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I can't wait to pay 15 a month to play a Elder Scrolls skinned DAOC

Abuz0rAbuz0r Member UncommonPosts: 550

:D Elder scrolls is super cool and so is DAOC, when their powers combine my money will go to them quickly :D

 

I think great things are coming, don't listen to all the downers around here.  Everyone in their mad rush to sound knowledgable and important always manages to find the down side to every equation.  I am so tired of WOW and all the other MMO games I want ESO.  

I'm so happy this game is almost out, and I'm happy to accept the compromises that were made to make Elder Scrolls into a true MMO and I am even more excited that it's being modeled after DAOC.

:D

 

EDIT:

Some readers caught a sense of sarcasm in my post, I didn't intend for this, I really am genuinely excited to have this game coming.

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Comments

  • RaventreeRaventree Member Posts: 456
    I'm with you on this one.  The DAoC formula is the only thing that made TESO catch my attention.

    Currently playing:
    Rift
    Played:
    SWToR, Aion,EQ, Dark Age of Camelot
    World of Warcraft, AoC

  • ComafComaf Member UncommonPosts: 1,150
    Originally posted by Abuz0r

    :D Elder scrolls is super cool and so is DAOC, when their powers combine my money will go to them quickly :D

     

    I think great things are coming, don't listen to all the downers around here.  Everyone in their mad rush to sound knowledgable and important always manages to find the down side to every equation.  I am so tired of WOW and all the other MMO games I want ESO.  

    I'm so happy this game is almost out, and I'm happy to accept the compromises that were made to make Elder Scrolls into a true MMO and I am even more excited that it's being modeled after DAOC.

    :D

    The DAoC formula caught me as well - though sadly, most gamers these days don't know what a "DAoC forumula" is.  I'm so darn tired of defending this title and explaining to so many folks as to why GW2./Age of Conan/Rift lore is nonsense...and why a true realm per faction is everything...oh, and x 3 factions.

     

    Anyway - very disappointed in the copy paste templates for the 4 archetypes we will see across realms.  I honestly don't get why a staff rejuvenation spec on my human could possibly be the same as an enemy orc's staff rejuv spec.  Just seems NON DAOC all the way, there.

     

    The rest of it pleases me, once I get past the awkward UI and shifted slightly to the right camera angle from Skyrim that's in the character graphics.  But why, Matt Firor, are the classes not uniquely matched to the realms? 

     

     

    Why does it makes sense to Zenimax to have Bosmer Wood Elves with the same exact rejuvenation staff Templar vs an orc rejuvenation staff Templar?  A little imagination could have gone a long way here.  I so hate copy paste and yeah I get you folks were afraid many of us folks would complain that the grass was greener on the other side of the fence.  I'm sure when the Uruk Hai tore through the Shire, many Hobbit warriors felt they were OP (seriously).

    image
  • GrakulenGrakulen Staff WriterMMORPG.COM Staff LegendaryPosts: 894
    It's an easy way to keep the factions balanced.
  • GatlanGatlan Member UncommonPosts: 141
    Originally posted by Abuz0r

    :D Elder scrolls is super cool and so is DAOC, when their powers combine my money will go to them quickly :D

     

    I think great things are coming, don't listen to all the downers around here.  Everyone in their mad rush to sound knowledgable and important always manages to find the down side to every equation.  I am so tired of WOW and all the other MMO games I want ESO.  

    I'm so happy this game is almost out, and I'm happy to accept the compromises that were made to make Elder Scrolls into a true MMO and I am even more excited that it's being modeled after DAOC.

    :D

    You sound sarcastic and genuine at the same time.  I'm going to assume genuine as I am cautiously optimistic about this game also.  I'm hoping they can pull off the rvr they talk about.

  • KyleranKyleran Member LegendaryPosts: 44,078
    Originally posted by Grakulen
    It's an easy way to keep the factions balanced.

    Since when is doing things the easy way necessarily the best way?

    It certainly is the cheapest way I'll grant you.

     

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  • HellidolHellidol Member UncommonPosts: 476
    yeahi cant wait for this game, its going to be good imo.

    image
  • donpopukidonpopuki Member Posts: 591
  • collektcollekt Member UncommonPosts: 328
    Originally posted by Comaf
    Originally posted by Abuz0r

    :D Elder scrolls is super cool and so is DAOC, when their powers combine my money will go to them quickly :D

     

    I think great things are coming, don't listen to all the downers around here.  Everyone in their mad rush to sound knowledgable and important always manages to find the down side to every equation.  I am so tired of WOW and all the other MMO games I want ESO.  

    I'm so happy this game is almost out, and I'm happy to accept the compromises that were made to make Elder Scrolls into a true MMO and I am even more excited that it's being modeled after DAOC.

    :D

    The DAoC formula caught me as well - though sadly, most gamers these days don't know what a "DAoC forumula" is.  I'm so darn tired of defending this title and explaining to so many folks as to why GW2./Age of Conan/Rift lore is nonsense...and why a true realm per faction is everything...oh, and x 3 factions.

     

    Anyway - very disappointed in the copy paste templates for the 4 archetypes we will see across realms.  I honestly don't get why a staff rejuvenation spec on my human could possibly be the same as an enemy orc's staff rejuv spec.  Just seems NON DAOC all the way, there.

     

    The rest of it pleases me, once I get past the awkward UI and shifted slightly to the right camera angle from Skyrim that's in the character graphics.  But why, Matt Firor, are the classes not uniquely matched to the realms? 

     

     

    Why does it makes sense to Zenimax to have Bosmer Wood Elves with the same exact rejuvenation staff Templar vs an orc rejuvenation staff Templar?  A little imagination could have gone a long way here.  I so hate copy paste and yeah I get you folks were afraid many of us folks would complain that the grass was greener on the other side of the fence.  I'm sure when the Uruk Hai tore through the Shire, many Hobbit warriors felt they were OP (seriously).

    Not sure if you're aware, but you can center the camera if you zoom out further. You may not like playing zoomed out that far, but I figured it might be worth a mention anyway.

  • SirPKsAlotSirPKsAlot Member Posts: 224
    I was pretty skeptical of TESO when it was announced because everyone was saying they were going the WoW-clone route, but if they're shooting for DAoC then yeah I'll definitely play it.

    image
    Currently playing: Eldevin Online as a Deadly Assassin

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Abuz0r

    :D Elder scrolls is super cool and so is DAOC, when their powers combine my money will go to them quickly :D

     

    I think great things are coming, don't listen to all the downers around here.  Everyone in their mad rush to sound knowledgable and important always manages to find the down side to every equation.  I am so tired of WOW and all the other MMO games I want ESO.  

    I'm so happy this game is almost out, and I'm happy to accept the compromises that were made to make Elder Scrolls into a true MMO and I am even more excited that it's being modeled after DAOC.

    :D

    This has always been the appeal for me: DAoC game play. The fact that it's being done in the ES universe, which I know and love, is gravy.

     

    Some call it "zergs"... I call it large scale, organized, strategic and tactical PvP. The best kind of PVP there is.

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  • TokkenTokken Member EpicPosts: 3,651

    TESO's gonna be GOOD! Look forward to the sub.


    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • ComafComaf Member UncommonPosts: 1,150
    Originally posted by Gatlan
    Originally posted by Abuz0r

    :D Elder scrolls is super cool and so is DAOC, when their powers combine my money will go to them quickly :D

     

    I think great things are coming, don't listen to all the downers around here.  Everyone in their mad rush to sound knowledgable and important always manages to find the down side to every equation.  I am so tired of WOW and all the other MMO games I want ESO.  

    I'm so happy this game is almost out, and I'm happy to accept the compromises that were made to make Elder Scrolls into a true MMO and I am even more excited that it's being modeled after DAOC.

    :D

    You sound sarcastic and genuine at the same time.  I'm going to assume genuine as I am cautiously optimistic about this game also.  I'm hoping they can pull off the rvr they talk about.

    Rereading this and yes I kind of just got the sarcasm part of this.  Hmm.  Another bashing hidden in hyperbole? 

    image
  • fistormfistorm Member UncommonPosts: 868
    I have been dying to be able to play a PVE game that my PVP friends are willing to play.  This game is the one both me and my friends have been waiting for in order to play together.    They could never play LOTRO with me or EQ2 or many other PVE games I liked because they are PVP only type players.   This game will bring us back together, and for that I am happy. 
  • Black-MagicBlack-Magic Member UncommonPosts: 103
    Originally posted by SirPKsAlot
    I was pretty skeptical of TESO when it was announced because everyone was saying they were going the WoW-clone route, but if they're shooting for DAoC then yeah I'll definitely play it.

    Agreed! Tired of the "wow clones" I just hope this game is fun and keeps me entertained for more then a month..

    image
  • ComafComaf Member UncommonPosts: 1,150
    Originally posted by Grakulen
    It's an easy way to keep the factions balanced.

    With all respect, that argument has been done to death (dwarven shaman and tauren paladin anyone?).  I thought the whole point of a title like TESO was to finally have something different in the fantasy genre? 

     

    Secondly, It doesn't take a lot of creativity to give the "illusion"  of variation.  You can change the class names and revamp the graphical colors and effects and have a sense of variation (small but a much better option that mirrored builds of what flavor of the month works best in pvp among rejuvenation staff templars, for example).

     

    But why not have a little variation that makes one class stronger in some ways than the other? 

     

    Why are developers so afraid of giving us Muhammed Ali vs George Foreman?  Both heavyweight boxers, but one is mobile and stings like a bee, and the other will crush you if you don't use your benefits to their max capacity.  That sort of stuff makes for variation and strategy.  Tweaking a few skills in a treeset that is the same as my enemies doesn't exactly give me any sense of uniqueness, especially when the developers have gone out of thei rway to remind me that my healer is the same in name and potential abilities down to the last description of a spell.  What a fekken yawn that is.  But everyone does that...WoW's been doing it for years.  But this isn't supposed to be anything like that title, right?

     

    True broken pvp would be where one class has the same ability but it performs far better.  I say, hey wait, let's go ahead and make one thing better than the other, but only in one respect.  Likewise, let's take the both abilities and make them better or worse in certain situations.  Fast, mobile medium powered heal over times vs heavily powered forced casting heals is a good example of this.

     

    Anyway, Orcs and Nords probably shouldn't have Templar anything, for example.  Secondly, how much effort would it be to call an Orc Templar an Orc Seer?  Why must we be so damn lazy and uncreative that we allow healers to be exactly the same in each realm?

     

    We can debate perfect balance all day, but in the end, it seems strangely convenient that the difference between copy paste classes and variation is more time, more creativity and probably more money.  Hmmm - you know?

     

    So, in the case of graphical effects, instead of white particle magic for Rejuvenation Staff, we make the Orc's a crimson with hints of black.  And instead of calling the Orc's staff healing line, Rejuv, we can call it Fleshweaving.  Instead of so many HoTs as the rejuv staff style is known for, let's make the Orc version more forced cast, like a shaman from WoW, for example (Dwarf or Orc, your pick).  Then, let's say an Orc's highest end forced heal, heals for 35% more than the highest end HoT from a Nord, but Orc's have the potential to cast more quickly, whereas Nord's have a larger mana pool.  So let's look at the changes now:

     

    An Orc Seer, healing for his ream, faces off against a Nord Templar, who is healing for her team (immediate variation!).

    Orc Seer starts casting HoTs while the Nord Templar drops HoTs while in motion.  Orc Seer is forced into less stability, but his hardcasting heals are huge.  The Nord Templar's HoTs are smaller, but balanced in the face that she has mobility.  Crimson and black particle magic abounds from the Seer, whilst white particle magic exudes from the Templar.

     

    Immediately we have difference and variation.  Each healer has a sense of uniqueness about the source of their magic (which is HUGE for lore and RP value as well as RPG which mmo's seem to be vacant of). 

     

    People can complain that HoTs are better.  People can debate as to why 35% stronger hard casts are better.  But that variation forces strategy and kills redundancy.  So the grass might seem greener, but go ahead and roll up that Orc or Nord on another server, and see if the play style and realm fit you better.

     

    The days of copy paste and mediocrity in the mmoRPG genre just need to die.  TESO is taking a nice first step with differing races between 3 realms - which is a nice first step.  But to make this have a true RPG feel, sorry folks, sometimes the other guy gets to do stuff that is different than you can do - it's in a ton of famous novels.  Uruk-Hai can pick an Elf off his feet and bounce him off a wall with one hand no less.  But can the Uruk-Hai catch the Elf? 

     

    Anyone recall the show Deadliest Warrior?  It was a hit show on SPIKE tv.  You saw various combat styles and cultures as well as time periods (ninja vs Spartan shield warrior, Gladiator vs Apache, Spetznats vs Seals, etc).  The epic value of this show was based on variance.  Differentiation made the show what it was.  Dark Age of Camelot pitted TRULY different races and classes in large and small battles against each other - not to mention the stealth secret war behind the scenes of siege warfare.

     

    Here's to wishing TESO could rethink this thought of copy pasting archetypes across the 3 realms.

     

     

     

     

     

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  • mbrodiembrodie Member RarePosts: 1,504
    yeah anyone who thinks this can hold a candle to what daoc was is a little disillusioned but i mean hey, look luck trying to find it
  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    Sadly, it's nothing like Pre-ToA DAOC.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • GonadaGonada Member Posts: 3
     was wondering how far this post would go before the bashing began. I am looking forward to TESO as well, and if its even half as good as DAOC's RVR , its gonna be fun.
  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by Grakulen
    It's an easy way to keep the factions balanced.

     Tell that to those that played Hibernia the first couple years. Take off the rose colored glasses.

    http://www.warcry.com/news/view/4305-DAoC-Hibernian-Protest

    "On December 7, 2001 Mark Jacobs, CEO of Mythic Entertainment, made the
    following statement; "Hibernia will get special attention in order to correct
    what people perceive it being the "poor stepchild" of the game. In particular
    all aspects of the development team will be turning their attention to that
    Realm (classes, spells, NPCs, dungeons) to improve it and the player's
    perception of the Realm. "

    This statement was made 14 months ago and the players of the realm of Hibernia
    are tired of waiting. On April 12, 2003 there will be a formal sit in protest"

    It was set for one server, took place over many servers days later. This is something Jacobs touched on while talking about what he does NOT want to do with CU is repeat the very many mistakes of the past. Saying you want to do the impossible just means you haven't learned a thing. Balance is an illusion, a bad one because the more you try to get close to it, the more you take away from the game.

    To try to achieve balance between three factions is to take away the actual differences between those factions.

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  • VladamyreVladamyre Member UncommonPosts: 223
    ESO is not going to be like DAoC. The same classes for all 3 realms isn't anything like DAoC. The terrible combat system in place is not like DAoC. Graphic wise, when DAoC was released the graphics were pretty amazing. The graphics for ESO don't appeal to me at all. People tend to forget that back before SI and everything that came after it the quests for your epic armor was actually quite hard to figure out. Every game now just tosses a big red blob on the map that says run here to finish the quest. ESO's quest system is far too easy. I might have bought the game and played it if not for that terrible skyrim like combat system.

    In a world of sharp knives, you would be a spoon.

  • GonadaGonada Member Posts: 3
    Originally posted by JJ82
    Originally posted by Grakulen
    It's an easy way to keep the factions balanced.

     Tell that to those that played Hibernia the first couple years. Take off the rose colored glasses.

    http://www.warcry.com/news/view/4305-DAoC-Hibernian-Protest

    "On December 7, 2001 Mark Jacobs, CEO of Mythic Entertainment, made the
    following statement; "Hibernia will get special attention in order to correct
    what people perceive it being the "poor stepchild" of the game. In particular
    all aspects of the development team will be turning their attention to that
    Realm (classes, spells, NPCs, dungeons) to improve it and the player's
    perception of the Realm. "

    This statement was made 14 months ago and the players of the realm of Hibernia
    are tired of waiting. On April 12, 2003 there will be a formal sit in protest"

    It was set for one server, took place over many servers days later. This is something Jacobs touched on while talking about what he does NOT want to do with CU is repeat the very many mistakes of the past. Saying you want to do the impossible just means you haven't learned a thing. Balance is an illusion, a bad one because the more you try to get close to it, the more you take away from the game.

    To try to achieve balance between three factions is to take away the actual differences between those factions.

    your missing the point as always.  teso isnt as class stringent as daoc was, did you even play that game? 

  • azzamasinazzamasin Member UncommonPosts: 3,105
    2002 I was heavily into PvP.  WoW and the Arena Grind ruined all sense of enjoyment for PvP for me.  I want a true Elder Scrolls experience but online with friends sadly it looks this isn't going to be the game for me.  barring some hugely un-annaounced adventure zone loving.  There's still hope but sadly that window is narrowing.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Vladamyre
    ESO is not going to be like DAoC. The same classes for all 3 realms isn't anything like DAoC. The terrible combat system in place is not like DAoC. Graphic wise, when DAoC was released the graphics were pretty amazing. The graphics for ESO don't appeal to me at all. People tend to forget that back before SI and everything that came after it the quests for your epic armor was actually quite hard to figure out. Every game now just tosses a big red blob on the map that says run here to finish the quest. ESO's quest system is far too easy. I might have bought the game and played it if not for that terrible skyrim like combat system.

    From video's posted the combat actually looks worse then Skyrim.  Sad really, and I hope they can fix it.  When people like Totalbiscuit, Jesse Cox and Force Strategy all say the combat is pretty lackluster now then that's saying something.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    I don't really see the big fuzz about RvR.

    A) Form a huge zerg.

    B) Perform faceroll as a part of a huge zerg

    C) Make no difference to the outcome, just follow everyone else.

     

    Imho small-scale PvP is where the skill and fun is.

    1v1 to 8v8.

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by azzamasin
    Originally posted by Vladamyre
    ESO is not going to be like DAoC. The same classes for all 3 realms isn't anything like DAoC. The terrible combat system in place is not like DAoC. Graphic wise, when DAoC was released the graphics were pretty amazing. The graphics for ESO don't appeal to me at all. People tend to forget that back before SI and everything that came after it the quests for your epic armor was actually quite hard to figure out. Every game now just tosses a big red blob on the map that says run here to finish the quest. ESO's quest system is far too easy. I might have bought the game and played it if not for that terrible skyrim like combat system.

    From video's posted the combat actually looks worse then Skyrim.  Sad really, and I hope they can fix it.  When people like Totalbiscuit, Jesse Cox and Force Strategy all say the combat is pretty lackluster now then that's saying something.

    The aged DAoC fans are going to be very disappointed I think. ESO is not going to be "DAoC Reborn", instead it will most likely "pay tribute to the DAoC legacy" (cough), which usually translates to capitalising on the brand name to promote sales. Three faction in RvR combat does not automatically guarantee success by any stretch of the imagination.

     

    DAoC had a small but dedicated following. It was a niche game though, as many of it's quirks nowadays are seen as "mistakes" in terms of modern MMO design. But when you remove the quirks (and imbalances) that made DAoC unique and spicy, then only the sanitised, balanced (i.e. mirrored class design) game play of modern MMO's remains.

     

    At least your enemy will look different to you in ESO (unlike GW2), even though their skills will mirror yours.

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