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Is Wildstar open world, zoned, instanced?

TerranahTerranah Member UncommonPosts: 3,575

Hey guys.  With all the posts on Wildstar it's peaked my curiosity and I'm trying to find out more about the world.

 

So is this an open world game or is it broken up into zones which require a loading screen?  I always appreciated in WOW how each continent pretty much felt contiguous with zones loading in the background as a option to loading screens.  So how does Wildstar deal with this?

 

Does the game have instances of each zone.  So for instance, if load is high there might be 20 + copies of the same zone?  If so how is this handled?

 

Different means of quick travel?  I saw teleportation and supposedly there are tunnels that make travel faster?  I'm guessing there will be flight paths like most mmo?

 

Does the game have a sparse, wide open feel to it, or it packed densely with content/npcs?  I realize this is kind of subjective, but I like to explore and worlds that require you to fight for every inch of earth are exhausting.

 

Do the npcs of the world provide a good variety?  Lots of different animal species, npcs look unique, have character?

 

Does this game perform smoothly fully maxed on a mid range rig?  Good environtmental draw distances, weather, lighting effects, etc?

 

 

Comments

  • TerranahTerranah Member UncommonPosts: 3,575
    Oh, I finally found some info.  Open world travel within continents.  The ability to travel to other planets, space stations, etc, suggesting instancing and load screens in some instances.  Interesting.
  • djazzydjazzy Member Posts: 3,578
    Nobody here is going to be able to tell you some of the specifics of some of your questions due to the NDA.
  • DerrosDerros Member UncommonPosts: 1,216
    Originally posted by Terranah
    Oh, I finally found some info.  Open world travel within continents.  The ability to travel to other planets, space stations, etc, suggesting instancing and load screens in some instances.  Interesting.

    Based on that, It's probably going to be close to what WoW did.  Instanced dungeons/housing, large continent based open areas.  I dont have a problem with that system at all.

  • DaessarDaessar Member Posts: 204
    Originally posted by Derros

    Based on that, It's probably going to be close to what WoW did.  Instanced dungeons/housing, large continent based open areas.  I dont have a problem with that system at all.

     

    This is pretty accurate, but also add in that the starting tutorial area is instanced. ( 1-3 or 1-6) , it's one of those. This information is not part of the NDA , its been talked about for a long while now.

    Housing

    Dungeon/raids and small group instanced content

    Battlegorunds/Arena/Warplots

    and starting tutorial level

    All instanced, but there is a very large open world continent.

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