No - I love housing and crafting, but there shouldn't be any way in which all MMOs are the same.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
i loved my houses in Ultima online and going out displaying all my treashures and shinys to fieinds to go oh i want that man ill give you all my gold for that and haven my vendors around selling what i wanted to sell was very fun and fullfilling
Crafting, to some degree, yes. A lot of people want way too much crafting or crafting that is way too important. The ability to make and improve weapons, gear, etc., yes, all MMOs ought to have that.
As for housing, probably not. If that housing had some actual in-game use, I'd be fine with it but in most games, it's just a way to stroke one's ego and show off. Fuck that. If it was a way that helped the player actually play the game better, great. Otherwise, pass.
Crafting, to some degree, yes. A lot of people want way too much crafting or crafting that is way too important. The ability to make and improve weapons, gear, etc., yes, all MMOs ought to have that.
As for housing, probably not. If that housing had some actual in-game use, I'd be fine with it but in most games, it's just a way to stroke one's ego and show off. Fuck that. If it was a way that helped the player actually play the game better, great. Otherwise, pass.
Housing in all games I have played are just poorly designed for the reasons you have just mentioned. Its not problem inherit with 'housing' per se just developers lack of vision
Please do not respond to me, even if I ask you a question, its rhetorical.
Aye, they should offer both. People that are not into it do not have to take part. While people that enjoy crafting and building/decorating should have that available.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. -Robert E. Howard
Originally posted by Redcor Aye, they should offer both. People that are not into it do not have to take part. While people that enjoy crafting and building/decorating should have that available.
for example on a system that could work for both.
Making a house and or items for the house might get you some bonus for combat if you 'sleep' (aka log out in a bed). and said house could be rented to players who dont like crafting for cash
Please do not respond to me, even if I ask you a question, its rhetorical.
Crafting, to some degree, yes. A lot of people want way too much crafting or crafting that is way too important. The ability to make and improve weapons, gear, etc., yes, all MMOs ought to have that.
As for housing, probably not. If that housing had some actual in-game use, I'd be fine with it but in most games, it's just a way to stroke one's ego and show off. Fuck that. If it was a way that helped the player actually play the game better, great. Otherwise, pass.
Housing in all games I have played are just poorly designed for the reasons you have just mentioned. Its not problem inherit with 'housing' per se just developers lack of vision
It's actually a problem with a huge percentage of people who want housing. They want it to be an obnoxious dick-waving opportunity. All they want to do is make it a shrine to themselves. Fuck those people.
Originally posted by Redcor Aye, they should offer both. People that are not into it do not have to take part. While people that enjoy crafting and building/decorating should have that available.
for example on a system that could work for both.
Making a house and or items for the house might get you some bonus for combat if you 'sleep' (aka log out in a bed). and said house could be rented to players who dont like crafting for cash
It was weird, back when I played Anarchy Online, I almost always logged out in my "house". Actually, I logged out in the closet, just because there was no bedroom and the ability to do anything real in your house was very limited. It was a place to store stuff, that was it.
Raiding instances 10,000 x = job, a boring repetitive job that saps your brain
I already have a job, I play RPGs to have fun.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Originally posted by sunandshadow No - I love housing and crafting, but there shouldn't be any way in which all MMOs are the same.
WAT?
Wat wat? It's bad for all games to be the same. Variety is necessary for health, evolution, flexibility, all those good things.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
yes, all mmos should have both. crafting should be in some way integrated into the game (WoW is a decent example of this...lousy crafting overall but its not mandatory to do and its integrated into the game so everyone needs crafted goods). Housing should be an optional thing.
Originally posted by Wizardry If the game is tagged as a Role playing game then yes,otherwise not really.
People can roleplay whatever. It's not about roleplaying, it's about immersion. A lot of non-RPGs could really use a crafting system, and that's without ever considering it being an MMO.
In general, a good crafting system adds a lot of depth to the game. The question devs need to ask themselves is "Can we add any depth with a crafting system?". Same goes for housing.
Albeit, in offline games it has to be a RPG or it won't add any depth. But in an MMO? Most definitely should there be a housing system, even if only a basic one. Take SWTOR for example, they had their ships. It wasn't anything special and the game was pretty shit in general but it felt so good to be able to just stand and craft in peace. And that would feel even better if you could decorate, or indeed build, your own house.
All in all, if it's not well implemented it's harmful to the playerbase, but giving the players some sort of housing helps. It's like when you were little and finally got your own room, away from your siblings or your first flat without a room-mate. It's a freedom. It's relaxing and clean. It's your space.
Comments
I dislike both housing and crafting. But that's just me.
-Mongoose
Should they have true immersive housing and crafting? Yes, absolutely.
Will they? No, they prefer to give instances and only endgame are "raids" and more instances.
WAT?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I pretty much agree with this to a T.
i loved my houses in Ultima online and going out displaying all my treashures and shinys to fieinds to go oh i want that man ill give you all my gold for that and haven my vendors around selling what i wanted to sell was very fun and fullfilling
Never forget 3 mile Island and never trust a government official or company spokesman.
Crafting, to some degree, yes. A lot of people want way too much crafting or crafting that is way too important. The ability to make and improve weapons, gear, etc., yes, all MMOs ought to have that.
As for housing, probably not. If that housing had some actual in-game use, I'd be fine with it but in most games, it's just a way to stroke one's ego and show off. Fuck that. If it was a way that helped the player actually play the game better, great. Otherwise, pass.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
Housing in all games I have played are just poorly designed for the reasons you have just mentioned. Its not problem inherit with 'housing' per se just developers lack of vision
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Civilized men are more discourteous than savages because they know they can
be impolite without having their skulls split, as a general thing.
-Robert E. Howard
for example on a system that could work for both.
Making a house and or items for the house might get you some bonus for combat if you 'sleep' (aka log out in a bed). and said house could be rented to players who dont like crafting for cash
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
It's actually a problem with a huge percentage of people who want housing. They want it to be an obnoxious dick-waving opportunity. All they want to do is make it a shrine to themselves. Fuck those people.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
It was weird, back when I played Anarchy Online, I almost always logged out in my "house". Actually, I logged out in the closet, just because there was no bedroom and the ability to do anything real in your house was very limited. It was a place to store stuff, that was it.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
The answer to every question that starts with "Should all MMOs have..." is always "no".
I love crafting and housing. But I don't need it in every MMO I play. It just has to be in my favorite MMO.
All MMOs ... obviously not.
I don't play games for housing nor crafting, and i doubt i am the only one.
Crafting and Housing = Role Playing
Raiding instances 10,000 x = job, a boring repetitive job that saps your brain
I already have a job, I play RPGs to have fun.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Wat wat? It's bad for all games to be the same. Variety is necessary for health, evolution, flexibility, all those good things.
yes, all mmos should have both. crafting should be in some way integrated into the game (WoW is a decent example of this...lousy crafting overall but its not mandatory to do and its integrated into the game so everyone needs crafted goods). Housing should be an optional thing.
People can roleplay whatever. It's not about roleplaying, it's about immersion. A lot of non-RPGs could really use a crafting system, and that's without ever considering it being an MMO.
In general, a good crafting system adds a lot of depth to the game. The question devs need to ask themselves is "Can we add any depth with a crafting system?". Same goes for housing.
Albeit, in offline games it has to be a RPG or it won't add any depth. But in an MMO? Most definitely should there be a housing system, even if only a basic one. Take SWTOR for example, they had their ships. It wasn't anything special and the game was pretty shit in general but it felt so good to be able to just stand and craft in peace. And that would feel even better if you could decorate, or indeed build, your own house.
All in all, if it's not well implemented it's harmful to the playerbase, but giving the players some sort of housing helps. It's like when you were little and finally got your own room, away from your siblings or your first flat without a room-mate. It's a freedom. It's relaxing and clean. It's your space.
Again, that's just my opinion.