This whole idea of creation seems to be a waste of time to both my wife and I. What a brilliant scheme to get gamers to fork over even more of their money, however, from the gamers perspective what a waste and rip off. We are interested to know who is really excited about the idea of spending hours in a game making a keep or cabin just for the sake of building it. We have seen the movies they have released and still see no reason to sign up for landmark. Thoughts, arguments, agreement?
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I don't think some (older?) people realize just how popular Minecraft is. It's huge. Giant. Enormous.
Not only Minecraft itself, but its numerous clones and things like Terraria and Starbound.
R.I.P. City of Heroes and my 17 characters there
Landmark actually seems the more interesting of the 2 games SOE is proposing.
EQN doesn't seem anything like the original EQ, or EQ2, and is just riding on the name (Parkour anyone .. or themepark?) GW2.5 with all the "depth" they provided.
Landmark as a standalone will be fresh.
Both use Voxels. I can easily see spending more time in Landmark than their "flagship" EQ IP-ripoff.
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http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
This. Unless EQ Next is thoroughly sandbox and not so confined or linear. I for one am looking forward more to EQ Landmark. IF it is at all like minecraft but with more rpg features i will eat it up. I really enjoy starbound,terraria,minecraft.
I am more interested in EQN, but I could see EQN:L actually becoming bigger, and maybe all the tools licensed out to make mmos and such, that go beyond the EQN:L tools they give you (unique races/classes and such).
It just all depends on what they deliver for each.
Minecraft is a huge success because you can run it on a first gen Iphone, same with WoW, this is simple math, the more people you see the more money you make, however in EQN Landmark this will not be the case because not everyone can run the game, or at least the average mom an pop computer like you could with WoW and Minecraft.
Many game Dev make this fatal mistake making games that demand high end computers to play the game, most people just have computers for Facebook, Youtube ,Netflix you know, your standard internet surfing stuff, playing games is just a added bonus to them, only us geeks upgrade our computers every year with new video cards, ram ect to play the next gen games, but because of this the numbers are low for high end games on computers, MMO are even worse and because of this they lack funding in turn lack content and polish and die over time, only WoW and Minecraft stood the test of time and that's due to the games running a toaster plugged into a monitor.
To make it big like Warcraft / Minecraft big a game Dev needs to understand this concept, if not well then you see the result.
Do you know about a little game called Minecraft?
Go and check it............. there is clearly a market for this kind of games.
Others like me prefer to interact with that which is already created, including tearing it down or taking it away from others.
Landmark will be more focused on that first group, and will likely generate some decent revenues.
I do think it really was part of EQN and only recently split off as a separate title in order for SOE to start making money sooner, but it appears many people are fine with it, besides it's F2P for those who wait.
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The same logic applies to WoW-clones, no ?
That aside, while it's clear that there are those who play Mincraft obsessively and have made hugely complex creations, I'm not convinced that's very common. For most of those I've known who were "into" Minecraft it was a very brief thing, if indeed they ever really played it at all past the wandering around a little stage.
Obviously the plural of anecdote is not data, but sales numbers for what was an extremely cheap (and heavily pirated) and heavily promoted game don't necessarily translate to hours played or even real, in the play sense, popularity. Hell, even Skyrim, not a cheap but also a heavily promoted game, apparently had an average time played that was appallingly low.
In any event, on the poll... No "Not really interested in either" option? Personally I've yet to hear anything about EQN or EQL that was particularly interesting to me. That might change for EQN once it stops being a matter of Smed blowing smoke and we can actually get our hands on it, we'll see.
Personally I don't understand the whole way people get worked up for games that really aren't even off the drawing board yet. Dev talks, screen shots, even video, it's all meaningless. Until you can get into the game yourself it's pretty much impossible to evaluate things on any meaningful basis, so what is there to get excited about? Follow with some mild interest, perhaps, though honestly not even that is worth the bother until the home stretch, but the amount of endless babble around something like EQN (or any other game at that stage of development), a game that is basically just words at this point, confuses me.
...but you can play Minecraft for free, but hey if you like throwing away your money, well its your money so dont let me or anyone else stop you.
That's a pretty shallow way of thinking. You might as well say entire art is bullsh*t. Sculpting or painting just to watch it later. You have full right to say that people who sculpt or paint are just wasting their time, but it makes you look kinda stupid.
I'm pretty sure you can play EQN:L for free as well. Only the founder's packs cost money and you don't need to buy those if you wait for the game to release or go into open beta.
Actually older people do realize it. If you paid 100$ and got the trailblazer founders pack, you have access to a forum for landmark. There is an age poll and the average age is 30-40 years old. A few younger and a few older, but the majority are between those to ages.
Minecraft costs $20, Landmark costs $0
Your experiences do not necessary translate to others. Just because most of the people you know were only briefly into minecraft, it's by far evidence that most people in general were briefly into it. My son and his group of friends have been playing Minecraft off and on for 2 years now. Best $10 (was $10 during beta) I spent.
So most of the people you know barely play it, while most of the people my son knows play it a lot.
Call me crazy but I think the idea for Landmark did come from them wanting to give players the ability to create. They are spending more development time, and money, making all the tools in game so we can use them as well as the developers. Did they weigh that cost with whether it would be profitable?... of course, it's an aspect that is weighed in every decision because they are a business.
I would also point to Minecraft as a reason people would want to play Landmark. Not because it's a clone, or from a building standpoint an extremely advanced clone, but as a sign people want to build. Here's an interesting comparison, take it for what you will.
Facebook Likes:
World of Warcraft: 5,261,969 likes
League of Legends: 7,839,209 likes
Minecraft: 8,305,601 likes
At first Landmark will be simply a matter of explore/collect/build, SoE has said as much almost verbatim. The interesting point will be when mob, quest and AI tools are added. Jeff Butler was quoted as saying they want no separation between the tools the developers have and players have, just not in the same game. Player communities could create their own spinoff lore and create meaningful content. The idea that you can freely transverse servers and build means there could be a gigantic amount of things to find, depending on the playerbase.
I of course look forward to Next because the use of RC, the classes and world that a dev team can create but I'd be lying if I didn't think Landmark could be just as attractive at that point with what players had created and would continue to create.
Edit:
I also want to touch on the idea that SoE will host contests for players to build things in Landmark and possibly have them used in Next. First, if you think Landmark and creating things in the game is a waste of time I'm sure it will look like SoE is "duping players to build them content". Imagine for a moment though you are someone who likes building, likes MMOs and is looking forward to Next. Would you not be extremely happy that SoE chose your build to put into Next?
From a business perspective it's also great for SoE and the players. Since both Landmark and Next will be F2P it's important for SoE to run lean to keep polish and updates coming. If they run a contest and get just 100 unique entries that are quality those can be set aside for future use. That's dev time that can go to other things, thus making the game better for the players.
Sarcasm aside not everyone experiences entertainment the same way. I don't care for spectator sports but millions think otherwise. No one is right or wrong here.
I will wait for EQN but if their is combat and real things to do not just crafting ill look again,
it has to be good before I buy.It is all about ESO next year and little bit of wild star and the kick starter games.
some good rpg games coming too.
Why not just play Rift Dimensions if you like to create stuff? F2P and you can do more than just build as it's a fully fledged PvP game.
In fact aside from the size limitations of Dimensions there isn't really anything that you could build in Next that you can't build in Dimensions
I healed Mistwraith and all I got was this stupid tee-shirt!
No one knows what can be built in Next yet, only Landmark, though we know we can at least build in Landmark and place a template design in Next. My guess is that when you get a plot in Next you'll be able to build like in Landmark, at least above ground.
Dimensions is a great system but it's not as precise as the Landmark building tools have been shown to be. Being able to place per voxel and then sculpt is huge plus then being able to copy and paste like text. Also, the building is done in an open persistent world with others, not an instance. It's not a fair comparison.