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I have come to the final conclusion that there is no future to MMORPGs. I don't mean this as they will not be created or some sap won't make millions creating some dumbed down game. I mean this in the light of us old school Gamers that enjoyed games like Ultima Online or Star Wars Galaxies.
I think the days of old where the lands were open to explore and villains roamed the lands and those who fight on the side of good fought those who chose to tried to be evil in our virtual world.
Somewhere along the lines, being evil became more fun and being good became the nerdy thing to do. We have had quite a few games try to emulate those worlds we old timers fell in love with, but they have failed to put the same rules in place to control the anarchy and thus lead to allowing people to chase away the player base.
Mortal Online was an EPIC failure. Why? The game itself was fun, challenging, and had depth. It was ruined by griefers that stood at rez points destroying everyone that tried to learn the game. What stopped them from griefing? Nothing and thus Mortal Online was a ruined pos.
Darkfall was a great game with many aspects that old School UO was great for. Was it the player base that chased away anyone not wanting a hard on for griefing once again? Yup. The community was a pile of shit and almost everyone in the community got off on chasing away anyone that spoke against griefing and murdering.
There will never be another Ultima Online for me or those who enjoyed that game.
Rare Hunting. How many games have rare items that pop up daily, weekly, monthly and allow you to pick locks and steal semi rare items to decorate your house?
How many games have thieves for that matter?
How many games have Taming these days in the essence of controlling a Dragon. Damn that was hard to gain that skill, but the 4 -6 months it took was worth it in the end because you were part of an elite club.
How many games implement a SKILL system rather than a cookie cutter Class based system with levels?
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What happened to making the crafters an actual class? Why did you take away the crafting class and dumb it down to give everyone a chance to craft. Fuck that! I want to set up shop. I want people to come to me for their goods. When did PvE gear become so important to keeping people entertained? Why did we stop the need for crafters just to make people dive into stupid ass 12 hours raids? Bring back socialism... Make it to where the best gear is created, not earned on a raid..........
How many games have a special secret class that players have to figure out how to unlock it? WTF? Wouldve been sweet to see Eragon MMORPG and have Wraiths and Dragons Riders the same as the old school Jedi from old school SWG.
What happened to consequences? You die, you res, you get back to it. WTF? What happened to losing your stuff? What happened to making death mean something? I just dont get it.
How many games allow you to dress your character up and not look like everyone else that has specialized in your skills. Why does every Class have to look the fucking same in every game that releases now? Why cant I make my character look like I want it to look and have customization? Are we lacking that bad that we have to force every Priest to look the same dependent on their level? Can we give players some sort of self customization in-game?
Vanguard was a pretty decent game too. Had some serious potential, but was ruined by inexperienced developers. Probably an awesome game today with shit graphics. No one will return though. You have to get it right at release.
So many companies have the mind set to release, collect some money to fund the completion of their game. Stop doing that shit!!!! People rarely come back to a game that pissed them off to begin with. Im a loyal customer, but Im also loyal to being stubborn. Once I set my path away from your game or company, I dont come back.
I dont know. I just dont see much on the horizon. I see Repopulation and it has a bunch of descriptions that I have mentioned, but look at the screenshots and the videos. Its going to fail too.
ArcheAge was supposed to be a game that had options and customization and I have found that it is not. Its just like every other game released after WoW. Just a different story, a different world, but really nothing ground breaking at all.
I guess in my old age I have grown tired of seeing the games continue to get dumbed down, tired of seeing games made for solo players as they push socializing into the netherworld, and tired of seeing any game with potential of being fun ruined by fucking griefers.
It seems I have outgrown gaming or just tired of the lackluster shit that has been created. Maybe its the differences of generations and the new developers creating games are creating the "give it to me now" games cause that's what they experience in life.
I want a game that makes me want to leave work early to play, ignore my wife to dive deep into the social world that I can create. I want a game that I can customize myself and play a character that is different than others.
I know that wont happen. So... I have given up on gaming.
Comments
-Verenath-
The sun hasn't come out for a decade.
tl;dr
"Since they don't make the kind of MMORPGs that I enjoy, the genre is doomed."
The OP can best be summed up....
BTW: MO was an epic disaster less because of the griefers and more because.... well... it was an epic POS badly-made game.
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
I think a bit of the sky just fell near me.
I'm annoyed with these comments, I don't understand at all... What games have you played??? I'm an old school Gamer, Loved SWG, UO, Asheron call 1 ...
We have games coming like those Repopulation, a Indie company looks promising, we have games like Gloria Victus, they are making games because they hate seeing the same crap... I been a gamer a dev, I used to think it was always the devs making this happen.
But no I see being a DEV how much people whine before even seeing games,..... I have even blogged and ask people, if I had 100 million dollars and made a game, I said to you, and only you what would you like in your game. I get a good game, when in fact most people have no clue what they really want anymore.
This posts are annoying, and yes they annoy me, because I see both sides now...
PS so your upset that you get ganked?? Guess what the old games did it as well, so you know what I did and been now for 14 years made aguild to gank the gankers, guess what I have no regrets...
I have played MO and DFO, no issues with being ganked, if you played alone those games aren't met to play alone.... Guess what its an MMO...
this one. heh
Whenever I see posts like these it really makes me laugh. Lets look at these "amazing"games...
UO - Were there rampant RPK's? Yes, and there were a small and really ineffective group of Anti-PK's (At least on the servers I played which were Atlantic and Baja). Once EA owned Origin Systems they took a look and realized that the majority of their player base didn't want to even have to consider or not if they should leave town b/c of potential PK's so they brought about Tram. and Fel.
SWG was a blast. Once again though as soon as they realized that they could increase numbers by changing the way the Jedi system worked to allow mass numbers of people to become Jedi it changed.
Mortal. Bahaha! That game was terrible as it was said already b/c it was terrible. I could justify it more why though?
Darkfall - Was rife with exploiters who were able to gain advantages that were never rolled back, yet were patched. Also there weren't really any consequences even if you were red you just put on a shield and some jewelry and towers barely even hurt. With that you run into the same issue UO had during its Dread Lord days.
Pick any of your "old school" MMO's and you can see why the systems have not been copied. B/c Companies make games. Not philanthropists who just want to make a game and fund it for those to enjoy that would enjoy that specific game.
We can continue with games like Asherons Call where the giant XP chains became nearly the only way at one point to stay competitive on the Darktide server. Shadowbane where at the close of beta the largest guilds all split up to each dominate their own server.
I suppose the overall point I'm making is just b/c you can do something doesn't mean people will. Rares that spawn in set locations that you can put in your house are just cosmetic items and now we buy cosmetic items from cash shops. If you ask me the developers and marketing departments for these companies are brilliant! Why have something be a part of the in game economy only when you can sell it to people, and then make it become part of the in game economy. Lastly even in the glorious UO people looked the same constantly. Virtually everyone either owned, or had access to a black dye tub, and death robes were a pretty standard garment to see people wearing as they were blessed. All in all if you give the online community a game where they can do whatever they want. You will have People killing others just b/c dry looting them just b/c and if you give the freedom to create your own logo's or designs you will get racist or sexually offensive images. Just look at APB.
People have been killing each other forever too, and someone the sun comes up tomorrow . . . what is your point, that everything bad that happens in this world is OK because the sun continues to rise in the morning?!?
Is mmo gaming ending for everyone or just the people who have burned out on it ? Old people have been saying everything was better when they were young for as long as there have been old people. Did that stop you from enjoying things when it was all still new to you ? Did it stop your parents ? will it stop your kids ?
Get it ?
Of course I get it. You are saying the quality of the game doesn't matter, only the perception of it matters, and young people will always enjoy the new games and old people will always prefer the old games.
In other words, you are saying if a game came out that was nothing more than a turd on the screen that wiggled as you moved your mouse, young people would like it, old people wouldn't.
I think here is future for old school mmorpg's who are old 5-10 +years on market .
Ahnog
Hokey religions are no replacement for a good blaster at your side.
No, that's not what he's saying.
He's saying that when your (general "you") grandparents were young, the things they liked were considered horrible and world ending by old people. And when you play video games (any video game) old people think that video games are a colossal waste of time and that your entire generation is filled with worthless losers who play video games.
YET, the sun still rises. The next day comes. You still enjoyed those video games.
And when your old and moldy, you're going to hate something that young people are doing. And they're still going to enjoy it.
In your eyes, you see lower quality. In other people's eyes, they see fun and great experiences.
It isn't the mmo developers. It is everyone in the world. They want things faster. They want it now, they want it cheap, they don't want to wait.
Everything has been made easier and that mentality of wanting instant gratification and instant success is awesome. People don't like to be told no, people don't like to feel like they are lesser than someone else.
Majority of the people who play mmos now don't want to feel lesser. They want the giant axe forged out of dragon bone right away. They don't want to drool over max level characters who look better than them.
Also, you could say MMOs, along with video games in general took a massive swing to being 'casual' when video games became industrialized. No longer is id a group of nerdy dudes in a basement developing this game with their wildest imaginations. No longer are developers given control to create and masterpiece their art. It's a joke, and sadly the reason was fat men with small penises realized the potential gold mine MMO gaming, and gaming in general was.
CEO's that never played anything other than PONG when they were 5, or CEO's that never played anything at all jumped in and made it impossible for developers to CREATE. They have loans, deadlines, all this bullshit pressured on them by figures, numbers, money, and like I said..fat man with small penis breathing down their neck to make this possible.
That is my general view on what happened. I mean, if I am wrong...please feel free to correct me.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
So you are saying the quality always matters . . . but it doesn't matter because everyone has their own idea of what quality is to them.
Ugh.
Let's say society banned sex, and let's say the new generation of young people enjoyed pleasuring themselves instead. Would the older generation just be a bunch of old farts for suggesting the young generation was missing out on something?
Isn't it so that it is not necessarily the case that the young generation is always right? Perhaps in a society that is evolving and generally moving in the right direction that may be more or less true. But what about in a society that is going in the wrong direction? Were the Nazi youth right for being so enthusiastic about their enterprise? Were the old people just "old farts" for being dismayed at the state of their youth?
A society is a context, and a gaming genre is also a context. If the gaming genre as a whole is going in the wrong direction, isn't like when a society was going in the wrong direction? In that case, how can the young generation be trusted as automatically being right just because they are young?
Or are we just throwing up our relativist hands and saying nothing matters? There is no such thing as good or bad, quality or lack thereof, it is only perception that counts?
Perhaps the context matters. If we are talking about modern media, then a young person's insights might be the trail to follow. If we are talking about cooking, maybe grandma knows a bit more than Miley Cyrus.
Look, video games are new for humanity, thus they have naturally become associated with young people. I wonder if novels were also associated with young people immediately after the invention of the printing press.
The genre has went through the Themepark era and now its starting to go in the direction we have been wanting. Everquest Next, Star Citizen, ArcheAge, Shroud Of The Avatar, Gloria Victus, Embers Of Caerus, Orgins Of Malu and The Repopulation. Just hold on because like I have been saying for years, better games are coming.
Nostalgia is a funny thing...it makes you think the past was better than it actually was.
Seems spot on to me there Felix. Its all about the $$$$. So until a MMORPG comes along that us "old schoolers" would deem a worthy successor to the old games EQ/AC/EVE/SWG that makes a ass ton of money, then the trend of the genre will continue in its current direction.
You bring up novels and they fit into the same issue games have. Ever tried to read moby dick ? Pretty painful.... The language they use, the overly dramatic style etc etc... I've been told many times how great the book is, it's a classic! ( and it is ) I've also been told what a bunch of trash books are now by those same people.
Thing is, I tried to get my nephew to read lord of the rings, thinking now that's a classic. He got bored and didn't finish it. He may be more interested in it as he gets older but by then he will have read other books that have borrowed from it and it wont be the same as when I first read it. I'd never read anything like it and it was all new to me, just like my first mmos were.
The same thing happens in games. Older games have that classic feel to people who played them and new games all seem like trash ( to some ). To a newer gamer that didn't play those games, they just see them as old games with crappy graphics. The new games that to them are not just bad copies of what the older gamer loves is their first love.
The same examples can be made in every type of entertainment.
No it makes people "remember" how great things really were.