Vanguard has an open world; as does Darkfall; YOU SAID IT HERE>>>Both are p2p though. WoW techincally has a few different open worlds, Azaroth, Eastern kingdoms, Northrend, Durotar etc are all seemless and large.
"just saw the last bit about without looking like crap hahaha; you got me."
Uhh Vanguard has been F2P for a while now, in fact its prolly the most open and available F2P there is.
I dont know why they havent implemented what EQ Next claims to have implemented. With the world they have had just have it all. wide open spaces, explorable caves, random spawns of loot. Random spawns of mobs who roam around awhile then set up camp somewhere. (thats what EQ next is claiming) how awesome would ESO be with that? Youre running around trying to find a path to the top of a huge mountain and you stumble on a camp of yetis or pack or wolves (hat get more numerous the longer theyre allowed to gather). You would have to call for help to wipe them out or just slip by and let someone else kill them.
But a world that was actually random. Once you wiped them out they are gone, no more respawn, at least not a predictable one. You had a UNIQUE experience. And those things would continue thus the content would be forever evolving and changing. Where EXPLORING and riding/running a map was actually something you did to experience content. Rather than running from point to point beating what was there and filling that checkpoint in and never have to go back to it again.
So you run int a cave when youre level 20 and see nothing. So it is empty or maybe osmeone killed what was there. But you will always have it in the back of your mind to check that and any other cave you happen to find because ofthe possibility of a spawn of some sort. Or a mine, or a mountain top or a meadow. Anyplace where orcs, ogres, bandits, werewolves, vmps or whatever other mob they want to think will co-mingle in a large group.
I would take it a step further, humanoids could build their own camps and eventually a town or outpost. if they had long enough. So 10 bandits group up, no one finds them or fights them for a couple weeks they build a camp, if no one dispatches them in a month they have a town with defenses and maybe more mobs and that creates its won spawn point not just a spawn point destination. Not sure how far the AI has come But I suspect it has come that far.
THESE things are what an Elder Scrolls type game should really deliver. Not some themepark quest hub linear line world.
Comments
I dont know why they havent implemented what EQ Next claims to have implemented. With the world they have had just have it all. wide open spaces, explorable caves, random spawns of loot. Random spawns of mobs who roam around awhile then set up camp somewhere. (thats what EQ next is claiming) how awesome would ESO be with that? Youre running around trying to find a path to the top of a huge mountain and you stumble on a camp of yetis or pack or wolves (hat get more numerous the longer theyre allowed to gather). You would have to call for help to wipe them out or just slip by and let someone else kill them.
But a world that was actually random. Once you wiped them out they are gone, no more respawn, at least not a predictable one. You had a UNIQUE experience. And those things would continue thus the content would be forever evolving and changing. Where EXPLORING and riding/running a map was actually something you did to experience content. Rather than running from point to point beating what was there and filling that checkpoint in and never have to go back to it again.
So you run int a cave when youre level 20 and see nothing. So it is empty or maybe osmeone killed what was there. But you will always have it in the back of your mind to check that and any other cave you happen to find because ofthe possibility of a spawn of some sort. Or a mine, or a mountain top or a meadow. Anyplace where orcs, ogres, bandits, werewolves, vmps or whatever other mob they want to think will co-mingle in a large group.
I would take it a step further, humanoids could build their own camps and eventually a town or outpost. if they had long enough. So 10 bandits group up, no one finds them or fights them for a couple weeks they build a camp, if no one dispatches them in a month they have a town with defenses and maybe more mobs and that creates its won spawn point not just a spawn point destination. Not sure how far the AI has come But I suspect it has come that far.
THESE things are what an Elder Scrolls type game should really deliver. Not some themepark quest hub linear line world.