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Anyone else not excited for any MMO?

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Comments

  • ThorqemadaThorqemada Member UncommonPosts: 1,282

    It is the genre - i still get fun out of good games and play some 1000s of hours but MMOrpgs have become dull, uninspired moneysinks rushed out by overworked, underpayed code donkeys...

    "Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

    MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
    Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM

  • jmcdermottukjmcdermottuk Member RarePosts: 1,571

    After the way things have been going for the last few years I'm also feeling pretty jaded about the whole MMO scene right now. Of the upcoming crop I can't really see anything I can get excited about. EQN may be worth a look but I'm very skeptical about that and it very much remains to be seen before it's believed.

     

    I do have hopes for WoD (that's World of Darkness not the next WoW expansion. Seeing as it's been WoD for 20 years or so I think it has prior claim to the acronym) but only because it's coming from CCP, although when we might get that is anyone's guess.

     

    The problem is the whole genre has turned in to a fast turnover, casual, Free (not really) to Play, MMO lite, suckfest of it's former self. I just hope one day someone has the balls to make a new MMO worth playing without worrying about how easy they have to make it to get the big numbers.

  • HolophonistHolophonist Member UncommonPosts: 2,091
    Originally posted by djazzy
    Originally posted by Foomerang

    felt like that a while back. made a post about it. in retrospect, it wasnt the genre.

    sometimes you just grow tired of it or your preferences change

    I still enjoy them, although not nearly as I used to, mostly because I'm playing with a bunch of other people in the same world.

    In this case the games have changed though.

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198

    I am far to pessimistic these days.  Expectations have certainly increased but with MMORPG....

     

    The pipe dream games that never launch or hallow shell of what was promised, and the WoW Clone era have ruined any sense of being excited about MMORPGs.  I miss being naive and hoping this maybe the one following a game on message board waiting on the next great game.  

     

    I think WoW was the last game that wowed me.  The polish and ease of use was amazing at the time.  I thought MMORPG were on the cusp of greatness and we'd have all types of MMORPGs with the polish.  Then game after game just like WoW.  Still waiting on a sandbox with the polish of WoW. 

     

    Now, I've gone from naive to jaded to pessimistic.  

  • Cephus404Cephus404 Member CommonPosts: 3,675
    Originally posted by KissThaRing
    Originally posted by Cephus404

    I don't get excited about things.  I don't look forward to things.  Just put the game out and I'll see if it's something I want to play. I don't care about betas.  I don't care about hype.  I don't give a shit about Kickstarter.  Just put the damn game out and let me see it in it's finished state.

    It saves a lot of hassle that way.

    This. And your signature  is spot on lol.

     

    MMO are not what they used to be, theres absolutely no reason to get excited for anything in this genre because its all been done now. It's just a whole lot of "been there, done that" content now.

    Modern MMOs are really no different than they used to be, except where they got rid of mechanics that nobody really liked anyhow, but the quality of the players has dropped to such an extent that I don't want to be around the vast majority of people who populate these games.  The games aren't bad, the communities suck and I'd much rather just play a single player game than have to deal with these morons.  Virtually all games are "been there, done that" because for anyone who has played any games for a while, they have.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
    Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
    Now Playing: None
    Hope: None

  • NaughtyPNaughtyP Member UncommonPosts: 793

    I'm as excited about upcoming MMOs as I am about Call of Duty games. Snorefests.

    Enter a whole new realm of challenge and adventure.

  • VincerKadenVincerKaden Member UncommonPosts: 457
    The Repopulation.

    image

  • AmarantharAmaranthar Member EpicPosts: 5,852

    I'm so excited about level grinding through another damned game I think I'm gonna have a heart attack...

     

    http://images.wikia.com/uncyclopedia/images/3/3f/Heartattack.jpg

    Once upon a time....

  • BunglermooseBunglermoose Member Posts: 63
    Originally posted by Arataki

    Or it could be that there seems to be only so many ways to make an MMO. Can't have quest hubs, but can't have spawning quests over because then it isn't "new" or its just a "gimmick," perhaps get something like Skyrim's Radiant quest system...for every single individual player, without the potential quest conflicts that Skyrim was plagued with, maybe then people will stop complaining about quests?

    Ooh, or perhaps have each quest have branches where they can be completed in different ways, oh wait, but the quests have to change the world or else players will whine about the "rpg" having died, yet another "gimmick" since it doesn't *mean* anything....but you can't have the world change through instancing or else your game will be accused of being single players, too much instances and phasing, and yet somehow the next player to come through shouldn't have their experience ruined.

    The end game! People will say they are tired of the gear grind and the level grind and the dailies, so make a game without that. So...what should the end game be. Can't be dungeons or else its just "dungeon grinding." Can't be cosmetics, GW2 proved that. Horizontal progression of skills, but you can't have too many skills cause then its "button mashing," can't have too few, and they gotta scale or else people don't "feel" like they are progressing but if you do that, then you'll be accused of having levels in your game. Gotta watch that character building freedom, people want it free form but not "too" free form. If its too free, then people will figure out a best build and its not "really" free since everyone will use that cookie cutter build anyway! But heaven forbid you restrict it for balance, right?

    The combat system. That one raises holy hell. Tab targeting!? Twitch based!? Latency! PvP! BGs vs Open World, have it all! Have none! And don't you dare make classes with PvP balance in mind as a reason why you can't do something. 

    I really wonder, when some of the people go out to buy a new phone, do they go, 'eh, maybe not, I mean, so its faster, or they refined the look and feel or I can swipe my hand over the screen without touching it to call, but they didn't do anything NEW!" Or say the same about a car. "Still has 4 wheels, wtf FORD, can't believe a 2014 car still has the same design."

    Yet we do it to MMOs. All the time.

    I'm fairly certain the majority is simply burnt out on MMOs, period and really should take a collective break and not play anymore. Instead of jacking your expectations through the roof for "The One" when its literally impossible to be content with anything. 

    I'd hate to be a game developer in this climate. No one knows what it is they really want, so they have to guess and have their games slammed as "failing" because it went F2P. Want your dream game?

    Start a kickstarter and make it yourself.

    Absolutely, whole-heartedly, one-hundred percent agreed. 

  • AmarantharAmaranthar Member EpicPosts: 5,852
    Originally posted by Bunglermoose
    Originally posted by Arataki

    Or it could be that there seems to be only so many ways to make an MMO. Can't have quest hubs, but can't have spawning quests over because then it isn't "new" or its just a "gimmick," perhaps get something like Skyrim's Radiant quest system...for every single individual player, without the potential quest conflicts that Skyrim was plagued with, maybe then people will stop complaining about quests?

    Ooh, or perhaps have each quest have branches where they can be completed in different ways, oh wait, but the quests have to change the world or else players will whine about the "rpg" having died, yet another "gimmick" since it doesn't *mean* anything....but you can't have the world change through instancing or else your game will be accused of being single players, too much instances and phasing, and yet somehow the next player to come through shouldn't have their experience ruined.

    The end game! People will say they are tired of the gear grind and the level grind and the dailies, so make a game without that. So...what should the end game be. Can't be dungeons or else its just "dungeon grinding." Can't be cosmetics, GW2 proved that. Horizontal progression of skills, but you can't have too many skills cause then its "button mashing," can't have too few, and they gotta scale or else people don't "feel" like they are progressing but if you do that, then you'll be accused of having levels in your game. Gotta watch that character building freedom, people want it free form but not "too" free form. If its too free, then people will figure out a best build and its not "really" free since everyone will use that cookie cutter build anyway! But heaven forbid you restrict it for balance, right?

    The combat system. That one raises holy hell. Tab targeting!? Twitch based!? Latency! PvP! BGs vs Open World, have it all! Have none! And don't you dare make classes with PvP balance in mind as a reason why you can't do something. 

    I really wonder, when some of the people go out to buy a new phone, do they go, 'eh, maybe not, I mean, so its faster, or they refined the look and feel or I can swipe my hand over the screen without touching it to call, but they didn't do anything NEW!" Or say the same about a car. "Still has 4 wheels, wtf FORD, can't believe a 2014 car still has the same design."

    Yet we do it to MMOs. All the time.

    I'm fairly certain the majority is simply burnt out on MMOs, period and really should take a collective break and not play anymore. Instead of jacking your expectations through the roof for "The One" when its literally impossible to be content with anything. 

    I'd hate to be a game developer in this climate. No one knows what it is they really want, so they have to guess and have their games slammed as "failing" because it went F2P. Want your dream game?

    Start a kickstarter and make it yourself.

    Absolutely, whole-heartedly, one-hundred percent agreed. 

    This is spoken with the narrow minded conviction of clearly defined use that deserves what MMOs are these days.

    I don't always want to be on a phone or driving a car all day long. I like to choose to do other things too. But for all practical purposes, that's what we have with MMOs. Clearly defined directions.

    "Make a phone call."

    "Now get in the car and drive."

    "Meet here. do that, get this."

    "Oh, and here's a bone."

    "NO RUNNING!"

    Once upon a time....

  • maplestonemaplestone Member UncommonPosts: 3,099
    I do find that a lack of trust in business models is getting in the way of my willingness to get excited about new worlds.
  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    maybe look into pathfinder online...at least they seem to be trying something really different...
  • ZadawnZadawn Member UncommonPosts: 670
    *rises hand*


  • LonzoLonzo Member UncommonPosts: 294
    I feel the same bro. There is something weong with this genre... All those 5 skill games are boring as hell...
    I too just stay with WOW for now since I have 7year old chars and the game is just what you expect.
    I think we have to wait till Blizzard makes a new mmo. ...... Damn I oncewas a die hard EQ fan... What happened? :-(

    image
  • piquetpiquet Member UncommonPosts: 189

    Still play a little Rift now and again, nothing else managed to hold my attention for very long the last few years. I have been excited for a lot of games in the past, mainly WAR and SWTOR, but both games were disappointing to me. Now, I'm not as interested in the genre as I used to be, so I stick to singleplayer games and action rpgs.

    I have to admit that I'm very excited about EQN: Landmark, but there's nothing else that looks remotely interesting to me.

  • shalissarshalissar Member UncommonPosts: 509
    Originally posted by Arataki

    Or it could be that there seems to be only so many ways to make an MMO...

    Yeah this, I agree with you completely. And beaten wife??? Really OP? First world problems, unbelievable.

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