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Pros and emotions.
The game is beautiful ! You can dig , build, craft , upgrade , capture territory , cutting down trees, peel off the skins , kill monsters , collect resources , capture clan land. This is what you need . And all this in a friendly cozy atmosphere . Pleasant texture , good dynamics of the game and fight. In general, I have tried absolutely everything the game with the loss of property)) This best in all respects. Reminds strongly upgraded Ultima Online
Cons.
Of the minuses say that while a lot of things not to do. Promise domestication fishing . This yet. Just zone for high level is also not yet introduced. But the game Made in such a way that these areas , developers can easily add .
As a result, the symbiosis between the MO and UO with the addition of a toy and nice graphics. I loved this game ))
Someone else wants to leave feedback about the game? I am pleased to honor)
Comments
I've been monitoring this game closely. My biggest fear is they will eventually abandon everything else in favor of pleasing the PvP-only crowd, just like Mortal Online and Darkfall did, effectively stripping down the game into a big deathmatch arena with an occasional siege.
I hope that once they have the GvG framework stable and solid, they will focus on what did make Ultima Online a great game - tons and tons of systems and tools that have absolutely nothing to do with basing other players' faces in. Once UO started involving each and every skill in the game in PvP and PvE, the game went downhill fast.
Hi tom_gore,
we believe that PvP and PvE are mutually enhancing features.
Games that just focus on PvP rapidly turn into a wasteland, which is what nobody wants - last of all dedicated PvP players.
We have a lot of great mechanics in place to strike a nice balance between PvP and PvE:
- Zones: there are safe zones, full PvP zones and semi-PvP zones.
- In the semi-PvP zones, it is possible to attack other players, but you will get a hefty penalty on your stats, meaning that in order to have a chance you will need more expensive gear. This effect becomes stronger in groups. Also, if you attack, you will get flagged on the map for others to see, thus, you might get counter-ganked yourself.
- Even in PvP zones, as long as you stay in your guilds territory, you are safe. Due to how important the economy is in Albion, each guild will need dedicated PvE players (for gathering, crafting, mob farming, etc) who they will also need to protect.
- Economic power is directly linked to how strong you are in PvP as all items are player crafted. Also, as you lose your items when you die, you will basically need a strong PvE baseline in order to fuel your PvP habit - or division of labor within your guild. You likely won't be able to live off the loot that your victim's drop as there is a chance for each item to be destroyed on death.
All the best,
Korn
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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Yes I believe I've heard it before that you will not be focusing only on PvP and that's nice to hear. As said I'll keep a close eye on the game and probably will check it out once it is available. Hopefully you do consider what I said about the various systems and tools that have nothing to do with PvP (or even PvE), as these are the things that make the game feel alive. Just a quick list of stuff you could do in UO "just because":
We are meanwhile adding more and more specialisation options to the game. But we want to be carefull cause we want to avoid an EVE scenario where you have to play the game for at least six month before you are of any use to a guild.
Kind regards,
Stefan
A medieval sandbox MMO
http://www.facebook.com/albiononline/
Do you guys have in mind Taming? pets and mounts?
Call me crazy but one of the things that I enyoed the most in UO was when my character grow his hair every few weeks. Thats the kind of detail I want in a mmo.. I enjoy the little things
PD:sorry about my english.
PD2: Im super hyped with this game.
Bye!