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I am making this thread because I, like many people, have been sitting in gaming limbo waiting for one to come along to give me a home. Types of MMORPG players, like myself, aren't meant to be nomadic, they are meant to thrive in a virtual world. Right now I believe that The Repopulation is that game for me. Like any MMO it has it's growing pains, and more than others coming from a small development team. I have seen first hand the working features in the game, the information is available to everyone. I have also seen the time and energy the A&B Tech team puts into listening and interacting with the community. So for all the haters out there here's is a quick and easy way to send you somewhere else to hate.
Systems that are currently working!
Fitting System (How Gear Works):
This is what they bring to the table with the measly $50,000 from Kickstarter and other round 2 pledges and whatnot. Personally, I am impressed because I don't see a working set of features that look like this from many other studios using Kickstarter or having 100s of millions in backing from the get. Call me a fanboy or call me whatever, but I don't mind putting my faith in this team.
If you have any questions, concerns, cares, woes, moments of enlightenment, and/or confusion; I am sure someone from the team would be more than happy to respond to you here (Tact is always the key):
https://www.therepopulation.com/forums/
Some other nice vids that show the features and a bit of the game:
So for people looking for this type of game it really isn't just smoke, it's real.
Comments
Well this is an example of what happens when you have dedicated gamers building a game that they really want to enjoy IMO.
Plus kickstarter is rather vague isnt it? Does anyone know how much of that money ACTUALLY goes into making the game.. opposed to other stuff? Generally speaking if you have a team of a few people at get 30,40,50k whatever dollars whos to say they dont spend some of that money on themselves.. AFAIK theres no contract saying you HAVE to use that money for the kickstarter project. Could be mistaken though.
I took a few minutes a while ago to read up on this game, and it's now on my radar. I especially liked the way the dev team was - talking about, at least - embracing randomness. And by that I don't really mean things like having a random chance to fail a crafting result, etc.. But more along the lines of having your crafting result possibly produce a unique item. Or of having the locations of resources and quests be randomly generated, and so on. Replayability and the potential for long term play are, in my opinion, attractions which modern MMORPGs are lacking. And with which certain elements of variation being designed in could help.
No bitchers.
They should put it up on Steam as early release. Lot of developers are doing this and it's a great way to get some funding. I am not really big on buying these beta releases on Steam but I would in this case.