"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Whats In. Whats Out "Making player housing the way fans expect is too hard to implement in an MMO, so Zenimax has no plans to let you accrue realestate." - Matt Frior
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Whats In. Whats Out "Making player housing the way fans expect is too hard to implement in an MMO, so Zenimax has no plans to let you accrue realestate." - Matt Frior
Well, if no player housing, might as well quit now. What's the point in enjoying all those other great parts of the game if I can't have player housing. A game just can't be a game if I can't put a stupid rug on the floor of my hovel.
Whats In. Whats Out "Making player housing the way fans expect is too hard to implement in an MMO, so Zenimax has no plans to let you accrue realestate." - Matt Frior
Well, if no player housing, might as well quit now. What's the point in enjoying all those other great parts of the game if I can't have player housing. A game just can't be a game if I can't put a stupid rug on the floor of my hovel.
You know you dont have to be such a smart ass about it.
There are many ES fans that think that Player Housing as a very viable part of PvE "Endgame" and longevity. Housing has been a big part of ES games.
The lack of Player Housing/Guild Housing in ESO will be a determining factor to many
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
I am trying to find out if master dungeons will be inside cyrodiil (forced pvp to pve) or outside of it (as in, the rest of tamriel, including the 2 other faction zones) as well as adventure zones. So far I am not sure there is an official answer to this, just speculation?
Originally posted by superpata I am trying to find out if master dungeons will be inside cyrodiil (forced pvp to pve) or outside of it (as in, the rest of tamriel, including the 2 other faction zones) as well as adventure zones. So far I am not sure there is an official answer to this, just speculation?
There are 6 Master dungeons. They are continuations of the leveling dungeons. While leveling, the dungeon only goes so far. Once you reach level 50, you go back in to continue the dungeon story for the level 50 master dungeon part. It is a whole new area for level 50. You can also do the other two faction Master dungeons with one character if you do the 50+ and 50++ content. You just group up with other level 50's in those areas.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
I hope the game designeers have given quite a bit of thought to end game experience. Far to many don't and you end up with half the population you started with two months later.
Far too many seem to give a couple of end game dungeons with multiple level difficulties, throw in some PVP events, and squeeze in some end game level crafting components to make you want to repeat the silliness. And that is it. More often than not you seem to be standing around in the queue waiting to do something once end game is reached.
it is almost like game designers expect a free pass with lack of content and they all seem to fall for the same trap. The player base needs variety and they need a reason to do it. You need special events about once a month. You need secondary skills to level up, you need crafting and resource gathering, you need crazy difficult instances that people won't beat in a few sittings, you need PVP, and you need anything else that people might care to do that pops out of your head.
The whole game is tailored around the pvp concept endgame with the 3 factions and race locks per faction. However it seemed there was enough of an outcry that they are focusing more on PvE as well now and even said most recently they will have raids and so forth. But still, the core development choice was a PvP focus - which is kind of funny considering that's never been close to what the elder scrolls has been about. Kind of like deciding to make a mario game but changing it into a strategy game and ditching the platforming
Thank you so basically the master dungeons will not be in cyrodiil but only in the pve zones, including the 50+ and 50++?
That is correct. But there are dungeons i believe in Cyrodiil. Just not master dungeons.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
Comments
Huge mistake.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Not every feature you want in a full fledge MMO comes at launch. There will be player housing, just not at launch.
ESO may not come with many of the end-game features everyone wants. But, just like most MMOs, the first couple updates will bring those features.
@PigglesworthTWR on Twitter
Pigglesworth @ EQNForum.com, MMORPG.com, EQNextfans.com, ProjectNorrath.com, & EQNFanSite.com
Malcontent @ EQNexus.com & EQHammer.com
Matt Firor himself said player housing is too hard to implement effectively in an MMORPG and doesnt plan to add it to ESO
Since I fully expect you to ask me to prove it. Here is a link -
http://d27vj430nutdmd.cloudfront.net/10122/110334/6c166b64177fa06acae01a9c48f98ce43d30e586.pdf
Whats In. Whats Out
"Making player housing the way fans expect is too hard to implement in an MMO, so Zenimax has no plans to let you accrue realestate." - Matt Frior
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Games Played: Too Many
Well, if no player housing, might as well quit now. What's the point in enjoying all those other great parts of the game if I can't have player housing. A game just can't be a game if I can't put a stupid rug on the floor of my hovel.
@PigglesworthTWR on Twitter
Pigglesworth @ EQNForum.com, MMORPG.com, EQNextfans.com, ProjectNorrath.com, & EQNFanSite.com
Malcontent @ EQNexus.com & EQHammer.com
You know you dont have to be such a smart ass about it.
There are many ES fans that think that Player Housing as a very viable part of PvE "Endgame" and longevity. Housing has been a big part of ES games.
The lack of Player Housing/Guild Housing in ESO will be a determining factor to many
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Games Played: Too Many
There are 6 Master dungeons. They are continuations of the leveling dungeons. While leveling, the dungeon only goes so far. Once you reach level 50, you go back in to continue the dungeon story for the level 50 master dungeon part. It is a whole new area for level 50. You can also do the other two faction Master dungeons with one character if you do the 50+ and 50++ content. You just group up with other level 50's in those areas.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
I hope the game designeers have given quite a bit of thought to end game experience. Far to many don't and you end up with half the population you started with two months later.
Far too many seem to give a couple of end game dungeons with multiple level difficulties, throw in some PVP events, and squeeze in some end game level crafting components to make you want to repeat the silliness. And that is it. More often than not you seem to be standing around in the queue waiting to do something once end game is reached.
it is almost like game designers expect a free pass with lack of content and they all seem to fall for the same trap. The player base needs variety and they need a reason to do it. You need special events about once a month. You need secondary skills to level up, you need crafting and resource gathering, you need crazy difficult instances that people won't beat in a few sittings, you need PVP, and you need anything else that people might care to do that pops out of your head.
That is correct. But there are dungeons i believe in Cyrodiil. Just not master dungeons.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore