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Caster nerfs
especially to bards
Insane Housing Prices
redundant to little end game content....
THis game is just going down the %^^%^%
Oh well on to the next MMO
Comments
Yes because bards where soooo balanced right?
I wish they were nerfed further so other jobs will have the opportunity to join dungeons instead of everyone demanding bards bards bards
Um... what? lol Someones a bit silly in their outcry.
Housing right now is for FCs. That means its counting in prices being for a guild collective not 1 individual.
But hey, theres people that always go "OMG game dies QQ" for stupid reasons all the time, so its nothing really new. Don't like it, just quit instead of trying to throw up reasons that hold no value. It just makes you sound silly, at least throw in some good reasonings before grabbing at straws.
MMO gamers gonna faux-outrage? Next you'll tell me night follows day.
anyway, RIP FFXIV:ARR 2013-2013.
You're always doing this in Gw2 forums. Um... what?
some people will put up with anything ... but for most of the community ... you could just feel the huge collective dampening of the mood after the patch notes.
I really hope they fix things fast.
Finally we got someone here who could speak for most of the community...
whew...
Brings the arguments to rest at least.
Okay, lets break down housing prices a little bit.
Lets pretend that we are in the largest Free Company in the world and we want to buy the most expensive plot of land in the world. That means we need to come up with 625,000,000 gil. A Free Company can hold 512 players. Lets assume each and every one of those players is a unique account and there are no alts in our Free Company.
Simple math would show that each players must constribute: 625m / 512 players = 1.22 million gil per character.
That's a big part of the problem... How in the world will anyone afford that? Also, for each alt in the Free Company, the cost per player goes up. For each empty spot in the Free Company, the cost per player goes up. It's just such an insane price that shows how totally out of touch the development team really is.
Maybe it's designed to be worked for over 6 months or so? Idk, I have no idea about the games economy or the game, just saying.
you didnt break down prices, you broke down one price (the most expensive price) and you made the price fixed (which it isnt). Then you used those two very narrow points of view to make sweeping generalizations about not only the housing system but the dev team as a whole. lol come on.
The house we want is 20 mil. In a couple months it will most likely be around 10 mil (according to the sliding scale they gave us). We currently have 2 mil and play super casually.
In order to criticize properly you must first think critically.
This morning I woke up & cursed the universe aloud because the sun was in the sky outside my window.
Every muffuggin day! I can't change it. I can't own it. Why would it be there if I can't manipulate it to my liking? Me, me, me, me, me! I don't understand what is happening!? I hate this world!! Damn you all to hell!!
I am; you aren't.
I broke down the most expensive plot and the theoretically largest possible Free Company in ideal circumstances to show how insane the high end of these prices are and how even the largest Free Company in the world would still be very hard pressed to afford it.
The development team is completely out of touch with a starting price, on Hyperion, of 20 million gil. After 3 months, yeah, its 10 million gil. If you have a Free Company with 10 - 20 people, thats between 500k and 1 million per person which is still an insane price just for land (not to mention the price of buying an actual house, the price of furnishing it, etc...). The development team is, clearly, out of touch with the reality of their own game if they think thats viable for most players. It creates an artificial gate so only the largest or richest Free Companies will get a house early on, and only those willing to grind gil in the long-term will get one ever.
What, exactly, is your example supposed to support?
Same. Never made it through the first dungeon since nobody ever let me group because I was a dps. Ditched my sub after the fourth time waiting.
The only problem I have is with housing prices. Though that mainly stems from expecting it to be from 25-50 million gil and saving / bringing in double that price from the first version of the game.
Though in thinking of that, the main problem that I could consider valid is that you have to be lucky and have a rich and generous legacy player in your FC to be able to afford housing on Legacy servers. Most of the income is held by players that don't even play or could never spend as much as they have. Therefore new FCs that weren't created before the game launched are at a severe disadvantage.
I was planning on practically buying my FC a guild plot / house when it came out, but 95,000,000 gil is only about 1/6th of what we need.
Ouch.
Besides that, I don't mind it costing a lot. Gives a long term goal. The only problem I see is people getting disheartened and leaving the game, expecting a major part of the game to be available to them or their group of friends (who may leave, which may trigger them to leave as well). I'm therefore more concerned with the game's health with this move than trying to convince my old legacy friends to chip in a few dozen million gil over the next couple weeks / months.
On the other hand, if it can maintain it's population, this could be helpful to the economy on all servers. Items are at an influx on my server, so I can get the best HQ gear possible for all my characters for like 100,000 gil due to there being so many legacy crafters (in addition to being one myself). So cheap prices, plus a lot of gil may be a problem down the road. Though at least new players have benefited a lot from all of the low priced end game items.
That's just MMOs in general. Though if you're into complex rotations (with some five variations of such to be decided by you depending on the situation, in addition to paying attention to flanking, back attacks and frontal attacks with some enemy/boss mechanics) and situational awareness to be able to increase the potent attack power of each ability the Monk may do you well. Though there's a lot to worry about on that class; few are able to play it correctly or to maximum effectiveness. Plus it's annoying to keep the buff rotation up, especially since every enemy has a telegraphed skill of some sort that you have to dodge as melee.
And Bingo was his name! I agree 100%
Played-Everything
Playing-LoL
Well, Yoshi-P had been very open, consistent and confident in modeling ARR as a "standard modern MMO". Apparently that includes adhering to many of the standard mechanics we've all seen over the last decade or so.
At least he's a man of his word, eh?
Are you sure you're not the one out of touch? I think several members of the fc I was in spent more than 500k in a month on food. Have you considered the possibility that you're just really bad at making gil? I knew a lot of players who would not consider donating 1 mil to 500k for fc housing to be a big deal or even mildly inconvenient. That said I quit over a month ago because of the terrible combat, maybe they added some crazy gil sink in the last month other than housing that keeps you from saving up 500k?