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4/4/2014 Release Plans

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  • evilastroevilastro Member Posts: 4,270
    Originally posted by fantasyfreak112
    Judging from beta this will be yet another game that tanks because it was released way too soon.

    They already delayed it once.  If they haven't fixed it by April it was never going to be fixed.

  • LeGrosGamerLeGrosGamer Member UncommonPosts: 223
    Originally posted by Pigglesworth

    Greetings...

    I am taking at least two weeks off work for release. Maybe an extra week if pre-orders come with early release.

    Kids have Spring break about the same time. Looks like a family affair for the release.

    Anyone else have plans?

    lol ... If there is a open beta to try it out for free, because I'm done pre ordering over hyped games that end up being garbage 2-3 months after release.   So yeah I'll be waiting on TESO open beta and if they don't release a open beta then screw that.  I got other games in which I'm in Alpha / Beta that I am really enjoying at the moment.  

     

      Anyway, my plans during TESO release is to be at work making some money.  Not sure why people are so excited to see yet another MMORPG that looks a lot like pretty much everything else released to date.  Must be because of the Elder Scrolls logo being put on it. The day people will look beyond such non sense will be the day we'll actually see great releases. Until then, have fun with a bugged to hell game at release.  That's how the industry works now a days, release a MMO ASAP with a ton of bugs and take a few months to fix them on the fly.   So even if TESO were to release in April, I'll most likely try it out in Sept / October. That way I'm sure I won't be part of any drama that will occur on release.

  • SpeelySpeely Member CommonPosts: 861
    Originally posted by evilastro
    Originally posted by Suffur
    There is zero point on taking time of for any MMO release unless you relish in being barraged with problems like not being able to log in. Every MMO is going to have massive problems for a week+ after launch. 

     

    Suffur raises a pretty good point.  ESO will have the same problems as all MMOs before it, and probably worse since Zenimax is new to MMOs and Elder Scrolls is a popular franchise.  Servers will be down for most of the first 2 weeks.  Wait 2 weeks then take your holidays, the servers should be stable by then.

    Zenimax is not new to MMOs. The fella who heads the studio and the team he brought with him are vets of one of the smoothest MMORPG launches ever: DAoC. The rest of the team is made up of very experienced devs as well.

    I am not saying that ESO will not have launch issues. I am sure it will. But it won't be attributable to a lack of launch experience. Nature of the beast hehe.

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by evilastro
    Originally posted by fantasyfreak112
    Judging from beta this will be yet another game that tanks because it was released way too soon.

    They already delayed it once.  If they haven't fixed it by April it was never going to be fixed.

    So they are copying SWTOR's business model?

     

    OP:  Very few games go well at launch, so you have a high probability of just wasting your day(s) off.

     

     

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  • CthulhuPuffsCthulhuPuffs Member UncommonPosts: 368
    Originally posted by PerfArt
    Originally posted by evilastro
    Originally posted by Suffur
    There is zero point on taking time of for any MMO release unless you relish in being barraged with problems like not being able to log in. Every MMO is going to have massive problems for a week+ after launch. 

     

    Suffur raises a pretty good point.  ESO will have the same problems as all MMOs before it, and probably worse since Zenimax is new to MMOs and Elder Scrolls is a popular franchise.  Servers will be down for most of the first 2 weeks.  Wait 2 weeks then take your holidays, the servers should be stable by then.

    Zenimax is not new to MMOs. The fella who heads the studio and the team he brought with him are vets of one of the smoothest MMORPG launches ever: DAoC. The rest of the team is made up of very experienced devs as well.

    I am not saying that ESO will not have launch issues. I am sure it will. But it won't be attributable to a lack of launch experience. Nature of the beast hehe.

    Ok, first off, DAOC launched so smoothly because it was half finished. They took out portions of the game before release (Avalon). Content was limited. Dungeons werent itemized. There were whole stretches of land areas that had no Mobs in them. Keeps didnt have doors.
     Its easy to launch a MMO smoothly when there is almost nothing there.

    Second, that "Fella" who heads the studio made ONE game 10 years ago. He has done nothing since then (development wise)

    Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

    Games Played: Too Many

  • Eol-Eol- Member UncommonPosts: 274
    Originally posted by CthulhuPuffs

    Ok, first off, DAOC launched so smoothly because it was half finished. They took out portions of the game before release (Avalon). Content was limited. Dungeons werent itemized. There were whole stretches of land areas that had no Mobs in them. Keeps didnt have doors.
     Its easy to launch a MMO smoothly when there is almost nothing there.

    Second, that "Fella" who heads the studio made ONE game 10 years ago. He has done nothing since then (development wise)

     

    Yes, DAoC was not completed when released. But its beyond ridiculous to say 'there is almost nothing there'. Most of the game WAS there, and people played, and had fun doing it.

     

    Elladan - ESO (AD)
    Camring - SWTOR (Ebon Hawk)
    Eol & Justinian - Rift (Faeblight)
    Ceol and Duri - LotRO (Landroval)
    Kili - WoW
    Eol - Lineage 2
    Camring - SWG
    Justinian (Nimue), Camring - DAoC

  • SpeelySpeely Member CommonPosts: 861
    Originally posted by CthulhuPuffs
    Originally posted by PerfArt
    Originally posted by evilastro
    Originally posted by Suffur
    There is zero point on taking time of for any MMO release unless you relish in being barraged with problems like not being able to log in. Every MMO is going to have massive problems for a week+ after launch. 

     

    Suffur raises a pretty good point.  ESO will have the same problems as all MMOs before it, and probably worse since Zenimax is new to MMOs and Elder Scrolls is a popular franchise.  Servers will be down for most of the first 2 weeks.  Wait 2 weeks then take your holidays, the servers should be stable by then.

    Zenimax is not new to MMOs. The fella who heads the studio and the team he brought with him are vets of one of the smoothest MMORPG launches ever: DAoC. The rest of the team is made up of very experienced devs as well.

    I am not saying that ESO will not have launch issues. I am sure it will. But it won't be attributable to a lack of launch experience. Nature of the beast hehe.

    Ok, first off, DAOC launched so smoothly because it was half finished. They took out portions of the game before release (Avalon). Content was limited. Dungeons werent itemized. There were whole stretches of land areas that had no Mobs in them. Keeps didnt have doors.
     Its easy to launch a MMO smoothly when there is almost nothing there.

    Second, that "Fella" who heads the studio made ONE game 10 years ago. He has done nothing since then (development wise)

    Fair enough. In it's time and given that they were green developers, I still thought it was a good launch, content being limited and all.

    And the whole team is experienced, not just Matt.

    But like I said, I am sure it will be rough. Guess we'll just have to see how rough.

    Edit- It is never "easy to launch a MMO smoothly" and DAoC was  afar cry from "almost nothing there." A bit of unneeded hyperbole there, my friend.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Nanfoodle
    Originally posted by Iselin
    Originally posted by loopback1199
    Another console game. Not touching it.

    1. it's not a console game, it's a PC > console port...better get used to it now that both major consoles are PCs in a box.

    2. Are consoles evil? I play MMOs... I have an Xbox 360 and a PS3 (as an aside...want to buy them? image)... I don't see the problem.

    3. Are you a gamer or just a PC groupie?

    I have played a few MMOs ported to consoles and one MMO made for consoles ported to the PC. I have yet to play one that worked well. The UI ends up being really bad. Controls end up being much better on one then the other. DCU was the MMO that made me swear I would never play another MMO that tried to shoot for PC and console releases. But I did end up playing FF14 anyways and loved it to death but same thing there. The UI team is divided and with the console being much more challenging problem that the PC side was mostly ignored. FF14's PC UI was by far one of the worst UI I have played with. The rest of the game made me push past that but reguardless a lot of PC gamers do not see this kind of move as a good thing. 

    UIs in MMOs - in all games actually - range from good to bad and from "old style" to "new wave" all on their own - regardless of whether they are PC only or available for both.

     

    Minimalist UIs are a relatively new trend that can be seen in the majority of new MMOs such as TSW, GW2, Neverwinter, etc. Any game where you use 10 or less ability/buttons while questing and fighting are "in." They are quite a change and hard for some old fuddy-duddy  MMOers used to 6 X 12 ability buttons to accept.

     

    I actuallly prefer the new systems and playing old-school MMOs (WOW, LOTRO, Rift, etc.) feel like a chore to me now. I play MMOs with a mouse (Cyborg MMO7) that lets me use 12 abilities easily through various mouse buttons and I prefer MMOs suited to being played with 12 or less frequently used commands (other stuff such as travel options, 1-hour buffs, etc. don't need to be part of the 12.) In a sense, my mouse is just a different type of "controller." These types of MMOs are console/PC indifferent. There is no need to provide a 72 ability kludge to play them on consoles. They can have the same UI.

     

    I find the ESO UI to be one of its good points. They've refined the modern few-button UI to make the ability buttons and resource bars auto-hide when not needed. The more I get to see of the game world without interfering UI elements, the better it is as far as I'm concerned.

     

    The only difference that remains between console-play vs. PC play in all of these new MMOs is how easy/difficult chatting by typing is - much easier on PCs obviously. But even this difference is blurring thanks to the increased use of voice chat in both PC and console games. In PVP game play, voice chat is even more of a must. I know I use it all the time these days. Trying to do anything even remotely complicated without it just seems weird to me now.

     

    So... yes, in the old days when PC MMO meant 72 buttons, there was quite a difference between PC originals and their console ports. But none (except some indie "old school ones) of the newer MMOs require the management of 72 buttons. They are all designed around a much more reasonable use of fewer but more distinct abilities. For this type of MMO, I don't see the problem.

     

    "Console/PC never works out well for MMOs" is just old-fashioned thinking based on how MMOs used to be designed but this hasn't been the case for the MMOs released in the past 2 or 3 years.

     

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by Iselin
    Originally posted by Nanfoodle
    Originally posted by Iselin
    Originally posted by loopback1199
    Another console game. Not touching it.

    1. it's not a console game, it's a PC > console port...better get used to it now that both major consoles are PCs in a box.

    2. Are consoles evil? I play MMOs... I have an Xbox 360 and a PS3 (as an aside...want to buy them? image)... I don't see the problem.

    3. Are you a gamer or just a PC groupie?

    I have played a few MMOs ported to consoles and one MMO made for consoles ported to the PC. I have yet to play one that worked well. The UI ends up being really bad. Controls end up being much better on one then the other. DCU was the MMO that made me swear I would never play another MMO that tried to shoot for PC and console releases. But I did end up playing FF14 anyways and loved it to death but same thing there. The UI team is divided and with the console being much more challenging problem that the PC side was mostly ignored. FF14's PC UI was by far one of the worst UI I have played with. The rest of the game made me push past that but reguardless a lot of PC gamers do not see this kind of move as a good thing. 

    UIs in MMOs - in all games actually - range from good to bad and from "old style" to "new wave" all on their own - regardless of whether they are PC only or available for both.

     

    Minimalist UIs are a relatively new trend that can be seen in the majority of new MMOs such as TSW, GW2, Neverwinter, etc. Any game where you use 10 or less ability/buttons while questing and fighting are "in." They are quite a change and hard for some old fuddy-duddy  MMOers used to 6 X 12 ability buttons to accept.

     

    I actuallly prefer the new systems and playing old-school MMOs (WOW, LOTRO, Rift, etc.) feel like a chore to me now. I play MMOs with a mouse (Cyborg MMO7) that lets me use 12 abilities easily through various mouse buttons and I prefer MMOs suited to being played with 12 or less frequently used commands (other stuff such as travel options, 1-hour buffs, etc. don't need to be part of the 12.) In a sense, my mouse is just a different type of "controller." These types of MMOs are console/PC indifferent. There is no need to provide a 72 ability kludge to play them on consoles. They can have the same UI.

     

    I find the ESO UI to be one of its good points. They've refined the modern few-button UI to make the ability buttons and resource bars auto-hide when not needed. The more I get to see of the game world without interfering UI elements, the better it is as far as I'm concerned.

     

    The only difference that remains between console-play vs. PC play in all of these new MMOs is how easy/difficult chatting by typing is - much easier on PCs obviously. But even this difference is blurring thanks to the increased use of voice chat in both PC and console games. In PVP game play, voice chat is even more of a must. I know I use it all the time these days. Trying to do anything even remotely complicated without it just seems weird to me now.

     

    So... yes, in the old days when PC MMO meant 72 buttons, there was quite a difference between PC originals and their console ports. But none (except some indie "old school ones) of the newer MMOs require the management of 72 buttons. They are all designed around a much more reasonable use of fewer but more distinct abilities. For this type of MMO, I don't see the problem.

     

    "Console/PC never works out well for MMOs" is just old-fashioned thinking based on how MMOs used to be designed but this hasn't been the case for the MMOs released in the past 2 or 3 years.

     

    I find it goes way beyond typing. I have seen games dumbed down so that console players can have a even footing with PC players. Like removing the need on potions is a small one but shows the trend. A PC player can see a mage coming at them so they open their bag of pots, click a magic resist pot among the 15 types of resist pots they could click depending on what they need (too many to hot key) but at the same time click their charge attack to close the distance while at the same time clicking a macro that starts a call for help and uses a stun skill when they land the charge skill. A lot of what a PC player can do gives them an edge because of the mouse and the huge amount of buttons they can click. A console player is very limited. So game developers will remove mecros and pots and other things that PC players have become used too. I have seen it too many times. Limited buttons is another one but that can be seen as a good and bad thing by PC players depending on style. Now this is all personal preferance and for mine... I have yet to see a MMO make the jump to console that did not dumb down the game. Some worse then others but the point stands, this is a factor some some PC gamers. Like I said I suffer through with FF14 because I like the game but have seen many areas that have hindered because of it. Maybe one day someone will get it right. Maybe ESO will be that one. But for now... this does not bode well for ESO in my books and many others. But PC gamers are a small bunch then console so I am sure ESO will make up the differance. 

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Nanfoodle
    "snipped

    I find it goes way beyond typing. I have seen games dumbed down so that console players can have a even footing with PC players. Like removing the need on potions is a small one but shows the trend. A PC player can see a mage coming at them so they open their bag of pots, click a magic resist pot among the 15 types of resist pots they could click depending on what they need (too many to hot key) but at the same time click their charge attack to close the distance while at the same time clicking a macro that starts a call for help and uses a stun skill when they land the charge skill. A lot of what a PC player can do gives them an edge because of the mouse and the huge amount of buttons they can click. A console player is very limited. So game developers will remove mecros and pots and other things that PC players have become used too. I have seen it too many times. Limited buttons is another one but that can be seen as a good and bad thing by PC players depending on style. Now this is all personal preferance and for mine... I have yet to see a MMO make the jump to console that did not dumb down the game. Some worse then others but the point stands, this is a factor some some PC gamers. Like I said I suffer through with FF14 because I like the game but have seen many areas that have hindered because of it. Maybe one day someone will get it right. Maybe ESO will be that one. But for now... this does not bode well for ESO in my books and many others. But PC gamers are a small bunch then console so I am sure ESO will make up the differance. 

    Yes, it does come down to player preference but there is also a trend happening - has been happening for a while.

     

    As to my preference, those types of special purpose potions or abilities (which I detest in MMOs: they're just filler fluff giving the impression of depth when all they really do is cause unnecessary micromanagement) are accessed on the PC by first pressing the "I" key for inventory ad then clicking on the potion using the default select action.

     

    Most console games that have an inventory system use the "select" key to pop-up the inventory UI. You then just click on what you want, once again using the default select action. Pretty well the same thing you described.

     

    Methinks it's more about PC chauvinism than any real concern... not to say that there haven't been implementations that sucked, there have. But my point is that the move to less ability management but more meaningful abilities is a trend independent of console considerations - it's just better, more intuitive and less obtrusive design. I for one hated the spell/counterspell mess that D&D 3rd edition became: I want to play games for the exploration and fighting...not micromanage them. Which may explain why I hate crafting :)

     

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by Iselin
    Originally posted by Nanfoodle
    "snipped

    I find it goes way beyond typing. I have seen games dumbed down so that console players can have a even footing with PC players. Like removing the need on potions is a small one but shows the trend. A PC player can see a mage coming at them so they open their bag of pots, click a magic resist pot among the 15 types of resist pots they could click depending on what they need (too many to hot key) but at the same time click their charge attack to close the distance while at the same time clicking a macro that starts a call for help and uses a stun skill when they land the charge skill. A lot of what a PC player can do gives them an edge because of the mouse and the huge amount of buttons they can click. A console player is very limited. So game developers will remove mecros and pots and other things that PC players have become used too. I have seen it too many times. Limited buttons is another one but that can be seen as a good and bad thing by PC players depending on style. Now this is all personal preferance and for mine... I have yet to see a MMO make the jump to console that did not dumb down the game. Some worse then others but the point stands, this is a factor some some PC gamers. Like I said I suffer through with FF14 because I like the game but have seen many areas that have hindered because of it. Maybe one day someone will get it right. Maybe ESO will be that one. But for now... this does not bode well for ESO in my books and many others. But PC gamers are a small bunch then console so I am sure ESO will make up the differance. 

    Yes, it does come down to player preference but there is also a trend happening - has been happening for a while.

     

    As to my preference, those types of special purpose potions or abilities (which I detest in MMOs: they're just filler fluff giving the impression of depth when all they really do is cause unnecessary micromanagement) are accessed on the PC by first pressing the "I" key for inventory ad then clicking on the potion using the default select action.

     

    Most console games that have an inventory system use the "select" key to pop-up the inventory UI. You then just click on what you want, once again using the default select action. Pretty well the same thing you described.

     

    Methinks it's more about PC chauvinism than any real concern... not to say that there haven't been implementations that sucked, there have. But my point is that the move to less ability management but more meaningful abilities is a trend independent of console considerations - it's just better, more intuitive and less obtrusive design. I for one hated the spell/counterspell mess that D&D 3rd edition became: I want to play games for the exploration and fighting...not micromanage them. Which may explain why I hate crafting :)

     

    No its not. The PC gamer can take many actions at once, the console game must stop movement and all other skill options off the table to cruse their inventory. I could list 10 other ways a PC game had an advantage over a console player because of the options of a mouse and keyboard without even take much effort and could come up with many more if I took some time to list them all. So you are stuck, place PC and console gamers in the same server and have the PC gamers have a huge edge. Remove that edge by dumbing down the game. Or give the PC and console gamers the very same UI like DCU did so PC gamers hate the UI. Or make PC and console gamers play on different servers. Each option would be a problem for some and not for others. I think one day tech will over come the problem but I dont think we are there yet.

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