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Elder scrolls is super cool and so is DAOC, when their powers combine my money will go to them quickly
I think great things are coming, don't listen to all the downers around here. Everyone in their mad rush to sound knowledgable and important always manages to find the down side to every equation. I am so tired of WOW and all the other MMO games I want ESO.
I'm so happy this game is almost out, and I'm happy to accept the compromises that were made to make Elder Scrolls into a true MMO and I am even more excited that it's being modeled after DAOC.
EDIT:
Some readers caught a sense of sarcasm in my post, I didn't intend for this, I really am genuinely excited to have this game coming.
Comments
Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC
The DAoC formula caught me as well - though sadly, most gamers these days don't know what a "DAoC forumula" is. I'm so darn tired of defending this title and explaining to so many folks as to why GW2./Age of Conan/Rift lore is nonsense...and why a true realm per faction is everything...oh, and x 3 factions.
Anyway - very disappointed in the copy paste templates for the 4 archetypes we will see across realms. I honestly don't get why a staff rejuvenation spec on my human could possibly be the same as an enemy orc's staff rejuv spec. Just seems NON DAOC all the way, there.
The rest of it pleases me, once I get past the awkward UI and shifted slightly to the right camera angle from Skyrim that's in the character graphics. But why, Matt Firor, are the classes not uniquely matched to the realms?
Why does it makes sense to Zenimax to have Bosmer Wood Elves with the same exact rejuvenation staff Templar vs an orc rejuvenation staff Templar? A little imagination could have gone a long way here. I so hate copy paste and yeah I get you folks were afraid many of us folks would complain that the grass was greener on the other side of the fence. I'm sure when the Uruk Hai tore through the Shire, many Hobbit warriors felt they were OP (seriously).
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You sound sarcastic and genuine at the same time. I'm going to assume genuine as I am cautiously optimistic about this game also. I'm hoping they can pull off the rvr they talk about.
Since when is doing things the easy way necessarily the best way?
It certainly is the cheapest way I'll grant you.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Not sure if you're aware, but you can center the camera if you zoom out further. You may not like playing zoomed out that far, but I figured it might be worth a mention anyway.
Currently playing: Eldevin Online as a Deadly Assassin
This has always been the appeal for me: DAoC game play. The fact that it's being done in the ES universe, which I know and love, is gravy.
Some call it "zergs"... I call it large scale, organized, strategic and tactical PvP. The best kind of PVP there is.
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TESO's gonna be GOOD! Look forward to the sub.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Rereading this and yes I kind of just got the sarcasm part of this. Hmm. Another bashing hidden in hyperbole?
Agreed! Tired of the "wow clones" I just hope this game is fun and keeps me entertained for more then a month..
With all respect, that argument has been done to death (dwarven shaman and tauren paladin anyone?). I thought the whole point of a title like TESO was to finally have something different in the fantasy genre?
Secondly, It doesn't take a lot of creativity to give the "illusion" of variation. You can change the class names and revamp the graphical colors and effects and have a sense of variation (small but a much better option that mirrored builds of what flavor of the month works best in pvp among rejuvenation staff templars, for example).
But why not have a little variation that makes one class stronger in some ways than the other?
Why are developers so afraid of giving us Muhammed Ali vs George Foreman? Both heavyweight boxers, but one is mobile and stings like a bee, and the other will crush you if you don't use your benefits to their max capacity. That sort of stuff makes for variation and strategy. Tweaking a few skills in a treeset that is the same as my enemies doesn't exactly give me any sense of uniqueness, especially when the developers have gone out of thei rway to remind me that my healer is the same in name and potential abilities down to the last description of a spell. What a fekken yawn that is. But everyone does that...WoW's been doing it for years. But this isn't supposed to be anything like that title, right?
True broken pvp would be where one class has the same ability but it performs far better. I say, hey wait, let's go ahead and make one thing better than the other, but only in one respect. Likewise, let's take the both abilities and make them better or worse in certain situations. Fast, mobile medium powered heal over times vs heavily powered forced casting heals is a good example of this.
Anyway, Orcs and Nords probably shouldn't have Templar anything, for example. Secondly, how much effort would it be to call an Orc Templar an Orc Seer? Why must we be so damn lazy and uncreative that we allow healers to be exactly the same in each realm?
We can debate perfect balance all day, but in the end, it seems strangely convenient that the difference between copy paste classes and variation is more time, more creativity and probably more money. Hmmm - you know?
So, in the case of graphical effects, instead of white particle magic for Rejuvenation Staff, we make the Orc's a crimson with hints of black. And instead of calling the Orc's staff healing line, Rejuv, we can call it Fleshweaving. Instead of so many HoTs as the rejuv staff style is known for, let's make the Orc version more forced cast, like a shaman from WoW, for example (Dwarf or Orc, your pick). Then, let's say an Orc's highest end forced heal, heals for 35% more than the highest end HoT from a Nord, but Orc's have the potential to cast more quickly, whereas Nord's have a larger mana pool. So let's look at the changes now:
An Orc Seer, healing for his ream, faces off against a Nord Templar, who is healing for her team (immediate variation!).
Orc Seer starts casting HoTs while the Nord Templar drops HoTs while in motion. Orc Seer is forced into less stability, but his hardcasting heals are huge. The Nord Templar's HoTs are smaller, but balanced in the face that she has mobility. Crimson and black particle magic abounds from the Seer, whilst white particle magic exudes from the Templar.
Immediately we have difference and variation. Each healer has a sense of uniqueness about the source of their magic (which is HUGE for lore and RP value as well as RPG which mmo's seem to be vacant of).
People can complain that HoTs are better. People can debate as to why 35% stronger hard casts are better. But that variation forces strategy and kills redundancy. So the grass might seem greener, but go ahead and roll up that Orc or Nord on another server, and see if the play style and realm fit you better.
The days of copy paste and mediocrity in the mmoRPG genre just need to die. TESO is taking a nice first step with differing races between 3 realms - which is a nice first step. But to make this have a true RPG feel, sorry folks, sometimes the other guy gets to do stuff that is different than you can do - it's in a ton of famous novels. Uruk-Hai can pick an Elf off his feet and bounce him off a wall with one hand no less. But can the Uruk-Hai catch the Elf?
Anyone recall the show Deadliest Warrior? It was a hit show on SPIKE tv. You saw various combat styles and cultures as well as time periods (ninja vs Spartan shield warrior, Gladiator vs Apache, Spetznats vs Seals, etc). The epic value of this show was based on variance. Differentiation made the show what it was. Dark Age of Camelot pitted TRULY different races and classes in large and small battles against each other - not to mention the stealth secret war behind the scenes of siege warfare.
Here's to wishing TESO could rethink this thought of copy pasting archetypes across the 3 realms.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Tell that to those that played Hibernia the first couple years. Take off the rose colored glasses.
http://www.warcry.com/news/view/4305-DAoC-Hibernian-Protest
"On December 7, 2001 Mark Jacobs, CEO of Mythic Entertainment, made the
following statement; "Hibernia will get special attention in order to correct
what people perceive it being the "poor stepchild" of the game. In particular
all aspects of the development team will be turning their attention to that
Realm (classes, spells, NPCs, dungeons) to improve it and the player's
perception of the Realm. "
This statement was made 14 months ago and the players of the realm of Hibernia
are tired of waiting. On April 12, 2003 there will be a formal sit in protest"
It was set for one server, took place over many servers days later. This is something Jacobs touched on while talking about what he does NOT want to do with CU is repeat the very many mistakes of the past. Saying you want to do the impossible just means you haven't learned a thing. Balance is an illusion, a bad one because the more you try to get close to it, the more you take away from the game.
To try to achieve balance between three factions is to take away the actual differences between those factions.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
In a world of sharp knives, you would be a spoon.
your missing the point as always. teso isnt as class stringent as daoc was, did you even play that game?
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
From video's posted the combat actually looks worse then Skyrim. Sad really, and I hope they can fix it. When people like Totalbiscuit, Jesse Cox and Force Strategy all say the combat is pretty lackluster now then that's saying something.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I don't really see the big fuzz about RvR.
A) Form a huge zerg.
Perform faceroll as a part of a huge zerg
C) Make no difference to the outcome, just follow everyone else.
Imho small-scale PvP is where the skill and fun is.
1v1 to 8v8.
The aged DAoC fans are going to be very disappointed I think. ESO is not going to be "DAoC Reborn", instead it will most likely "pay tribute to the DAoC legacy" (cough), which usually translates to capitalising on the brand name to promote sales. Three faction in RvR combat does not automatically guarantee success by any stretch of the imagination.
DAoC had a small but dedicated following. It was a niche game though, as many of it's quirks nowadays are seen as "mistakes" in terms of modern MMO design. But when you remove the quirks (and imbalances) that made DAoC unique and spicy, then only the sanitised, balanced (i.e. mirrored class design) game play of modern MMO's remains.
At least your enemy will look different to you in ESO (unlike GW2), even though their skills will mirror yours.