Still not feeling it. From the videos it still looks like the typical DaoC/WoW clone with a few extra features. I cannot bring myself to ever play another clone again, they cannot hold me long enough because once the "new" novelty wears off, its quitting time.
The genre needs an enema to purge itself of the clones that's binding it up.
That's exactly how it seems to me, too. I find it very difficult to excited about any new triple-A MMORPG these days. They just keep turning out to be WoW with a new skin.
According to the MMO community, every new MMO is just WoW with a new skin. In every thread someone always says it. It doesn't matter what the game is or how it plays, ESO, Wildstar, they are just "WoW with a new skin".
I'm starting to wonder if WoW is the only MMO these people have played so it's the only thing they have to compare other MMOs to, to be honest.
Quite the opposite, at least for myself. I started playing MMOs with the first EQ, and anxiously jumped into many of them in the years that followed. The communities were smaller, the games more experimental and rough around the edges, but variety was the norm. Everyone had their own hook; some structural element that had a profound effect on the game, that was unique to their title.
After WoW, it seems to me like the industry (at least the triple A portion of it) stopped trying to do something new and just started striving to be the next WoW... by basically re-skinning WoW.
I have heard a lot of positive things about the game, it is not for me, but I certainly have heard good feedback from guild mates who love the art style, crafting, and game play for this type of game.
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There was a time when I was hugely interested in Wildstar.
Just release the thing already - I don't often even read the 'news' about it anymore.
Quite the opposite, at least for myself. I started playing MMOs with the first EQ, and anxiously jumped into many of them in the years that followed. The communities were smaller, the games more experimental and rough around the edges, but variety was the norm. Everyone had their own hook; some structural element that had a profound effect on the game, that was unique to their title.
After WoW, it seems to me like the industry (at least the triple A portion of it) stopped trying to do something new and just started striving to be the next WoW... by basically re-skinning WoW.