The same way I felt about being forced to group for some quests which gave powerful items in some other mmos - I was annoyed if I could not find a group.The game should give the option to play as you want - in group or solo not force you. Being forced to solo parts of the game is as bad as being forced to group with some people who don't even bother to talk while in a party or are always in a hurry to get the loot. Voted for being able to play the main story with friends.
I would venture to guess by some of the comments and the OP some of you haven't even played in the betas. Anyone who is an ES fan should be pleased with what they are trying to accomplish with ESO. It is NOT a solo centered MMO. It encourages people to play together. Some of the content even in the betas (without going into to detail and breaking NDA) is very much group oriented.
Light your fires elsewhere. If you haven't played the betas then do not assume you have an idea what the game offers.
@OP, if we are going to use developer statements here, then let us not forget the statement that has been stated time and time again by Zenimax and the developers:
"ESO is a TES game first, and mmo second."
Based on that statement alone, I expect a single player experience at times since TES games up until ESO have all been single player experiences. From what has been shown, you are not 'forced' to play the game alone. Only the main storyline, as far as has been publically stated, is a personal instance. They have stated you can bypass this content. YOU ARE NEVER FORCED TO PLAY ALONE. To do so is your OPTION. This, one would think, is to be expected from a game based on single player experiences first and foremost.
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
1) Whether game elements fit into someone's preconceived notions about how a game should play based on its genre or IP is futile. I have heard countless "this isn't a TES game" and "MMOs should have no solo content" posts lately that it's insane. Judging a game by a feature before you have tried that feature in that game seems like limiting your possibilities for fun. It's implementation that matters, not the label. I don't care for cabbage but I will knock over an old lady to get to some some homestyle slaw.
2) Zenimax cares about grouping. They cited the decision to go with a class system as a way to encourage grouping. They want people to use teamwork to engage in PvE and to compete in AvA. They are merely providing some solo content IN ADDITION to all this to facilitate differing playstyles in a game filled with people who prefer... wait for it... different playstyles. That's something you can do in a MMO, and there's no reason to think they can't do both things well.
Seems like many are upset that Matt didn't draw a line in the sand and say "You either get an MMO or you get an ES game" and instead decided to provide both.
My answer to the poll: if it's done in a fun, engaging fashion, I don't care what additional modes of gameplay are offered.
Seriously, what part about multi-player doesn't make sense to people?
I play with my wife also. In SW:TOR bringing each other in for the main story was awesome! The solo parts are why she quit TSW and ARR.
I don't play MMO games to be some solo god like hero, isn't that what the single player games are for? I play MMO games because I like to defeat challenges by actively cooperating with other players.
The ability to do something productive solo is always important to me. There's always times when I logon and there just aren't enough people to get something going. But restricting content to solo in MMO games is a real pet peave of mine.
Seriously, what part about multi-player doesn't make sense to people?
I play with my wife also. In SW:TOR bringing each other in for the main story was awesome! The solo parts are why she quit TSW and ARR.
I don't play MMO games to be some solo god like hero, isn't that what the single player games are for? I play MMO games because I like to defeat challenges by actively cooperating with other players.
The ability to do something productive solo is always important to me. There's always times when I logon and there just aren't enough people to get something going. But restricting content to solo in MMO games is a real pet peave of mine.
This game is multiplayer, you are correct. As such, there are others playing. Some of them are A) ES fans and not you or your wife. They would like some solo content to go along with the multiplayer content, which encompasses the vast majority of the game. They don't want to turn the game off and go play a SP game because they want to play the new ES game, and Zenimax doesn't want them to turn it off either.
i'm thinking the developers should just stop talking about their game
it just gets more depressing
i've got three reasons now not to purchase this game, let alone pay a monthly fee
first - there is no personal housing at release
second - to get anything out of crafting - which means selling to other players to me - requires that not only do i have to belong to a guild but that guild has to participate in pvp
I hate plaing a hero and i hate playing alone. Guess ill have to skip yet another game that i was really looking forward to.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Originally posted by CthulhuPuffs " Forced to play alone" HAHA! in an MMORPG no less. I remember back in EQ1 you were pretty much forced to group to even play the game. Playing solo was unthinkable and near impossible.Now, you can faceroll through entire games alone. Grouping has become a negative thing.
forced grouping makes games more time consuming and not everyone has time for games like that.
besides, IIANM there will be content in TESO that can only be done if you are in a group.
Originally posted by Zaradoom I hate plaing a hero and i hate playing alone. Guess ill have to skip yet another game that i was really looking forward to.
that sucks, good luck finding whatever it is you are looking for.
Weren't they implementing incentives to promote grouping? Or was that another game? In any case, that seems like a good idea in lieu of penalizing soloing.
_____________________________ "Ad eundum quo nemo ante iit"
Sometimes i want to play with others and sometimes alone.
Depends what i want to achieve when i log on.
You need the option for both at all times if possible.
Thats my point. Thing is if you force people to play solo on the main story you force everyone to do so. If you add an option to let people team with the main story with scaling content. You make the people who like to team happy and the people who like to solo still have their solo content. Now everyone is happy.
Originally posted by Nanfoodle Originally posted by sethman75Sometimes i want to play with others and sometimes alone.Depends what i want to achieve when i log on.You need the option for both at all times if possible.
Thats my point. Thing is if you force people to play solo on the main story you force everyone to do so. If you add an option to let people team with the main story with scaling content. You make the people who like to team happy and the people who like to solo still have their solo content. Now everyone is happy.
How about, in ESO's case, when you want to play solo you play the main storyline. And when you want to play with others, you do the entire rest of the game. I did like the fact that my partner and I could do the entire story as a duo in SWTOR. And I don't like the fact that sometimes I am forced to do the story solo in FFXIV and sometimes I am forced to group to do the story.
But in the end, the main story for any of these games is only a small part of the whole game. And in all three of these games, the overwhelming majority of it can be enjoyed with other players or solo.
Now wheres my option to PvP from day 1 and skip all this pregenerated quest nonsense?
Just need to make it to level 10. Then you can go live in Cyrodiil and PvP/PvE in an open PvP area for as long as you want. All the way to level cap (you get boosted to level 50 when you go there).
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
" Forced to play alone" HAHA! in an MMORPG no less.
I remember back in EQ1 you were pretty much forced to group to even play the game. Playing solo was unthinkable and near impossible.
Now, you can faceroll through entire games alone. Grouping has become a negative thing.
I also played EQ1, I really enjoyed the idea of grouping up to clear the content that game offered. A few things were solo content but most rewarding was to group up with people to achieve and have loads of fun and laughs
So as some mention here in this thread there is also lots of group stuff. So we just have to keep our patience i guess.
Comments
The same way I felt about being forced to group for some quests which gave powerful items in some other mmos - I was annoyed if I could not find a group.The game should give the option to play as you want - in group or solo not force you. Being forced to solo parts of the game is as bad as being forced to group with some people who don't even bother to talk while in a party or are always in a hurry to get the loot.
Voted for being able to play the main story with friends.
I would venture to guess by some of the comments and the OP some of you haven't even played in the betas. Anyone who is an ES fan should be pleased with what they are trying to accomplish with ESO. It is NOT a solo centered MMO. It encourages people to play together. Some of the content even in the betas (without going into to detail and breaking NDA) is very much group oriented.
Light your fires elsewhere. If you haven't played the betas then do not assume you have an idea what the game offers.
@OP, if we are going to use developer statements here, then let us not forget the statement that has been stated time and time again by Zenimax and the developers:
"ESO is a TES game first, and mmo second."
Based on that statement alone, I expect a single player experience at times since TES games up until ESO have all been single player experiences. From what has been shown, you are not 'forced' to play the game alone. Only the main storyline, as far as has been publically stated, is a personal instance. They have stated you can bypass this content. YOU ARE NEVER FORCED TO PLAY ALONE. To do so is your OPTION. This, one would think, is to be expected from a game based on single player experiences first and foremost.
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Couple things to consider.
1) Whether game elements fit into someone's preconceived notions about how a game should play based on its genre or IP is futile. I have heard countless "this isn't a TES game" and "MMOs should have no solo content" posts lately that it's insane. Judging a game by a feature before you have tried that feature in that game seems like limiting your possibilities for fun. It's implementation that matters, not the label. I don't care for cabbage but I will knock over an old lady to get to some some homestyle slaw.
2) Zenimax cares about grouping. They cited the decision to go with a class system as a way to encourage grouping. They want people to use teamwork to engage in PvE and to compete in AvA. They are merely providing some solo content IN ADDITION to all this to facilitate differing playstyles in a game filled with people who prefer... wait for it... different playstyles. That's something you can do in a MMO, and there's no reason to think they can't do both things well.
Seems like many are upset that Matt didn't draw a line in the sand and say "You either get an MMO or you get an ES game" and instead decided to provide both.
My answer to the poll: if it's done in a fun, engaging fashion, I don't care what additional modes of gameplay are offered.
http://www.mmorpg.com/blogs/PerfArt
Seriously, what part about multi-player doesn't make sense to people?
I play with my wife also. In SW:TOR bringing each other in for the main story was awesome! The solo parts are why she quit TSW and ARR.
I don't play MMO games to be some solo god like hero, isn't that what the single player games are for? I play MMO games because I like to defeat challenges by actively cooperating with other players.
The ability to do something productive solo is always important to me. There's always times when I logon and there just aren't enough people to get something going. But restricting content to solo in MMO games is a real pet peave of mine.
exactly
just call this post what it really is: The rant of a gamer that isnt going to get the game he or she wants.
over 20 years of mmorpg's and counting...
This game is multiplayer, you are correct. As such, there are others playing. Some of them are A) ES fans and not you or your wife. They would like some solo content to go along with the multiplayer content, which encompasses the vast majority of the game. They don't want to turn the game off and go play a SP game because they want to play the new ES game, and Zenimax doesn't want them to turn it off either.
http://www.mmorpg.com/blogs/PerfArt
i'm thinking the developers should just stop talking about their game
it just gets more depressing
i've got three reasons now not to purchase this game, let alone pay a monthly fee
first - there is no personal housing at release
second - to get anything out of crafting - which means selling to other players to me - requires that not only do i have to belong to a guild but that guild has to participate in pvp
now third - this
I hate plaing a hero and i hate playing alone. Guess ill have to skip yet another game that i was really looking forward to.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Main Story isn't everything.
forced grouping makes games more time consuming and not everyone has time for games like that.
besides, IIANM there will be content in TESO that can only be done if you are in a group.
so i don't see the problem.
that sucks, good luck finding whatever it is you are looking for.
_____________________________
"Ad eundum quo nemo ante iit"
Sometimes i want to play with others and sometimes alone.
Depends what i want to achieve when i log on.
You need the option for both at all times if possible.
Thats my point. Thing is if you force people to play solo on the main story you force everyone to do so. If you add an option to let people team with the main story with scaling content. You make the people who like to team happy and the people who like to solo still have their solo content. Now everyone is happy.
I prefer options as well.
Now wheres my option to PvP from day 1 and skip all this pregenerated quest nonsense?
The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)
-The MMO Forum Community
How about, in ESO's case, when you want to play solo you play the main storyline. And when you want to play with others, you do the entire rest of the game. I did like the fact that my partner and I could do the entire story as a duo in SWTOR. And I don't like the fact that sometimes I am forced to do the story solo in FFXIV and sometimes I am forced to group to do the story.
But in the end, the main story for any of these games is only a small part of the whole game. And in all three of these games, the overwhelming majority of it can be enjoyed with other players or solo.
Just need to make it to level 10. Then you can go live in Cyrodiil and PvP/PvE in an open PvP area for as long as you want. All the way to level cap (you get boosted to level 50 when you go there).
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
I also played EQ1, I really enjoyed the idea of grouping up to clear the content that game offered. A few things were solo content but most rewarding was to group up with people to achieve and have loads of fun and laughs
So as some mention here in this thread there is also lots of group stuff. So we just have to keep our patience i guess.
Om Shanti
Be the change you want to see in the world.
- Mahatma Gandhi