Originally posted by mindw0rk Immersion in Oculus Rift will far outweight any cons. In any case Star Citizen is the only MMO that is really worth waiting. What else? TESO which is just another quest themepark?
I sometimes wonder if they already had an investor and used kickstarter as a hype machine. Quite a brilliant plan if they do just have someone periodically donating money to keep it steadily rising. The amount of media attention alone would cost more than they have raised. I've seen this on new sites and television.
Wing Commander games were fun for their time but definitely not good enough to convince me to give the creator of them money to make a game without playing/releasing any real info on it.
It was never marketed as a MMO to begin with. You have mmorpg.com to thank for listing it. It's going to be somewhat like freelancer but you'll be able to have other players merge into a single shard when in locations that have players around. The game has no point in being a 1000v1000 player spam fest. It's going to be you and some buddies, and maybe a couple dosen strangers dog-fighting a hidden clan of pirates, or discovering a new jump point that leads you to new spacecraft upgrades and missions.
I sometimes wonder if they already had an investor and used kickstarter as a hype machine. Quite a brilliant plan if they do just have someone periodically donating money to keep it steadily rising. The amount of media attention alone would cost more than they have raised. I've seen this on new sites and television.
Wing Commander games were fun for their time but definitely not good enough to convince me to give the creator of them money to make a game without playing/releasing any real info on it.
I doubt it, unless it was someone not involved with publishing. If that were the case, then no big deal, but not many people are willing to throw around hundreds of thousands if not millions to invest in a game with little to no assets in place to start.
Originally posted by mindw0rk Immersion in Oculus Rift will far outweight any cons. In any case Star Citizen is the only MMO that is really worth waiting. What else? TESO which is just another quest themepark?
See what I mean?
Well yeah, you cant grind levels and buy +80 dex item to strike fireballs 2x times harder. And thank god you cant
I see a few misconceptions here, so let's clarify:
1) Will Star Citizen be a persistent universe? YES
this means everyone plays in the same world, a single shard setup like EVE has and your actions impact EVERYONE else and viceversa. This means that if the Goons starts raiding trade lanes between X and Y, this will have repercussions for everyone else. The people of X and Y will generate more missions for bounty hunters to get rid of the pirates and the factories on those planets will generate emergency missions to get more goods.
What we do not know is the extent such changes in the 'verse can be. We know not to the point of EVE, but much less, still some impact is implied.
2) Is Star Citizen instanced and if yes, how big are the instances? Yes, is is instanced.
We do not know yet how big the instances will be or how they will work in details. Here is what we know.
The instance limit will be by ship, not by players. So an Idris keep 10 players, that does not mean that you can have only 10 Idris in an instance assuming the limit is 100, no, it means you can have 100 Idris, each carrying 10 players for a total of 1000 players.
No matter how many people you bring, the instance will always keep some slots free for others, so that you cannot fill in an instance and do a 49 vs 1 type of scenario.
There are two types of systems. Lawful and Lawless, the system works differently depending where you are.
LAWFUL: A matchmaking system will determine if you have an encounter and with who. This system will take in considerations things like your skill level, your PVP preferences, your position and who knows what else.
LAWLESS: Everyone is fair game, you encounter everyone in the area, but then how are the people divided in case there are more than an instance can contain? Unknown at this point in time.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
I see a few misconceptions here, so let's clarify:
1) Will Star Citizen be a persistent universe? YES
this means everyone plays in the same world, a single shard setup like EVE has and your actions impact EVERYONE else and viceversa. This means that if the Goons starts raiding trade lanes between X and Y, this will
yes, but isn't it going to be like DayZ or Rust?. where people can buy servers and the players just pick the one out of hundreds they want to play on?
As a follower and backer of the game, I tend to agree with the OP to some extent. Daily, there are new flame wars appearing on their website's forums, because the entire community doesn't really understand how the game is going to actually work. The reason for that is that their design, which is two years away from full release, is something new. It can't easily be put in any particularly gaming genre as we know them today.
Depending on who you talk to over there, the game is an MMO, or it's not. It's PvE focused, or PvP focused. Space is going to have some instancing system we've never seen before where you will only "see" certain other ships/people in your space based on various criteria and your "pvp encounter slider" setting. Chris Roberts refers to the game as a persistent universe (called PU on the forums), and stays away from any descriptions that include calling it an MMORPG or similar.
What's most confusing about that is the list of confirmed features makes it sound like an MMORPG space sim, right up until you start taking the instancing system into account.
BTW, when I say instancing, it's important to say that there doesn't seem to be any games out on the market that we can point to as an example. The reason it is being designed this way is to allow super detailed ships on your screen, and to balance network load when too many ships are in one slice of space. How that's actually going to play is unknown, and details are sparse because the game is only beginning development. My guess is Chris Roberts and his team don't even fully know how it will work, once it is coded, and they are telling us about it based on their development plan only today.
I'll also add, that the community there has really gone down hill along with the game growing in popularity. If you go there and post about some idea or thought you have about the game, you will likely be smacked down by a bunch of people who have their own ideas about how things should work, and they don't want you to come along and piss in their cornflakes with your idea.
There are also a lot of Chris Roberts fanboys who say things like "I completely trust CR!!", even though anyone who has been gaming long enough has seen some great developers make massive mistakes and or build crappy games. I personally applaud Chris, and his team, for what they are doing, but I also know this game has as good a chance of completely sucking as any other has over the past decade.
The game's design is currently nebulous enough in nature, that it sort of reads like an "everything to everyone" game, and I don't consider that a good thing. This is the core reason so many people are arguing over what Star Citizen is or isn't. What's clear to me at this stage, is that some percentage of the backers, many of whom have spend thousands of dollars on ships already, are going to be disappointed when the game comes out and the experience is a lot different than their imagination of it has been.
Having taken that particular trip down hopefulness lane with many MMORPG games over the years, I feel for them. I know better now, and have learned to sit back and just watch. I backed the game because I back lots of new game ideas these days. I want Star Citizen to be amazing, but I think it's going to fall a little flat for those of us who are looking for an MMO-like game to play. This game isn't going to be largely player controlled as you may think of a sandbox type space game.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
I see a few misconceptions here, so let's clarify:
1) Will Star Citizen be a persistent universe? YES
this means everyone plays in the same world, a single shard setup like EVE has and your actions impact EVERYONE else and viceversa. This means that if the Goons starts raiding trade lanes between X and Y, this will
yes, but isn't it going to be like DayZ or Rust?. where people can buy servers and the players just pick the one out of hundreds they want to play on?
This is wrong. The instancing system is going to highly limit how many other people you are playing with in space. There aren't going to be massive EVE-like battles either, as the game is not going to be designed to handle them.
This is an example of what I was getting at in my other post in this thread. A lot of people don't have a clue how this game will supposedly work, but a lot of MMO fans are projecting MMORPG type gameplay, a long with throwing some EVE in, and this game isn't going to be like that. At least that's what Chris Roberts is saying now.
Two years of development has only begun, and things may change, but they won't change to make this anything like EVE. As for how MMORPG-like it's going to be, we don't really know, despite how the current feature list reads.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
I see a few misconceptions here, so let's clarify:
1) Will Star Citizen be a persistent universe? YES
this means everyone plays in the same world, a single shard setup like EVE has and your actions impact EVERYONE else and viceversa. This means that if the Goons starts raiding trade lanes between X and Y, this will
yes, but isn't it going to be like DayZ or Rust?. where people can buy servers and the players just pick the one out of hundreds they want to play on?
This is wrong. The instancing system is going to highly limit how many other people you are playing with in space. There aren't going to be massive EVE-like battles either, as the game is not going to be designed to handle them.
This is an example of what I was getting at in my other post in this thread. A lot of people don't have a clue how this game will supposedly work, but a lot of MMO fans are projecting MMORPG type gameplay, a long with throwing some EVE in, and this game isn't going to be like that. At least that's what Chris Roberts is saying now.
Two years of development has only begun, and things may change, but they won't change to make this anything like EVE. As for how MMORPG-like it's going to be, we don't really know, despite how the current feature list reads.
I'm not sure who you are telling is wrong here, but I certainly hope it is not me.
To answer muffins, the Persistent Universe is an universal shard maintained by the creators of the game where everyone plays in the same universe. So if you and I both play the game, we might meet in there and when I visit Terra it is the same Terra you see... and if I buy a missile on Terra, your shop will now have one less missile.
If I buy ALL the missiles on Terra, there are NONE for anyone else until more are made.
HOWEVER, the game also give you the possibility to host your own private server. So you can choose if you want to play in the "public" universe with everyone else or your prefer a smaller shard hosted by you, a friend of yours or someone else.
@MindTrigger: I'm not sure if your comments are aimed at me, but I think there is some misunderstanding here.
Chris Roberts made it pretty clear in his economy article that what I am saying is true at this point in time. It is also pretty clear that that the game will use a lot of instancing and so we will never see thousands of ships in the same place at once and it is true, like I explained it in my post above, that this instancing is done in a new and creative way, but this does not invalid the fact that the PU is persistent, universal and all actions in there impact everyone else.
If Trader X gets highjacked by pirates, his cargo will not arrive wherever it was going leading to less goods created, impacting everyone there, even people that had no idea who Trader X was or that he was carrying such a cargo. I hope we agree on this one, yes?
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
it's a breakdown of the various differences between the two games. keep in mind, as has been mentioned i believe, that both head devs are actually on friendly terms so any tension between the two is likely to be more horseplay than anything else.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
The only thing that will keep a truly massive amount of people from congregating in this game, besides the pvp slider, is going to be the bitch known as particle collision. Other than that I do believe that this game defines mmorpg. Unless we all suddenly forgot what that means. It's massive in that you can be around 100 players or so at once. And it is a role playing game as much as you want it to be. I don't see how anyone can be confused by this.
It's not an MMORPG, but it most certainly is an MMO. It doesn't have the RPG elements like leveling and such. Perhaps an MMOSS (space sim)? But yeah, anyone saying this isn't an MMO either hasn't been paying attention, or is going by an incorrect definition of MMO. Games which require twitch gameplay will always have less players(with current gen hardware) than games that don't. The limits of current generation hardware are why.
I have not played many "MMORPGs" were you see more than 100 people around you at the same time. If Star Citizen can do that in a persistent universe, how it is not an "MMO"?
Originally posted by BrenelaelThis game has the most transparent development of any game in history.
Only what is being developed by Chris Roberts is the hype and mountain of promises, there is very little known about actual development state and real game behind the fancy talks.
Afterall, there is no actual game and there is a trendemous difference between a vision/design papers and implementation of those.
Did you know that SC is supposed to have realistic physics? You need not to know more to realize the guy is just a bully.
This game has the most transparent development of any game in history.
Only what is being developed by Chris Roberts is the hype and mountain of promises, there is very little known about actual development state and real game behind the fancy talks.
Afterall, there is no actual game and there is a trendemous difference between a vision/design papers and implementation of those.
Did you know that SC is supposed to have realistic physics? You need not to know more to realize the guy is just a bully.
The story of Darkfall is coming over once again.
Darkfall all over again, except this time players get to police themselves.
You forget the story of Darkfall was it's nothing but vaporware. It was never going to release.
It wasn't broken promises and disappointment that ran people off.
"If the Damned gave you a roadmap, then you'd know just where to go"
I applaud the indie company to being able to raise 35 million for their game. But as all indie games I'm above playing every junk indie game such as the thousands found of indiedb. Not a single on of them is quality enough to compete with games with budgets of 100-300 million.
Star citizen wont even be out till like 2015 and you know it will be delayed. Unreal 4 engine games will be out before then, truley next gen graphics. I've looked at the star citizen graphics and honestly they look like 2005 graphics its nothing specacular. Look at things like physx, animations, lighting, complicated things like that you won't find any of those things in star citizen. And gameplay wise it's looks like any other generic indie game. They think they can create a world but never show you how it actually plays.
compare this unreal 4 engine demo, doesn't need to camera hop to hide bad things. Notice the sound quality and graphics
to star citizen
yeah right like I will care then but hey more power to ya for preorder a donation to some new developers hopefully in your lifetime your investment or what do they call it i mean purchase will pay off in your lifetime
I applaud the indie company to being able to raise 35 million for their game. But as all indie games I'm above playing every junk indie game such as the thousands found of indiedb. Not a single on of them is quality enough to compete with games with budgets of 100-300 million.
Star citizen wont even be out till like 2015 and you know it will be delayed. Unreal 4 engine games will be out before then, truley next gen graphics. I've looked at the star citizen graphics and honestly they look like 2005 graphics its nothing specacular. Look at things like physx, animations, lighting, complicated things like that you won't find any of those things in star citizen. And gameplay wise it's looks like any other generic indie game. They think they can create a world but never show you how it actually plays.
compare this unreal 4 engine demo, doesn't need to camera hop to hide bad things. Notice the sound quality and graphics
to star citizen
yeah right like I will care then but hey more power to ya for preorder a donation to some new developers hopefully in your lifetime your investment or what do they call it i mean purchase will pay off in your lifetime
The Unreal 4 tech demo looked really cool, but it focused heavily on the persons as it should be... considering its main focus is on FPS. The amount of details was quite incredible and I look forward to see actual games made with this when ready.
BUT
I cannot but wonder why did you not link the official Star Citizen videos instead of some guys commentaries that is even months old?
These are the videos with which CIG tries to sell their game, so they are fair to be compared to the Unreal 4 video, though you will surely notice how the characters in the Star Citizen videos are not very detailed yet as the main focus of the game remains on the ships.
You may notice how the ships are extremely detailed with even single engine blades moving to compensate for thrust.
Finally, here is the latest video of the new PBR technology showing off the Avenger:
This latest video should show off the most recent graphics of the game. Let me know if you still think this is 2005's graphics and keep in mind the game is over a year from launch and graphics will improve even more as we move forward.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Comments
See what I mean?
I sometimes wonder if they already had an investor and used kickstarter as a hype machine. Quite a brilliant plan if they do just have someone periodically donating money to keep it steadily rising. The amount of media attention alone would cost more than they have raised. I've seen this on new sites and television.
Wing Commander games were fun for their time but definitely not good enough to convince me to give the creator of them money to make a game without playing/releasing any real info on it.
I doubt it, unless it was someone not involved with publishing. If that were the case, then no big deal, but not many people are willing to throw around hundreds of thousands if not millions to invest in a game with little to no assets in place to start.
Well yeah, you cant grind levels and buy +80 dex item to strike fireballs 2x times harder. And thank god you cant
And how do you know any of this? Have you played the game at all?
Oh I see... you just made it up based on what you think without actual fact to back it up... got it.
I see a few misconceptions here, so let's clarify:
1) Will Star Citizen be a persistent universe? YES
this means everyone plays in the same world, a single shard setup like EVE has and your actions impact EVERYONE else and viceversa. This means that if the Goons starts raiding trade lanes between X and Y, this will have repercussions for everyone else. The people of X and Y will generate more missions for bounty hunters to get rid of the pirates and the factories on those planets will generate emergency missions to get more goods.
What we do not know is the extent such changes in the 'verse can be. We know not to the point of EVE, but much less, still some impact is implied.
2) Is Star Citizen instanced and if yes, how big are the instances? Yes, is is instanced.
We do not know yet how big the instances will be or how they will work in details. Here is what we know.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
yes, but isn't it going to be like DayZ or Rust?. where people can buy servers and the players just pick the one out of hundreds they want to play on?
No matter how cynical you become, its never enough to keep up - Lily Tomlin
As a follower and backer of the game, I tend to agree with the OP to some extent. Daily, there are new flame wars appearing on their website's forums, because the entire community doesn't really understand how the game is going to actually work. The reason for that is that their design, which is two years away from full release, is something new. It can't easily be put in any particularly gaming genre as we know them today.
Depending on who you talk to over there, the game is an MMO, or it's not. It's PvE focused, or PvP focused. Space is going to have some instancing system we've never seen before where you will only "see" certain other ships/people in your space based on various criteria and your "pvp encounter slider" setting. Chris Roberts refers to the game as a persistent universe (called PU on the forums), and stays away from any descriptions that include calling it an MMORPG or similar.
What's most confusing about that is the list of confirmed features makes it sound like an MMORPG space sim, right up until you start taking the instancing system into account.
BTW, when I say instancing, it's important to say that there doesn't seem to be any games out on the market that we can point to as an example. The reason it is being designed this way is to allow super detailed ships on your screen, and to balance network load when too many ships are in one slice of space. How that's actually going to play is unknown, and details are sparse because the game is only beginning development. My guess is Chris Roberts and his team don't even fully know how it will work, once it is coded, and they are telling us about it based on their development plan only today.
I'll also add, that the community there has really gone down hill along with the game growing in popularity. If you go there and post about some idea or thought you have about the game, you will likely be smacked down by a bunch of people who have their own ideas about how things should work, and they don't want you to come along and piss in their cornflakes with your idea.
There are also a lot of Chris Roberts fanboys who say things like "I completely trust CR!!", even though anyone who has been gaming long enough has seen some great developers make massive mistakes and or build crappy games. I personally applaud Chris, and his team, for what they are doing, but I also know this game has as good a chance of completely sucking as any other has over the past decade.
The game's design is currently nebulous enough in nature, that it sort of reads like an "everything to everyone" game, and I don't consider that a good thing. This is the core reason so many people are arguing over what Star Citizen is or isn't. What's clear to me at this stage, is that some percentage of the backers, many of whom have spend thousands of dollars on ships already, are going to be disappointed when the game comes out and the experience is a lot different than their imagination of it has been.
Having taken that particular trip down hopefulness lane with many MMORPG games over the years, I feel for them. I know better now, and have learned to sit back and just watch. I backed the game because I back lots of new game ideas these days. I want Star Citizen to be amazing, but I think it's going to fall a little flat for those of us who are looking for an MMO-like game to play. This game isn't going to be largely player controlled as you may think of a sandbox type space game.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
This is wrong. The instancing system is going to highly limit how many other people you are playing with in space. There aren't going to be massive EVE-like battles either, as the game is not going to be designed to handle them.
This is an example of what I was getting at in my other post in this thread. A lot of people don't have a clue how this game will supposedly work, but a lot of MMO fans are projecting MMORPG type gameplay, a long with throwing some EVE in, and this game isn't going to be like that. At least that's what Chris Roberts is saying now.
Two years of development has only begun, and things may change, but they won't change to make this anything like EVE. As for how MMORPG-like it's going to be, we don't really know, despite how the current feature list reads.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
I'm not sure who you are telling is wrong here, but I certainly hope it is not me.
To answer muffins, the Persistent Universe is an universal shard maintained by the creators of the game where everyone plays in the same universe. So if you and I both play the game, we might meet in there and when I visit Terra it is the same Terra you see... and if I buy a missile on Terra, your shop will now have one less missile.
If I buy ALL the missiles on Terra, there are NONE for anyone else until more are made.
HOWEVER, the game also give you the possibility to host your own private server. So you can choose if you want to play in the "public" universe with everyone else or your prefer a smaller shard hosted by you, a friend of yours or someone else.
@MindTrigger: I'm not sure if your comments are aimed at me, but I think there is some misunderstanding here.
Chris Roberts made it pretty clear in his economy article that what I am saying is true at this point in time. It is also pretty clear that that the game will use a lot of instancing and so we will never see thousands of ships in the same place at once and it is true, like I explained it in my post above, that this instancing is done in a new and creative way, but this does not invalid the fact that the PU is persistent, universal and all actions in there impact everyone else.
If Trader X gets highjacked by pirates, his cargo will not arrive wherever it was going leading to less goods created, impacting everyone there, even people that had no idea who Trader X was or that he was carrying such a cargo. I hope we agree on this one, yes?
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
so, i'm pretty sure someone somewhere must have posted this on another thread, but it seems to need reposting here:
http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ
it's a breakdown of the various differences between the two games. keep in mind, as has been mentioned i believe, that both head devs are actually on friendly terms so any tension between the two is likely to be more horseplay than anything else.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
The only thing that will keep a truly massive amount of people from congregating in this game, besides the pvp slider, is going to be the bitch known as particle collision. Other than that I do believe that this game defines mmorpg. Unless we all suddenly forgot what that means. It's massive in that you can be around 100 players or so at once. And it is a role playing game as much as you want it to be. I don't see how anyone can be confused by this.
nope. I just enjoy the immersion in a player driven sandbox which Starcitizen is clearly not.
Slider and matchmaking and instancing, this is more like World of Tanks plus Economy don´t see how this is working yet.
CCP is just the only MMO developer who gets "sandbox MMO" right
Read this about instancing:
https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing
I have not played many "MMORPGs" were you see more than 100 people around you at the same time. If Star Citizen can do that in a persistent universe, how it is not an "MMO"?
Only what is being developed by Chris Roberts is the hype and mountain of promises, there is very little known about actual development state and real game behind the fancy talks.
Afterall, there is no actual game and there is a trendemous difference between a vision/design papers and implementation of those.
Did you know that SC is supposed to have realistic physics? You need not to know more to realize the guy is just a bully.
The story of Darkfall is coming over once again.
I bet they pay themselves more than they put into the game.
Keep making em millionaires
pretty much this. Donations via Kickstarter are the least transparent money you can legaly get. It is a borderline of fraud...
DOOOOOOOOOOOOOOOM
FEEEEARRRRRRRRRRRRR
RUN FOR YOUR LIVES THE SKY IS FALLING
Well, Thanks for your opinion Captain Buzz Killington.
Darkfall all over again, except this time players get to police themselves.
You forget the story of Darkfall was it's nothing but vaporware. It was never going to release.
It wasn't broken promises and disappointment that ran people off.
"If the Damned gave you a roadmap, then you'd know just where to go"
I applaud the indie company to being able to raise 35 million for their game. But as all indie games I'm above playing every junk indie game such as the thousands found of indiedb. Not a single on of them is quality enough to compete with games with budgets of 100-300 million.
Star citizen wont even be out till like 2015 and you know it will be delayed. Unreal 4 engine games will be out before then, truley next gen graphics. I've looked at the star citizen graphics and honestly they look like 2005 graphics its nothing specacular. Look at things like physx, animations, lighting, complicated things like that you won't find any of those things in star citizen. And gameplay wise it's looks like any other generic indie game. They think they can create a world but never show you how it actually plays.
compare this unreal 4 engine demo, doesn't need to camera hop to hide bad things. Notice the sound quality and graphics
to star citizen
yeah right like I will care then but hey more power to ya for preorder a donation to some new developers hopefully in your lifetime your investment or what do they call it i mean purchase will pay off in your lifetime
The Unreal 4 tech demo looked really cool, but it focused heavily on the persons as it should be... considering its main focus is on FPS. The amount of details was quite incredible and I look forward to see actual games made with this when ready.
BUT
I cannot but wonder why did you not link the official Star Citizen videos instead of some guys commentaries that is even months old?
Here, let me do that for you:
Hornet:
http://www.youtube.com/watch?v=g0gZES2pTWk&list=PLVct2QDhDrB0QRjv9oN02f8mGsml8tcK9&index=1
Aurora
http://www.youtube.com/watch?v=UvDs7RDKCag&list=PLVct2QDhDrB0QRjv9oN02f8mGsml8tcK9&index=2
300i director's cut
http://www.youtube.com/watch?v=YTBzrUwB6Qo&list=PLVct2QDhDrB0QRjv9oN02f8mGsml8tcK9&index=4
And the oldest, Squadron 42 trailer
http://www.youtube.com/watch?v=WpgUuGunU0o&feature=c4-overview-vl&list=PLVct2QDhDrB3ZFJgUystJmvMXivxG-r3V
These are the videos with which CIG tries to sell their game, so they are fair to be compared to the Unreal 4 video, though you will surely notice how the characters in the Star Citizen videos are not very detailed yet as the main focus of the game remains on the ships.
You may notice how the ships are extremely detailed with even single engine blades moving to compensate for thrust.
Finally, here is the latest video of the new PBR technology showing off the Avenger:
http://www.youtube.com/watch?v=aVaR1wHRWX0
This latest video should show off the most recent graphics of the game. Let me know if you still think this is 2005's graphics and keep in mind the game is over a year from launch and graphics will improve even more as we move forward.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"