Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Should all MMOs have crafting/housing?

SEANMCADSEANMCAD Member EpicPosts: 16,775

For my dollars yes...

 

 

Please do not respond to me, even if I ask you a question, its rhetorical.

Please do not respond to me

«13

Comments

  • karat76karat76 Member UncommonPosts: 1,000
    Almost given up on a housing system like DAoC liked having my own little corner with my own merchant and cool place to rp with friends.
  • MongooseMongoose Member UncommonPosts: 86

    I dislike both housing and crafting. But that's just me.

     

    -Mongoose

  • VenthexVenthex Member UncommonPosts: 11

    Should they have true immersive housing and crafting? Yes, absolutely.

     

    Will they? No, they prefer to give instances and only endgame are "raids" and more instances.

  • sunandshadowsunandshadow Member RarePosts: 1,985
    No - I love housing and crafting, but there shouldn't be any way in which all MMOs are the same.
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • HorusraHorusra Member EpicPosts: 4,411
    crafting sure...housing could care less about.  Just give me shared storage for my alts.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by sunandshadow
    No - I love housing and crafting, but there shouldn't be any way in which all MMOs are the same.

    WAT?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • FearumFearum Member UncommonPosts: 1,175
    Originally posted by Horusra
    crafting sure...housing could care less about.  Just give me shared storage for my alts.

    I pretty much agree with this to a T.

  • TatercakeTatercake Member UncommonPosts: 286

    i loved my houses in Ultima online  and going out displaying all my treashures and shinys to fieinds  to go oh i want that man ill give you all my gold for that and haven my vendors around selling what i wanted to sell was very fun and fullfilling

     

  • WizardryWizardry Member LegendaryPosts: 19,332
    If the game is tagged as a Role playing game then yes,otherwise not really.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Cephus404Cephus404 Member CommonPosts: 3,675

    Crafting, to some degree, yes.  A lot of people want way too much crafting or crafting that is way too important.  The ability to make and improve weapons, gear, etc., yes, all MMOs ought to have that.

    As for housing, probably not.  If that housing had some actual in-game use, I'd be fine with it but in most games, it's just a way to stroke one's ego and show off.  Fuck that.  If it was a way that helped the player actually play the game better, great. Otherwise, pass.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
    Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
    Now Playing: None
    Hope: None

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Cephus404

    Crafting, to some degree, yes.  A lot of people want way too much crafting or crafting that is way too important.  The ability to make and improve weapons, gear, etc., yes, all MMOs ought to have that.

    As for housing, probably not.  If that housing had some actual in-game use, I'd be fine with it but in most games, it's just a way to stroke one's ego and show off.  Fuck that.  If it was a way that helped the player actually play the game better, great. Otherwise, pass.

    Housing in all games I have played are just poorly designed for the reasons you have just mentioned. Its not problem inherit with 'housing' per se just developers lack of vision

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • RedcorRedcor Member Posts: 426
    Aye, they should offer both. People that are not into it do not have to take part. While people that enjoy crafting and building/decorating should have that available.

    Civilized men are more discourteous than savages because they know they can
    be impolite without having their skulls split, as a general thing.
    -Robert E. Howard

  • [Deleted User][Deleted User] UncommonPosts: 0
    The user and all related content has been deleted.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Redcor
    Aye, they should offer both. People that are not into it do not have to take part. While people that enjoy crafting and building/decorating should have that available.

    for example on a system that could work for both.

    Making a house and or items for the house might get you some bonus for combat if you 'sleep' (aka log out in a bed). and said house could be rented to players who dont like crafting for cash

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Cephus404Cephus404 Member CommonPosts: 3,675
    Originally posted by SEANMCAD
    Originally posted by Cephus404

    Crafting, to some degree, yes.  A lot of people want way too much crafting or crafting that is way too important.  The ability to make and improve weapons, gear, etc., yes, all MMOs ought to have that.

    As for housing, probably not.  If that housing had some actual in-game use, I'd be fine with it but in most games, it's just a way to stroke one's ego and show off.  Fuck that.  If it was a way that helped the player actually play the game better, great. Otherwise, pass.

    Housing in all games I have played are just poorly designed for the reasons you have just mentioned. Its not problem inherit with 'housing' per se just developers lack of vision

    It's actually a problem with a huge percentage of people who want housing.  They want it to be an obnoxious dick-waving opportunity.  All they want to do is make it a shrine to themselves.  Fuck those people.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
    Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
    Now Playing: None
    Hope: None

  • Cephus404Cephus404 Member CommonPosts: 3,675
    Originally posted by SEANMCAD
    Originally posted by Redcor
    Aye, they should offer both. People that are not into it do not have to take part. While people that enjoy crafting and building/decorating should have that available.

    for example on a system that could work for both.

    Making a house and or items for the house might get you some bonus for combat if you 'sleep' (aka log out in a bed). and said house could be rented to players who dont like crafting for cash

    It was weird, back when I played Anarchy Online, I almost always logged out in my "house".  Actually, I logged out in the closet, just because there was no bedroom and the ability to do anything real in your house was very limited.  It was a place to store stuff, that was it.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
    Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
    Now Playing: None
    Hope: None

  • VincerKadenVincerKaden Member UncommonPosts: 457

    The answer to every question that starts with "Should all MMOs have..." is always "no".

    I love crafting and housing. But I don't need it in every MMO I play. It just has to be in my favorite MMO.

    image

  • GameboyMarcGameboyMarc Member UncommonPosts: 395
    I like housing and crafting, I like it more when I can craft in my home like in UO and DAoC.

    image
  • nariusseldonnariusseldon Member EpicPosts: 27,775

    All MMOs ... obviously not.

    I don't play games for housing nor crafting, and i doubt i am the only one.

     

  • [Deleted User][Deleted User] UncommonPosts: 0
    The user and all related content has been deleted.
  • JJ82JJ82 Member UncommonPosts: 1,258

    Crafting and Housing = Role Playing

    Raiding instances 10,000 x = job, a boring repetitive job that saps your brain

    I already have a job, I play RPGs to have fun.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • sunandshadowsunandshadow Member RarePosts: 1,985
    Originally posted by SEANMCAD
    Originally posted by sunandshadow
    No - I love housing and crafting, but there shouldn't be any way in which all MMOs are the same.

    WAT?

    Wat wat?  It's bad for all games to be the same.  Variety is necessary for health, evolution, flexibility, all those good things.

    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • syriinxsyriinx Member UncommonPosts: 1,383

    yes, all mmos should have both.  crafting should be in some way integrated into the game (WoW is a decent example of this...lousy crafting overall but its not mandatory to do and its integrated into the game so everyone needs crafted goods).  Housing should be an optional thing.

  • asrlohzasrlohz Member Posts: 645
    Originally posted by Wizardry
    If the game is tagged as a Role playing game then yes,otherwise not really.

    People can roleplay whatever. It's not about roleplaying, it's about immersion. A lot of non-RPGs could really use a crafting system, and that's without ever considering it being an MMO.

     In general, a good crafting system adds a lot of depth to the game. The question devs need to ask themselves is "Can we add any depth with a crafting system?". Same goes for housing.

     

    Albeit, in offline games it has to be a RPG or it won't add any depth. But in an MMO? Most definitely should there be a housing system, even if only a basic one. Take SWTOR for example, they had their ships. It wasn't anything special and the game was pretty shit in general but it felt so good to be able to just stand and craft in peace. And that would feel even better if you could decorate, or indeed build, your own house.

     

    All in all, if it's not well implemented it's harmful to the playerbase, but giving the players some sort of housing helps. It's like when you were little and finally got your own room, away from your siblings or your first flat without a room-mate. It's a freedom. It's relaxing and clean. It's your space. 

     

    Again, that's just my opinion.

    image
  • PhoebesPhoebes Member UncommonPosts: 190
    I don't like housing in MMO's. It removes players from central locations, like cities and trade areas, and makes the world seem more desolate.
Sign In or Register to comment.