all pretty much stuck in the same gear/traits in order to survive in the giant blob of doom.

    If you happen to be on a top tier mega blob server expect people to talk a ton of trash about your server's small team skills.  They can't win the PPT game, so they go to the forums and ask for small Guild Vs. Guild fights.  This, my friends, is just as rigged as blobbing and has its own meta that makes the GvG players useless in the above blobbing meta.  Yet all players must respect the elite skillz of the GvG group...  I've never seen people make such excuses for losing in my life.  Yet there it is.

    Finally you have roamers and small group fighters.  These guys are pissed off because most of them have great combat skills, but the whole meta described above ruins the game for them.  Even though the game was designed to be World VS. World, they feel they are entitled to open-world pvp and don't work with the point mongers who want to win for the server.  Think of these guys as your griefing teenage bullies.  Some of them are extremely skilled, but most of them just run away when they face someone who can defeat them or bring more friends.  Almost all of them abuse easy-mode classes to do it.

    I remember the days of Dark Age of Camelot.  Realm pride actually meant something.  Holding the relic didn't do much more than provide bragging rights.  Nowadays,  people who play games must constantly have a reward stuck up their ass to consider playing a game mode.  Back then we could have small fights, zerg fights, or whatever we wanted, but we were all working together when the proverbial poop flew into the fan.

    Like the real world, MMOs have gone to the dumps.

    I can back up 100% what this man says.  In fact, I suspect I played on the same server as him (Tarnished Coast?), and probably under the same commander(s).  GW2 WvW was a great disappointment.

    The question is, was it a bigger disappointed than Warhammer's Online RvR?

    Rithwis, Righteous Golem of Camelot | Skritha, Orc Archer of Tamriel | Bloodwod, Sawbones of Auraxis | Thrumdi, Blue Norn of Tyria | Gwidwod, Spider of the Ettenmoors | Gideon Slack, Hunter of Alsius

  • KonfessKonfess Member RarePosts: 1,667
    Finally!  Fans of this game now know, what I knew a year before it came out.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • STYNKFYSTSTYNKFYST Member Posts: 290
    Originally posted by HoiPoloi
    Originally posted by Colbane

    I'm still playing GW2.  Not because it is good though.  Because friends and family are playing it.  When something better comes out, I am so gone.  I think the combat actually dumbs down a player's skill.  Less buttons to press and all.  The leveling is plain boring.  After all that though, the biggest joke is WvW combat.

    What you have with WvW is a pure junk.  Players aren't loyal to their servers and hop around to whatever server is winning.  The new leagues made it even worse.  All people care about is winning the "point" game (PPT).  Fighting is done with huge balls of zerg players, and at the head of this are the same three or so classes.  Count on a ton of stun-spamming warriors.  So basically strategy, tactics, and player skill are thrown completely out the door and people just blob up under the "commander" who runs around in circles against the enemy blob just like his own.  The blob with the better mix of players (usually the one with more people) wins.  Don't let these self-proclaimed chest-beaters who say they are "zerg busters" fool you.  They are just more organized blobs using the same cheap-ass tactics...  There is no reason to do anything strategic or hold land unless it generates points.  Finally, as I stated above, the different classes (professions) are all pretty much stuck in the same gear/traits in order to survive in the giant blob of doom.

    If you happen to be on a top tier mega blob server expect people to talk a ton of trash about your server's small team skills.  They can't win the PPT game, so they go to the forums and ask for small Guild Vs. Guild fights.  This, my friends, is just as rigged as blobbing and has its own meta that makes the GvG players useless in the above blobbing meta.  Yet all players must respect the elite skillz of the GvG group...  I've never seen people make such excuses for losing in my life.  Yet there it is.

    Finally you have roamers and small group fighters.  These guys are pissed off because most of them have great combat skills, but the whole meta described above ruins the game for them.  Even though the game was designed to be World VS. World, they feel they are entitled to open-world pvp and don't work with the point mongers who want to win for the server.  Think of these guys as your griefing teenage bullies.  Some of them are extremely skilled, but most of them just run away when they face someone who can defeat them or bring more friends.  Almost all of them abuse easy-mode classes to do it.

    I remember the days of Dark Age of Camelot.  Realm pride actually meant something.  Holding the relic didn't do much more than provide bragging rights.  Nowadays,  people who play games must constantly have a reward stuck up their ass to consider playing a game mode.  Back then we could have small fights, zerg fights, or whatever we wanted, but we were all working together when the proverbial poop flew into the fan.

    Like the real world, MMOs have gone to the dumps.

    I can back up 100% what this man says.  In fact, I suspect I played on the same server as him (Tarnished Coast?), and probably under the same commander(s).  GW2 WvW was a great disappointment.

    The question is, was it a bigger disappointed than Warhammer's Online RvR?

    I do agree with the WvW. Seemed as this as rice paper. Even in a huge guild, they didn't care so much what server/shard/whatever. DAoC still seems to make me wish for the past

  • STYNKFYSTSTYNKFYST Member Posts: 290
    Originally posted by Konfess
    Finally!  Fans of this game now know, what I knew a year before it came out.

    That it's one of the best to come along in a LONG time and will be around for a while?

     

    Seriously....people...you are NOT going to convince anyone that this MMO is failing and/or dying out. It's not happening nor will it for a long while. To keep posting this crap is just idiotic.

  • PurutzilPurutzil Member UncommonPosts: 3,048

    Indeed. The game itself didn't innovate ANYTHING, its just a fresh can of paint over the same old mechanic. Don't get me wrong, it does some right with making it feel new as STATIC events (Yes, they are static, there is nothing remotely dynamic about 99% of them) do manage to feel less 'stiff'. They wanted to push the aspect of 'everyone being the same' which was fine, but they can't keep people entertained, part of the reason they are pushing for more grind to try and keep players around.

    Gameplay CAN keep people entertained, it really can! Theres plenty of games out there that have that draw that can give you a sense of accomplishment without needing to 'progress'. While its less then it use to be it still is something.

    The issue with GW2 not able to work in that way? Two words, Weak Gameplay.

    The weak gameplay in particular is also the biggest focus, combat. Combat in the game is pretty much "Run circles, spam 1 button and win". Sure, theres some SLIGHTLY more complex, but its just extremely simple. It feels so slippery and unsatisfying. Its in my opinion, one of the WORST combat systems I played in an MMo. It lacks much as far as other gameplay to even really keep you involved with the game either which only makes things worst. 

    Don't get me wrong, I feel it would have some trouble even WITH good combat, but I really feel that point in particular is the piece that really hurts the game the most.

  • STYNKFYSTSTYNKFYST Member Posts: 290
    Originally posted by Purutzil

    Indeed. The game itself didn't innovate ANYTHING, its just a fresh can of paint over the same old mechanic. Don't get me wrong, it does some right with making it feel new as STATIC events (Yes, they are static, there is nothing remotely dynamic about 99% of them) do manage to feel less 'stiff'. They wanted to push the aspect of 'everyone being the same' which was fine, but they can't keep people entertained, part of the reason they are pushing for more grind to try and keep players around.

    Gameplay CAN keep people entertained, it really can! Theres plenty of games out there that have that draw that can give you a sense of accomplishment without needing to 'progress'. While its less then it use to be it still is something.

    The issue with GW2 not able to work in that way? Two words, Weak Gameplay.

    The weak gameplay in particular is also the biggest focus, combat. Combat in the game is pretty much "Run circles, spam 1 button and win". Sure, theres some SLIGHTLY more complex, but its just extremely simple. It feels so slippery and unsatisfying. Its in my opinion, one of the WORST combat systems I played in an MMo. It lacks much as far as other gameplay to even really keep you involved with the game either which only makes things worst. 

    Don't get me wrong, I feel it would have some trouble even WITH good combat, but I really feel that point in particular is the piece that really hurts the game the most.

    wow....weak game play. Why do ppl like you even play games any more? Super critical and unhappy with MMOs...

  • KhinRuniteKhinRunite Member Posts: 879
    Originally posted by STYNKFYST
    Originally posted by Konfess
    Finally!  Fans of this game now know, what I knew a year before it came out.

    That it's one of the best to come along in a LONG time and will be around for a while?

     

    Seriously....people...you are NOT going to convince anyone that this MMO is failing and/or dying out. It's not happening nor will it for a long while. To keep posting this crap is just idiotic.

    Better make peace with it. Even WoW receive such cliche phrases from time to time.

     

    Dying out.

    Hit the final nail in their coffin.

    Doomed.

    Failed so hard.

  • krevrakrevra Member UncommonPosts: 50

    Please dont bash GW2 wvw if you just blobbed an complain that all everyone does it blob an then say its not pvp. Join a real guild who runs 15-25 an use your skill correctly and use synergy an tactics to win fights outnumbered. Thar are plenty of guilds like that in GW2 some better then others at it of course, but its been proven over an over again that skill  is still the biggest factor an not numbers. Thars times as well where i seen smaller guilds 5-10 go up against much larger zergs an still win. GW2 WvW is imo the best RvR or server vs server pvp out.

    Also GW2 has 10 buttons why would you need macros? for that thars wow or rift with macros push 2 buttons an win, but somehow thats pvp an not gw2. Im not much for the PvE content though i think lvling in GW2 is for the most part more innovative then most mmorpgs who still use the more traditional approach. You need to remember quest per say will never really change. We can only do so many actions, the only thing that can change is how you approach the quest or how fun it is. But quest will always be gather kill talk to visit this place or the other an so on, thar was a good article on it cant find it atm though.

    Also GW2 is not even close to dieing or falling off most servers on very high and extremely active. Not to mention new content coming out every 2 weeks with alot of balance changes coming up an other changes to the game that are in the right direction. The devs are actually people very active on forums as well an really starting to listen to the community more which is great to see. Game is alive an well an will be for a long time

  • SiphaedSiphaed Member RarePosts: 1,114
    Originally posted by MMO-Veteran

    I'm about to rant as someone who actually likes the game and am leveling to max currently 65 on a few toons.

     

    Quests are about as innovative as WoW's graphics are. They didn't change anything other than you don't go to a hub before the quest start. Now you kill an unnumbered amount of people about 20-30 per heart I'd say; or the innovative part... you throw water on a cabbage or something... now you won't get loot or exp from doing that but you can technically complete the quest that way. As an example of course as there are over a hundred rehashed things to do.

     

    and point B on the same subject... all they do are rehash the same quests from level 1-80... it's the same crap over and over and over... cabbage turns to pumpkin... ogre turns to bandit; On top of being one of the lowest least gratifying leveling experiences I've ever experienced.

     

    Combat is not innovative and barely skill based... I mean BARELY any improvement over the vintage style of spam. Movement plays a role in but I've seen my fair share of attacks do 180 degree curves to hit me even though I roll. It's for the most part the vintage system without the ability to stand face to face with the enemy without taking substantially more damage; mostly noticed against veterans or such.

     

    Removing the trinity was a complete joke because the only thing they removed... was the healer. That's it... you still build tanky to tank champions for groups. Only difference is you die because there aren't powerful ally heals on low cd. Bravo... So innovative.

     

    I won't even get into PvP although there's plenty negative I could say I'll wait until I experience all aspects of it at 80.

    Sorry I'm raging time to get back to leveling.

     

    I'm going to call this out as a bold faced lie about you being "someone who actually likes the game".   You're full of it.

     

    Your rant is nothing more than other game fanboy taunts thrown from afar; the same taunts and jeers that have been played since the game's launch.   So, let's attack each of your anti-GW2 attacks one by one....

     

    1)  You're wrong about the quests.   There are dozens of varieties and hundreds of quests.  Mob approach is different on many scales including explosive Dredge camps, demon spawning portals, underwater Inquest facilities, and so on.   Everything done to complete a Heart provides XP. Everything.   And completion of said Hearts gives the player an in-game mail sent that has coin from the original Heart NPC.

     

    2) Combat is very innovative compared to WoW, LotRO, TSW, Rift, and most every other game out there.   Many abilities don't need to have an enemy targeted to hit it, just directional (Elementalist Fireball ability is a good example).  Dodging isn't just attached to just doing it actively via the double-tap/button push, but many abilities  are used to avoid attacks as well.   Shield abilities actively block other abilities and defend allies that move in them or are behind them, and so on.  Everything in the game is made to keep combat active on-the-fly play, unlike other games that are kind of static and dull.   Enemies are set for either kiting, mechanic-driven (Mai Trinn fight requires electrocution debuff by Horrick), or player skill (i.e. stuns, interrupts, knockbacks, pulls,) defeat instead of just the standard "tank-and-spank" that has become tragically common in fantasy MMO's.

     

    3)   Yes, there aren't dedicated healers nor are there dedicated tanks.  You're wrong in saying there are, because there's no taunt mechanic  set in the game.    There are tanking builds that people can create through stacked armor, HP, and speccing into specific styles.  Just the same, there are healing builds that people can create through stacking +healing, HP, and speccing into those styles.    However neither does that "roll" 100% and instead both are set up to do damage attacking while trying to fill in what they're trying to do.          The system isn't perfect, but it seems to be far better than the Trinity, which is nothing but a crutch of players not being heroes at all.   The Trinity tells you, the player, that "You're not good enough for our game.  You cannot do this by yourself because you're not a whole person.  You're only 1/3rd complete and will never be more otherwise.   You are not the hero, only a piece of a triangle."

     

    But why do I bother?  Your mind is clearly made up that you're not a fan of this game and that instead you want the exact same stuff that Blizzard and the other cloning facilities have been spoon feeding the genre for years.    The un-fun is what you want, which GW2 is anti of.  So, take your anti-GW2 and leave it's awesomesauce in peace.


  • observerobserver Member RarePosts: 3,685
    Originally posted by Siphaed
     

    But why do I bother?  Your mind is clearly made up that you're not a fan of this game and that instead you want the exact same stuff that Blizzard and the other cloning facilities have been spoon feeding the genre for years.    The un-fun is what you want, which GW2 is anti of.  So, take your anti-GW2 and leave it's awesomesauce in peace.

    lol.  I was going to reply to him again, about his combat comment, but he's not worth the time.  He's wrong about it, especially the 180 degree part.  Any truthful GW2 player would know this.

  • ReehayReehay Member Posts: 172
    Originally posted by MMO-Veteran

    I'm about to rant as someone who actually likes the game and am leveling to max currently 65 on a few toons.

     

    Quests are about as innovative as WoW's graphics are. They didn't change anything other than you don't go to a hub before the quest start. Now you kill an unnumbered amount of people about 20-30 per heart I'd say; or the innovative part... you throw water on a cabbage or something... now you won't get loot or exp from doing that but you can technically complete the quest that way. As an example of course as there are over a hundred rehashed things to do.

     

    and point B on the same subject... all they do are rehash the same quests from level 1-80... it's the same crap over and over and over... cabbage turns to pumpkin... ogre turns to bandit; On top of being one of the lowest least gratifying leveling experiences I've ever experienced.

     

    Combat is not innovative and barely skill based... I mean BARELY any improvement over the vintage style of spam. Movement plays a role in but I've seen my fair share of attacks do 180 degree curves to hit me even though I roll. It's for the most part the vintage system without the ability to stand face to face with the enemy without taking substantially more damage; mostly noticed against veterans or such.

     

    Removing the trinity was a complete joke because the only thing they removed... was the healer. That's it... you still build tanky to tank champions for groups. Only difference is you die because there aren't powerful ally heals on low cd. Bravo... So innovative.

     

    I won't even get into PvP although there's plenty negative I could say I'll wait until I experience all aspects of it at 80.

    Sorry I'm raging time to get back to leveling.

     

    yep.

    welcome to a year ago.

  • kDeviLkDeviL Member UncommonPosts: 215

    Yes plenty of server constantly on very high or full capacity when there has never been a merge  is falling off.

    Well first of all if you're just following hearts around to level then you're doing it wrong anyways. Watch a video on the game or something to get the idea of what it tries to do.   

    People like what they like.  You don't like the combat, ok.  I like being able to run and do flips while eating people before they even know it..  Maybe you like to stand there and look at cast bars. That's cool, whatever. It's all about preference.  

    If WoW was released today even in its' entirety it would be f2p in 3 months.
    Why is it still such a big deal?

  • STYNKFYSTSTYNKFYST Member Posts: 290
    Originally posted by KhinRunite
    Originally posted by STYNKFYST
    Originally posted by Konfess
    Finally!  Fans of this game now know, what I knew a year before it came out.

    That it's one of the best to come along in a LONG time and will be around for a while?

     

    Seriously....people...you are NOT going to convince anyone that this MMO is failing and/or dying out. It's not happening nor will it for a long while. To keep posting this crap is just idiotic.

    Better make peace with it. Even WoW receive such cliche phrases from time to time.

     

    Dying out.

    Hit the final nail in their coffin.

    Doomed.

    Failed so hard.

    This...this is what you got? Even bringing WoW into it?

    Shows how hard you people have fallen and what you will say to make yourselves feel good about your asshat opinions (fed by the sheeple)

     

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549

    I came to the same conclusion as the OP after playing this game for only 5 minutes.

     

    There is an awful lot of PR / advertising / media hype these days, so you have to trust your own judgement rather than anybody else's.

  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by MMO-Veteran

    I'm about to rant as someone who actually likes the game and am leveling to max currently 65 on a few toons.

     

     

    First of all I really doubt you have several toons at lvl 65 with that poor knowledge of the game, but for some odd reason you do have one or 2 lvl 65, you played the game as WoW, yes I throwing out the you played it wrong card that haters love to nitpick on.

    Sounded like your playing experience basicly was run around doing every heart,poi and vista in a WoW powergamer style and possible do one or 2 DEs on the way.

    I suggest you actually do DEs, stick around when you think they are done and see what happends, talk to NPCs they can trigger DEs aswell even those who are not marked.

    Best thing is untick everything on map so you can't see heart,pois,vista icons then I promise you, you will be in for a fun ride, that is if you like exploring.

    About combat, I guess you haven't heard about something called combos, I bet you just spammed your 4 attacks and dodged few times here and there and thinks that this is it.

    Anywho, no point really writing anything more beacuse frankly I think you just trolling.

    If it's not broken, you are not innovating.

  • bbbb42bbbb42 Member UncommonPosts: 297
    Originally posted by fantasyfreak112
    Originally posted by Muke
    Originally posted by fantasyfreak112
    It fell off because you never actually progress, the game just tries to make you think you're progressing. The button spamming playstyle doesn't help either.

    the game fails for you when you are obsessed and addicted to progression and play 23/7.

    Play GW2 when you feel like and it's one of the best f2p mmo's out there.

    I know right. Why should people care if their efforts produce results or not. Plenty of people are content mowing their lawn for 2 hours only to find no grass was cut at all. GW2 in a nutshell.

    I hate to break it to you but 99% of mmos rehash the same 20%/10% of content but with a different skin AKA your not actually gaining anything your staying place while being tricked by a cheap psychological trick lol. 

    image
  • jpnzjpnz Member Posts: 3,529
    Originally posted by Torgrim
     

    /snip

    About combat, I guess you haven't heard about something called combos, I bet you just spammed your 4 attacks and dodged few times here and there and thinks that this is it.

    Anywho, no point really writing anything more beacuse frankly I think you just trolling.

    I don't think it is fair to shout at a player for something the game doesn't explain at all.

    GW2 is probably the first MMO to come out with a combat system but doesn't tell the players how it works.

    Still wondering what happened to their 'tutorial pledge' back at launch. :(

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • fantasyfreak112fantasyfreak112 Member Posts: 499
    Duh that's what we're complaining about. Besides replacing the trinity with Dps, Dps, Dps.....GW2 is more of the same, minus a reason to actually play it due to lack of progression.
  • KhinRuniteKhinRunite Member Posts: 879
    Originally posted by STYNKFYST
    Originally posted by KhinRunite
    Originally posted by STYNKFYST
    Originally posted by Konfess
    Finally!  Fans of this game now know, what I knew a year before it came out.

    That it's one of the best to come along in a LONG time and will be around for a while?

     

    Seriously....people...you are NOT going to convince anyone that this MMO is failing and/or dying out. It's not happening nor will it for a long while. To keep posting this crap is just idiotic.

    Better make peace with it. Even WoW receive such cliche phrases from time to time.

     

    Dying out.

    Hit the final nail in their coffin.

    Doomed.

    Failed so hard.

    This...this is what you got? Even bringing WoW into it?

    Shows how hard you people have fallen and what you will say to make yourselves feel good about your asshat opinions (fed by the sheeple)

     

    Just stating the truth. You're the one acting like an asshat though.

    By the way if it's not clear to you it was in reference to his last paragraph, not even remotely to your post.

  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by jpnz
    Originally posted by Torgrim
     

    /snip

    About combat, I guess you haven't heard about something called combos, I bet you just spammed your 4 attacks and dodged few times here and there and thinks that this is it.

    Anywho, no point really writing anything more beacuse frankly I think you just trolling.

    I don't think it is fair to shout at a player for something the game doesn't explain at all.

    GW2 is probably the first MMO to come out with a combat system but doesn't tell the players how it works.

    Still wondering what happened to their 'tutorial pledge' back at launch. :(

     

    Anet explanation for combo fields are that players should experiment for themsleves, and for me personal, experimentation is the most fun part in any games, It's boring having a manual explaining everything to the tiniest detail.

    And btw there is a basic manual that many seems to miss, there is a link to it at the launcher, sure It is somewhat basic but I explains what you need to know to get started, rest is up for you to experiment.

    https://www.guildwars2.com/en/manual/

    If it's not broken, you are not innovating.

  • tom_goretom_gore Member UncommonPosts: 2,001

    There is a tutorial popup about the combo fields, but it only pops up when you actually perform one. Which should not be hard if you do any DEs at all with others.

    I will also agree that the mean and juice of GW2 leveling are the dynamic quest chains. Some of them are really long and extremely rewarding in the end.

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