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General: Pantheon: Rise of the Fallen - It's Zerg Time!

2

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  • RhazmuzRhazmuz Member UncommonPosts: 208

    To me this is not the right way to go about a kickstarter.

     

    800k for initial goal, but then you see the stretch goals and they are all more or less the base features of any MMO out there, and some of them require the initial goal to be met several times before they make it into the game? Im sorry what is the use of a barebone MMO, with no real features?

    Ahh, but then he will get the money elsewhere, this is just to get it started.. ok, so they will begin this momentous task, not knowing if they will even get enough to make a real MMO, with the needed features? They will rely on some investors (Sorry, but why wouldnt these investors invest earlier?is 800k enough to suddenly convince them this will be a success?)

    Ahh but he will also do more kickstarters.. WHAT?? Since when is it common practice to do several kickstarters? If your value proposition isnt good enough the first time around, what makes it worth the second or third time?

    I will steer right clear of this, I foresee nothing but tears and visions not realized, and will stick to MMo who have the proper funding behind them from the onset!

     

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    I'm sorry but that little excerpt sounded pretty creepy to me, like McQuiad was asking people to sell thier sisters to  heroin addicts to give him money for a game he may (or may not) end up making.

  • SovrathSovrath Member LegendaryPosts: 32,938
    Originally posted by Drago

    I was going to sub until i saw the sub par video that they made, HOLY CRAP THE PRODUCTION VALUE AND JUST THE WHOLE THING IS TERRIBLE.

     

    1, indy game

    2, pre alpha

     

    Or were you expecting a finihsed prodcut with AAA money? It seems that's what "some" players demand of indy developers and if that is indeed what you demand then I doubt any starting out indy game will be of interest.

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  • ConvoConvo Member UncommonPosts: 160

    you're not tossing money at this project b/c of what they are showing now..  You're funding it because what they are trying to do resonates with you.  These guys are gamers.. gamers and designers first, salesmen probably 5th?!  I'm not defending the KS b/c it could be better but that's not what they do.  They make games.. This is just a means to get them back to what they are good at.  The overly done sales pitch with Kickstarters worries me more tbh..   The good part is they are listening and posting to the community.. They have plenty of stuff coming down the pipe to show us..They want this.. BAD!  You guys who don't believe are certainly entitled to it.. It's your money but really the old history is just that, old.. We all get it, we all know the risks.  But there is risk with every MMO.. AMIRIGHT ESO!?  So think long term.. are you bored or almost bored of MMOS?  I know I am and that's why this project hits for me.  3-4 years time I'll be so ready for this game.  I'm betting some naysayers will be too. 

  • ste2000ste2000 Member EpicPosts: 6,194

    I am sorry, the Kickstarter presentation is badly made.

    It is very generic and I can't understand what this game is all about at the moment.

    So until Brad & Co get their act together I won't support this game.

  • ConvoConvo Member UncommonPosts: 160
    Originally posted by ste2000

    I am sorry, the Kickstarter presentation is badly made.

    It is very generic and I can't understand what this game is all about at the moment.

    So until Brad & Co get their act together I won't support this game.

     

    Curious.. what don't you understand?  I think maybe that might help them in regards to updating the KS.  I know they are working on a FAQ that should clear up some things. 

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Just under halfway to the coveted 30% mark of funding.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by Convo
    Originally posted by ste2000
     

    Curious.. what don't you understand?  I think maybe that might help them in regards to updating the KS.  I know they are working on a FAQ that should clear up some things. 

    Everything.

    The game will be Old School.................that's as much as I can gather.

    Everything else is generic fluff, all slogans, there is zero information on the game design itself.

    If you want to know how a Kickstarter campaign is made, look at The Repopulation Kickstarter page.

    Look at the amount of information they can provide to potential pledgers, just from the written information (without watching any video) I can tell what The Repop will look like.

  • ConvoConvo Member UncommonPosts: 160
    Originally posted by ste2000
    Originally posted by Convo
    Originally posted by ste2000
     

    Curious.. what don't you understand?  I think maybe that might help them in regards to updating the KS.  I know they are working on a FAQ that should clear up some things. 

    Everything.

    The game will be Old School.................that's as much as I can gather.

    Everything else is generic fluff, all slogans, there is zero information on the game design itself.

    If you want to know how a Kickstarter campaign is made, look at The Repopulation Kickstarter page.

    Look at the amount of information they can provide to potential pledgers, just from the written information (without watching any video) I can tell what The Repop will look like.

    gotcha.. I guess maybe since I played both EQ and VG I let my imagination do some of the work.  Personally the bullets they listed are enough for me.  Right now, there is a lot of info out about this game.. the issue is it's spread out from Dev posting on different forums.  Brad is in the process of building a FAQ for that reason so hopefully it clears things up for people on the fence like yourself. 

  • UOloverUOlover Member UncommonPosts: 339
    On some level repopulation had to that. They're nobody. People know brad and know the gameplay in the games that he makes. Do I want the kickstarter to be better sure, but I as an EQ and vanguard player know just what kind of game their going to try to make.
  • nattkrypnattkryp Member UncommonPosts: 25
    Seems awsome and realy old school unfortly it need 5.1 mill to be a game :(
  • TannlinTannlin Member UncommonPosts: 9
    I'm sure they'll look for additional funding after the Kickstarter, I don't think they're trying to make it on just the $800K.    That's probably the minimum needed to prove that there's interest in their vision of a new MMO.
  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Tannlin
    I'm sure they'll look for additional funding after the Kickstarter, I don't think they're trying to make it on just the $800K.    That's probably the minimum needed to prove that there's interest in their vision of a new MMO.

    i agree

    in the similar way that Pathfinder and Repopulation ran successive Kickstarters - I'm expecting Brad to do the same

     

    http://www.kickstarter.com/projects/1675907842/pathfinder-online-technology-demo?

    http://www.kickstarter.com/projects/1675907842/pathfinder-online-a-fantasy-sandbox-mmo

     

    http://www.kickstarter.com/projects/therepopulation/the-repopulation?ref=live

    http://www.kickstarter.com/projects/therepopulation/the-repopulation-a-sandbox-mmorpg?ref=users

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by Convo
    Originally posted by ste2000

    Everything.

    The game will be Old School.................that's as much as I can gather.

    Everything else is generic fluff, all slogans, there is zero information on the game design itself.

    If you want to know how a Kickstarter campaign is made, look at The Repopulation Kickstarter page.

    Look at the amount of information they can provide to potential pledgers, just from the written information (without watching any video) I can tell what The Repop will look like.

    gotcha.. I guess maybe since I played both EQ and VG I let my imagination do some of the work.  Personally the bullets they listed are enough for me.  Right now, there is a lot of info out about this game.. the issue is it's spread out from Dev posting on different forums.  Brad is in the process of building a FAQ for that reason so hopefully it clears things up for people on the fence like yourself. 

    Exactly.

    I played EQ for 3 years, EQ2 4 years, Beta tested Vanguard for a year and played it for another year, so I spent more than half of my 13 MMO experoence playing Brad McQuaid games.

    Personally I know what kind of games he makes, but what about the other 90% of people who never played a McQuaid game?

     

     

    I am doing McQuaid a favor by criticising the way they launched their kickstarter campaign, because that's not the way to get to $ 800K, let alone $6 Million.

    Since I want Pantheon to succeed, I am giving them my 2 cents.

    At the moment I am supporting with my money The Repopulation and Star Citizen, while I am still on the fence for CU and SotA because they didn't convince me with their plan.

    If Mcquaid wants my money they need to present me a "business plan" in the form of a detailed "game design" concept, I am not giving away my money until I am sure that's a game I want to play.

  • ConvoConvo Member UncommonPosts: 160
    Yep, and I think they are up to that task.. They just put up a new QnA video btw..
     
  • KyleranKyleran Member LegendaryPosts: 44,059
    Originally posted by nattkryp
    Seems awsome and realy old school unfortly it need 5.1 mill to be a game :(

    I question how much of a MMORPG you can really build even for 5.1 million, when the major houses are spending 100M+ reportedly, and I'm none too happy with any of them.

    But hey, if any of these kickstarters pan out to a couple of new MMORPG's with some fresh ideas I'm all for it, even if a hundred crash and burn along the wayside.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • ConvoConvo Member UncommonPosts: 160
    Originally posted by Kyleran
    Originally posted by nattkryp
    Seems awsome and realy old school unfortly it need 5.1 mill to be a game :(

    I question how much of a MMORPG you can really build even for 5.1 million, when the major houses are spending 100M+ reportedly, and I'm none too happy with any of them.

    But hey, if any of these kickstarters pan out to a couple of new MMORPG's with some fresh ideas I'm all for it, even if a hundred crash and burn along the wayside.

     

     

    From what I understand this is basically to get the ball rolling and for the team to keep all the chips on their side of the table when/if there comes a time for big company funding.. They can say, here is our target audience and they've already  spoken through a  successful KS.. Basically they want to hold all the cards if they need additional funding to protect the vision of the game.  Hopefully investors seek them out to make the process much easier.. KS do 2 things.. Fund plus open eyes of investors imo

     
  • TannlinTannlin Member UncommonPosts: 9

    I don't know if they just updated their Q&A with this, or if I missed it the first time-

     

    "Yes it does. Our intent for this Kickstarter is first to prove that there's enough of a demand for a group focused game that believes in the experience of the game instead of handholding, and to get the ball rolling on development. If we can get to the goal we will have proved that and will have enough to get this game started and be able to get our studio set up and operational. If we only get to the goal and little more, then we will visit other funding opportunities but first and foremost we wanted to make it possible to be completely crowdfunded so that you, the players, have more to do with what goes into the game than other powers would should we need to turn to those options later."

  • yilayila Member UncommonPosts: 29
    Originally posted by Convo

    you're not tossing money at this project b/c of what they are showing now..  You're funding it because what they are trying to do resonates with you.  These guys are gamers.. gamers and designers first, salesmen probably 5th?!  I'm not defending the KS b/c it could be better but that's not what they do.  They make games.. This is just a means to get them back to what they are good at.  The overly done sales pitch with Kickstarters worries me more tbh..   The good part is they are listening and posting to the community.. They have plenty of stuff coming down the pipe to show us..They want this.. BAD!  You guys who don't believe are certainly entitled to it.. It's your money but really the old history is just that, old.. We all get it, we all know the risks.  But there is risk with every MMO.. AMIRIGHT ESO!?  So think long term.. are you bored or almost bored of MMOS?  I know I am and that's why this project hits for me.  3-4 years time I'll be so ready for this game.  I'm betting some naysayers will be too. 

     

    Well said.  I really feel the community will back this game.  the community needs to just get passed the Sigil game's fall out.  Let the past be the past.  We know what Brad Mcquaid is capable of doing. 

     

    didn't we let Michael Vick get a 2nd chance and he was cheered when playing for the Eagles?  All Brad did was have a bad ending to a company which is common in todays world.  Give this man one more chance! 

     

    In closing, you know damn well if this game reached all of their stretch goals, this community would be excited to see the outcome.  I am a huge fan of Kickstarters,  this might be a good era of video games we are entering.  no more pleasing these big companies that have no idea how to make an MMo for the people! 

  • TheMaahesTheMaahes Member Posts: 185

    I'll simply state "No, thanks" before I start adding unneeded comments about the video, especially that hand gesture at the end. The guy can't even throw horns correctly.

  • MachailMachail Member Posts: 1
    Originally posted by Kyleran
    Originally posted by nattkryp
    Seems awsome and realy old school unfortly it need 5.1 mill to be a game :(

    I question how much of a MMORPG you can really build even for 5.1 million, when the major houses are spending 100M+ reportedly, and I'm none too happy with any of them.

    But hey, if any of these kickstarters pan out to a couple of new MMORPG's with some fresh ideas I'm all for it, even if a hundred crash and burn along the wayside.

     

    Convo said things well, but to expand a bit on it,

    Many MMOs do a lot of extra work with creating engines, adding assets and systems that aren't necessarily necessary (say that 5 times fast). We're going to be kicking it oldschool, which seems to fit the theme of the game, and working with a small team, using an engine that is incredibly robust that eliminates a lot of unnecessary design and development time. 

    And who said 5.1M was our final goal? ;) 

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  • TribeofOneTribeofOne Member UncommonPosts: 1,006
    Originally posted by Machail
    Originally posted by Kyleran
    Originally posted by nattkryp
    Seems awsome and realy old school unfortly it need 5.1 mill to be a game :(

    I question how much of a MMORPG you can really build even for 5.1 million, when the major houses are spending 100M+ reportedly, and I'm none too happy with any of them.

    But hey, if any of these kickstarters pan out to a couple of new MMORPG's with some fresh ideas I'm all for it, even if a hundred crash and burn along the wayside.

     

    Convo said things well, but to expand a bit on it,

    Many MMOs do a lot of extra work with creating engines, adding assets and systems that aren't necessarily necessary (say that 5 times fast). We're going to be kicking it oldschool, which seems to fit the theme of the game, and working with a small team, using an engine that is incredibly robust that eliminates a lot of unnecessary design and development time. 

    And who said 5.1M was our final goal? ;) 

    and who exactly are you and Convo? If youre unwilling to give your name at least your connection or position with the game.

  • AIMonsterAIMonster Member UncommonPosts: 2,059
    Originally posted by TribeofOne
    Originally posted by Machail
    Originally posted by Kyleran
    Originally posted by nattkryp
    Seems awsome and realy old school unfortly it need 5.1 mill to be a game :(

    I question how much of a MMORPG you can really build even for 5.1 million, when the major houses are spending 100M+ reportedly, and I'm none too happy with any of them.

    But hey, if any of these kickstarters pan out to a couple of new MMORPG's with some fresh ideas I'm all for it, even if a hundred crash and burn along the wayside.

     

    Convo said things well, but to expand a bit on it,

    Many MMOs do a lot of extra work with creating engines, adding assets and systems that aren't necessarily necessary (say that 5 times fast). We're going to be kicking it oldschool, which seems to fit the theme of the game, and working with a small team, using an engine that is incredibly robust that eliminates a lot of unnecessary design and development time. 

    And who said 5.1M was our final goal? ;) 

    and who exactly are you and Convo? If youre unwilling to give your name at least your connection or position with the game.

    Read his signature.

  • KyleranKyleran Member LegendaryPosts: 44,059
    Originally posted by Machail
    Originally posted by Kyleran
    Originally posted by nattkryp
    Seems awsome and realy old school unfortly it need 5.1 mill to be a game :(

    I question how much of a MMORPG you can really build even for 5.1 million, when the major houses are spending 100M+ reportedly, and I'm none too happy with any of them.

    But hey, if any of these kickstarters pan out to a couple of new MMORPG's with some fresh ideas I'm all for it, even if a hundred crash and burn along the wayside.

     

    Convo said things well, but to expand a bit on it,

    Many MMOs do a lot of extra work with creating engines, adding assets and systems that aren't necessarily necessary (say that 5 times fast). We're going to be kicking it oldschool, which seems to fit the theme of the game, and working with a small team, using an engine that is incredibly robust that eliminates a lot of unnecessary design and development time. 

    And who said 5.1M was our final goal? ;) 

    Well now that is a good point, funding can come from multiple sources and in more than a single wave.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • TribeofOneTribeofOne Member UncommonPosts: 1,006
    Originally posted by AIMonster
    Originally posted by TribeofOne
    Originally posted by Machail
    Originally posted by Kyleran
    Originally posted by nattkryp
    Seems awsome and realy old school unfortly it need 5.1 mill to be a game :(

    I question how much of a MMORPG you can really build even for 5.1 million, when the major houses are spending 100M+ reportedly, and I'm none too happy with any of them.

    But hey, if any of these kickstarters pan out to a couple of new MMORPG's with some fresh ideas I'm all for it, even if a hundred crash and burn along the wayside.

     

    Convo said things well, but to expand a bit on it,

    Many MMOs do a lot of extra work with creating engines, adding assets and systems that aren't necessarily necessary (say that 5 times fast). We're going to be kicking it oldschool, which seems to fit the theme of the game, and working with a small team, using an engine that is incredibly robust that eliminates a lot of unnecessary design and development time. 

    And who said 5.1M was our final goal? ;) 

    and who exactly are you and Convo? If youre unwilling to give your name at least your connection or position with the game.

    Read his signature.

    eh, signatures were off for some reason image

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