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Probably the best video out there showing how player housing works and I haven't seen it mentioned here yet.
http://www.youtube.com/watch?v=wfQcYFKAJDQ
This guy does make some great and genuinely funny videos.
-Azure Prower
http://www.youtube.com/AzurePrower
Comments
instanced.
there they came up with a system that basically doesnt need an instanced housing world (since it's floating in the fucking air!), then they decided to scrap the open world idea and make it instanced.....
what a pitty....
"I'll never grow up, never grow up, never grow up! Not me!"
I actually prefer the instanced method with the neighbor system.
Open world housing has been done before. For example. Those who played SWG have said the landscape was littered with a sea of ghost towns. Great idea on paper. Not good in practice.
-Azure Prower
http://www.youtube.com/AzurePrower
I actually prefer the instanced method with the neighbor system.
Open world housing has been done before. For example. Those who played SWG have said the landscape was littered with a sea of ghost towns. Great idea on paper. Not good in practice.
That is true, SWGs system only worked well at the beginning before lots of houses became abandoned. Then it was just a glorious mess of pointless buildings
Found another video from another person. 15 minute play through of just messing with the player housing features.
http://www.youtube.com/watch?v=-cH4EgaLUSQ
-Azure Prower
http://www.youtube.com/AzurePrower