Completely agree with the EQL/EQN stuff. I'm hoping I'm wrong, because it seems like it'd be a fun game and community if it actually maintained enough players to feel like a living breathing MMO and not all the vacant junk that there is today begging for people to play the free trial; but I have a feeling that 3 months after release the EQN forum here will have a 3-post-per-day average.
1: game producers will continue to provide as little effort as possible to create as much profit as possible.
2: Advertisers will continue to tell consumers that "it's made by gamers" in the hopes that they will be confused into thinking this changes anything about #1
3: Consumers will continue to throw varying amounts of money at producers, and then tell themselves that at least they didn't blow it really bad, while posting on the forums how they were blatantly ripped off.
4: P2P will continue to be a gateway method to make consumers feel like they are saving money while they spend it.
5: People will continue to rehash the exact same arguments in the forums while still feeling like their position needs yet to be represented.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
Originally posted by Distopia My prediction: In 2014 those who can accept faults in games will be playing games, those who can't will be on forums raging about it.
+1
Don't forget the part about them making up reasons why games they don't like " failed"
-1
Don't forget the part about them making up reasons why games they like "succeeded"
That doesn't even make sense...You don't need to make excuses for games that succeed. You can just log in and play them. The fact that they're still running is all the evidence you need.
1 - For a first time since 2004, I will play more SINGLEplayer games, than mmorpgs.
2 - Somebody will finally start crowdfunding Skyrim-like sandbox game with multiplayer based on co-op / lan / steam friendlist / private servers or something like that.
3 - No Mans Sky gets proper funding, delivers content and systems space sim players always wanted. ELITE and STAR CITIZEN are trying to catch up. I play all 3 anyway.
Originally posted by snoocky @OP, when you mentioned Hearthstone at nr.2, I stopped reading...what terrible game!
Expect 20 million players by the end of 2014. And that's the raw minimum.
PC/Mac/iPad/iPhone/Androids and my grandmothers coffee machine...all await.
The case is simple: if Blizzard could sell 14 million copies of a 50 dollars "niche genre" game like D3 , just calculate how much their first f2p casual game will attract.
MMO's with long attunements and endless life time sessions are out.
Fast casual on line games replaced them ... and what's more friendly for all these iPad users than an 8 minute long card battle game with WoW classes and leveling up to 60. Got to catch them all technique included.
Originally posted by Distopia My prediction: In 2014 those who can accept faults in games will be playing games, those who can't will be on forums raging about it.
+1
Don't forget the part about them making up reasons why games they don't like " failed"
-1
Don't forget the part about them making up reasons why games they like "succeeded"
That doesn't even make sense...You don't need to make excuses for games that succeed. You can just log in and play them. The fact that they're still running is all the evidence you need.
If what I said doesn't make sense, then what you said doesn't either...
1. Brad McQuaid's kickstarter will fail. He will work out a deal with SoE which wont be announced until 2015 Fanfaire
2. The F2P bubble doesnt quite burst, but subscriptions continue to make a comeback.
3. End of Nations is cancelled. ArcheAge releases to lukewarm reception (eastern MMO + PvP game is not a winning western formula). Defiance shuts down. Rift treads water while Trion looks to Trove to save their company
4. Spurred by the well received Warlords of Dreanor expansion (which releases in June) and a big 10th anniversary event, WoW ends up with more subscribers in December 2014 than 2013
5. The ring never reaches Mordor. LOTRO closes in late 2014, Sauron wins.
I think games like Destiny, Star Citizen and The Division will show that your game doesn't need to be a mmo to have a massive appeal to players. These games are not mmos but will have some mmo elements to them.
Originally posted by ThomasN7 I think games like Destiny, Star Citizen and The Division will show that your game doesn't need to be a mmo to have a massive appeal to players. These games are not mmos but will have some mmo elements to them.
But none of these games will make waves in the MMORPG market. Star Citizen may have a small impact on EvE, but I doubt it will even be noticeable.
A super weak year and all the good stuff comes in 2015
I'm kind of thinking the same. 2013 only had a handful of releases and I think most of them panned out at lower than expected player numbers. Some have already seen server mergers like Age of Wushu, which will probably see a couple more in 2014. Goes to show that you can't expect a niche within a niche game make a significant dent in the market, specially with poor management and customer policies. However I think Age of Wulin might actually continue to prosper a little in 2014, relatively speaking since I'm reading that GPotato of all people is actually doing a better job at managing the game and taking care of their customers.
I also think 2014 will serve as a reminder on why the old fashioned $15 a month sub model is not the way to go for any new release. Then again, some f2p titles should consider further revamping their restrictions as well as some titles should look at how TSW made a good move on going the b2p instead of the f2p route with a pay as you go model for episodic content.
Originally posted by ThomasN7 I think games like Destiny, Star Citizen and The Division will show that your game doesn't need to be a mmo to have a massive appeal to players. These games are not mmos but will have some mmo elements to them.
I agree. For myself, I find more and more I'm looking for a game just to play with my friends. I'm not all that worried about being in a world with every idiot on the internet.
Right now a co op skyrim sounds way more interesting to me than any mmo being advertised.
Originally posted by ThomasN7 I think games like Destiny, Star Citizen and The Division will show that your game doesn't need to be a mmo to have a massive appeal to players. These games are not mmos but will have some mmo elements to them.
I agree. For myself, I find more and more I'm looking for a game just to play with my friends. I'm not all that worried about being in a world with every idiot on the internet.
Right now a co op skyrim sounds way more interesting to me than any mmo being advertised.
I think this will challenge easymode MMOs, are they going to continue to have no reason to group until raids while other "solo" games have better and better multiplayer?
It may be a shooter, but the Battlefield series could put the case forward that is its far more multiplayer than any MMO. The new games do interest me too, we need something to mix it up.
Originally posted by ThomasN7 I think games like Destiny, Star Citizen and The Division will show that your game doesn't need to be a mmo to have a massive appeal to players. These games are not mmos but will have some mmo elements to them.
I don't see how Star Citizen isn't an MMO and I don't throw around the term MMO to all games. The Division is definitely not an MMO but has elements, still not sure about Destiny, there is very little we know about the game. But there will be modes called Raids and there are some "hardcore" elements to the game, so to early to judge what it will be.
1. MMO's will still be free to play for the most of them and will not recover from the shake out in the loss of their subscriptions.
2. THE game of 2014 on line will be Hearthstone. Establishing a new wave of massively played casual games on line.
3. iPads and other tablets will even more erode the MMORPG worlds on PC.
4. The newly launched MMO's will just fade after the initial 3 months launching period, just like in previous years, despite the hype.
5. WOW will still be top dog with 6 million subs of which 3 M reside in the west. Actually Hearthstone could have a positive impact on it by the end of 2014.
tldr: nothing will change.
CU in 2015.
I can see this as a half truth at best. with the new mmos coming out wow will still be on top as far as amount of players in the US but they will take a few large hits, their graphics are pushed to the max and look pretty dated compared to the new ones coming out.
When Elite: Dangerous releases I'm going to be the scourge of the galaxy.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Subtle paradigm shifts will emerge that have little initial impact on the market, but certain forward-thinking key players will have dissected this very eventuality and begin to approach said market in creative ways because they are smart and closer to the mindset of actual gamers because the internet has evened the odds considerably. A big smash hit will stick by virtue of awesomeness and a brief wave of market-analyzing suits will try to copy this effect but no one will notice because the nature of the genre will have evolved faster than their business models.
Originally posted by hyukming Can we just say MMO's are dying?
Yes you can.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Originally posted by MMO-BP I can't see WoW dying. It will keep losing subscribers as it continues to age. But it still has plenty for a healthy population, and I'm sure it will jump up again when the new expansion arrives.
I would wager that the revamped models alone will bring back SHITTONS of old players.
2014 will be the year of the teenage gambling addict!
This. People don't understand how big of a push there is to get gambling into video games. They also don't understand what gambling is. The people pushing gambling in video games already know there will be about 500,000 gamers who gamble away roughly 2.5 their annual income in a matter of months. That's the reason for the push. Just watch some of the House hearings. Getting gambling in games is going to make a select few people very rich at the expense of people who won't know what hit them.
Comments
Completely agree with the EQL/EQN stuff. I'm hoping I'm wrong, because it seems like it'd be a fun game and community if it actually maintained enough players to feel like a living breathing MMO and not all the vacant junk that there is today begging for people to play the free trial; but I have a feeling that 3 months after release the EQN forum here will have a 3-post-per-day average.
A little bit apocalyptic (especially the part about nerd accumulation), but I mostly agree
1) ass and titties continue to be the preferred advertising method for F2P games (looking at you, PWI)
2) people will complain on ESO/wildstar forums about lack of endgame content
3) people will build giant penises all over EQN:Landmark, which results in SOE having to hire an anti-penis employee.
4) people ask Trion about Archeage release date
5) people compare WoW subscriber numbers between 2013 and 2014 and conclude that the game is dying
1: game producers will continue to provide as little effort as possible to create as much profit as possible.
2: Advertisers will continue to tell consumers that "it's made by gamers" in the hopes that they will be confused into thinking this changes anything about #1
3: Consumers will continue to throw varying amounts of money at producers, and then tell themselves that at least they didn't blow it really bad, while posting on the forums how they were blatantly ripped off.
4: P2P will continue to be a gateway method to make consumers feel like they are saving money while they spend it.
5: People will continue to rehash the exact same arguments in the forums while still feeling like their position needs yet to be represented.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
That doesn't even make sense...You don't need to make excuses for games that succeed. You can just log in and play them. The fact that they're still running is all the evidence you need.
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
my predictions
nothing really interesting will come out in 2014
More themeparks, more f2p, more layoffs
A super weak year and all the good stuff comes in 2015
1 - For a first time since 2004, I will play more SINGLEplayer games, than mmorpgs.
2 - Somebody will finally start crowdfunding Skyrim-like sandbox game with multiplayer based on co-op / lan / steam friendlist / private servers or something like that.
3 - No Mans Sky gets proper funding, delivers content and systems space sim players always wanted. ELITE and STAR CITIZEN are trying to catch up. I play all 3 anyway.
Expect 20 million players by the end of 2014. And that's the raw minimum.
PC/Mac/iPad/iPhone/Androids and my grandmothers coffee machine...all await.
The case is simple: if Blizzard could sell 14 million copies of a 50 dollars "niche genre" game like D3 , just calculate how much their first f2p casual game will attract.
MMO's with long attunements and endless life time sessions are out.
Fast casual on line games replaced them ... and what's more friendly for all these iPad users than an 8 minute long card battle game with WoW classes and leveling up to 60. Got to catch them all technique included.
wow...that's just...
1. Brad McQuaid's kickstarter will fail. He will work out a deal with SoE which wont be announced until 2015 Fanfaire
2. The F2P bubble doesnt quite burst, but subscriptions continue to make a comeback.
3. End of Nations is cancelled. ArcheAge releases to lukewarm reception (eastern MMO + PvP game is not a winning western formula). Defiance shuts down. Rift treads water while Trion looks to Trove to save their company
4. Spurred by the well received Warlords of Dreanor expansion (which releases in June) and a big 10th anniversary event, WoW ends up with more subscribers in December 2014 than 2013
5. The ring never reaches Mordor. LOTRO closes in late 2014, Sauron wins.
But none of these games will make waves in the MMORPG market. Star Citizen may have a small impact on EvE, but I doubt it will even be noticeable.
I'm kind of thinking the same. 2013 only had a handful of releases and I think most of them panned out at lower than expected player numbers. Some have already seen server mergers like Age of Wushu, which will probably see a couple more in 2014. Goes to show that you can't expect a niche within a niche game make a significant dent in the market, specially with poor management and customer policies. However I think Age of Wulin might actually continue to prosper a little in 2014, relatively speaking since I'm reading that GPotato of all people is actually doing a better job at managing the game and taking care of their customers.
I also think 2014 will serve as a reminder on why the old fashioned $15 a month sub model is not the way to go for any new release. Then again, some f2p titles should consider further revamping their restrictions as well as some titles should look at how TSW made a good move on going the b2p instead of the f2p route with a pay as you go model for episodic content.
"If I offended you, you needed it" -Corey Taylor
I agree. For myself, I find more and more I'm looking for a game just to play with my friends. I'm not all that worried about being in a world with every idiot on the internet.
Right now a co op skyrim sounds way more interesting to me than any mmo being advertised.
I think this will challenge easymode MMOs, are they going to continue to have no reason to group until raids while other "solo" games have better and better multiplayer?
It may be a shooter, but the Battlefield series could put the case forward that is its far more multiplayer than any MMO. The new games do interest me too, we need something to mix it up.
I don't see how Star Citizen isn't an MMO and I don't throw around the term MMO to all games. The Division is definitely not an MMO but has elements, still not sure about Destiny, there is very little we know about the game. But there will be modes called Raids and there are some "hardcore" elements to the game, so to early to judge what it will be.
I can see this as a half truth at best. with the new mmos coming out wow will still be on top as far as amount of players in the US but they will take a few large hits, their graphics are pushed to the max and look pretty dated compared to the new ones coming out.
1.) PC games will still be made on PC's. Mac, and Linux computers-
2.) Tablet games will still be made on PC. Mac, and Linux computers-
3.) Console games will still be made on PC. Mac, and Linux computers-
4.) Mobile games will still be made PC. Mac, and Linux computers-
5.) Online games will still be hosted on PC. MacUnix, and Linux servers-
I only have 1 prediction for 2014.
When Elite: Dangerous releases I'm going to be the scourge of the galaxy.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Also, CU in 2015.
http://www.mmorpg.com/blogs/PerfArt
Yes you can.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
I would wager that the revamped models alone will bring back SHITTONS of old players.
This. People don't understand how big of a push there is to get gambling into video games. They also don't understand what gambling is. The people pushing gambling in video games already know there will be about 500,000 gamers who gamble away roughly 2.5 their annual income in a matter of months. That's the reason for the push. Just watch some of the House hearings. Getting gambling in games is going to make a select few people very rich at the expense of people who won't know what hit them.